Mercurial > SDL_sound_CoreAudio
annotate decoders/mp3.c @ 61:7d3a6ea7f1f0
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 24 Sep 2001 15:31:03 +0000 |
parents | 6df2f69e037e |
children | b13fafb976be |
rev | line source |
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14 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * MPEG-1 Layer 3, or simply, "MP3", decoder for SDL_sound. | |
22 * | |
23 * This driver handles all those highly compressed songs you stole through | |
24 * Napster. :) It depends on the SMPEG library for decoding, which can | |
25 * be grabbed from: http://www.lokigames.com/development/smpeg.php3 | |
26 * | |
27 * Please see the file LICENSE in the source's root directory. | |
28 * | |
29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
30 */ | |
31 | |
32 #include <stdio.h> | |
33 #include <stdlib.h> | |
34 #include <string.h> | |
35 #include <assert.h> | |
36 | |
37 #include "smpeg.h" | |
38 #include "SDL_sound.h" | |
39 #include "extra_rwops.h" | |
40 | |
41 #define __SDL_SOUND_INTERNAL__ | |
42 #include "SDL_sound_internal.h" | |
43 | |
44 #if (!defined SOUND_SUPPORTS_MP3) | |
45 #error SOUND_SUPPORTS_MP3 must be defined. | |
46 #endif | |
47 | |
48 | |
46
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49 static int MP3_init(void); |
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50 static void MP3_quit(void); |
14 | 51 static int MP3_open(Sound_Sample *sample, const char *ext); |
52 static void MP3_close(Sound_Sample *sample); | |
53 static Uint32 MP3_read(Sound_Sample *sample); | |
54 | |
55 const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3 = | |
56 { | |
57 { | |
58 "MP3", | |
59 "MPEG-1 Layer 3 audio through SMPEG", | |
60 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
61 "http://www.icculus.org/SDL_sound/" | |
62 }, | |
63 | |
46
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64 MP3_init, /* init() method */ |
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65 MP3_quit, /* quit() method */ |
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66 MP3_open, /* open() method */ |
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67 MP3_close, /* close() method */ |
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68 MP3_read /* read() method */ |
14 | 69 }; |
70 | |
46
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71 |
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72 static int MP3_init(void) |
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73 { |
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74 return(1); /* always succeeds. */ |
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75 } /* MP3_init */ |
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76 |
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77 |
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78 static void MP3_quit(void) |
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79 { |
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80 /* it's a no-op. */ |
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81 } /* MP3_quit */ |
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82 |
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83 |
14 | 84 static __inline__ void output_version(void) |
85 { | |
86 static int first_time = 1; | |
87 | |
88 if (first_time) | |
89 { | |
90 SMPEG_version v; | |
91 SMPEG_VERSION(&v); | |
92 _D(("MP3: Compiled against SMPEG v%d.%d.%d.\n", | |
93 v.major, v.minor, v.patch)); | |
94 first_time = 0; | |
95 } /* if */ | |
96 } /* output_version */ | |
97 | |
98 | |
99 static int MP3_open(Sound_Sample *sample, const char *ext) | |
100 { | |
101 SMPEG *smpeg; | |
102 SMPEG_Info smpeg_info; | |
103 SDL_AudioSpec spec; | |
104 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
105 SDL_RWops *refCounter; | |
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106 Uint8 mp3_magic[2]; |
14 | 107 |
108 output_version(); | |
109 | |
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110 /* |
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111 * SMPEG appears to be far too greedy about what it accepts as input. |
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112 * This test was adapted from SDL_mixer. |
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113 */ |
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114 if (SDL_RWread(internal->rw, mp3_magic, sizeof (mp3_magic), 1) != 1) |
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115 { |
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116 Sound_SetError("MP3: Could not read MP3 magic."); |
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117 return(0); |
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118 } |
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119 if (mp3_magic[0] != 0xFF || (mp3_magic[1] & 0xF0) != 0xF0) |
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120 { |
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121 Sound_SetError("MP3: Not an MP3 stream."); |
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122 return(0); |
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123 } |
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124 SDL_RWseek(internal->rw, -sizeof (mp3_magic), SEEK_CUR); |
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125 |
14 | 126 refCounter = RWops_RWRefCounter_new(internal->rw); |
127 if (refCounter == NULL) | |
128 { | |
129 _D(("MP3: Failed to create reference counting RWops.\n")); | |
130 return(0); | |
131 } /* if */ | |
132 | |
133 /* replace original RWops. This is safe. Honest. :) */ | |
134 internal->rw = refCounter; | |
135 | |
136 /* | |
137 * increment the refcount, since SMPEG will nuke the RWops if it can't | |
138 * accept the contained data... | |
139 */ | |
140 RWops_RWRefCounter_addRef(refCounter); | |
141 smpeg = SMPEG_new_rwops(refCounter, &smpeg_info, 0); | |
142 | |
143 if (SMPEG_error(smpeg)) | |
144 { | |
145 Sound_SetError(SMPEG_error(smpeg)); | |
146 SMPEG_delete(smpeg); | |
147 return(0); | |
148 } /* if */ | |
149 | |
150 if (!smpeg_info.has_audio) | |
151 { | |
152 Sound_SetError("MP3: No audio stream found in data."); | |
153 SMPEG_delete(smpeg); | |
154 return(0); | |
155 } /* if */ | |
156 | |
157 _D(("MP3: Accepting data stream.\n")); | |
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158 _D(("MP3: has_audio == {%s}.\n", smpeg_info.has_audio ? "TRUE" : "FALSE")); |
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159 _D(("MP3: has_video == {%s}.\n", smpeg_info.has_video ? "TRUE" : "FALSE")); |
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160 _D(("MP3: width == (%d).\n", smpeg_info.width)); |
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161 _D(("MP3: height == (%d).\n", smpeg_info.height)); |
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162 _D(("MP3: current_frame == (%d).\n", smpeg_info.current_frame)); |
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163 _D(("MP3: current_fps == (%f).\n", smpeg_info.current_fps)); |
14 | 164 _D(("MP3: audio_string == [%s].\n", smpeg_info.audio_string)); |
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165 _D(("MP3: audio_current_frame == (%d).\n", smpeg_info.audio_current_frame)); |
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166 _D(("MP3: current_offset == (%d).\n", smpeg_info.current_offset)); |
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167 _D(("MP3: total_size == (%d).\n", smpeg_info.total_size)); |
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168 _D(("MP3: current_time == (%f).\n", smpeg_info.current_time)); |
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169 _D(("MP3: total_time == (%f).\n", smpeg_info.total_time)); |
14 | 170 |
171 SMPEG_enablevideo(smpeg, 0); | |
172 SMPEG_enableaudio(smpeg, 1); | |
173 SMPEG_loop(smpeg, 0); | |
174 | |
175 SMPEG_wantedSpec(smpeg, &spec); | |
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176 /* |
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177 * One of the MP3:s I tried wouldn't work unless I added this line |
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178 * to tell SMPEG that yes, it may have the spec it wants. |
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179 */ |
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180 SMPEG_actualSpec(smpeg, &spec); |
14 | 181 sample->actual.format = spec.format; |
182 sample->actual.rate = spec.freq; | |
183 sample->actual.channels = spec.channels; | |
184 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
185 internal->decoder_private = smpeg; | |
186 | |
187 SMPEG_play(smpeg); | |
188 return(1); | |
189 } /* MP3_open */ | |
190 | |
191 | |
192 static void MP3_close(Sound_Sample *sample) | |
193 { | |
194 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
195 SMPEG_delete((SMPEG *) internal->decoder_private); | |
196 } /* MP3_close */ | |
197 | |
198 | |
199 static Uint32 MP3_read(Sound_Sample *sample) | |
200 { | |
201 Uint32 retval; | |
202 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
203 SMPEG *smpeg = (SMPEG *) internal->decoder_private; | |
204 | |
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205 /* |
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206 * We have to clear the buffer because apparently SMPEG_playAudio() |
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207 * will mix the decoded audio with whatever's already in it. Nasty. |
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208 */ |
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209 memset(internal->buffer, 0, internal->buffer_size); |
14 | 210 retval = SMPEG_playAudio(smpeg, internal->buffer, internal->buffer_size); |
211 if (retval < internal->buffer_size) | |
212 { | |
213 char *errMsg = SMPEG_error(smpeg); | |
214 if (errMsg == NULL) | |
215 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
216 else | |
217 { | |
218 Sound_SetError(errMsg); | |
219 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
220 } /* else */ | |
221 } /* if */ | |
222 | |
223 return(retval); | |
224 } /* MP3_read */ | |
225 | |
226 /* end of mp3.c ... */ | |
227 |