annotate VisualC/sdl_sound_static.dsp @ 579:6927c489964c

Bug fix for CoreAudio seeking. Comments inline in code.
author Eric Wing <ewing@anscamobile.com>
date Mon, 08 Nov 2010 21:02:49 -0800
parents 72ccb2916418
children
rev   line source
438
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1 # Microsoft Developer Studio Project File - Name="sdl_sound_static" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 # ** DO NOT EDIT **
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4
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5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
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6
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7 CFG=sdl_sound_static - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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10 !MESSAGE
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11 !MESSAGE NMAKE /f "sdl_sound_static.mak".
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12 !MESSAGE
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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15 !MESSAGE
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16 !MESSAGE NMAKE /f "sdl_sound_static.mak" CFG="sdl_sound_static - Win32 Debug"
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17 !MESSAGE
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18 !MESSAGE Possible choices for configuration are:
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19 !MESSAGE
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20 !MESSAGE "sdl_sound_static - Win32 Release" (based on "Win32 (x86) Static Library")
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21 !MESSAGE "sdl_sound_static - Win32 Debug" (based on "Win32 (x86) Static Library")
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22 !MESSAGE
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23
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24 # Begin Project
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25 # PROP AllowPerConfigDependencies 0
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28 CPP=cl.exe
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29 RSC=rc.exe
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30
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31 !IF "$(CFG)" == "sdl_sound_static - Win32 Release"
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32
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "sdl_sound_static___Win32_Release"
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40 # PROP Output_Dir "sdl_sound_static___Win32_Debug"
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52 # ADD LIB32 /nologo
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53
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54 !ELSEIF "$(CFG)" == "sdl_sound_static - Win32 Debug"
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67 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c
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73 LIB32=link.exe -lib
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76
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81 # Name "sdl_sound_static - Win32 Release"
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163 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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165
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
166 SOURCE=..\decoders\timidity\mix.h
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167 # End Source File
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diff changeset
169
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
170 SOURCE=..\decoders\timidity\options.h
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171 # End Source File
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172 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
173
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
174 SOURCE=..\decoders\timidity\output.c
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175 # End Source File
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176 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
177
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Ryan C. Gordon <icculus@icculus.org>
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178 SOURCE=..\decoders\timidity\output.h
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179 # End Source File
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180 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
181
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
182 SOURCE=..\decoders\timidity\playmidi.c
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Ryan C. Gordon <icculus@icculus.org>
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183 # End Source File
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184 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
185
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
186 SOURCE=..\decoders\timidity\playmidi.h
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Ryan C. Gordon <icculus@icculus.org>
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187 # End Source File
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188 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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189
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
190 SOURCE=..\decoders\timidity\readmidi.c
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191 # End Source File
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192 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
193
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
194 SOURCE=..\decoders\timidity\readmidi.h
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195 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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197
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
198 SOURCE=..\decoders\timidity\resample.c
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
201
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
202 SOURCE=..\decoders\timidity\resample.h
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203 # End Source File
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204 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
205
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
206 SOURCE=..\decoders\timidity\tables.c
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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207 # End Source File
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208 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
209
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
210 SOURCE=..\decoders\timidity\tables.h
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Ryan C. Gordon <icculus@icculus.org>
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211 # End Source File
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212 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
213
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
214 SOURCE=..\decoders\timidity\timidity.c
72ccb2916418 Initial add.
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215 # End Source File
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216 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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217
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
218 SOURCE=..\decoders\timidity\timidity.h
72ccb2916418 Initial add.
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219 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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222
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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223 SOURCE=..\decoders\aiff.c
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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224 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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226
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Ryan C. Gordon <icculus@icculus.org>
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227 SOURCE=..\decoders\au.c
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Ryan C. Gordon <icculus@icculus.org>
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228 # End Source File
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229 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
230
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Ryan C. Gordon <icculus@icculus.org>
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231 SOURCE=..\decoders\flac.c
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Ryan C. Gordon <icculus@icculus.org>
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232 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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234
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
235 SOURCE=..\decoders\midi.c
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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236 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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238
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
239 SOURCE=..\decoders\mikmod.c
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Ryan C. Gordon <icculus@icculus.org>
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240 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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242
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Ryan C. Gordon <icculus@icculus.org>
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243 SOURCE=..\decoders\modplug.c
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244 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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248 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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251 SOURCE=..\decoders\ogg.c
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Ryan C. Gordon <icculus@icculus.org>
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254
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Ryan C. Gordon <icculus@icculus.org>
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255 SOURCE=..\decoders\raw.c
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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259 SOURCE=..\decoders\shn.c
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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262
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Ryan C. Gordon <icculus@icculus.org>
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263 SOURCE=..\decoders\smpeg.c
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Ryan C. Gordon <icculus@icculus.org>
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268 # End Source File
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276 SOURCE=..\acconfig.h
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280 SOURCE=..\audio_convert.c
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284 SOURCE=..\extra_rwops.c
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288 SOURCE=..\extra_rwops.h
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292 SOURCE=..\SDL_sound.c
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300 SOURCE=..\SDL_sound_internal.h
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