annotate VisualC/sdl_sound_static.dsp @ 528:61a317171ef0 stable-1.0

Merge r536:537 from trunk: Speex bogus data check.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 11 Apr 2008 19:55:10 +0000
parents 72ccb2916418
children
rev   line source
438
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1 # Microsoft Developer Studio Project File - Name="sdl_sound_static" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 # ** DO NOT EDIT **
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4
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5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
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6
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7 CFG=sdl_sound_static - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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10 !MESSAGE
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11 !MESSAGE NMAKE /f "sdl_sound_static.mak".
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12 !MESSAGE
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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15 !MESSAGE
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16 !MESSAGE NMAKE /f "sdl_sound_static.mak" CFG="sdl_sound_static - Win32 Debug"
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17 !MESSAGE
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18 !MESSAGE Possible choices for configuration are:
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19 !MESSAGE
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20 !MESSAGE "sdl_sound_static - Win32 Release" (based on "Win32 (x86) Static Library")
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21 !MESSAGE "sdl_sound_static - Win32 Debug" (based on "Win32 (x86) Static Library")
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22 !MESSAGE
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23
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24 # Begin Project
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25 # PROP AllowPerConfigDependencies 0
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28 CPP=cl.exe
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29 RSC=rc.exe
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30
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31 !IF "$(CFG)" == "sdl_sound_static - Win32 Release"
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32
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "sdl_sound_static___Win32_Release"
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39 # PROP Use_Debug_Libraries 0
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40 # PROP Output_Dir "sdl_sound_static___Win32_Debug"
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41 # PROP Intermediate_Dir "sdl_sound_static___Win32_Release"
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44 # ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c
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45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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46 # ADD RSC /l 0x409 /d "NDEBUG"
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47 BSC32=bscmake.exe
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48 # ADD BASE BSC32 /nologo
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49 # ADD BSC32 /nologo
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50 LIB32=link.exe -lib
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51 # ADD BASE LIB32 /nologo
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52 # ADD LIB32 /nologo
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53
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54 !ELSEIF "$(CFG)" == "sdl_sound_static - Win32 Debug"
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55
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56 # PROP BASE Use_MFC 0
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57 # PROP BASE Use_Debug_Libraries 1
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58 # PROP BASE Output_Dir "sdl_sound_static___Win32_Debug"
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63 # PROP Output_Dir "sdl_sound_static___Win32_Debug"
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64 # PROP Intermediate_Dir "sdl_sound_static___Win32_Debug"
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65 # PROP Target_Dir ""
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66 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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67 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c
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70 BSC32=bscmake.exe
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71 # ADD BASE BSC32 /nologo
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72 # ADD BSC32 /nologo
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73 LIB32=link.exe -lib
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74 # ADD BASE LIB32 /nologo
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75 # ADD LIB32 /nologo /out:"win32lib\sdl_sound_static_d.lib"
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76
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77 !ENDIF
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78
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80
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81 # Name "sdl_sound_static - Win32 Release"
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82 # Name "sdl_sound_static - Win32 Debug"
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83 # Begin Group "Source Files"
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86 # Begin Group "decoders"
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87
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88 # PROP Default_Filter ""
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89 # Begin Group "mpglib"
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93
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94 SOURCE=..\decoders\mpglib\dct64_i386.c
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95 # End Source File
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98 SOURCE=..\decoders\mpglib\decode_i386.c
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99 # End Source File
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103 # End Source File
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114 SOURCE=..\decoders\mpglib\layer1.c
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115 # End Source File
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126 SOURCE=..\decoders\mpglib\mpg123_sdlsound.h
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162 SOURCE=..\decoders\timidity\mix.c
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163 # End Source File
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165
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
166 SOURCE=..\decoders\timidity\mix.h
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167 # End Source File
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diff changeset
169
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
170 SOURCE=..\decoders\timidity\options.h
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171 # End Source File
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172 # Begin Source File
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diff changeset
173
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
174 SOURCE=..\decoders\timidity\output.c
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175 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
177
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
178 SOURCE=..\decoders\timidity\output.h
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179 # End Source File
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180 # Begin Source File
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diff changeset
181
72ccb2916418 Initial add.
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diff changeset
182 SOURCE=..\decoders\timidity\playmidi.c
72ccb2916418 Initial add.
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183 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
185
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
186 SOURCE=..\decoders\timidity\playmidi.h
72ccb2916418 Initial add.
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187 # End Source File
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188 # Begin Source File
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189
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Ryan C. Gordon <icculus@icculus.org>
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190 SOURCE=..\decoders\timidity\readmidi.c
72ccb2916418 Initial add.
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191 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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193
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
194 SOURCE=..\decoders\timidity\readmidi.h
72ccb2916418 Initial add.
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Ryan C. Gordon <icculus@icculus.org>
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197
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Ryan C. Gordon <icculus@icculus.org>
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198 SOURCE=..\decoders\timidity\resample.c
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Ryan C. Gordon <icculus@icculus.org>
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201
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
202 SOURCE=..\decoders\timidity\resample.h
72ccb2916418 Initial add.
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203 # End Source File
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204 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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205
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
206 SOURCE=..\decoders\timidity\tables.c
72ccb2916418 Initial add.
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207 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
209
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
210 SOURCE=..\decoders\timidity\tables.h
72ccb2916418 Initial add.
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211 # End Source File
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212 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
213
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
214 SOURCE=..\decoders\timidity\timidity.c
72ccb2916418 Initial add.
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215 # End Source File
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216 # Begin Source File
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Ryan C. Gordon <icculus@icculus.org>
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217
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
218 SOURCE=..\decoders\timidity\timidity.h
72ccb2916418 Initial add.
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219 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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222
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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223 SOURCE=..\decoders\aiff.c
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Ryan C. Gordon <icculus@icculus.org>
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224 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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226
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Ryan C. Gordon <icculus@icculus.org>
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227 SOURCE=..\decoders\au.c
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228 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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230
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Ryan C. Gordon <icculus@icculus.org>
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231 SOURCE=..\decoders\flac.c
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232 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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234
72ccb2916418 Initial add.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
235 SOURCE=..\decoders\midi.c
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Ryan C. Gordon <icculus@icculus.org>
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236 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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238
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
239 SOURCE=..\decoders\mikmod.c
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240 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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248 # End Source File
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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255 SOURCE=..\decoders\raw.c
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Ryan C. Gordon <icculus@icculus.org>
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Ryan C. Gordon <icculus@icculus.org>
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259 SOURCE=..\decoders\shn.c
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Ryan C. Gordon <icculus@icculus.org>
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262
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Ryan C. Gordon <icculus@icculus.org>
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263 SOURCE=..\decoders\smpeg.c
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276 SOURCE=..\acconfig.h
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280 SOURCE=..\audio_convert.c
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284 SOURCE=..\extra_rwops.c
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288 SOURCE=..\extra_rwops.h
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292 SOURCE=..\SDL_sound.c
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300 SOURCE=..\SDL_sound_internal.h
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