annotate VisualC/playsound.dsp @ 588:5c856ac6c58e stable-1.0

Disable reverb flag in modplug decoder...it's producing trash in some cases. (transplanted from fa857159dbdf9e21ef39c1510f383b3a53c271aa)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 12 Apr 2011 01:30:55 -0400
parents 72ccb2916418
children
rev   line source
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1 # Microsoft Developer Studio Project File - Name="playsound" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 # ** DO NOT EDIT **
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4
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5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
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6
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7 CFG=playsound - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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10 !MESSAGE
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11 !MESSAGE NMAKE /f "playsound.mak".
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12 !MESSAGE
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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15 !MESSAGE
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16 !MESSAGE NMAKE /f "playsound.mak" CFG="playsound - Win32 Debug"
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17 !MESSAGE
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18 !MESSAGE Possible choices for configuration are:
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19 !MESSAGE
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20 !MESSAGE "playsound - Win32 Release" (based on "Win32 (x86) Console Application")
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21 !MESSAGE "playsound - Win32 Debug" (based on "Win32 (x86) Console Application")
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22 !MESSAGE
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23
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24 # Begin Project
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName ""
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27 # PROP Scc_LocalPath ""
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28 CPP=cl.exe
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29 RSC=rc.exe
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30
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31 !IF "$(CFG)" == "playsound - Win32 Release"
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32
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "playsound___Win32_Release"
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36 # PROP BASE Intermediate_Dir "playsound___Win32_Release"
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37 # PROP BASE Target_Dir ""
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38 # PROP Use_MFC 0
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39 # PROP Use_Debug_Libraries 0
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40 # PROP Output_Dir "playsound___Win32_Release"
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41 # PROP Intermediate_Dir "playsound___Win32_Release"
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42 # PROP Ignore_Export_Lib 0
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43 # PROP Target_Dir ""
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44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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45 # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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46 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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47 # ADD RSC /l 0x409 /d "NDEBUG"
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48 BSC32=bscmake.exe
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49 # ADD BASE BSC32 /nologo
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50 # ADD BSC32 /nologo
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51 LINK32=link.exe
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52 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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53 # ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound.exe"
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54
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55 !ELSEIF "$(CFG)" == "playsound - Win32 Debug"
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56
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57 # PROP BASE Use_MFC 0
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58 # PROP BASE Use_Debug_Libraries 1
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59 # PROP BASE Output_Dir "playsound___Win32_Debug"
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60 # PROP BASE Intermediate_Dir "playsound___Win32_Debug"
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61 # PROP BASE Target_Dir ""
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62 # PROP Use_MFC 0
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63 # PROP Use_Debug_Libraries 1
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64 # PROP Output_Dir "playsound___Win32_Debug"
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65 # PROP Intermediate_Dir "playsound___Win32_Debug"
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66 # PROP Ignore_Export_Lib 0
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67 # PROP Target_Dir ""
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68 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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69 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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70 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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71 # ADD RSC /l 0x409 /d "_DEBUG"
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72 BSC32=bscmake.exe
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73 # ADD BASE BSC32 /nologo
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74 # ADD BSC32 /nologo
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75 LINK32=link.exe
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76 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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77 # ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound_d.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_d.exe" /pdbtype:sept
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78
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79 !ENDIF
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80
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81 # Begin Target
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82
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83 # Name "playsound - Win32 Release"
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84 # Name "playsound - Win32 Debug"
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85 # Begin Group "Source Files"
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86
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87 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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88 # Begin Source File
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89
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90 SOURCE=..\playsound\playsound.c
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91 # End Source File
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92 # End Group
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93 # Begin Group "Header Files"
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94
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95 # PROP Default_Filter "h;hpp;hxx;hm;inl"
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96 # End Group
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97 # Begin Group "Resource Files"
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98
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99 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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100 # End Group
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101 # End Target
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102 # End Project