annotate decoders/aiff.c @ 252:c54eae85f5f1

Upped version to 0.1.5.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 08 Feb 2002 01:42:00 +0000
parents c9772a9f5271
children c97be6e1bd27
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * AIFF decoder for SDL_sound
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22 *
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23 * [Insert something profound about the AIFF file format here.]
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24 *
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately
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27 * completely broken, but it was still useful because all the pieces were
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28 * still there, so to speak.)
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29 *
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30 * When rewriting it for SDL_sound, I changed its structure to be more like
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project
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32 * it would have been embarrassing how similar they are.
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33 *
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34 * It is not the most feature-complete AIFF loader the world has ever seen.
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35 * For instance, it only makes a token attempt at implementing the AIFF-C
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36 * standard; basically the parts of it that I can easily understand and test.
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37 * It's a start, though.
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38 *
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39 * Please see the file COPYING in the source's root directory.
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40 *
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE)
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42 */
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43
106
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44 #if HAVE_CONFIG_H
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45 # include <config.h>
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46 #endif
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47
104
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48 #ifdef SOUND_SUPPORTS_AIFF
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49
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50 #include <stdio.h>
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51 #include <stdlib.h>
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52 #include <string.h>
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53 #include <assert.h>
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54
106
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55 #include "SDL_sound.h"
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56
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57 #define __SDL_SOUND_INTERNAL__
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58 #include "SDL_sound_internal.h"
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59
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60 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf);
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61
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62
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63 static int AIFF_init(void);
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64 static void AIFF_quit(void);
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65 static int AIFF_open(Sound_Sample *sample, const char *ext);
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66 static void AIFF_close(Sound_Sample *sample);
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67 static Uint32 AIFF_read(Sound_Sample *sample);
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68 static int AIFF_rewind(Sound_Sample *sample);
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69
149
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70 static const char *extensions_aiff[] = { "AIFF", NULL };
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71 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF =
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72 {
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73 {
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74 extensions_aiff,
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75 "Audio Interchange File Format",
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76 "Torbjörn Andersson <d91tan@Update.UU.SE>",
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77 "http://www.icculus.org/SDL_sound/"
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78 },
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79
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80 AIFF_init, /* init() method */
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81 AIFF_quit, /* quit() method */
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82 AIFF_open, /* open() method */
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83 AIFF_close, /* close() method */
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84 AIFF_read, /* read() method */
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85 AIFF_rewind /* rewind() method */
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86 };
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88
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89 /*****************************************************************************
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90 * aiff_t is what we store in our internal->decoder_private field... *
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91 *****************************************************************************/
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92 typedef struct S_AIFF_FMT_T
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93 {
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94 Uint32 type;
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95
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96 Uint32 total_bytes;
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97 Uint32 data_starting_offset;
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98
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99 void (*free)(struct S_AIFF_FMT_T *fmt);
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100 Uint32 (*read_sample)(Sound_Sample *sample);
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101 int (*rewind_sample)(Sound_Sample *sample);
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102
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103
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104 #if 0
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105 /*
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106 this is ripped from wav.c as ann example of format-specific data.
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107 please replace with something more appropriate when the need arises.
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108 */
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109 union
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110 {
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111 struct
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112 {
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113 Uint16 cbSize;
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114 Uint16 wSamplesPerBlock;
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115 Uint16 wNumCoef;
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116 ADPCMCOEFSET *aCoeff;
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117 } adpcm;
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118
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119 /* put other format-specific data here... */
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120 } fmt;
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121 #endif
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122 } fmt_t;
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123
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124
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125 typedef struct
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126 {
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127 fmt_t fmt;
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128 Sint32 bytesLeft;
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129 } aiff_t;
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130
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132
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133 /* Chunk management code... */
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134
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135 #define formID 0x4D524F46 /* "FORM", in ascii. */
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136 #define aiffID 0x46464941 /* "AIFF", in ascii. */
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137 #define aifcID 0x43464941 /* "AIFC", in ascii. */
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138 #define ssndID 0x444E5353 /* "SSND", in ascii. */
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139
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141 /*****************************************************************************
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142 * The COMM chunk... *
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143 *****************************************************************************/
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144
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145 #define commID 0x4D4D4F43 /* "COMM", in ascii. */
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146
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147 /* format/compression types... */
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148 #define noneID 0x454E4F4E /* "NONE", in ascii. */
34
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149
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150 typedef struct
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151 {
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152 Uint32 ckID;
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153 Uint32 ckDataSize;
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154 Uint16 numChannels;
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155 Uint32 numSampleFrames;
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156 Uint16 sampleSize;
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157 Uint32 sampleRate;
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158 /*
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159 * We don't handle AIFF-C compressed audio yet, but for those
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160 * interested the allowed compression types are supposed to be
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161 *
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162 * compressionType compressionName meaning
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163 * ---------------------------------------------------------------
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164 * 'NONE' "not compressed" uncompressed, that is,
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165 * straight digitized samples
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166 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio
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167 * Compression / Expansion)
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168 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio
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169 * Compression / Expansion)
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Ryan C. Gordon <icculus@icculus.org>
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170 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio
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171 * Compression / Expansion
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Ryan C. Gordon <icculus@icculus.org>
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172 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio
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173 * Compression / Expansion
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174 *
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175 * A pstring is a "Pascal-style string", that is, "one byte followed
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176 * by test bytes followed when needed by one pad byte. The total
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177 * number of bytes in a pstring must be even. The pad byte is
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178 * included when the number of text bytes is even, so the total of
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179 * text bytes + one count byte + one pad byte will be even. This pad
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180 * byte is not reflected in the count."
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181 *
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182 * As for how these compression algorithms work, your guess is as
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183 * good as mine.
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184 */
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185 Uint32 compressionType;
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186 #if 0
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187 pstring compressionName;
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188 #endif
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189 } comm_t;
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190
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191
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192 /*
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193 * Read in a comm_t from disk. This makes this process safe regardless of
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Ryan C. Gordon <icculus@icculus.org>
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194 * the processor's byte order or how the comm_t structure is packed.
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195 */
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196
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197 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm)
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198 {
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199 Uint8 sampleRate[10];
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200
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201 /* skip reading the chunk ID, since it was already read at this point... */
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202 comm->ckID = commID;
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203
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204 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1)
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205 return(0);
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206 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize);
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207
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208 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1)
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209 return(0);
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210 comm->numChannels = SDL_SwapBE16(comm->numChannels);
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211
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212 if (SDL_RWread(rw, &comm->numSampleFrames,
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213 sizeof (comm->numSampleFrames), 1) != 1)
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214 return(0);
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215 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames);
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216
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217 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1)
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218 return(0);
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219 comm->sampleSize = SDL_SwapBE16(comm->sampleSize);
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220
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221 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1)
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222 return(0);
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223 comm->sampleRate = SANE_to_Uint32(sampleRate);
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224
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225 if (comm->ckDataSize > sizeof(comm->numChannels)
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226 + sizeof(comm->numSampleFrames)
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Ryan C. Gordon <icculus@icculus.org>
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227 + sizeof(comm->sampleSize)
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Ryan C. Gordon <icculus@icculus.org>
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228 + sizeof(sampleRate))
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229 {
41
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230 if (SDL_RWread(rw, &comm->compressionType,
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231 sizeof (comm->compressionType), 1) != 1)
34
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232 return(0);
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233 comm->compressionType = SDL_SwapBE32(comm->compressionType);
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234 } /* if */
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235 else
180
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236 {
34
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237 comm->compressionType = noneID;
180
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238 } /* else */
34
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239
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240 return(1);
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Ryan C. Gordon <icculus@icculus.org>
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241 } /* read_comm_chunk */
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242
180
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243
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244
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245 /*****************************************************************************
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246 * The SSND chunk... *
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247 *****************************************************************************/
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248
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249 typedef struct
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250 {
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251 Uint32 ckID;
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252 Uint32 ckDataSize;
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Ryan C. Gordon <icculus@icculus.org>
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253 Uint32 offset;
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254 Uint32 blockSize;
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255 /*
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Ryan C. Gordon <icculus@icculus.org>
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256 * Then, comm->numSampleFrames sample frames. (It's better to get the
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Ryan C. Gordon <icculus@icculus.org>
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257 * length from numSampleFrames than from ckDataSize.)
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258 */
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Ryan C. Gordon <icculus@icculus.org>
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259 } ssnd_t;
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260
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Ryan C. Gordon <icculus@icculus.org>
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261
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262 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd)
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parents:
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263 {
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parents:
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264 /* skip reading the chunk ID, since it was already read at this point... */
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265 ssnd->ckID = ssndID;
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266
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267 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1)
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268 return(0);
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269 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize);
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270
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diff changeset
271 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1)
34
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272 return(0);
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273 ssnd->offset = SDL_SwapBE32(ssnd->offset);
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274
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diff changeset
275 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1)
34
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276 return(0);
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277 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize);
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278
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Ryan C. Gordon <icculus@icculus.org>
parents:
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279 /* Leave the SDL_RWops position indicator at the start of the samples */
41
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diff changeset
280 /* !!! FIXME: Int? Really? */
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diff changeset
281 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1)
34
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282 return(0);
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parents:
diff changeset
283
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284 return(1);
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Ryan C. Gordon <icculus@icculus.org>
parents:
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285 } /* read_ssnd_chunk */
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286
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287
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288
180
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289 /*****************************************************************************
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290 * Normal, uncompressed aiff handler... *
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291 *****************************************************************************/
34
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292
180
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293 static Uint32 read_sample_fmt_normal(Sound_Sample *sample)
34
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294 {
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295 Uint32 retval;
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296 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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297 aiff_t *a = (aiff_t *) internal->decoder_private;
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298 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ?
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299 internal->buffer_size : (Uint32) a->bytesLeft;
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300
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301 assert(max > 0);
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302
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303 /*
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304 * We don't actually do any decoding, so we read the AIFF data
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305 * directly into the internal buffer...
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306 */
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307 retval = SDL_RWread(internal->rw, internal->buffer, 1, max);
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308
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309 a->bytesLeft -= retval;
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310
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311 /* Make sure the read went smoothly... */
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312 if ((retval == 0) || (a->bytesLeft == 0))
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313 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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314
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315 else if (retval == -1)
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316 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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317
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318 /* (next call this EAGAIN may turn into an EOF or error.) */
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319 else if (retval < internal->buffer_size)
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320 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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321
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322 return(retval);
180
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323 } /* read_sample_fmt_normal */
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324
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325
221
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326 static int rewind_sample_fmt_normal(Sound_Sample *sample)
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327 {
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328 /* no-op. */
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329 return(1);
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330 } /* rewind_sample_fmt_normal */
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331
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332
180
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333 static void free_fmt_normal(fmt_t *fmt)
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334 {
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335 /* it's a no-op. */
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336 } /* free_fmt_normal */
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337
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338
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339 static int read_fmt_normal(SDL_RWops *rw, fmt_t *fmt)
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340 {
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341 /* (don't need to read more from the RWops...) */
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342 fmt->free = free_fmt_normal;
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343 fmt->read_sample = read_sample_fmt_normal;
221
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344 fmt->rewind_sample = rewind_sample_fmt_normal;
180
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345 return(1);
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346 } /* read_fmt_normal */
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347
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348
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349
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350
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351 /*****************************************************************************
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352 * Everything else... *
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353 *****************************************************************************/
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354
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355 static int AIFF_init(void)
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356 {
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357 return(1); /* always succeeds. */
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358 } /* AIFF_init */
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359
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360
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361 static void AIFF_quit(void)
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362 {
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363 /* it's a no-op. */
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364 } /* AIFF_quit */
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365
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366
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367 /*
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368 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point
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369 * number (Standard Apple Numeric Environment [SANE] data type Extended)".
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370 * Whose bright idea was that?
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371 *
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372 * This function was adapted from libsndfile, and while I do know a little
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373 * bit about the IEEE floating point standard I don't pretend to fully
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374 * understand this.
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375 */
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376 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf)
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377 {
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378 /* Is the frequency outside of what we can represent with Uint32? */
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379 if ( (sanebuf[0] & 0x80)
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380 || (sanebuf[0] <= 0x3F)
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381 || (sanebuf[0] > 0x40)
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382 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) )
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383 return 0;
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384
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385 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7)
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386 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]);
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387 } /* SANE_to_Uint32 */
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388
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389
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390 static int find_chunk(SDL_RWops *rw, Uint32 id)
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391 {
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392 Sint32 siz = 0;
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393 Uint32 _id = 0;
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394
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395 while (1)
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396 {
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397 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0);
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398 if (SDL_SwapLE32(_id) == id)
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399 return(1);
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400
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401 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0);
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402 siz = SDL_SwapBE32(siz);
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403 assert(siz > 0);
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404 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0);
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405 } /* while */
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406
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407 return(0); /* shouldn't hit this, but just in case... */
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408 } /* find_chunk */
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409
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410
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411 static int read_fmt(SDL_RWops *rw, comm_t *c, fmt_t *fmt)
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412 {
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413 fmt->type = c->compressionType;
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414
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415 /* if it's in this switch statement, we support the format. */
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416 switch (fmt->type)
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417 {
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418 case noneID:
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419 SNDDBG(("AIFF: Appears to be uncompressed audio.\n"));
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420 return(read_fmt_normal(rw, fmt));
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421
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422 /* add other types here. */
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423
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424 default:
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425 SNDDBG(("AIFF: Format %lu is unknown.\n",
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426 (unsigned int) fmt->type));
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427 Sound_SetError("AIFF: Unsupported format");
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428 return(0); /* not supported whatsoever. */
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429 } /* switch */
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430
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431 assert(0); /* shouldn't hit this point. */
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432 return(0);
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433 } /* read_fmt */
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434
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435
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436 static int AIFF_open(Sound_Sample *sample, const char *ext)
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437 {
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438 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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439 SDL_RWops *rw = internal->rw;
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440 Uint32 chunk_id;
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441 int bytes_per_sample;
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442 long pos;
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443 comm_t c;
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444 ssnd_t s;
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445 aiff_t *a;
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446
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447 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0);
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448 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */
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449
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450 chunk_id = SDL_ReadLE32(rw);
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451 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID,
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452 "AIFF: Not an AIFF or AIFC file.", 0);
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453
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454 /* Chunks may appear in any order, so we establish base camp here. */
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455 pos = SDL_RWtell(rw);
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456
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457 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0);
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458 BAIL_IF_MACRO(!read_comm_chunk(rw, &c),
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459 "AIFF: Can't read common chunk.", 0);
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460
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461 sample->actual.channels = (Uint8) c.numChannels;
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462 sample->actual.rate = c.sampleRate;
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463
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464 if (c.sampleSize <= 8)
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465 {
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466 sample->actual.format = AUDIO_S8;
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467 bytes_per_sample = 1;
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468 } /* if */
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469 else if (c.sampleSize <= 16)
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470 {
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471 sample->actual.format = AUDIO_S16MSB;
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472 bytes_per_sample = 2;
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473 } /* if */
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474 else
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475 {
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476 BAIL_MACRO("AIFF: Unsupported sample size.", 0);
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477 } /* else */
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478
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479 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0);
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480
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481 a = (aiff_t *) malloc(sizeof(aiff_t));
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482 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0);
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483
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484 if (!read_fmt(rw, &c, &(a->fmt)))
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485 {
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486 free(a);
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487 return(0);
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488 } /* if */
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489
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490 SDL_RWseek(rw, pos, SEEK_SET); /* if the seek fails, let it go... */
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491
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492 if (!find_chunk(rw, ssndID))
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493 {
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494 Sound_SetError("AIFF: No sound data chunk.");
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495 free(a);
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496 return(0);
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497 } /* if */
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498
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499 if (!read_ssnd_chunk(rw, &s))
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500 {
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501 Sound_SetError("AIFF: Can't read sound data chunk.");
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502 free(a);
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503 return(0);
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504 } /* if */
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505
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506 a->fmt.total_bytes = a->bytesLeft = bytes_per_sample * c.numSampleFrames;
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507 a->fmt.data_starting_offset = SDL_RWtell(rw);
180
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508 internal->decoder_private = (void *) a;
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509
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510 sample->flags = SOUND_SAMPLEFLAG_NONE;
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511
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512 SNDDBG(("AIFF: Accepting data stream.\n"));
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513 return(1); /* we'll handle this data. */
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514 } /* AIFF_open */
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515
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diff changeset
516
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517 static void AIFF_close(Sound_Sample *sample)
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518 {
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diff changeset
519 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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520 aiff_t *a = (aiff_t *) internal->decoder_private;
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521 a->fmt.free(&(a->fmt));
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522 free(a);
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diff changeset
523 } /* WAV_close */
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diff changeset
524
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diff changeset
525
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diff changeset
526 static Uint32 AIFF_read(Sound_Sample *sample)
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diff changeset
527 {
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diff changeset
528 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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diff changeset
529 aiff_t *a = (aiff_t *) internal->decoder_private;
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diff changeset
530 return(a->fmt.read_sample(sample));
34
938ef560c7bf Initial add. Thanks, Torbj�rn!
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diff changeset
531 } /* AIFF_read */
938ef560c7bf Initial add. Thanks, Torbj�rn!
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diff changeset
532
221
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diff changeset
533
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
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diff changeset
534 static int AIFF_rewind(Sound_Sample *sample)
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diff changeset
535 {
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
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diff changeset
536 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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diff changeset
537 aiff_t *a = (aiff_t *) internal->decoder_private;
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
538 fmt_t *fmt = &a->fmt;
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
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diff changeset
539 int rc = SDL_RWseek(internal->rw, fmt->data_starting_offset, SEEK_SET);
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diff changeset
540 BAIL_IF_MACRO(rc != fmt->data_starting_offset, ERR_IO_ERROR, 0);
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diff changeset
541 a->bytesLeft = fmt->total_bytes;
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parents: 184
diff changeset
542 return(fmt->rewind_sample(sample));
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
543 } /* AIFF_rewind */
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diff changeset
544
64
40006625142a Changes in preparation of autoconf support.
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diff changeset
545 #endif /* SOUND_SUPPORTS_AIFF */
40006625142a Changes in preparation of autoconf support.
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diff changeset
546
180
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diff changeset
547 /* end of aiff.c ... */
34
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
548