annotate VisualC/playsound.dsp @ 562:7e08477b0fc1

MP3 decoder upgrade work. Ripped out SMPEG and mpglib support, replaced it with "mpg123.c" and libmpg123. libmpg123 is a much better version of mpglib, so it should solve all the problems about MP3's not seeking, or most modern MP3's not playing at all, etc. Since you no longer have to make a tradeoff with SMPEG for features, and SMPEG is basically rotting, I removed it from the project. There is still work to be done with libmpg123...there are MMX, 3DNow, SSE, Altivec, etc decoders which we don't have enabled at the moment, and the build system could use some work to make this compile more cleanly, etc. Still: huge win.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 02:44:47 -0500
parents 72ccb2916418
children
rev   line source
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1 # Microsoft Developer Studio Project File - Name="playsound" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 # ** DO NOT EDIT **
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4
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5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
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6
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7 CFG=playsound - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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10 !MESSAGE
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11 !MESSAGE NMAKE /f "playsound.mak".
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12 !MESSAGE
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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15 !MESSAGE
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16 !MESSAGE NMAKE /f "playsound.mak" CFG="playsound - Win32 Debug"
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17 !MESSAGE
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18 !MESSAGE Possible choices for configuration are:
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19 !MESSAGE
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20 !MESSAGE "playsound - Win32 Release" (based on "Win32 (x86) Console Application")
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21 !MESSAGE "playsound - Win32 Debug" (based on "Win32 (x86) Console Application")
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22 !MESSAGE
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23
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24 # Begin Project
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName ""
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27 # PROP Scc_LocalPath ""
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28 CPP=cl.exe
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29 RSC=rc.exe
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30
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31 !IF "$(CFG)" == "playsound - Win32 Release"
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32
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "playsound___Win32_Release"
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36 # PROP BASE Intermediate_Dir "playsound___Win32_Release"
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37 # PROP BASE Target_Dir ""
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38 # PROP Use_MFC 0
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39 # PROP Use_Debug_Libraries 0
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40 # PROP Output_Dir "playsound___Win32_Release"
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41 # PROP Intermediate_Dir "playsound___Win32_Release"
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42 # PROP Ignore_Export_Lib 0
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43 # PROP Target_Dir ""
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44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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45 # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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46 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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47 # ADD RSC /l 0x409 /d "NDEBUG"
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48 BSC32=bscmake.exe
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49 # ADD BASE BSC32 /nologo
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50 # ADD BSC32 /nologo
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51 LINK32=link.exe
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52 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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53 # ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound.exe"
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54
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55 !ELSEIF "$(CFG)" == "playsound - Win32 Debug"
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56
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57 # PROP BASE Use_MFC 0
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58 # PROP BASE Use_Debug_Libraries 1
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59 # PROP BASE Output_Dir "playsound___Win32_Debug"
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60 # PROP BASE Intermediate_Dir "playsound___Win32_Debug"
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61 # PROP BASE Target_Dir ""
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62 # PROP Use_MFC 0
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63 # PROP Use_Debug_Libraries 1
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64 # PROP Output_Dir "playsound___Win32_Debug"
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65 # PROP Intermediate_Dir "playsound___Win32_Debug"
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66 # PROP Ignore_Export_Lib 0
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67 # PROP Target_Dir ""
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68 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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69 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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70 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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71 # ADD RSC /l 0x409 /d "_DEBUG"
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72 BSC32=bscmake.exe
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73 # ADD BASE BSC32 /nologo
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74 # ADD BSC32 /nologo
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75 LINK32=link.exe
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76 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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77 # ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound_d.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_d.exe" /pdbtype:sept
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78
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79 !ENDIF
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80
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81 # Begin Target
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82
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83 # Name "playsound - Win32 Release"
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84 # Name "playsound - Win32 Debug"
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85 # Begin Group "Source Files"
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86
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87 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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88 # Begin Source File
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89
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90 SOURCE=..\playsound\playsound.c
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91 # End Source File
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92 # End Group
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93 # Begin Group "Header Files"
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94
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95 # PROP Default_Filter "h;hpp;hxx;hm;inl"
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96 # End Group
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97 # Begin Group "Resource Files"
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98
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99 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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100 # End Group
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101 # End Target
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102 # End Project