Mercurial > SDL_sound_CoreAudio
annotate INSTALL @ 214:e27b33a6d5fe
Now attempts to wait for SDL to finish playing the end of the buffered
data before closing the audio device.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 Jan 2002 19:50:02 +0000 |
parents | 47cc2de2ae36 |
children | 4a8d627a2326 |
rev | line source |
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0 | 1 Building is very easy. |
2 | |
3 | |
4 ALL PLATFORMS: | |
5 | |
184
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
140
diff
changeset
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6 Please understand your rights and mine: read the text file COPYING in the root |
0 | 7 of the source tree. If you can't abide by it, delete this source tree now. |
8 | |
9 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | |
10 heavily commented, and makes an excellent, in-depth reference to all the | |
11 functions. | |
12 | |
13 | |
14 UNIX: | |
15 | |
140 | 16 (If you pulled the source from CVS), run ./bootstrap |
0 | 17 |
140 | 18 run ./configure --help, and see if there's any options you need. Rerun |
19 configure with those options. If this is confusing to you, just run | |
20 ./configure with no options: the defaults are generally decent, and | |
21 configure is usually smart enough to figure out what's best.. | |
22 | |
23 If configuration succeeded, run "make". | |
0 | 24 |
140 | 25 Run "make install" as root to install the library for use on your system. |
26 | |
27 This should work for most Unix-style systems, including Linux, *BSD, and | |
28 MacOS X. Reports of success and failure are welcome. | |
29 | |
0 | 30 |
140 | 31 WIN32: |
32 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... | |
33 Unzip that file in the root of the source directory. That will give you | |
34 some needed external libraries, and Visual C++ project files. Use the | |
35 project files to compile. | |
0 | 36 |
37 | |
38 OTHER PLATFORMS: | |
39 | |
140 | 40 Send me patches, and instructions, and I'll list them here. Consider |
41 joining the SDL_sound mailing list. Details are at: | |
42 http://icculus.org/SDL_sound/ | |
0 | 43 |
44 --ryan. (icculus@clutteredmind.org) | |
45 | |
46 |