annotate VisualC/sdl_sound_dll.dsp @ 566:74405e7be04b

Moved SNDDBG output a little later.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 19:54:58 -0500
parents 72ccb2916418
children
rev   line source
438
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1 # Microsoft Developer Studio Project File - Name="sdl_sound_dll" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 # ** DO NOT EDIT **
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4
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5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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6
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7 CFG=sdl_sound_dll - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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10 !MESSAGE
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11 !MESSAGE NMAKE /f "sdl_sound_dll.mak".
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12 !MESSAGE
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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15 !MESSAGE
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16 !MESSAGE NMAKE /f "sdl_sound_dll.mak" CFG="sdl_sound_dll - Win32 Debug"
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17 !MESSAGE
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18 !MESSAGE Possible choices for configuration are:
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19 !MESSAGE
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20 !MESSAGE "sdl_sound_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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21 !MESSAGE "sdl_sound_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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22 !MESSAGE
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23
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24 # Begin Project
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName ""
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27 # PROP Scc_LocalPath ""
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28 CPP=cl.exe
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29 MTL=midl.exe
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30 RSC=rc.exe
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31
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32 !IF "$(CFG)" == "sdl_sound_dll - Win32 Release"
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33
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34 # PROP BASE Use_MFC 0
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35 # PROP BASE Use_Debug_Libraries 0
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36 # PROP BASE Output_Dir "Release"
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37 # PROP BASE Intermediate_Dir "Release"
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38 # PROP BASE Target_Dir ""
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39 # PROP Use_MFC 0
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40 # PROP Use_Debug_Libraries 0
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41 # PROP Output_Dir "win32lib"
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42 # PROP Intermediate_Dir "Release"
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45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /c
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46 # ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c
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47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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50 # ADD RSC /l 0x409 /d "NDEBUG"
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51 BSC32=bscmake.exe
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52 # ADD BASE BSC32 /nologo
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53 # ADD BSC32 /nologo
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54 LINK32=link.exe
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55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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56 # ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /machine:I386 /out:"win32lib/sdl_sound.dll"
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57
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58 !ELSEIF "$(CFG)" == "sdl_sound_dll - Win32 Debug"
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59
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64 # PROP BASE Target_Dir ""
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65 # PROP Use_MFC 0
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66 # PROP Use_Debug_Libraries 1
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67 # PROP Output_Dir "win32lib"
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71 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /GZ /c
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72 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c
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77 BSC32=bscmake.exe
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78 # ADD BASE BSC32 /nologo
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80 LINK32=link.exe
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81 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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82 # ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /debug /machine:I386 /out:"win32lib/sdl_sound_d.dll" /pdbtype:sept
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83
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84 !ENDIF
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85
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86 # Begin Target
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87
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88 # Name "sdl_sound_dll - Win32 Release"
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89 # Name "sdl_sound_dll - Win32 Debug"
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90 # Begin Group "Source Files"
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93 # Begin Group "decoders"
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101 SOURCE=..\decoders\mpglib\dct64_i386.c
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102 # End Source File
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106 # End Source File
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110 # End Source File
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114 # End Source File
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129 SOURCE=..\decoders\mpglib\layer3.c
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141 SOURCE=..\decoders\mpglib\mpglib_sdlsound.h
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142 # End Source File
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