annotate decoders/aiff.c @ 214:e27b33a6d5fe

Now attempts to wait for SDL to finish playing the end of the buffered data before closing the audio device.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 13 Jan 2002 19:50:02 +0000
parents 47cc2de2ae36
children c9772a9f5271
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * AIFF decoder for SDL_sound
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22 *
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23 * [Insert something profound about the AIFF file format here.]
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24 *
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately
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27 * completely broken, but it was still useful because all the pieces were
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28 * still there, so to speak.)
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29 *
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30 * When rewriting it for SDL_sound, I changed its structure to be more like
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project
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32 * it would have been embarrassing how similar they are.
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33 *
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34 * It is not the most feature-complete AIFF loader the world has ever seen.
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35 * For instance, it only makes a token attempt at implementing the AIFF-C
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36 * standard; basically the parts of it that I can easily understand and test.
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37 * It's a start, though.
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38 *
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39 * Please see the file COPYING in the source's root directory.
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40 *
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE)
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42 */
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43
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44 #if HAVE_CONFIG_H
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45 # include <config.h>
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46 #endif
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48 #ifdef SOUND_SUPPORTS_AIFF
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49
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50 #include <stdio.h>
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51 #include <stdlib.h>
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52 #include <string.h>
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53 #include <assert.h>
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54
106
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55 #include "SDL_sound.h"
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56
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57 #define __SDL_SOUND_INTERNAL__
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58 #include "SDL_sound_internal.h"
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59
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60 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf);
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62
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63 static int AIFF_init(void);
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64 static void AIFF_quit(void);
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65 static int AIFF_open(Sound_Sample *sample, const char *ext);
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66 static void AIFF_close(Sound_Sample *sample);
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67 static Uint32 AIFF_read(Sound_Sample *sample);
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68
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69 static const char *extensions_aiff[] = { "AIFF", NULL };
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70 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF =
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71 {
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72 {
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73 extensions_aiff,
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74 "Audio Interchange File Format",
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75 "Torbjörn Andersson <d91tan@Update.UU.SE>",
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76 "http://www.icculus.org/SDL_sound/"
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77 },
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79 AIFF_init, /* init() method */
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80 AIFF_quit, /* quit() method */
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81 AIFF_open, /* open() method */
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82 AIFF_close, /* close() method */
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83 AIFF_read /* read() method */
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84 };
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87 /*****************************************************************************
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88 * aiff_t is what we store in our internal->decoder_private field... *
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89 *****************************************************************************/
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90 typedef struct S_AIFF_FMT_T
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91 {
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92 Uint32 type;
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93 void (*free)(struct S_AIFF_FMT_T *fmt);
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94 Uint32(*read_sample)(Sound_Sample *sample);
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95
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96 #if 0
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97 /*
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98 this is ripped from wav.c as ann example of format-specific data.
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99 please replace with something more appropriate when the need arises.
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100 */
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101 union
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102 {
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103 struct
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104 {
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105 Uint16 cbSize;
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106 Uint16 wSamplesPerBlock;
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107 Uint16 wNumCoef;
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108 ADPCMCOEFSET *aCoeff;
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109 } adpcm;
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110
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111 /* put other format-specific data here... */
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112 } fmt;
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113 #endif
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114 } fmt_t;
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115
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116
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117 typedef struct
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118 {
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119 fmt_t fmt;
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120 Sint32 bytesLeft;
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121 } aiff_t;
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122
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123
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124
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125 /* Chunk management code... */
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126
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127 #define formID 0x4D524F46 /* "FORM", in ascii. */
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128 #define aiffID 0x46464941 /* "AIFF", in ascii. */
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129 #define aifcID 0x43464941 /* "AIFC", in ascii. */
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130 #define ssndID 0x444E5353 /* "SSND", in ascii. */
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131
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132
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133 /*****************************************************************************
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134 * The COMM chunk... *
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135 *****************************************************************************/
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136
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137 #define commID 0x4D4D4F43 /* "COMM", in ascii. */
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138
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139 /* format/compression types... */
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140 #define noneID 0x454E4F4E /* "NONE", in ascii. */
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141
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142 typedef struct
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143 {
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144 Uint32 ckID;
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145 Uint32 ckDataSize;
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146 Uint16 numChannels;
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147 Uint32 numSampleFrames;
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diff changeset
148 Uint16 sampleSize;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
149 Uint32 sampleRate;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
150 /*
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
151 * We don't handle AIFF-C compressed audio yet, but for those
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
152 * interested the allowed compression types are supposed to be
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
153 *
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
154 * compressionType compressionName meaning
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
155 * ---------------------------------------------------------------
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
156 * 'NONE' "not compressed" uncompressed, that is,
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
157 * straight digitized samples
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
158 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
159 * Compression / Expansion)
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
160 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
161 * Compression / Expansion)
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
162 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
163 * Compression / Expansion
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
164 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
165 * Compression / Expansion
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
166 *
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
167 * A pstring is a "Pascal-style string", that is, "one byte followed
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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168 * by test bytes followed when needed by one pad byte. The total
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
169 * number of bytes in a pstring must be even. The pad byte is
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Ryan C. Gordon <icculus@icculus.org>
parents:
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170 * included when the number of text bytes is even, so the total of
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
171 * text bytes + one count byte + one pad byte will be even. This pad
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
172 * byte is not reflected in the count."
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
173 *
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
174 * As for how these compression algorithms work, your guess is as
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Ryan C. Gordon <icculus@icculus.org>
parents:
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175 * good as mine.
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Ryan C. Gordon <icculus@icculus.org>
parents:
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176 */
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Ryan C. Gordon <icculus@icculus.org>
parents:
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177 Uint32 compressionType;
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Ryan C. Gordon <icculus@icculus.org>
parents:
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178 #if 0
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Ryan C. Gordon <icculus@icculus.org>
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179 pstring compressionName;
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Ryan C. Gordon <icculus@icculus.org>
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180 #endif
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Ryan C. Gordon <icculus@icculus.org>
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181 } comm_t;
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Ryan C. Gordon <icculus@icculus.org>
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182
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Ryan C. Gordon <icculus@icculus.org>
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183
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Ryan C. Gordon <icculus@icculus.org>
parents:
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184 /*
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
185 * Read in a comm_t from disk. This makes this process safe regardless of
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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186 * the processor's byte order or how the comm_t structure is packed.
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Ryan C. Gordon <icculus@icculus.org>
parents:
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187 */
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Ryan C. Gordon <icculus@icculus.org>
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188
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Ryan C. Gordon <icculus@icculus.org>
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189 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm)
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190 {
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Ryan C. Gordon <icculus@icculus.org>
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191 Uint8 sampleRate[10];
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Ryan C. Gordon <icculus@icculus.org>
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192
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
193 /* skip reading the chunk ID, since it was already read at this point... */
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Ryan C. Gordon <icculus@icculus.org>
parents:
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194 comm->ckID = commID;
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Ryan C. Gordon <icculus@icculus.org>
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195
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
196 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1)
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Ryan C. Gordon <icculus@icculus.org>
parents:
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197 return(0);
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Ryan C. Gordon <icculus@icculus.org>
parents:
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198 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize);
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199
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Ryan C. Gordon <icculus@icculus.org>
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200 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1)
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Ryan C. Gordon <icculus@icculus.org>
parents:
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201 return(0);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
202 comm->numChannels = SDL_SwapBE16(comm->numChannels);
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203
41
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diff changeset
204 if (SDL_RWread(rw, &comm->numSampleFrames,
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Ryan C. Gordon <icculus@icculus.org>
parents: 34
diff changeset
205 sizeof (comm->numSampleFrames), 1) != 1)
34
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Ryan C. Gordon <icculus@icculus.org>
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206 return(0);
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
207 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames);
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Ryan C. Gordon <icculus@icculus.org>
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208
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
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209 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1)
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Ryan C. Gordon <icculus@icculus.org>
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210 return(0);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
211 comm->sampleSize = SDL_SwapBE16(comm->sampleSize);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
212
41
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diff changeset
213 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1)
34
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Ryan C. Gordon <icculus@icculus.org>
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214 return(0);
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
215 comm->sampleRate = SANE_to_Uint32(sampleRate);
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
216
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
217 if (comm->ckDataSize > sizeof(comm->numChannels)
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Ryan C. Gordon <icculus@icculus.org>
parents:
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218 + sizeof(comm->numSampleFrames)
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
219 + sizeof(comm->sampleSize)
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Ryan C. Gordon <icculus@icculus.org>
parents:
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220 + sizeof(sampleRate))
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Ryan C. Gordon <icculus@icculus.org>
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221 {
41
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parents: 34
diff changeset
222 if (SDL_RWread(rw, &comm->compressionType,
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Ryan C. Gordon <icculus@icculus.org>
parents: 34
diff changeset
223 sizeof (comm->compressionType), 1) != 1)
34
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
224 return(0);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
225 comm->compressionType = SDL_SwapBE32(comm->compressionType);
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
226 } /* if */
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
227 else
180
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parents: 149
diff changeset
228 {
34
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Ryan C. Gordon <icculus@icculus.org>
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229 comm->compressionType = noneID;
180
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
230 } /* else */
34
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diff changeset
231
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
232 return(1);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
233 } /* read_comm_chunk */
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
234
180
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parents: 149
diff changeset
235
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
236
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
237 /*****************************************************************************
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
238 * The SSND chunk... *
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parents: 149
diff changeset
239 *****************************************************************************/
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parents: 149
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240
34
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
241 typedef struct
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
242 {
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
243 Uint32 ckID;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
244 Uint32 ckDataSize;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
245 Uint32 offset;
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
246 Uint32 blockSize;
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
247 /*
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
248 * Then, comm->numSampleFrames sample frames. (It's better to get the
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
249 * length from numSampleFrames than from ckDataSize.)
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
250 */
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
251 } ssnd_t;
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
252
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
253
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
254 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd)
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
255 {
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
256 /* skip reading the chunk ID, since it was already read at this point... */
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
257 ssnd->ckID = ssndID;
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
258
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
259 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1)
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
260 return(0);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
261 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
262
41
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Ryan C. Gordon <icculus@icculus.org>
parents: 34
diff changeset
263 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1)
34
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
264 return(0);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
265 ssnd->offset = SDL_SwapBE32(ssnd->offset);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
266
41
0d5ff5679523 Cleanups from Torbj�rn Andersson.
Ryan C. Gordon <icculus@icculus.org>
parents: 34
diff changeset
267 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1)
34
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
268 return(0);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
269 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize);
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
270
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
271 /* Leave the SDL_RWops position indicator at the start of the samples */
41
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Ryan C. Gordon <icculus@icculus.org>
parents: 34
diff changeset
272 /* !!! FIXME: Int? Really? */
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Ryan C. Gordon <icculus@icculus.org>
parents: 34
diff changeset
273 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1)
34
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
274 return(0);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
275
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
276 return(1);
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
277 } /* read_ssnd_chunk */
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
278
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
279
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
280
180
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parents: 149
diff changeset
281 /*****************************************************************************
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
282 * Normal, uncompressed aiff handler... *
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
283 *****************************************************************************/
34
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parents:
diff changeset
284
180
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parents: 149
diff changeset
285 static Uint32 read_sample_fmt_normal(Sound_Sample *sample)
34
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
286 {
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
287 Uint32 retval;
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
288 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
289 aiff_t *a = (aiff_t *) internal->decoder_private;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
290 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ?
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
291 internal->buffer_size : (Uint32) a->bytesLeft;
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
292
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
293 assert(max > 0);
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
294
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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295 /*
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296 * We don't actually do any decoding, so we read the AIFF data
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297 * directly into the internal buffer...
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298 */
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299 retval = SDL_RWread(internal->rw, internal->buffer, 1, max);
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300
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301 a->bytesLeft -= retval;
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302
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303 /* Make sure the read went smoothly... */
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304 if ((retval == 0) || (a->bytesLeft == 0))
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305 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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306
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307 else if (retval == -1)
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308 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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309
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310 /* (next call this EAGAIN may turn into an EOF or error.) */
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311 else if (retval < internal->buffer_size)
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312 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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313
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314 return(retval);
180
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315 } /* read_sample_fmt_normal */
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316
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317
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318 static void free_fmt_normal(fmt_t *fmt)
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319 {
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320 /* it's a no-op. */
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321 } /* free_fmt_normal */
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322
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323
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324 static int read_fmt_normal(SDL_RWops *rw, fmt_t *fmt)
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325 {
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326 /* (don't need to read more from the RWops...) */
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327 fmt->free = free_fmt_normal;
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328 fmt->read_sample = read_sample_fmt_normal;
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329 return(1);
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330 } /* read_fmt_normal */
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331
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332
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333
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334
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335 /*****************************************************************************
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336 * Everything else... *
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337 *****************************************************************************/
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338
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339 static int AIFF_init(void)
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340 {
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341 return(1); /* always succeeds. */
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342 } /* AIFF_init */
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343
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344
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345 static void AIFF_quit(void)
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346 {
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347 /* it's a no-op. */
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348 } /* AIFF_quit */
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349
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350
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351 /*
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352 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point
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353 * number (Standard Apple Numeric Environment [SANE] data type Extended)".
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354 * Whose bright idea was that?
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355 *
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356 * This function was adapted from libsndfile, and while I do know a little
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357 * bit about the IEEE floating point standard I don't pretend to fully
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358 * understand this.
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359 */
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360 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf)
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361 {
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362 /* Is the frequency outside of what we can represent with Uint32? */
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363 if ( (sanebuf[0] & 0x80)
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364 || (sanebuf[0] <= 0x3F)
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365 || (sanebuf[0] > 0x40)
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366 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) )
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367 return 0;
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368
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369 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7)
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370 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]);
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371 } /* SANE_to_Uint32 */
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372
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373
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374 static int find_chunk(SDL_RWops *rw, Uint32 id)
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375 {
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376 Sint32 siz = 0;
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377 Uint32 _id = 0;
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378
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379 while (1)
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380 {
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381 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0);
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382 if (SDL_SwapLE32(_id) == id)
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383 return(1);
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384
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385 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0);
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386 siz = SDL_SwapBE32(siz);
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387 assert(siz > 0);
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388 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0);
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389 } /* while */
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390
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391 return(0); /* shouldn't hit this, but just in case... */
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392 } /* find_chunk */
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393
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394
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395 static int read_fmt(SDL_RWops *rw, comm_t *c, fmt_t *fmt)
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396 {
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397 fmt->type = c->compressionType;
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398
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399 /* if it's in this switch statement, we support the format. */
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400 switch (fmt->type)
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401 {
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402 case noneID:
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403 SNDDBG(("AIFF: Appears to be uncompressed audio.\n"));
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404 return(read_fmt_normal(rw, fmt));
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405
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406 /* add other types here. */
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407
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408 default:
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409 SNDDBG(("AIFF: Format %lu is unknown.\n",
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410 (unsigned int) fmt->type));
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411 Sound_SetError("AIFF: Unsupported format");
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412 return(0); /* not supported whatsoever. */
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413 } /* switch */
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414
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415 assert(0); /* shouldn't hit this point. */
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416 return(0);
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417 } /* read_fmt */
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418
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419
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420 static int AIFF_open(Sound_Sample *sample, const char *ext)
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421 {
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422 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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423 SDL_RWops *rw = internal->rw;
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424 Uint32 chunk_id;
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425 int bytes_per_sample;
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426 long pos;
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427 comm_t c;
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428 ssnd_t s;
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429 aiff_t *a;
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430
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431 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0);
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432 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */
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433
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434 chunk_id = SDL_ReadLE32(rw);
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435 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID,
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436 "AIFF: Not an AIFF or AIFC file.", 0);
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437
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438 /* Chunks may appear in any order, so we establish base camp here. */
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439 pos = SDL_RWtell(rw);
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440
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441 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0);
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442 BAIL_IF_MACRO(!read_comm_chunk(rw, &c),
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443 "AIFF: Can't read common chunk.", 0);
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444
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445 sample->actual.channels = (Uint8) c.numChannels;
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446 sample->actual.rate = c.sampleRate;
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447
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448 if (c.sampleSize <= 8)
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449 {
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450 sample->actual.format = AUDIO_S8;
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451 bytes_per_sample = 1;
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452 } /* if */
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453 else if (c.sampleSize <= 16)
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454 {
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455 sample->actual.format = AUDIO_S16MSB;
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456 bytes_per_sample = 2;
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457 } /* if */
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458 else
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459 {
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460 BAIL_MACRO("AIFF: Unsupported sample size.", 0);
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461 } /* else */
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462
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463 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0);
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464
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465 a = (aiff_t *) malloc(sizeof(aiff_t));
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466 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0);
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467
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468 if (!read_fmt(rw, &c, &(a->fmt)))
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469 {
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470 free(a);
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471 return(0);
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472 } /* if */
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473
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474 SDL_RWseek(rw, pos, SEEK_SET); /* if the seek fails, let it go... */
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475
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476 if (!find_chunk(rw, ssndID))
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477 {
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478 Sound_SetError("AIFF: No sound data chunk.");
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479 free(a);
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480 return(0);
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481 } /* if */
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482
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483 if (!read_ssnd_chunk(rw, &s))
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484 {
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485 Sound_SetError("AIFF: Can't read sound data chunk.");
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486 free(a);
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487 return(0);
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488 } /* if */
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489
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490 a->bytesLeft = bytes_per_sample * c.numSampleFrames;
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491 internal->decoder_private = (void *) a;
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492
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493 sample->flags = SOUND_SAMPLEFLAG_NONE;
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494
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495 SNDDBG(("AIFF: Accepting data stream.\n"));
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496 return(1); /* we'll handle this data. */
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497 } /* AIFF_open */
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498
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499
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500 static void AIFF_close(Sound_Sample *sample)
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501 {
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502 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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503 aiff_t *a = (aiff_t *) internal->decoder_private;
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504 a->fmt.free(&(a->fmt));
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505 free(a);
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506 } /* WAV_close */
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507
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508
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509 static Uint32 AIFF_read(Sound_Sample *sample)
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510 {
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511 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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512 aiff_t *a = (aiff_t *) internal->decoder_private;
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513 return(a->fmt.read_sample(sample));
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514 } /* AIFF_read */
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515
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516 #endif /* SOUND_SUPPORTS_AIFF */
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517
180
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518 /* end of aiff.c ... */
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519