Mercurial > SDL_sound_CoreAudio
annotate decoders/mp3.c @ 101:c08794028df4
Fully implemented. Needs testing, but it works on the Grateful Dead show I
leeched through etree.org. :)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Oct 2001 17:59:14 +0000 |
parents | 6d9fdec2f708 |
children | 103cfcb3c014 |
rev | line source |
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14 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * MPEG-1 Layer 3, or simply, "MP3", decoder for SDL_sound. | |
22 * | |
23 * This driver handles all those highly compressed songs you stole through | |
24 * Napster. :) It depends on the SMPEG library for decoding, which can | |
25 * be grabbed from: http://www.lokigames.com/development/smpeg.php3 | |
26 * | |
27 * Please see the file LICENSE in the source's root directory. | |
28 * | |
29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
30 */ | |
31 | |
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32 #ifdef SOUND_SUPPORTS_MP3 |
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33 |
100
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34 #define __SDL_SOUND_INTERNAL__ |
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35 #include "SDL_sound_internal.h" |
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36 |
14 | 37 #include <stdio.h> |
38 #include <stdlib.h> | |
39 #include <string.h> | |
40 #include <assert.h> | |
41 | |
42 #include "smpeg.h" | |
43 #include "SDL_sound.h" | |
44 #include "extra_rwops.h" | |
45 | |
46 | |
46
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47 static int MP3_init(void); |
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48 static void MP3_quit(void); |
14 | 49 static int MP3_open(Sound_Sample *sample, const char *ext); |
50 static void MP3_close(Sound_Sample *sample); | |
51 static Uint32 MP3_read(Sound_Sample *sample); | |
52 | |
53 const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3 = | |
54 { | |
55 { | |
56 "MP3", | |
57 "MPEG-1 Layer 3 audio through SMPEG", | |
58 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
59 "http://www.icculus.org/SDL_sound/" | |
60 }, | |
61 | |
46
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62 MP3_init, /* init() method */ |
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63 MP3_quit, /* quit() method */ |
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64 MP3_open, /* open() method */ |
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65 MP3_close, /* close() method */ |
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66 MP3_read /* read() method */ |
14 | 67 }; |
68 | |
46
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69 |
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70 static int MP3_init(void) |
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71 { |
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72 return(1); /* always succeeds. */ |
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73 } /* MP3_init */ |
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74 |
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75 |
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76 static void MP3_quit(void) |
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77 { |
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78 /* it's a no-op. */ |
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79 } /* MP3_quit */ |
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80 |
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81 |
14 | 82 static __inline__ void output_version(void) |
83 { | |
84 static int first_time = 1; | |
85 | |
86 if (first_time) | |
87 { | |
88 SMPEG_version v; | |
89 SMPEG_VERSION(&v); | |
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90 SNDDBG(("MP3: Compiled against SMPEG v%d.%d.%d.\n", |
14 | 91 v.major, v.minor, v.patch)); |
92 first_time = 0; | |
93 } /* if */ | |
94 } /* output_version */ | |
95 | |
96 | |
97 static int MP3_open(Sound_Sample *sample, const char *ext) | |
98 { | |
99 SMPEG *smpeg; | |
100 SMPEG_Info smpeg_info; | |
101 SDL_AudioSpec spec; | |
102 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
103 SDL_RWops *refCounter; | |
104 | |
105 output_version(); | |
106 | |
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107 /* |
96 | 108 * If I understand things correctly, MP3 files don't really have any |
109 * magic header we can check for. The MP3 player is expected to just | |
110 * pick the first thing that looks like a valid frame and start | |
111 * playing from there. | |
112 * | |
113 * So here's what we do: If the caller insists that this is really | |
114 * MP3 we'll take his word for it. Otherwise, use the same test as | |
115 * SDL_mixer does and check if the stream starts with something that | |
116 * looks like a frame. | |
117 * | |
118 * A frame begins with 11 bits of frame sync (all bits must be set), | |
119 * followed by a two-bit MPEG Audio version ID: | |
120 * | |
121 * 00 - MPEG Version 2.5 (later extension of MPEG 2) | |
122 * 01 - reserved | |
123 * 10 - MPEG Version 2 (ISO/IEC 13818-3) | |
124 * 11 - MPEG Version 1 (ISO/IEC 11172-3) | |
125 * | |
126 * Apparently we don't handle MPEG Version 2.5. | |
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127 */ |
96 | 128 if (__Sound_strcasecmp(ext, "MP3") != 0) |
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129 { |
96 | 130 Uint8 mp3_magic[2]; |
131 | |
132 if (SDL_RWread(internal->rw, mp3_magic, sizeof (mp3_magic), 1) != 1) | |
133 { | |
134 Sound_SetError("MP3: Could not read MP3 magic."); | |
135 return(0); | |
136 } /*if */ | |
137 | |
138 if (mp3_magic[0] != 0xFF || (mp3_magic[1] & 0xF0) != 0xF0) | |
139 { | |
140 Sound_SetError("MP3: Not an MP3 stream."); | |
141 return(0); | |
142 } /* if */ | |
143 | |
144 /* !!! FIXME: If the seek fails, we'll probably miss a frame */ | |
145 SDL_RWseek(internal->rw, -sizeof (mp3_magic), SEEK_CUR); | |
146 } /* if */ | |
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147 |
14 | 148 refCounter = RWops_RWRefCounter_new(internal->rw); |
149 if (refCounter == NULL) | |
150 { | |
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151 SNDDBG(("MP3: Failed to create reference counting RWops.\n")); |
14 | 152 return(0); |
153 } /* if */ | |
154 | |
155 /* replace original RWops. This is safe. Honest. :) */ | |
156 internal->rw = refCounter; | |
157 | |
158 /* | |
159 * increment the refcount, since SMPEG will nuke the RWops if it can't | |
160 * accept the contained data... | |
161 */ | |
162 RWops_RWRefCounter_addRef(refCounter); | |
163 smpeg = SMPEG_new_rwops(refCounter, &smpeg_info, 0); | |
164 | |
165 if (SMPEG_error(smpeg)) | |
166 { | |
167 Sound_SetError(SMPEG_error(smpeg)); | |
168 SMPEG_delete(smpeg); | |
169 return(0); | |
170 } /* if */ | |
171 | |
172 if (!smpeg_info.has_audio) | |
173 { | |
174 Sound_SetError("MP3: No audio stream found in data."); | |
175 SMPEG_delete(smpeg); | |
176 return(0); | |
177 } /* if */ | |
178 | |
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179 SNDDBG(("MP3: Accepting data stream.\n")); |
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180 SNDDBG(("MP3: has_audio == {%s}.\n", smpeg_info.has_audio ? "TRUE" : "FALSE")); |
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181 SNDDBG(("MP3: has_video == {%s}.\n", smpeg_info.has_video ? "TRUE" : "FALSE")); |
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182 SNDDBG(("MP3: width == (%d).\n", smpeg_info.width)); |
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183 SNDDBG(("MP3: height == (%d).\n", smpeg_info.height)); |
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184 SNDDBG(("MP3: current_frame == (%d).\n", smpeg_info.current_frame)); |
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185 SNDDBG(("MP3: current_fps == (%f).\n", smpeg_info.current_fps)); |
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186 SNDDBG(("MP3: audio_string == [%s].\n", smpeg_info.audio_string)); |
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187 SNDDBG(("MP3: audio_current_frame == (%d).\n", smpeg_info.audio_current_frame)); |
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188 SNDDBG(("MP3: current_offset == (%d).\n", smpeg_info.current_offset)); |
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189 SNDDBG(("MP3: total_size == (%d).\n", smpeg_info.total_size)); |
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190 SNDDBG(("MP3: current_time == (%f).\n", smpeg_info.current_time)); |
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191 SNDDBG(("MP3: total_time == (%f).\n", smpeg_info.total_time)); |
14 | 192 |
193 SMPEG_enablevideo(smpeg, 0); | |
194 SMPEG_enableaudio(smpeg, 1); | |
195 SMPEG_loop(smpeg, 0); | |
196 | |
197 SMPEG_wantedSpec(smpeg, &spec); | |
96 | 198 |
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199 /* |
96 | 200 * One of the MP3s I tried wouldn't work unless I added this line |
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201 * to tell SMPEG that yes, it may have the spec it wants. |
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202 */ |
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203 SMPEG_actualSpec(smpeg, &spec); |
14 | 204 sample->actual.format = spec.format; |
205 sample->actual.rate = spec.freq; | |
206 sample->actual.channels = spec.channels; | |
207 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
208 internal->decoder_private = smpeg; | |
209 | |
210 SMPEG_play(smpeg); | |
211 return(1); | |
212 } /* MP3_open */ | |
213 | |
214 | |
215 static void MP3_close(Sound_Sample *sample) | |
216 { | |
217 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
218 SMPEG_delete((SMPEG *) internal->decoder_private); | |
219 } /* MP3_close */ | |
220 | |
221 | |
222 static Uint32 MP3_read(Sound_Sample *sample) | |
223 { | |
224 Uint32 retval; | |
225 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
226 SMPEG *smpeg = (SMPEG *) internal->decoder_private; | |
227 | |
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228 /* |
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229 * We have to clear the buffer because apparently SMPEG_playAudio() |
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230 * will mix the decoded audio with whatever's already in it. Nasty. |
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231 */ |
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232 memset(internal->buffer, 0, internal->buffer_size); |
14 | 233 retval = SMPEG_playAudio(smpeg, internal->buffer, internal->buffer_size); |
234 if (retval < internal->buffer_size) | |
235 { | |
236 char *errMsg = SMPEG_error(smpeg); | |
237 if (errMsg == NULL) | |
238 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
239 else | |
240 { | |
241 Sound_SetError(errMsg); | |
242 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
243 } /* else */ | |
244 } /* if */ | |
245 | |
246 return(retval); | |
247 } /* MP3_read */ | |
248 | |
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249 #endif /* SOUND_SUPPORTS_MP3 */ |
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250 |
14 | 251 /* end of mp3.c ... */ |
252 |