Mercurial > SDL_sound_CoreAudio
annotate decoders/aiff.c @ 180:db3f0ee7aac0
Modified to more easily allow for different compression types.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 07 Dec 2001 20:31:20 +0000 |
parents | 1df5c106504e |
children | 47cc2de2ae36 |
rev | line source |
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1 /* |
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2 * SDL_sound -- An abstract sound format decoding API. |
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3 * Copyright (C) 2001 Ryan C. Gordon. |
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4 * |
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5 * This library is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU Lesser General Public |
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7 * License as published by the Free Software Foundation; either |
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8 * version 2.1 of the License, or (at your option) any later version. |
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9 * |
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10 * This library is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 * Lesser General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU Lesser General Public |
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16 * License along with this library; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 */ |
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19 |
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20 /* |
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21 * AIFF decoder for SDL_sound |
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22 * |
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23 * [Insert something profound about the AIFF file format here.] |
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24 * |
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was |
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately |
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27 * completely broken, but it was still useful because all the pieces were |
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28 * still there, so to speak.) |
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29 * |
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30 * When rewriting it for SDL_sound, I changed its structure to be more like |
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project |
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32 * it would have been embarrassing how similar they are. |
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33 * |
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34 * It is not the most feature-complete AIFF loader the world has ever seen. |
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35 * For instance, it only makes a token attempt at implementing the AIFF-C |
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36 * standard; basically the parts of it that I can easily understand and test. |
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37 * It's a start, though. |
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38 * |
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39 * Please see the file LICENSE in the source's root directory. |
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40 * |
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE) |
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42 */ |
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43 |
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44 #if HAVE_CONFIG_H |
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45 # include <config.h> |
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46 #endif |
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47 |
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48 #ifdef SOUND_SUPPORTS_AIFF |
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49 |
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50 #include <stdio.h> |
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51 #include <stdlib.h> |
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52 #include <string.h> |
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53 #include <assert.h> |
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54 |
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55 #include "SDL_sound.h" |
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56 |
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57 #define __SDL_SOUND_INTERNAL__ |
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58 #include "SDL_sound_internal.h" |
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59 |
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60 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf); |
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61 |
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62 |
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63 static int AIFF_init(void); |
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64 static void AIFF_quit(void); |
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65 static int AIFF_open(Sound_Sample *sample, const char *ext); |
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66 static void AIFF_close(Sound_Sample *sample); |
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67 static Uint32 AIFF_read(Sound_Sample *sample); |
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68 |
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69 static const char *extensions_aiff[] = { "AIFF", NULL }; |
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70 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF = |
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71 { |
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72 { |
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73 extensions_aiff, |
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74 "Audio Interchange File Format", |
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75 "Torbjörn Andersson <d91tan@Update.UU.SE>", |
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76 "http://www.icculus.org/SDL_sound/" |
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77 }, |
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78 |
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79 AIFF_init, /* init() method */ |
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80 AIFF_quit, /* quit() method */ |
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81 AIFF_open, /* open() method */ |
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82 AIFF_close, /* close() method */ |
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83 AIFF_read /* read() method */ |
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84 }; |
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85 |
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86 |
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87 /***************************************************************************** |
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88 * aiff_t is what we store in our internal->decoder_private field... * |
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89 *****************************************************************************/ |
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90 typedef struct S_AIFF_FMT_T |
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91 { |
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92 Uint32 type; |
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93 void (*free)(struct S_AIFF_FMT_T *fmt); |
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94 Uint32(*read_sample)(Sound_Sample *sample); |
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95 |
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96 #if 0 |
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97 /* |
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98 this is ripped from wav.c as ann example of format-specific data. |
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99 please replace with something more appropriate when the need arises. |
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100 */ |
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101 union |
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102 { |
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103 struct |
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104 { |
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105 Uint16 cbSize; |
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106 Uint16 wSamplesPerBlock; |
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107 Uint16 wNumCoef; |
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108 ADPCMCOEFSET *aCoeff; |
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109 } adpcm; |
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110 |
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111 /* put other format-specific data here... */ |
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112 } fmt; |
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113 #endif |
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114 } fmt_t; |
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115 |
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116 |
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117 typedef struct |
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118 { |
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119 fmt_t fmt; |
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120 Sint32 bytesLeft; |
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121 } aiff_t; |
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122 |
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123 |
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124 |
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125 /* Chunk management code... */ |
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126 |
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127 #define formID 0x4D524F46 /* "FORM", in ascii. */ |
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128 #define aiffID 0x46464941 /* "AIFF", in ascii. */ |
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129 #define aifcID 0x43464941 /* "AIFC", in ascii. */ |
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130 #define ssndID 0x444E5353 /* "SSND", in ascii. */ |
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131 |
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132 |
180
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133 /***************************************************************************** |
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134 * The COMM chunk... * |
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135 *****************************************************************************/ |
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136 |
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137 #define commID 0x4D4D4F43 /* "COMM", in ascii. */ |
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138 |
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139 /* format/compression types... */ |
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140 #define noneID 0x454E4F4E /* "NONE", in ascii. */ |
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141 |
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142 typedef struct |
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143 { |
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144 Uint32 ckID; |
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145 Uint32 ckDataSize; |
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146 Uint16 numChannels; |
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147 Uint32 numSampleFrames; |
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148 Uint16 sampleSize; |
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149 Uint32 sampleRate; |
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150 /* |
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151 * We don't handle AIFF-C compressed audio yet, but for those |
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152 * interested the allowed compression types are supposed to be |
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153 * |
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154 * compressionType compressionName meaning |
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155 * --------------------------------------------------------------- |
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156 * 'NONE' "not compressed" uncompressed, that is, |
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157 * straight digitized samples |
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158 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio |
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159 * Compression / Expansion) |
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160 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio |
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161 * Compression / Expansion) |
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162 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio |
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163 * Compression / Expansion |
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164 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio |
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165 * Compression / Expansion |
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166 * |
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167 * A pstring is a "Pascal-style string", that is, "one byte followed |
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168 * by test bytes followed when needed by one pad byte. The total |
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169 * number of bytes in a pstring must be even. The pad byte is |
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170 * included when the number of text bytes is even, so the total of |
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171 * text bytes + one count byte + one pad byte will be even. This pad |
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172 * byte is not reflected in the count." |
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173 * |
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174 * As for how these compression algorithms work, your guess is as |
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175 * good as mine. |
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176 */ |
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177 Uint32 compressionType; |
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178 #if 0 |
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179 pstring compressionName; |
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180 #endif |
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181 } comm_t; |
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182 |
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183 |
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184 /* |
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185 * Read in a comm_t from disk. This makes this process safe regardless of |
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186 * the processor's byte order or how the comm_t structure is packed. |
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187 */ |
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188 |
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189 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm) |
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190 { |
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191 Uint8 sampleRate[10]; |
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192 |
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193 /* skip reading the chunk ID, since it was already read at this point... */ |
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194 comm->ckID = commID; |
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195 |
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196 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1) |
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197 return(0); |
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198 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize); |
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199 |
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200 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1) |
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201 return(0); |
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202 comm->numChannels = SDL_SwapBE16(comm->numChannels); |
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203 |
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204 if (SDL_RWread(rw, &comm->numSampleFrames, |
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205 sizeof (comm->numSampleFrames), 1) != 1) |
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206 return(0); |
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207 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames); |
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208 |
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209 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1) |
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210 return(0); |
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211 comm->sampleSize = SDL_SwapBE16(comm->sampleSize); |
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212 |
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213 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1) |
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214 return(0); |
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215 comm->sampleRate = SANE_to_Uint32(sampleRate); |
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216 |
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217 if (comm->ckDataSize > sizeof(comm->numChannels) |
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218 + sizeof(comm->numSampleFrames) |
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219 + sizeof(comm->sampleSize) |
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220 + sizeof(sampleRate)) |
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221 { |
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222 if (SDL_RWread(rw, &comm->compressionType, |
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223 sizeof (comm->compressionType), 1) != 1) |
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224 return(0); |
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225 comm->compressionType = SDL_SwapBE32(comm->compressionType); |
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226 } /* if */ |
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227 else |
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228 { |
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229 comm->compressionType = noneID; |
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230 } /* else */ |
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231 |
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232 return(1); |
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233 } /* read_comm_chunk */ |
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234 |
180
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235 |
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236 |
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237 /***************************************************************************** |
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238 * The SSND chunk... * |
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239 *****************************************************************************/ |
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240 |
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241 typedef struct |
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242 { |
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243 Uint32 ckID; |
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244 Uint32 ckDataSize; |
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245 Uint32 offset; |
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246 Uint32 blockSize; |
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247 /* |
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248 * Then, comm->numSampleFrames sample frames. (It's better to get the |
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249 * length from numSampleFrames than from ckDataSize.) |
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250 */ |
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251 } ssnd_t; |
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252 |
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253 |
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254 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd) |
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255 { |
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256 /* skip reading the chunk ID, since it was already read at this point... */ |
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257 ssnd->ckID = ssndID; |
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258 |
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259 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1) |
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260 return(0); |
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261 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize); |
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262 |
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263 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1) |
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264 return(0); |
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265 ssnd->offset = SDL_SwapBE32(ssnd->offset); |
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266 |
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267 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1) |
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268 return(0); |
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269 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize); |
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270 |
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271 /* Leave the SDL_RWops position indicator at the start of the samples */ |
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272 /* !!! FIXME: Int? Really? */ |
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273 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1) |
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274 return(0); |
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275 |
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276 return(1); |
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277 } /* read_ssnd_chunk */ |
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278 |
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279 |
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280 |
180
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281 /***************************************************************************** |
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282 * Normal, uncompressed aiff handler... * |
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283 *****************************************************************************/ |
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284 |
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285 static Uint32 read_sample_fmt_normal(Sound_Sample *sample) |
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286 { |
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287 Uint32 retval; |
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288 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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289 aiff_t *a = (aiff_t *) internal->decoder_private; |
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290 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ? |
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291 internal->buffer_size : (Uint32) a->bytesLeft; |
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292 |
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293 assert(max > 0); |
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294 |
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295 /* |
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296 * We don't actually do any decoding, so we read the AIFF data |
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297 * directly into the internal buffer... |
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298 */ |
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299 retval = SDL_RWread(internal->rw, internal->buffer, 1, max); |
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300 |
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301 a->bytesLeft -= retval; |
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302 |
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303 /* Make sure the read went smoothly... */ |
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304 if ((retval == 0) || (a->bytesLeft == 0)) |
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305 sample->flags |= SOUND_SAMPLEFLAG_EOF; |
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306 |
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307 else if (retval == -1) |
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308 sample->flags |= SOUND_SAMPLEFLAG_ERROR; |
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309 |
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310 /* (next call this EAGAIN may turn into an EOF or error.) */ |
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311 else if (retval < internal->buffer_size) |
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312 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; |
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313 |
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314 return(retval); |
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315 } /* read_sample_fmt_normal */ |
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316 |
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317 |
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318 static void free_fmt_normal(fmt_t *fmt) |
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319 { |
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320 /* it's a no-op. */ |
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321 } /* free_fmt_normal */ |
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322 |
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323 |
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324 static int read_fmt_normal(SDL_RWops *rw, fmt_t *fmt) |
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325 { |
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326 /* (don't need to read more from the RWops...) */ |
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327 fmt->free = free_fmt_normal; |
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328 fmt->read_sample = read_sample_fmt_normal; |
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329 return(1); |
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330 } /* read_fmt_normal */ |
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331 |
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332 |
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333 |
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334 |
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335 /***************************************************************************** |
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336 * Everything else... * |
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337 *****************************************************************************/ |
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338 |
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339 static int AIFF_init(void) |
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340 { |
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341 return(1); /* always succeeds. */ |
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342 } /* AIFF_init */ |
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343 |
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344 |
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345 static void AIFF_quit(void) |
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346 { |
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347 /* it's a no-op. */ |
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348 } /* AIFF_quit */ |
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349 |
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350 |
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351 /* |
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352 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point |
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353 * number (Standard Apple Numeric Environment [SANE] data type Extended)". |
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354 * Whose bright idea was that? |
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355 * |
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356 * This function was adapted from libsndfile, and while I do know a little |
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357 * bit about the IEEE floating point standard I don't pretend to fully |
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358 * understand this. |
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359 */ |
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360 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) |
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361 { |
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362 /* Is the frequency outside of what we can represent with Uint32? */ |
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363 if ( (sanebuf[0] & 0x80) |
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364 || (sanebuf[0] <= 0x3F) |
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365 || (sanebuf[0] > 0x40) |
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366 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) ) |
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367 return 0; |
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368 |
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369 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) |
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370 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]); |
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371 } /* SANE_to_Uint32 */ |
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372 |
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373 |
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374 static int find_chunk(SDL_RWops *rw, Uint32 id) |
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375 { |
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376 Sint32 siz = 0; |
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377 Uint32 _id = 0; |
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378 |
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379 while (1) |
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380 { |
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381 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); |
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382 if (SDL_SwapLE32(_id) == id) |
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383 return(1); |
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384 |
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385 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); |
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386 siz = SDL_SwapBE32(siz); |
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387 assert(siz > 0); |
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388 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0); |
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389 } /* while */ |
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390 |
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391 return(0); /* shouldn't hit this, but just in case... */ |
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392 } /* find_chunk */ |
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393 |
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394 |
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395 static int read_fmt(SDL_RWops *rw, comm_t *c, fmt_t *fmt) |
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396 { |
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397 fmt->type = c->compressionType; |
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398 |
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399 /* if it's in this switch statement, we support the format. */ |
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400 switch (fmt->type) |
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401 { |
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402 case noneID: |
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403 SNDDBG(("AIFF: Appears to be uncompressed audio.\n")); |
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404 return(read_fmt_normal(rw, fmt)); |
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405 |
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406 /* add other types here. */ |
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407 |
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408 default: |
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409 SNDDBG(("AIFF: Format %lu is unknown.\n", |
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410 (unsigned int) fmt->type)); |
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411 Sound_SetError("AIFF: Unsupported format"); |
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412 return(0); /* not supported whatsoever. */ |
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413 } /* switch */ |
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414 |
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415 assert(0); /* shouldn't hit this point. */ |
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416 return(0); |
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417 } /* read_fmt */ |
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418 |
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419 |
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420 static int AIFF_open(Sound_Sample *sample, const char *ext) |
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421 { |
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422 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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423 SDL_RWops *rw = internal->rw; |
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424 Uint32 chunk_id; |
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425 int bytes_per_sample; |
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426 long pos; |
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427 comm_t c; |
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428 ssnd_t s; |
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429 aiff_t *a; |
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430 |
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431 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0); |
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432 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */ |
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433 |
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434 chunk_id = SDL_ReadLE32(rw); |
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435 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID, |
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436 "AIFF: Not an AIFF or AIFC file.", 0); |
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437 |
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438 /* Chunks may appear in any order, so we establish base camp here. */ |
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439 pos = SDL_RWtell(rw); |
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440 |
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441 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0); |
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442 BAIL_IF_MACRO(!read_comm_chunk(rw, &c), |
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443 "AIFF: Can't read common chunk.", 0); |
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444 |
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445 sample->actual.channels = (Uint8) c.numChannels; |
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446 sample->actual.rate = c.sampleRate; |
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447 |
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448 if (c.sampleSize <= 8) |
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449 { |
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450 sample->actual.format = AUDIO_S8; |
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451 bytes_per_sample = 1; |
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452 } /* if */ |
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453 else if (c.sampleSize <= 16) |
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454 { |
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455 sample->actual.format = AUDIO_S16MSB; |
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456 bytes_per_sample = 2; |
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457 } /* if */ |
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458 else |
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459 { |
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460 BAIL_MACRO("AIFF: Unsupported sample size.", 0); |
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461 } /* else */ |
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462 |
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463 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0); |
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464 |
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465 a = (aiff_t *) malloc(sizeof(aiff_t)); |
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466 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0); |
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467 |
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468 if (!read_fmt(rw, &c, &(a->fmt))) |
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469 { |
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470 free(a); |
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471 return(0); |
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472 } /* if */ |
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473 |
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474 SDL_RWseek(rw, pos, SEEK_SET); /* if the seek fails, let it go... */ |
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475 |
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476 if (!find_chunk(rw, ssndID)) |
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477 { |
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478 Sound_SetError("AIFF: No sound data chunk."); |
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479 free(a); |
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480 return(0); |
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481 } /* if */ |
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482 |
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483 if (!read_ssnd_chunk(rw, &s)) |
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484 { |
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485 Sound_SetError("AIFF: Can't read sound data chunk."); |
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486 free(a); |
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487 return(0); |
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488 } /* if */ |
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489 |
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490 a->bytesLeft = bytes_per_sample * c.numSampleFrames; |
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491 internal->decoder_private = (void *) a; |
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492 |
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493 sample->flags = SOUND_SAMPLEFLAG_NONE; |
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494 |
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495 SNDDBG(("AIFF: Accepting data stream.\n")); |
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496 return(1); /* we'll handle this data. */ |
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497 } /* AIFF_open */ |
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498 |
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499 |
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500 static void AIFF_close(Sound_Sample *sample) |
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501 { |
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502 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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503 aiff_t *a = (aiff_t *) internal->decoder_private; |
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504 a->fmt.free(&(a->fmt)); |
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505 free(a); |
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506 } /* WAV_close */ |
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507 |
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508 |
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509 static Uint32 AIFF_read(Sound_Sample *sample) |
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510 { |
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511 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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512 aiff_t *a = (aiff_t *) internal->decoder_private; |
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513 return(a->fmt.read_sample(sample)); |
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514 } /* AIFF_read */ |
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515 |
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516 #endif /* SOUND_SUPPORTS_AIFF */ |
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517 |
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518 /* end of aiff.c ... */ |
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519 |