annotate decoders/aiff.c @ 400:9d0b5ec9cc26

FIXME cleanups.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 11 Jul 2002 05:28:52 +0000
parents fb519e6028e3
children c66080364dff 45ee760a6f5a
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * AIFF decoder for SDL_sound
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22 *
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23 * [Insert something profound about the AIFF file format here.]
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24 *
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately
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27 * completely broken, but it was still useful because all the pieces were
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28 * still there, so to speak.)
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29 *
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30 * When rewriting it for SDL_sound, I changed its structure to be more like
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project
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32 * it would have been embarrassing how similar they are.
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33 *
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34 * It is not the most feature-complete AIFF loader the world has ever seen.
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35 * For instance, it only makes a token attempt at implementing the AIFF-C
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36 * standard; basically the parts of it that I can easily understand and test.
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37 * It's a start, though.
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38 *
184
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39 * Please see the file COPYING in the source's root directory.
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40 *
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE)
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42 */
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43
106
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44 #if HAVE_CONFIG_H
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45 # include <config.h>
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46 #endif
100
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47
104
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48 #ifdef SOUND_SUPPORTS_AIFF
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49
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50 #include <stdio.h>
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51 #include <stdlib.h>
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52 #include <string.h>
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53
106
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54 #include "SDL_sound.h"
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55
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56 #define __SDL_SOUND_INTERNAL__
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57 #include "SDL_sound_internal.h"
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58
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59 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf);
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60
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61
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62 static int AIFF_init(void);
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63 static void AIFF_quit(void);
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64 static int AIFF_open(Sound_Sample *sample, const char *ext);
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65 static void AIFF_close(Sound_Sample *sample);
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66 static Uint32 AIFF_read(Sound_Sample *sample);
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67 static int AIFF_rewind(Sound_Sample *sample);
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68 static int AIFF_seek(Sound_Sample *sample, Uint32 ms);
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69
149
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70 static const char *extensions_aiff[] = { "AIFF", NULL };
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71 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF =
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72 {
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73 {
149
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74 extensions_aiff,
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75 "Audio Interchange File Format",
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76 "Torbjörn Andersson <d91tan@Update.UU.SE>",
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77 "http://www.icculus.org/SDL_sound/"
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78 },
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79
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80 AIFF_init, /* init() method */
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81 AIFF_quit, /* quit() method */
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82 AIFF_open, /* open() method */
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83 AIFF_close, /* close() method */
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84 AIFF_read, /* read() method */
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85 AIFF_rewind, /* rewind() method */
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86 AIFF_seek /* seek() method */
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87 };
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88
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89
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90 /*****************************************************************************
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91 * aiff_t is what we store in our internal->decoder_private field... *
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92 *****************************************************************************/
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93 typedef struct S_AIFF_FMT_T
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94 {
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95 Uint32 type;
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96
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97 Uint32 total_bytes;
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98 Uint32 data_starting_offset;
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99
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100 void (*free)(struct S_AIFF_FMT_T *fmt);
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101 Uint32 (*read_sample)(Sound_Sample *sample);
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102 int (*rewind_sample)(Sound_Sample *sample);
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103 int (*seek_sample)(Sound_Sample *sample, Uint32 ms);
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104
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105
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106 #if 0
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107 /*
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108 this is ripped from wav.c as ann example of format-specific data.
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109 please replace with something more appropriate when the need arises.
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110 */
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111 union
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112 {
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113 struct
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114 {
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115 Uint16 cbSize;
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116 Uint16 wSamplesPerBlock;
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117 Uint16 wNumCoef;
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118 ADPCMCOEFSET *aCoeff;
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119 } adpcm;
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120
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121 /* put other format-specific data here... */
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122 } fmt;
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123 #endif
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124 } fmt_t;
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125
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126
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127 typedef struct
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128 {
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129 fmt_t fmt;
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130 Sint32 bytesLeft;
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131 } aiff_t;
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132
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133
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134
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135 /* Chunk management code... */
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136
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137 #define formID 0x4D524F46 /* "FORM", in ascii. */
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138 #define aiffID 0x46464941 /* "AIFF", in ascii. */
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139 #define aifcID 0x43464941 /* "AIFC", in ascii. */
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140 #define ssndID 0x444E5353 /* "SSND", in ascii. */
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141
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143 /*****************************************************************************
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144 * The COMM chunk... *
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145 *****************************************************************************/
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146
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147 #define commID 0x4D4D4F43 /* "COMM", in ascii. */
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148
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149 /* format/compression types... */
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150 #define noneID 0x454E4F4E /* "NONE", in ascii. */
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151
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152 typedef struct
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153 {
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154 Uint32 ckID;
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155 Uint32 ckDataSize;
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156 Uint16 numChannels;
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157 Uint32 numSampleFrames;
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158 Uint16 sampleSize;
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159 Uint32 sampleRate;
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160 /*
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161 * We don't handle AIFF-C compressed audio yet, but for those
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162 * interested the allowed compression types are supposed to be
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163 *
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164 * compressionType compressionName meaning
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165 * ---------------------------------------------------------------
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166 * 'NONE' "not compressed" uncompressed, that is,
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167 * straight digitized samples
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168 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio
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169 * Compression / Expansion)
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170 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio
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171 * Compression / Expansion)
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172 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio
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173 * Compression / Expansion
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174 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio
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175 * Compression / Expansion
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176 *
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177 * A pstring is a "Pascal-style string", that is, "one byte followed
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178 * by test bytes followed when needed by one pad byte. The total
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179 * number of bytes in a pstring must be even. The pad byte is
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180 * included when the number of text bytes is even, so the total of
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181 * text bytes + one count byte + one pad byte will be even. This pad
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182 * byte is not reflected in the count."
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183 *
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184 * As for how these compression algorithms work, your guess is as
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185 * good as mine.
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186 */
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187 Uint32 compressionType;
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188 #if 0
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189 pstring compressionName;
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190 #endif
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191 } comm_t;
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192
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193
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194 /*
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195 * Read in a comm_t from disk. This makes this process safe regardless of
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196 * the processor's byte order or how the comm_t structure is packed.
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197 */
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198
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199 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm)
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200 {
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201 Uint8 sampleRate[10];
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202
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203 /* skip reading the chunk ID, since it was already read at this point... */
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204 comm->ckID = commID;
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205
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206 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1)
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207 return(0);
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208 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize);
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209
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210 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1)
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211 return(0);
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212 comm->numChannels = SDL_SwapBE16(comm->numChannels);
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213
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214 if (SDL_RWread(rw, &comm->numSampleFrames,
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215 sizeof (comm->numSampleFrames), 1) != 1)
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216 return(0);
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217 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames);
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218
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219 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1)
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220 return(0);
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221 comm->sampleSize = SDL_SwapBE16(comm->sampleSize);
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222
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223 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1)
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224 return(0);
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225 comm->sampleRate = SANE_to_Uint32(sampleRate);
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226
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227 if (comm->ckDataSize > sizeof(comm->numChannels)
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228 + sizeof(comm->numSampleFrames)
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229 + sizeof(comm->sampleSize)
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230 + sizeof(sampleRate))
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231 {
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232 if (SDL_RWread(rw, &comm->compressionType,
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233 sizeof (comm->compressionType), 1) != 1)
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234 return(0);
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235 comm->compressionType = SDL_SwapBE32(comm->compressionType);
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236 } /* if */
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237 else
180
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238 {
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239 comm->compressionType = noneID;
180
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240 } /* else */
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241
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242 return(1);
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243 } /* read_comm_chunk */
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244
180
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245
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246
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247 /*****************************************************************************
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248 * The SSND chunk... *
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249 *****************************************************************************/
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250
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251 typedef struct
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252 {
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253 Uint32 ckID;
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254 Uint32 ckDataSize;
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255 Uint32 offset;
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256 Uint32 blockSize;
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257 /*
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258 * Then, comm->numSampleFrames sample frames. (It's better to get the
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259 * length from numSampleFrames than from ckDataSize.)
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260 */
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261 } ssnd_t;
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262
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263
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264 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd)
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265 {
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266 /* skip reading the chunk ID, since it was already read at this point... */
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267 ssnd->ckID = ssndID;
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268
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269 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1)
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270 return(0);
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271 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize);
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272
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273 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1)
34
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274 return(0);
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275 ssnd->offset = SDL_SwapBE32(ssnd->offset);
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276
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277 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1)
34
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278 return(0);
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279 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize);
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280
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281 /* Leave the SDL_RWops position indicator at the start of the samples */
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diff changeset
282 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1)
34
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283 return(0);
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284
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285 return(1);
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Ryan C. Gordon <icculus@icculus.org>
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286 } /* read_ssnd_chunk */
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287
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288
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289
180
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290 /*****************************************************************************
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291 * Normal, uncompressed aiff handler... *
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292 *****************************************************************************/
34
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293
180
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294 static Uint32 read_sample_fmt_normal(Sound_Sample *sample)
34
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295 {
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296 Uint32 retval;
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297 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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298 aiff_t *a = (aiff_t *) internal->decoder_private;
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299 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ?
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300 internal->buffer_size : (Uint32) a->bytesLeft;
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301
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302 assert(max > 0);
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303
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304 /*
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305 * We don't actually do any decoding, so we read the AIFF data
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306 * directly into the internal buffer...
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307 */
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308 retval = SDL_RWread(internal->rw, internal->buffer, 1, max);
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309
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310 a->bytesLeft -= retval;
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311
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312 /* Make sure the read went smoothly... */
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313 if ((retval == 0) || (a->bytesLeft == 0))
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314 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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315
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316 else if (retval == -1)
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317 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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318
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319 /* (next call this EAGAIN may turn into an EOF or error.) */
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320 else if (retval < internal->buffer_size)
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321 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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322
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323 return(retval);
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324 } /* read_sample_fmt_normal */
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325
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326
221
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327 static int rewind_sample_fmt_normal(Sound_Sample *sample)
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328 {
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329 /* no-op. */
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330 return(1);
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331 } /* rewind_sample_fmt_normal */
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332
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333
332
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334 static int seek_sample_fmt_normal(Sound_Sample *sample, Uint32 ms)
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335 {
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336 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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337 aiff_t *a = (aiff_t *) internal->decoder_private;
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338 fmt_t *fmt = &a->fmt;
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339 int offset = __Sound_convertMsToBytePos(&sample->actual, ms);
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340 int pos = (int) (fmt->data_starting_offset + offset);
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341 int rc = SDL_RWseek(internal->rw, pos, SEEK_SET);
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342 BAIL_IF_MACRO(rc != pos, ERR_IO_ERROR, 0);
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343 a->bytesLeft = fmt->total_bytes - offset;
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344 return(1); /* success. */
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345 } /* seek_sample_fmt_normal */
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346
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347
180
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348 static void free_fmt_normal(fmt_t *fmt)
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349 {
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350 /* it's a no-op. */
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351 } /* free_fmt_normal */
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352
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353
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354 static int read_fmt_normal(SDL_RWops *rw, fmt_t *fmt)
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355 {
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356 /* (don't need to read more from the RWops...) */
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357 fmt->free = free_fmt_normal;
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358 fmt->read_sample = read_sample_fmt_normal;
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359 fmt->rewind_sample = rewind_sample_fmt_normal;
332
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360 fmt->seek_sample = seek_sample_fmt_normal;
180
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361 return(1);
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362 } /* read_fmt_normal */
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363
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364
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365
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366
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367 /*****************************************************************************
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368 * Everything else... *
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369 *****************************************************************************/
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370
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371 static int AIFF_init(void)
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372 {
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373 return(1); /* always succeeds. */
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374 } /* AIFF_init */
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375
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376
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377 static void AIFF_quit(void)
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378 {
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379 /* it's a no-op. */
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380 } /* AIFF_quit */
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381
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382
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383 /*
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384 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point
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385 * number (Standard Apple Numeric Environment [SANE] data type Extended)".
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386 * Whose bright idea was that?
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387 *
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388 * This function was adapted from libsndfile, and while I do know a little
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389 * bit about the IEEE floating point standard I don't pretend to fully
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390 * understand this.
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391 */
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392 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf)
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393 {
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394 /* Is the frequency outside of what we can represent with Uint32? */
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395 if ( (sanebuf[0] & 0x80)
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396 || (sanebuf[0] <= 0x3F)
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397 || (sanebuf[0] > 0x40)
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398 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) )
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399 return 0;
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400
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401 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7)
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402 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]);
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403 } /* SANE_to_Uint32 */
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404
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405
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406 static int find_chunk(SDL_RWops *rw, Uint32 id)
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407 {
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408 Sint32 siz = 0;
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409 Uint32 _id = 0;
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diff changeset
410
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411 while (1)
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diff changeset
412 {
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413 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0);
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414 if (SDL_SwapLE32(_id) == id)
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415 return(1);
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diff changeset
416
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417 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0);
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418 siz = SDL_SwapBE32(siz);
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419 assert(siz > 0);
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420 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0);
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421 } /* while */
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422
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423 return(0); /* shouldn't hit this, but just in case... */
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424 } /* find_chunk */
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diff changeset
425
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diff changeset
426
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diff changeset
427 static int read_fmt(SDL_RWops *rw, comm_t *c, fmt_t *fmt)
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diff changeset
428 {
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429 fmt->type = c->compressionType;
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diff changeset
430
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431 /* if it's in this switch statement, we support the format. */
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432 switch (fmt->type)
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433 {
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diff changeset
434 case noneID:
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435 SNDDBG(("AIFF: Appears to be uncompressed audio.\n"));
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436 return(read_fmt_normal(rw, fmt));
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437
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diff changeset
438 /* add other types here. */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
439
db3f0ee7aac0 Modified to more easily allow for different compression types.
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diff changeset
440 default:
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diff changeset
441 SNDDBG(("AIFF: Format %lu is unknown.\n",
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parents: 149
diff changeset
442 (unsigned int) fmt->type));
387
fb519e6028e3 Changed all the Sound_SetError() calls to __Sound_SetError (or BAIL*_MACRO)
Ryan C. Gordon <icculus@icculus.org>
parents: 377
diff changeset
443 BAIL_MACRO("AIFF: Unsupported format", 0);
180
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diff changeset
444 } /* switch */
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diff changeset
445
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
446 assert(0); /* shouldn't hit this point. */
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
447 return(0);
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
448 } /* read_fmt */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
449
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diff changeset
450
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diff changeset
451 static int AIFF_open(Sound_Sample *sample, const char *ext)
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diff changeset
452 {
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diff changeset
453 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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parents: 149
diff changeset
454 SDL_RWops *rw = internal->rw;
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
455 Uint32 chunk_id;
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
456 int bytes_per_sample;
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
457 long pos;
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
458 comm_t c;
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
459 ssnd_t s;
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
460 aiff_t *a;
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
461
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diff changeset
462 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
463 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
464
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
465 chunk_id = SDL_ReadLE32(rw);
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
466 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID,
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
467 "AIFF: Not an AIFF or AIFC file.", 0);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
468
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
469 /* Chunks may appear in any order, so we establish base camp here. */
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diff changeset
470 pos = SDL_RWtell(rw);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
471
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
472 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0);
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diff changeset
473 BAIL_IF_MACRO(!read_comm_chunk(rw, &c),
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
474 "AIFF: Can't read common chunk.", 0);
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
475
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
476 sample->actual.channels = (Uint8) c.numChannels;
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
477 sample->actual.rate = c.sampleRate;
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
478
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
479 if (c.sampleSize <= 8)
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
480 {
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
481 sample->actual.format = AUDIO_S8;
369
d76a34316c84 Fixed to handle stereo AIFF files.
Ryan C. Gordon <icculus@icculus.org>
parents: 332
diff changeset
482 bytes_per_sample = c.numChannels;
180
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
483 } /* if */
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
484 else if (c.sampleSize <= 16)
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
485 {
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
486 sample->actual.format = AUDIO_S16MSB;
369
d76a34316c84 Fixed to handle stereo AIFF files.
Ryan C. Gordon <icculus@icculus.org>
parents: 332
diff changeset
487 bytes_per_sample = 2 * c.numChannels;
180
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
488 } /* if */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
489 else
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
490 {
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
491 BAIL_MACRO("AIFF: Unsupported sample size.", 0);
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parents: 149
diff changeset
492 } /* else */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
493
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
494 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0);
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
495
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
496 a = (aiff_t *) malloc(sizeof(aiff_t));
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
497 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0);
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
498
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
499 if (!read_fmt(rw, &c, &(a->fmt)))
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parents: 149
diff changeset
500 {
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
501 free(a);
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
502 return(0);
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
503 } /* if */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
504
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
505 SDL_RWseek(rw, pos, SEEK_SET); /* if the seek fails, let it go... */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
506
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
507 if (!find_chunk(rw, ssndID))
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
508 {
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
509 free(a);
387
fb519e6028e3 Changed all the Sound_SetError() calls to __Sound_SetError (or BAIL*_MACRO)
Ryan C. Gordon <icculus@icculus.org>
parents: 377
diff changeset
510 BAIL_MACRO("AIFF: No sound data chunk.", 0);
180
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
511 } /* if */
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
512
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
513 if (!read_ssnd_chunk(rw, &s))
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
514 {
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
515 free(a);
387
fb519e6028e3 Changed all the Sound_SetError() calls to __Sound_SetError (or BAIL*_MACRO)
Ryan C. Gordon <icculus@icculus.org>
parents: 377
diff changeset
516 BAIL_MACRO("AIFF: Can't read sound data chunk.", 0);
180
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Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
517 } /* if */
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
518
221
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
519 a->fmt.total_bytes = a->bytesLeft = bytes_per_sample * c.numSampleFrames;
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
520 a->fmt.data_starting_offset = SDL_RWtell(rw);
180
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
521 internal->decoder_private = (void *) a;
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
522
332
8ba541e81c1e seek method implementation.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
523 sample->flags = SOUND_SAMPLEFLAG_CANSEEK;
180
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
524
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
525 SNDDBG(("AIFF: Accepting data stream.\n"));
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
526 return(1); /* we'll handle this data. */
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
527 } /* AIFF_open */
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
528
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
529
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
530 static void AIFF_close(Sound_Sample *sample)
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
531 {
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
532 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
533 aiff_t *a = (aiff_t *) internal->decoder_private;
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
534 a->fmt.free(&(a->fmt));
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
535 free(a);
306
c97be6e1bd27 Added framework for Sound_Seek() support.
Ryan C. Gordon <icculus@icculus.org>
parents: 221
diff changeset
536 } /* AIFF_close */
180
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
537
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
538
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
539 static Uint32 AIFF_read(Sound_Sample *sample)
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
540 {
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
541 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
542 aiff_t *a = (aiff_t *) internal->decoder_private;
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
543 return(a->fmt.read_sample(sample));
34
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
544 } /* AIFF_read */
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
545
221
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
546
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
547 static int AIFF_rewind(Sound_Sample *sample)
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
548 {
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
549 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
550 aiff_t *a = (aiff_t *) internal->decoder_private;
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
551 fmt_t *fmt = &a->fmt;
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
552 int rc = SDL_RWseek(internal->rw, fmt->data_starting_offset, SEEK_SET);
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
553 BAIL_IF_MACRO(rc != fmt->data_starting_offset, ERR_IO_ERROR, 0);
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
554 a->bytesLeft = fmt->total_bytes;
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
555 return(fmt->rewind_sample(sample));
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
556 } /* AIFF_rewind */
c9772a9f5271 Initial implementation or stubs for rewind method. Other cleanups.
Ryan C. Gordon <icculus@icculus.org>
parents: 184
diff changeset
557
306
c97be6e1bd27 Added framework for Sound_Seek() support.
Ryan C. Gordon <icculus@icculus.org>
parents: 221
diff changeset
558
c97be6e1bd27 Added framework for Sound_Seek() support.
Ryan C. Gordon <icculus@icculus.org>
parents: 221
diff changeset
559 static int AIFF_seek(Sound_Sample *sample, Uint32 ms)
c97be6e1bd27 Added framework for Sound_Seek() support.
Ryan C. Gordon <icculus@icculus.org>
parents: 221
diff changeset
560 {
332
8ba541e81c1e seek method implementation.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
561 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
8ba541e81c1e seek method implementation.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
562 aiff_t *a = (aiff_t *) internal->decoder_private;
8ba541e81c1e seek method implementation.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
563 return(a->fmt.seek_sample(sample, ms));
306
c97be6e1bd27 Added framework for Sound_Seek() support.
Ryan C. Gordon <icculus@icculus.org>
parents: 221
diff changeset
564 } /* AIFF_seek */
c97be6e1bd27 Added framework for Sound_Seek() support.
Ryan C. Gordon <icculus@icculus.org>
parents: 221
diff changeset
565
64
40006625142a Changes in preparation of autoconf support.
Ryan C. Gordon <icculus@icculus.org>
parents: 62
diff changeset
566 #endif /* SOUND_SUPPORTS_AIFF */
40006625142a Changes in preparation of autoconf support.
Ryan C. Gordon <icculus@icculus.org>
parents: 62
diff changeset
567
180
db3f0ee7aac0 Modified to more easily allow for different compression types.
Ryan C. Gordon <icculus@icculus.org>
parents: 149
diff changeset
568 /* end of aiff.c ... */
34
938ef560c7bf Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
569