141
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 /*
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24 * This file was derived from SDL's SDL_audiocvt.c and is an attempt to
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25 * address the shortcomings of it.
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26 *
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27 * Perhaps we can adapt some good filters from SoX?
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28 */
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29
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30 #if HAVE_CONFIG_H
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31 # include <config.h>
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32 #endif
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33
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34 #include "SDL.h"
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35 #include "SDL_sound.h"
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36
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37 #define __SDL_SOUND_INTERNAL__
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38 #include "SDL_sound_internal.h"
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39
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40 /* Functions for audio drivers to perform runtime conversion of audio format */
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41
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42
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43 /*
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44 * Toggle endianness. This filter is, of course, only applied to 16-bit
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45 * audio data.
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46 */
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47
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48 void Sound_ConvertEndian(Sound_AudioCVT *cvt, Uint16 *format)
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49 {
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50 int i;
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51 Uint8 *data, tmp;
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52
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53 /* SNDDBG(("Converting audio endianness\n")); */
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54
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55 data = cvt->buf;
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56
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57 for (i = cvt->len_cvt / 2; i; --i)
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58 {
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59 tmp = data[0];
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60 data[0] = data[1];
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61 data[1] = tmp;
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62 data += 2;
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63 } /* for */
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64
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65 *format = (*format ^ 0x1000);
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66 } /* Sound_ConvertEndian */
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67
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68
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69 /*
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70 * Toggle signed/unsigned. Apparently this is done by toggling the most
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71 * significant bit of each sample.
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72 */
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73
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74 void Sound_ConvertSign(Sound_AudioCVT *cvt, Uint16 *format)
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75 {
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76 int i;
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77 Uint8 *data;
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78
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79 /* SNDDBG(("Converting audio signedness\n")); */
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80
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81 data = cvt->buf;
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82
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83 /* 16-bit sound? */
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84 if ((*format & 0xFF) == 16)
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85 {
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86 /* Little-endian? */
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87 if ((*format & 0x1000) != 0x1000)
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88 ++data;
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89
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90 for (i = cvt->len_cvt / 2; i; --i)
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91 {
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92 *data ^= 0x80;
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93 data += 2;
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94 } /* for */
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95 } /* if */
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96 else
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97 {
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98 for (i = cvt->len_cvt; i; --i)
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99 *data++ ^= 0x80;
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100 } /* else */
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101
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102 *format = (*format ^ 0x8000);
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103 } /* Sound_ConvertSign */
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104
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105
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106 /*
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107 * Convert 16-bit to 8-bit. This is done by taking the most significant byte
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108 * of each 16-bit sample.
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109 */
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110
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111 void Sound_Convert8(Sound_AudioCVT *cvt, Uint16 *format)
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112 {
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113 int i;
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114 Uint8 *src, *dst;
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115
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116 /* SNDDBG(("Converting to 8-bit\n")); */
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117
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118 src = cvt->buf;
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119 dst = cvt->buf;
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120
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121 /* Little-endian? */
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122 if ((*format & 0x1000) != 0x1000)
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123 ++src;
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124
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125 for (i = cvt->len_cvt / 2; i; --i)
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126 {
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127 *dst = *src;
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128 src += 2;
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129 dst += 1;
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130 } /* for */
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131
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132 *format = ((*format & ~0x9010) | AUDIO_U8);
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133 cvt->len_cvt /= 2;
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134 } /* Sound_Convert8 */
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135
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136
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137 /* Convert 8-bit to 16-bit - LSB */
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138
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139 void Sound_Convert16LSB(Sound_AudioCVT *cvt, Uint16 *format)
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140 {
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141 int i;
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142 Uint8 *src, *dst;
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143
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144 /* SNDDBG(("Converting to 16-bit LSB\n")); */
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145
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146 src = cvt->buf + cvt->len_cvt;
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147 dst = cvt->buf + cvt->len_cvt * 2;
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148
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149 for (i = cvt->len_cvt; i; --i)
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150 {
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151 src -= 1;
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152 dst -= 2;
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153 dst[1] = *src;
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154 dst[0] = 0;
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155 } /* for */
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156
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157 *format = ((*format & ~0x0008) | AUDIO_U16LSB);
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158 cvt->len_cvt *= 2;
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159 } /* Sound_Convert16LSB */
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160
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161
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162 /* Convert 8-bit to 16-bit - MSB */
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163
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164 void Sound_Convert16MSB(Sound_AudioCVT *cvt, Uint16 *format)
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165 {
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166 int i;
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167 Uint8 *src, *dst;
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168
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169 /* SNDDBG(("Converting to 16-bit MSB\n")); */
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170
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171 src = cvt->buf + cvt->len_cvt;
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172 dst = cvt->buf + cvt->len_cvt * 2;
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173
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174 for (i = cvt->len_cvt; i; --i)
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175 {
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176 src -= 1;
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177 dst -= 2;
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178 dst[0] = *src;
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179 dst[1] = 0;
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180 } /* for */
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181
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182 *format = ((*format & ~0x0008) | AUDIO_U16MSB);
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183 cvt->len_cvt *= 2;
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184 } /* Sound_Convert16MSB */
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185
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186
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187 /* Duplicate a mono channel to both stereo channels */
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188
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189 void Sound_ConvertStereo(Sound_AudioCVT *cvt, Uint16 *format)
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190 {
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191 int i;
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192
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193 /* SNDDBG(("Converting to stereo\n")); */
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194
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195 /* 16-bit sound? */
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196 if ((*format & 0xFF) == 16)
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197 {
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198 Uint16 *src, *dst;
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199
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200 src = (Uint16 *) (cvt->buf + cvt->len_cvt);
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201 dst = (Uint16 *) (cvt->buf + cvt->len_cvt * 2);
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202
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203 for (i = cvt->len_cvt/2; i; --i)
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204 {
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205 dst -= 2;
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206 src -= 1;
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207 dst[0] = src[0];
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208 dst[1] = src[0];
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209 } /* for */
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210 } /* if */
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211 else
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212 {
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213 Uint8 *src, *dst;
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214
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215 src = cvt->buf + cvt->len_cvt;
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216 dst = cvt->buf + cvt->len_cvt * 2;
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217
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218 for (i = cvt->len_cvt; i; --i)
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219 {
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220 dst -= 2;
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221 src -= 1;
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222 dst[0] = src[0];
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223 dst[1] = src[0];
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224 } /* for */
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225 } /* else */
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226
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227 cvt->len_cvt *= 2;
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228 } /* Sound_ConvertStereo */
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229
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230
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231 /* Effectively mix right and left channels into a single channel */
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232
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233 void Sound_ConvertMono(Sound_AudioCVT *cvt, Uint16 *format)
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234 {
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235 int i;
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236 Sint32 sample;
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237 Uint8 *u_src, *u_dst;
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238 Sint8 *s_src, *s_dst;
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239
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240 /* SNDDBG(("Converting to mono\n")); */
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241
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242 switch (*format)
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243 {
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244 case AUDIO_U8:
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245 u_src = cvt->buf;
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246 u_dst = cvt->buf;
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247
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248 for (i = cvt->len_cvt / 2; i; --i)
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249 {
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250 sample = u_src[0] + u_src[1];
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251 *u_dst = (sample > 255) ? 255 : sample;
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252 u_src += 2;
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253 u_dst += 1;
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254 } /* for */
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255 break;
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256
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257 case AUDIO_S8:
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258 s_src = (Sint8 *) cvt->buf;
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259 s_dst = (Sint8 *) cvt->buf;
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260
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261 for (i = cvt->len_cvt / 2; i; --i)
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262 {
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263 sample = s_src[0] + s_src[1];
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264 if (sample > 127)
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265 *s_dst = 127;
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266 else if (sample < -128)
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267 *s_dst = -128;
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268 else
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269 *s_dst = sample;
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270
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271 s_src += 2;
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272 s_dst += 1;
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273 } /* for */
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274 break;
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275
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276 case AUDIO_U16MSB:
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277 u_src = cvt->buf;
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278 u_dst = cvt->buf;
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279
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280 for (i = cvt->len_cvt / 4; i; --i)
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281 {
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282 sample = (Uint16) ((u_src[0] << 8) | u_src[1])
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283 + (Uint16) ((u_src[2] << 8) | u_src[3]);
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284 if (sample > 65535)
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285 {
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286 u_dst[0] = 0xFF;
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287 u_dst[1] = 0xFF;
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288 } /* if */
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289 else
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290 {
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291 u_dst[1] = (sample & 0xFF);
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292 sample >>= 8;
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293 u_dst[0] = (sample & 0xFF);
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294 } /* else */
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295 u_src += 4;
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296 u_dst += 2;
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297 } /* for */
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298 break;
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299
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300 case AUDIO_U16LSB:
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301 u_src = cvt->buf;
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302 u_dst = cvt->buf;
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303
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304 for (i = cvt->len_cvt / 4; i; --i)
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305 {
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306 sample = (Uint16) ((u_src[1] << 8) | u_src[0])
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307 + (Uint16) ((u_src[3] << 8) | u_src[2]);
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308 if (sample > 65535)
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309 {
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310 u_dst[0] = 0xFF;
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311 u_dst[1] = 0xFF;
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312 } /* if */
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313 else
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314 {
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315 u_dst[0] = (sample & 0xFF);
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316 sample >>= 8;
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317 u_dst[1] = (sample & 0xFF);
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318 } /* else */
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319 u_src += 4;
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320 u_dst += 2;
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321 } /* for */
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322 break;
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323
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324 case AUDIO_S16MSB:
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325 u_src = cvt->buf;
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326 u_dst = cvt->buf;
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327
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328 for (i = cvt->len_cvt / 4; i; --i)
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329 {
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330 sample = (Sint16) ((u_src[0] << 8) | u_src[1])
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331 + (Sint16) ((u_src[2] << 8) | u_src[3]);
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332 if (sample > 32767)
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333 {
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334 u_dst[0] = 0x7F;
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335 u_dst[1] = 0xFF;
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336 } /* if */
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337 else if (sample < -32768)
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338 {
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339 u_dst[0] = 0x80;
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340 u_dst[1] = 0x00;
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341 } /* else if */
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342 else
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343 {
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344 u_dst[1] = (sample & 0xFF);
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345 sample >>= 8;
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346 u_dst[0] = (sample & 0xFF);
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347 } /* else */
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348 u_src += 4;
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349 u_dst += 2;
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350 } /* for */
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351 break;
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352
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353 case AUDIO_S16LSB:
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354 u_src = cvt->buf;
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355 u_dst = cvt->buf;
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356
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357 for (i = cvt->len_cvt / 4; i; --i)
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358 {
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359 sample = (Sint16) ((u_src[1] << 8) | u_src[0])
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360 + (Sint16) ((u_src[3] << 8) | u_src[2]);
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361 if (sample > 32767)
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362 {
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363 u_dst[1] = 0x7F;
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364 u_dst[0] = 0xFF;
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365 } /* if */
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366 else if (sample < -32768)
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367 {
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368 u_dst[1] = 0x80;
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369 u_dst[0] = 0x00;
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370 } /* else if */
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371 else
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372 {
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373 u_dst[0] = (sample & 0xFF);
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374 sample >>= 8;
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375 u_dst[1] = (sample & 0xFF);
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376 } /* else */
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377 u_src += 4;
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378 u_dst += 2;
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379 } /* for */
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380 break;
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381 } /* switch */
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382
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383 cvt->len_cvt /= 2;
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384 } /* Sound_ConvertMono */
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385
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386
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387 /* Convert rate up by multiple of 2 */
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388
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389 void Sound_RateMUL2(Sound_AudioCVT *cvt, Uint16 *format)
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390 {
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391 int i;
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392 Uint8 *src, *dst;
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393
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394 /* SNDDBG(("Converting audio rate * 2\n")); */
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395
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396 src = cvt->buf + cvt->len_cvt;
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397 dst = cvt->buf + cvt->len_cvt*2;
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398
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399 /* 8- or 16-bit sound? */
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400 switch (*format & 0xFF)
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401 {
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402 case 8:
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403 for (i = cvt->len_cvt; i; --i)
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404 {
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405 src -= 1;
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406 dst -= 2;
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407 dst[0] = src[0];
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408 dst[1] = src[0];
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409 } /* for */
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410 break;
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411
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412 case 16:
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413 for (i = cvt->len_cvt / 2; i; --i)
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414 {
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415 src -= 2;
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416 dst -= 4;
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417 dst[0] = src[0];
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418 dst[1] = src[1];
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419 dst[2] = src[0];
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420 dst[3] = src[1];
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421 } /* for */
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422 break;
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423 } /* switch */
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424
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425 cvt->len_cvt *= 2;
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426 } /* Sound_RateMUL2 */
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427
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428
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429 /* Convert rate down by multiple of 2 */
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430
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431 void Sound_RateDIV2(Sound_AudioCVT *cvt, Uint16 *format)
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432 {
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433 int i;
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434 Uint8 *src, *dst;
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435
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436 /* SNDDBG(("Converting audio rate / 2\n")); */
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437
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438 src = cvt->buf;
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439 dst = cvt->buf;
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440
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441 /* 8- or 16-bit sound? */
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442 switch (*format & 0xFF)
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443 {
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444 case 8:
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445 for (i = cvt->len_cvt / 2; i; --i)
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446 {
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447 dst[0] = src[0];
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448 src += 2;
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449 dst += 1;
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450 } /* for */
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451 break;
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452
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453 case 16:
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454 for (i = cvt->len_cvt / 4; i; --i)
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455 {
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456 dst[0] = src[0];
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457 dst[1] = src[1];
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458 src += 4;
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459 dst += 2;
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460 }
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461 break;
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462 } /* switch */
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463
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464 cvt->len_cvt /= 2;
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465 } /* Sound_RateDIV2 */
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466
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467
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468 /* Very slow rate conversion routine */
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469
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470 void Sound_RateSLOW(Sound_AudioCVT *cvt, Uint16 *format)
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471 {
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472 double ipos;
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473 int i, clen;
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474 Uint8 *output8;
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475 Uint16 *output16;
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476
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477 /* SNDDBG(("Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr)); */
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478
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479 clen = (int) ((double) cvt->len_cvt / cvt->rate_incr);
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480
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481 if (cvt->rate_incr > 1.0)
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482 {
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483 /* 8- or 16-bit sound? */
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484 switch (*format & 0xFF)
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485 {
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486 case 8:
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487 output8 = cvt->buf;
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488
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489 ipos = 0.0;
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490 for (i = clen; i; --i)
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491 {
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492 *output8 = cvt->buf[(int) ipos];
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493 ipos += cvt->rate_incr;
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494 output8 += 1;
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495 } /* for */
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496 break;
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497
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498 case 16:
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499 output16 = (Uint16 *) cvt->buf;
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500
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501 clen &= ~1;
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502 ipos = 0.0;
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503 for (i = clen / 2; i; --i)
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504 {
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505 *output16 = ((Uint16 *) cvt->buf)[(int) ipos];
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506 ipos += cvt->rate_incr;
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507 output16 += 1;
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508 } /* for */
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509 break;
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510 } /* switch */
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511 } /* if */
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512 else
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513 {
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514 /* 8- or 16-bit sound */
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515 switch (*format & 0xFF)
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516 {
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517 case 8:
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518 output8 = cvt->buf + clen;
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519
|
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520 ipos = (double) cvt->len_cvt;
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521 for (i = clen; i; --i)
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522 {
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523 ipos -= cvt->rate_incr;
|
|
524 output8 -= 1;
|
|
525 *output8 = cvt->buf[(int) ipos];
|
|
526 } /* for */
|
|
527 break;
|
|
528
|
|
529 case 16:
|
|
530 clen &= ~1;
|
|
531 output16 = (Uint16 *) (cvt->buf + clen);
|
|
532 ipos = (double) cvt->len_cvt / 2;
|
|
533 for (i = clen / 2; i; --i)
|
|
534 {
|
|
535 ipos -= cvt->rate_incr;
|
|
536 output16 -= 1;
|
|
537 *output16 = ((Uint16 *) cvt->buf)[(int) ipos];
|
|
538 } /* for */
|
|
539 break;
|
|
540 } /* switch */
|
|
541 } /* else */
|
|
542
|
|
543 cvt->len_cvt = clen;
|
|
544 } /* Sound_RateSLOW */
|
|
545
|
|
546
|
|
547 int Sound_ConvertAudio(Sound_AudioCVT *cvt)
|
|
548 {
|
|
549 Uint16 format;
|
|
550
|
|
551 /* Make sure there's data to convert */
|
|
552 if (cvt->buf == NULL)
|
|
553 {
|
|
554 Sound_SetError("No buffer allocated for conversion");
|
|
555 return(-1);
|
|
556 } /* if */
|
|
557
|
|
558 /* Return okay if no conversion is necessary */
|
|
559 cvt->len_cvt = cvt->len;
|
|
560 if (cvt->filters[0] == NULL)
|
|
561 return(0);
|
|
562
|
|
563 /* Set up the conversion and go! */
|
|
564 format = cvt->src_format;
|
|
565 for (cvt->filter_index = 0; cvt->filters[cvt->filter_index];
|
|
566 cvt->filter_index++)
|
|
567 {
|
|
568 cvt->filters[cvt->filter_index](cvt, &format);
|
|
569 }
|
|
570 return(0);
|
|
571 } /* Sound_ConvertAudio */
|
|
572
|
|
573
|
|
574 /*
|
|
575 * Creates a set of audio filters to convert from one format to another.
|
|
576 * Returns -1 if the format conversion is not supported, or 1 if the
|
|
577 * audio filter is set up.
|
|
578 */
|
|
579
|
|
580 int Sound_BuildAudioCVT(Sound_AudioCVT *cvt,
|
|
581 Uint16 src_format, Uint8 src_channels, Uint32 src_rate,
|
|
582 Uint16 dst_format, Uint8 dst_channels, Uint32 dst_rate)
|
|
583 {
|
|
584 /* Start off with no conversion necessary */
|
|
585 cvt->needed = 0;
|
|
586 cvt->filter_index = 0;
|
|
587 cvt->filters[0] = NULL;
|
|
588 cvt->len_mult = 1;
|
|
589 cvt->len_ratio = 1.0;
|
|
590
|
|
591 /* First filter: Endian conversion from src to dst */
|
|
592 if ((src_format & 0x1000) != (dst_format & 0x1000) &&
|
|
593 ((src_format & 0xff) != 8))
|
|
594 {
|
|
595 SNDDBG(("Adding filter: Sound_ConvertEndian\n"));
|
|
596 cvt->filters[cvt->filter_index++] = Sound_ConvertEndian;
|
|
597 } /* if */
|
|
598
|
|
599 /* Second filter: Sign conversion -- signed/unsigned */
|
|
600 if ((src_format & 0x8000) != (dst_format & 0x8000))
|
|
601 {
|
|
602 SNDDBG(("Adding filter: Sound_ConvertSign\n"));
|
|
603 cvt->filters[cvt->filter_index++] = Sound_ConvertSign;
|
|
604 } /* if */
|
|
605
|
|
606 /* Next filter: Convert 16 bit <--> 8 bit PCM. */
|
|
607 if ((src_format & 0xFF) != (dst_format & 0xFF))
|
|
608 {
|
|
609 switch (dst_format & 0x10FF)
|
|
610 {
|
|
611 case AUDIO_U8:
|
|
612 SNDDBG(("Adding filter: Sound_Convert8\n"));
|
|
613 cvt->filters[cvt->filter_index++] = Sound_Convert8;
|
|
614 cvt->len_ratio /= 2;
|
|
615 break;
|
|
616
|
|
617 case AUDIO_U16LSB:
|
|
618 SNDDBG(("Adding filter: Sound_Convert16LSB\n"));
|
|
619 cvt->filters[cvt->filter_index++] = Sound_Convert16LSB;
|
|
620 cvt->len_mult *= 2;
|
|
621 cvt->len_ratio *= 2;
|
|
622 break;
|
|
623
|
|
624 case AUDIO_U16MSB:
|
|
625 SNDDBG(("Adding filter: Sound_Convert16MSB\n"));
|
|
626 cvt->filters[cvt->filter_index++] = Sound_Convert16MSB;
|
|
627 cvt->len_mult *= 2;
|
|
628 cvt->len_ratio *= 2;
|
|
629 break;
|
|
630 } /* switch */
|
|
631 } /* if */
|
|
632
|
|
633 /* Next filter: Mono/Stereo conversion */
|
|
634 if (src_channels != dst_channels)
|
|
635 {
|
|
636 while ((src_channels * 2) <= dst_channels)
|
|
637 {
|
|
638 SNDDBG(("Adding filter: Sound_ConvertStereo\n"));
|
|
639 cvt->filters[cvt->filter_index++] = Sound_ConvertStereo;
|
|
640 cvt->len_mult *= 2;
|
|
641 src_channels *= 2;
|
|
642 cvt->len_ratio *= 2;
|
|
643 } /* while */
|
|
644
|
|
645 /* This assumes that 4 channel audio is in the format:
|
|
646 * Left {front/back} + Right {front/back}
|
|
647 * so converting to L/R stereo works properly.
|
|
648 */
|
|
649 while (((src_channels % 2) == 0) &&
|
|
650 ((src_channels / 2) >= dst_channels))
|
|
651 {
|
|
652 SNDDBG(("Adding filter: Sound_ConvertMono\n"));
|
|
653 cvt->filters[cvt->filter_index++] = Sound_ConvertMono;
|
|
654 src_channels /= 2;
|
|
655 cvt->len_ratio /= 2;
|
|
656 } /* while */
|
|
657
|
|
658 if ( src_channels != dst_channels ) {
|
|
659 /* Uh oh.. */;
|
|
660 } /* if */
|
|
661 } /* if */
|
|
662
|
|
663 /* Do rate conversion */
|
|
664 cvt->rate_incr = 0.0;
|
|
665 if ((src_rate / 100) != (dst_rate / 100))
|
|
666 {
|
|
667 Uint32 hi_rate, lo_rate;
|
|
668 int len_mult;
|
|
669 double len_ratio;
|
|
670 void (*rate_cvt)(Sound_AudioCVT *cvt, Uint16 *format);
|
|
671
|
|
672 if (src_rate > dst_rate)
|
|
673 {
|
|
674 hi_rate = src_rate;
|
|
675 lo_rate = dst_rate;
|
|
676 SNDDBG(("Adding filter: Sound_RateDIV2\n"));
|
|
677 rate_cvt = Sound_RateDIV2;
|
|
678 len_mult = 1;
|
|
679 len_ratio = 0.5;
|
|
680 } /* if */
|
|
681 else
|
|
682 {
|
|
683 hi_rate = dst_rate;
|
|
684 lo_rate = src_rate;
|
|
685 SNDDBG(("Adding filter: Sound_RateMUL2\n"));
|
|
686 rate_cvt = Sound_RateMUL2;
|
|
687 len_mult = 2;
|
|
688 len_ratio = 2.0;
|
|
689 } /* else */
|
|
690
|
|
691 /* If hi_rate = lo_rate*2^x then conversion is easy */
|
|
692 while (((lo_rate * 2) / 100) <= (hi_rate / 100))
|
|
693 {
|
|
694 cvt->filters[cvt->filter_index++] = rate_cvt;
|
|
695 cvt->len_mult *= len_mult;
|
|
696 lo_rate *= 2;
|
|
697 cvt->len_ratio *= len_ratio;
|
|
698 } /* while */
|
|
699
|
|
700 /* We may need a slow conversion here to finish up */
|
|
701 if ((lo_rate / 100) != (hi_rate / 100))
|
|
702 {
|
|
703 if (src_rate < dst_rate)
|
|
704 {
|
|
705 cvt->rate_incr = (double) lo_rate / hi_rate;
|
|
706 cvt->len_mult *= 2;
|
|
707 cvt->len_ratio /= cvt->rate_incr;
|
|
708 } /* if */
|
|
709 else
|
|
710 {
|
|
711 cvt->rate_incr = (double) hi_rate / lo_rate;
|
|
712 cvt->len_ratio *= cvt->rate_incr;
|
|
713 } /* else */
|
|
714 SNDDBG(("Adding filter: Sound_RateSLOW\n"));
|
|
715 cvt->filters[cvt->filter_index++] = Sound_RateSLOW;
|
|
716 } /* if */
|
|
717 } /* if */
|
|
718
|
|
719 /* Set up the filter information */
|
|
720 if (cvt->filter_index != 0)
|
|
721 {
|
|
722 cvt->needed = 1;
|
|
723 cvt->src_format = src_format;
|
|
724 cvt->dst_format = dst_format;
|
|
725 cvt->len = 0;
|
|
726 cvt->buf = NULL;
|
|
727 cvt->filters[cvt->filter_index] = NULL;
|
|
728 } /* if */
|
|
729
|
|
730 return(cvt->needed);
|
|
731 } /* Sound_BuildAudioCVT */
|