Mercurial > SDL_sound_CoreAudio
annotate decoders/aiff.c @ 52:69d56e196de7
going with MikMod defaults (adds more reverb) and only register the "no
sound" driver...this means it will decode, but not output to a sound
device, which is good, because otherwise MikMod hijacks /dev/dsp.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 22 Sep 2001 16:33:13 +0000 |
parents | ea58bc3b15d7 |
children | b13fafb976be |
rev | line source |
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1 /* |
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2 * SDL_sound -- An abstract sound format decoding API. |
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3 * Copyright (C) 2001 Ryan C. Gordon. |
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4 * |
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5 * This library is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU Lesser General Public |
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7 * License as published by the Free Software Foundation; either |
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8 * version 2.1 of the License, or (at your option) any later version. |
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9 * |
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10 * This library is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 * Lesser General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU Lesser General Public |
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16 * License along with this library; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 */ |
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19 |
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20 /* |
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21 * AIFF decoder for SDL_sound |
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22 * |
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23 * [Insert something profound about the AIFF file format here.] |
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24 * |
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was |
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately |
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27 * completely broken, but it was still useful because all the pieces were |
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28 * still there, so to speak.) |
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29 * |
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30 * When rewriting it for SDL_sound, I changed its structure to be more like |
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project |
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32 * it would have been embarrassing how similar they are. |
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33 * |
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34 * It is not the most feature-complete AIFF loader the world has ever seen. |
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35 * For instance, it only makes a token attempt at implementing the AIFF-C |
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36 * standard; basically the parts of it that I can easily understand and test. |
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37 * It's a start, though. |
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38 * |
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39 * Please see the file LICENSE in the source's root directory. |
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40 * |
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE) |
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42 */ |
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43 |
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44 #include <stdio.h> |
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45 #include <stdlib.h> |
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46 #include <string.h> |
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47 #include <assert.h> |
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48 |
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49 #include "SDL.h" |
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50 #include "SDL_endian.h" |
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51 #include "SDL_sound.h" |
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52 |
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53 #define __SDL_SOUND_INTERNAL__ |
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54 #include "SDL_sound_internal.h" |
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55 |
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56 #if (!defined SOUND_SUPPORTS_AIFF) |
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57 #error SOUND_SUPPORTS_AIFF must be defined. |
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58 #endif |
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59 |
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60 static int AIFF_init(void); |
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61 static void AIFF_quit(void); |
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62 static int AIFF_open(Sound_Sample *sample, const char *ext); |
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63 static void AIFF_close(Sound_Sample *sample); |
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64 static Uint32 AIFF_read(Sound_Sample *sample); |
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65 |
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66 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF = |
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67 { |
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68 { |
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69 "AIFF", |
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70 "Audio Interchange File Format", |
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71 "Torbjörn Andersson <d91tan@Update.UU.SE>", |
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72 "http://www.icculus.org/SDL_sound/" |
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73 }, |
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74 |
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75 AIFF_init, /* init() method */ |
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76 AIFF_quit, /* quit() method */ |
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77 AIFF_open, /* open() method */ |
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78 AIFF_close, /* close() method */ |
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79 AIFF_read /* read() method */ |
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80 }; |
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81 |
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82 |
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83 /* this is what we store in our internal->decoder_private field... */ |
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84 typedef struct { |
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85 Sint32 bytesLeft; |
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86 } aiff_t; |
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87 |
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88 |
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89 /* Chunk management code... */ |
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90 |
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91 #define formID 0x4d524f46 /* "FORM", in ascii. */ |
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92 #define aiffID 0x46464941 /* "AIFF", in ascii. */ |
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93 #define aifcID 0x43464941 /* "AIFC", in ascii. */ |
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94 #define ssndID 0x444e5353 /* "SSND", in ascii. */ |
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95 #define commID 0x4d4d4f43 /* "COMM", in ascii. */ |
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96 |
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97 #define noneID 0x454e4f4e /* "NONE", in ascii. */ |
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98 |
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99 typedef struct |
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100 { |
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101 Uint32 ckID; |
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102 Uint32 ckDataSize; |
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103 Uint16 numChannels; |
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104 Uint32 numSampleFrames; |
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105 Uint16 sampleSize; |
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106 Uint32 sampleRate; |
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107 /* |
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108 * We don't handle AIFF-C compressed audio yet, but for those |
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109 * interested the allowed compression types are supposed to be |
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110 * |
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111 * compressionType compressionName meaning |
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112 * --------------------------------------------------------------- |
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113 * 'NONE' "not compressed" uncompressed, that is, |
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114 * straight digitized samples |
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115 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio |
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116 * Compression / Expansion) |
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117 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio |
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118 * Compression / Expansion) |
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119 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio |
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120 * Compression / Expansion |
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121 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio |
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122 * Compression / Expansion |
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123 * |
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124 * A pstring is a "Pascal-style string", that is, "one byte followed |
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125 * by test bytes followed when needed by one pad byte. The total |
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126 * number of bytes in a pstring must be even. The pad byte is |
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127 * included when the number of text bytes is even, so the total of |
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128 * text bytes + one count byte + one pad byte will be even. This pad |
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129 * byte is not reflected in the count." |
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130 * |
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131 * As for how these compression algorithms work, your guess is as |
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132 * good as mine. |
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133 */ |
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134 Uint32 compressionType; |
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135 #if 0 |
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136 pstring compressionName; |
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137 #endif |
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138 } comm_t; |
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139 |
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140 |
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141 |
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142 static int AIFF_init(void) |
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143 { |
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144 return(1); /* always succeeds. */ |
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145 } /* AIFF_init */ |
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146 |
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147 |
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148 static void AIFF_quit(void) |
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149 { |
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150 /* it's a no-op. */ |
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151 } /* AIFF_quit */ |
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152 |
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153 |
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154 /* |
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155 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point |
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156 * number (Standard Apple Numeric Environment [SANE] data type Extended)". |
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157 * Whose bright idea was that? |
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158 * |
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159 * This function was adapted from libsndfile, and while I do know a little |
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160 * bit about the IEEE floating point standard I don't pretend to fully |
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161 * understand this. |
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162 */ |
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163 |
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164 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) |
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165 { |
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166 /* Is the frequency outside of what we can represent with Uint32? */ |
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167 if ( (sanebuf[0] & 0x80) |
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168 || (sanebuf[0] <= 0x3F) |
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169 || (sanebuf[0] > 0x40) |
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170 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) ) |
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171 return 0; |
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172 |
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173 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) |
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174 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]); |
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175 } /* SANE_to_Uint32 */ |
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176 |
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177 |
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178 /* |
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179 * Read in a comm_t from disk. This makes this process safe regardless of |
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180 * the processor's byte order or how the comm_t structure is packed. |
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181 */ |
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182 |
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183 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm) |
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184 { |
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185 Uint8 sampleRate[10]; |
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186 |
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187 /* skip reading the chunk ID, since it was already read at this point... */ |
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188 comm->ckID = commID; |
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189 |
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190 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1) |
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191 return(0); |
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192 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize); |
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193 |
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194 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1) |
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195 return(0); |
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196 comm->numChannels = SDL_SwapBE16(comm->numChannels); |
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197 |
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198 if (SDL_RWread(rw, &comm->numSampleFrames, |
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199 sizeof (comm->numSampleFrames), 1) != 1) |
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200 return(0); |
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201 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames); |
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202 |
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203 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1) |
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204 return(0); |
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205 comm->sampleSize = SDL_SwapBE16(comm->sampleSize); |
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206 |
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207 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1) |
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208 return(0); |
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209 comm->sampleRate = SANE_to_Uint32(sampleRate); |
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210 |
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211 if (comm->ckDataSize > sizeof(comm->numChannels) |
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212 + sizeof(comm->numSampleFrames) |
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213 + sizeof(comm->sampleSize) |
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214 + sizeof(sampleRate)) |
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215 { |
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216 if (SDL_RWread(rw, &comm->compressionType, |
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217 sizeof (comm->compressionType), 1) != 1) |
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218 return(0); |
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219 comm->compressionType = SDL_SwapBE32(comm->compressionType); |
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220 } /* if */ |
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221 else |
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222 comm->compressionType = noneID; |
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223 |
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224 return(1); |
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225 } /* read_comm_chunk */ |
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226 |
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227 typedef struct |
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228 { |
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229 Uint32 ckID; |
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230 Uint32 ckDataSize; |
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231 Uint32 offset; |
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232 Uint32 blockSize; |
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233 /* |
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234 * Then, comm->numSampleFrames sample frames. (It's better to get the |
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235 * length from numSampleFrames than from ckDataSize.) |
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236 */ |
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237 } ssnd_t; |
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238 |
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239 |
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240 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd) |
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241 { |
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242 /* skip reading the chunk ID, since it was already read at this point... */ |
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243 ssnd->ckID = ssndID; |
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244 |
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245 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1) |
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246 return(0); |
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247 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize); |
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248 |
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249 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1) |
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250 return(0); |
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251 ssnd->offset = SDL_SwapBE32(ssnd->offset); |
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252 |
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253 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1) |
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254 return(0); |
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255 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize); |
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256 |
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257 /* Leave the SDL_RWops position indicator at the start of the samples */ |
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258 /* !!! FIXME: Int? Really? */ |
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259 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1) |
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260 return(0); |
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261 |
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262 return(1); |
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263 } /* read_ssnd_chunk */ |
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264 |
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265 |
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266 static int find_chunk(SDL_RWops *rw, Uint32 id) |
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267 { |
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268 Sint32 siz = 0; |
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269 Uint32 _id = 0; |
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270 |
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271 while (1) |
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272 { |
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273 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); |
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274 if (SDL_SwapLE32(_id) == id) |
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275 return(1); |
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276 |
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277 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); |
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278 siz = SDL_SwapBE32(siz); |
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279 assert(siz > 0); |
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280 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0); |
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281 } /* while */ |
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282 |
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283 return(0); /* shouldn't hit this, but just in case... */ |
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284 } /* find_chunk */ |
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285 |
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286 |
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287 static int AIFF_open(Sound_Sample *sample, const char *ext) |
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288 { |
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289 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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290 SDL_RWops *rw = internal->rw; |
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291 Uint32 chunk_id; |
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292 int bytes_per_sample; |
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293 long pos; |
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294 comm_t c; |
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295 ssnd_t s; |
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296 aiff_t *a; |
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297 |
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298 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0); |
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299 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */ |
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300 |
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301 chunk_id = SDL_ReadLE32(rw); |
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302 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID, |
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303 "AIFF: Not an AIFF or AIFC file.", 0); |
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304 |
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305 /* Chunks may appear in any order, so we establish base camp here. */ |
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306 pos = SDL_RWtell(rw); |
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307 |
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308 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0); |
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309 BAIL_IF_MACRO(!read_comm_chunk(rw, &c), |
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310 "AIFF: Can't read common chunk.", 0); |
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311 |
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312 /* !!! FIXME: This will have to change for compression types... */ |
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313 BAIL_IF_MACRO(c.compressionType != noneID, |
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314 "AIFF: Unsupported encoding.", 0); |
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315 |
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316 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0); |
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317 |
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318 sample->actual.channels = (Uint8) c.numChannels; |
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319 sample->actual.rate = c.sampleRate; |
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320 |
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321 if (c.sampleSize <= 8) |
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322 { |
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323 sample->actual.format = AUDIO_S8; |
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324 bytes_per_sample = 1; |
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325 } /* if */ |
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326 else if (c.sampleSize <= 16) |
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327 { |
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328 sample->actual.format = AUDIO_S16MSB; |
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329 bytes_per_sample = 2; |
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330 } /* if */ |
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331 else |
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332 BAIL_MACRO("AIFF: Unsupported sample size.", 0); |
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333 |
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334 SDL_RWseek(rw, pos, SEEK_SET); |
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335 |
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336 BAIL_IF_MACRO(!find_chunk(rw, ssndID), "AIFF: No sound data chunk.", 0); |
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337 BAIL_IF_MACRO(!read_ssnd_chunk(rw, &s), |
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338 "AIFF: Can't read sound data chunk.", 0); |
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339 |
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340 a = (aiff_t *) malloc(sizeof(aiff_t)); |
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341 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0); |
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342 a->bytesLeft = bytes_per_sample * c.numSampleFrames; |
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343 internal->decoder_private = (void *) a; |
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344 |
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345 sample->flags = SOUND_SAMPLEFLAG_NONE; |
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346 |
34
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347 _D(("AIFF: Accepting data stream.\n")); |
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348 return(1); /* we'll handle this data. */ |
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349 } /* AIFF_open */ |
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350 |
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351 |
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352 static void AIFF_close(Sound_Sample *sample) |
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353 { |
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354 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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355 free(internal->decoder_private); |
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356 } /* WAV_close */ |
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357 |
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358 |
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359 static Uint32 AIFF_read(Sound_Sample *sample) |
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360 { |
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361 Uint32 retval; |
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362 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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363 aiff_t *a = (aiff_t *) internal->decoder_private; |
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364 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ? |
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365 internal->buffer_size : (Uint32) a->bytesLeft; |
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366 |
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367 assert(max > 0); |
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368 |
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369 /* |
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370 * We don't actually do any decoding, so we read the AIFF data |
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371 * directly into the internal buffer... |
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372 */ |
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373 retval = SDL_RWread(internal->rw, internal->buffer, 1, max); |
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374 |
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375 a->bytesLeft -= retval; |
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376 |
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377 /* Make sure the read went smoothly... */ |
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378 if ((retval == 0) || (a->bytesLeft == 0)) |
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379 sample->flags |= SOUND_SAMPLEFLAG_EOF; |
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380 |
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381 else if (retval == -1) |
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382 sample->flags |= SOUND_SAMPLEFLAG_ERROR; |
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383 |
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384 /* (next call this EAGAIN may turn into an EOF or error.) */ |
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Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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385 else if (retval < internal->buffer_size) |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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386 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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387 |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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388 return(retval); |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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389 } /* AIFF_read */ |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
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390 |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
391 |
938ef560c7bf
Initial add. Thanks, Torbj�rn!
Ryan C. Gordon <icculus@icculus.org>
parents:
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392 /* end of aiff.c ... */ |