Mercurial > SDL_sound_CoreAudio
annotate decoders/raw.c @ 553:5ec7f4e5e20b
Fixed compilation on pre-C99 compilers (gcc2, msvc, etc).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 11 Sep 2008 05:29:12 -0400 |
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4 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * RAW decoder for SDL_sound. This is as simple as it gets. | |
22 * | |
23 * This driver handles raw audio data. You must, regardless of where the | |
24 * data is actually coming from, specify the string "RAW" in the extension | |
25 * parameter of Sound_NewSample() (or, alternately, open a file with the | |
26 * extension ".raw" in Sound_NewSampleFromFile()). The string is checked | |
27 * case-insensitive. We need this check, because raw data, being raw, has | |
28 * no headers or magic number we can use to determine if we should handle a | |
29 * given file, so we needed some way to have this "decoder" discriminate. | |
30 * | |
31 * When calling Sound_NewSample*(), you must also specify a "desired" | |
32 * audio format. The "actual" format will always match what you specify, so | |
33 * there will be no conversion overhead, but these routines need to know how | |
34 * to treat the bits, since it's all random garbage otherwise. | |
35 * | |
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36 * Please see the file LICENSE.txt in the source's root directory. |
4 | 37 * |
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38 * This file written by Ryan C. Gordon. (icculus@icculus.org) |
4 | 39 */ |
40 | |
106
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41 #if HAVE_CONFIG_H |
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42 # include <config.h> |
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43 #endif |
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44 |
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45 #ifdef SOUND_SUPPORTS_RAW |
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46 |
4 | 47 #include <stdio.h> |
48 #include <stdlib.h> | |
49 #include <string.h> | |
50 | |
106
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51 #include "SDL_sound.h" |
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52 |
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53 #define __SDL_SOUND_INTERNAL__ |
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54 #include "SDL_sound_internal.h" |
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55 |
47
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56 static int RAW_init(void); |
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57 static void RAW_quit(void); |
4 | 58 static int RAW_open(Sound_Sample *sample, const char *ext); |
59 static void RAW_close(Sound_Sample *sample); | |
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60 static Uint32 RAW_read(Sound_Sample *sample); |
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61 static int RAW_rewind(Sound_Sample *sample); |
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62 static int RAW_seek(Sound_Sample *sample, Uint32 ms); |
4 | 63 |
149
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64 static const char *extensions_raw[] = { "RAW", NULL }; |
4 | 65 const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW = |
66 { | |
67 { | |
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68 extensions_raw, |
4 | 69 "Raw audio", |
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70 "Ryan C. Gordon <icculus@icculus.org>", |
4 | 71 "http://www.icculus.org/SDL_sound/" |
72 }, | |
73 | |
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74 RAW_init, /* init() method */ |
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75 RAW_quit, /* quit() method */ |
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76 RAW_open, /* open() method */ |
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77 RAW_close, /* close() method */ |
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78 RAW_read, /* read() method */ |
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79 RAW_rewind, /* rewind() method */ |
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80 RAW_seek /* seek() method */ |
4 | 81 }; |
82 | |
83 | |
47
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84 static int RAW_init(void) |
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85 { |
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86 return(1); /* always succeeds. */ |
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87 } /* RAW_init */ |
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88 |
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89 |
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90 static void RAW_quit(void) |
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91 { |
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92 /* it's a no-op. */ |
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93 } /* RAW_quit */ |
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94 |
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95 |
4 | 96 static int RAW_open(Sound_Sample *sample, const char *ext) |
97 { | |
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98 Sound_SampleInternal *internal = sample->opaque; |
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99 SDL_RWops *rw = internal->rw; |
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100 Uint32 pos, sample_rate; |
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101 |
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102 /* |
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103 * We check this explicitly, since we have no other way to |
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104 * determine whether we should handle this data or not. |
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105 */ |
4 | 106 if (__Sound_strcasecmp(ext, "RAW") != 0) |
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107 BAIL_MACRO("RAW: extension isn't explicitly \"RAW\".", 0); |
4 | 108 |
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109 /* |
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110 * You must also specify a desired format, so we know how to |
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111 * treat the bits that are otherwise binary garbage. |
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112 */ |
4 | 113 if ( (sample->desired.channels < 1) || |
114 (sample->desired.channels > 2) || | |
115 (sample->desired.rate == 0) || | |
116 (sample->desired.format == 0) ) | |
117 { | |
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118 BAIL_MACRO("RAW: invalid desired format.", 0); |
4 | 119 } /* if */ |
120 | |
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121 SNDDBG(("RAW: Accepting data stream.\n")); |
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122 |
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123 /* |
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124 * We never convert raw samples; what you ask for is what you get. |
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125 */ |
4 | 126 memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); |
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127 sample->flags = SOUND_SAMPLEFLAG_CANSEEK; |
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128 |
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129 if ( (pos = SDL_RWseek(internal->rw, 0, SEEK_END) ) <= 0) { |
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130 BAIL_MACRO("RAW: cannot seek the end of the file \"RAW\".", 0); |
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131 } |
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132 if ( SDL_RWseek(internal->rw, 0, SEEK_SET) ) { |
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133 BAIL_MACRO("RAW: cannot reset file \"RAW\".", 0); |
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134 } |
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135 |
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136 sample_rate = (sample->actual.rate * sample->actual.channels |
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137 * ( (sample->actual.format & 0x0018) >> 3) ); |
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138 internal->total_time = ( pos ) / sample_rate * 1000; |
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139 internal->total_time += (pos % sample_rate) * 1000 / sample_rate; |
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140 |
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141 return(1); /* we'll handle this data. */ |
4 | 142 } /* RAW_open */ |
143 | |
144 | |
145 static void RAW_close(Sound_Sample *sample) | |
146 { | |
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147 /* we don't allocate anything that we need to free. That's easy, eh? */ |
4 | 148 } /* RAW_close */ |
149 | |
150 | |
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151 static Uint32 RAW_read(Sound_Sample *sample) |
4 | 152 { |
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153 Uint32 retval; |
4 | 154 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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155 |
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156 /* |
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157 * We don't actually do any decoding, so we read the raw data |
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158 * directly into the internal buffer... |
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159 */ |
4 | 160 retval = SDL_RWread(internal->rw, internal->buffer, |
161 1, internal->buffer_size); | |
162 | |
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163 /* Make sure the read went smoothly... */ |
4 | 164 if (retval == 0) |
165 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
166 | |
167 else if (retval == -1) | |
168 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
169 | |
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170 /* (next call this EAGAIN may turn into an EOF or error.) */ |
4 | 171 else if (retval < internal->buffer_size) |
172 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
173 | |
174 return(retval); | |
175 } /* RAW_read */ | |
176 | |
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177 |
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178 static int RAW_rewind(Sound_Sample *sample) |
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179 { |
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180 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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181 BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0); |
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182 return(1); |
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183 } /* RAW_rewind */ |
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184 |
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185 |
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186 static int RAW_seek(Sound_Sample *sample, Uint32 ms) |
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187 { |
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188 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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189 int pos = (int) __Sound_convertMsToBytePos(&sample->actual, ms); |
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190 int err = (SDL_RWseek(internal->rw, pos, SEEK_SET) != pos); |
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191 BAIL_IF_MACRO(err, ERR_IO_ERROR, 0); |
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192 return(1); |
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193 } /* RAW_seek */ |
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194 |
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195 |
64
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196 #endif /* SOUND_SUPPORTS_RAW */ |
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197 |
4 | 198 |
199 /* end of raw.c ... */ | |
200 |