annotate decoders/mp3.c @ 87:4d858e0f9213

Added a "you are now ready to run ./configure" message...
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 25 Sep 2001 22:43:57 +0000
parents 40006625142a
children 25e515dfa18d
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * MPEG-1 Layer 3, or simply, "MP3", decoder for SDL_sound.
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22 *
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23 * This driver handles all those highly compressed songs you stole through
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24 * Napster. :) It depends on the SMPEG library for decoding, which can
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25 * be grabbed from: http://www.lokigames.com/development/smpeg.php3
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26 *
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27 * Please see the file LICENSE in the source's root directory.
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28 *
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29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
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30 */
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31
64
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32 #ifdef SOUND_SUPPORTS_MP3
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33
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34 #include <stdio.h>
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35 #include <stdlib.h>
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36 #include <string.h>
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37 #include <assert.h>
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38
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39 #include "smpeg.h"
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40 #include "SDL_sound.h"
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41 #include "extra_rwops.h"
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42
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43 #define __SDL_SOUND_INTERNAL__
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44 #include "SDL_sound_internal.h"
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45
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46
46
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47 static int MP3_init(void);
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48 static void MP3_quit(void);
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49 static int MP3_open(Sound_Sample *sample, const char *ext);
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50 static void MP3_close(Sound_Sample *sample);
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51 static Uint32 MP3_read(Sound_Sample *sample);
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52
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53 const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3 =
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54 {
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55 {
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56 "MP3",
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57 "MPEG-1 Layer 3 audio through SMPEG",
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58 "Ryan C. Gordon <icculus@clutteredmind.org>",
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59 "http://www.icculus.org/SDL_sound/"
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60 },
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61
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62 MP3_init, /* init() method */
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63 MP3_quit, /* quit() method */
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64 MP3_open, /* open() method */
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65 MP3_close, /* close() method */
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66 MP3_read /* read() method */
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67 };
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68
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69
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70 static int MP3_init(void)
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71 {
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72 return(1); /* always succeeds. */
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73 } /* MP3_init */
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74
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75
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76 static void MP3_quit(void)
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77 {
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78 /* it's a no-op. */
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79 } /* MP3_quit */
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80
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81
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82 static __inline__ void output_version(void)
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83 {
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84 static int first_time = 1;
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85
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86 if (first_time)
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87 {
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88 SMPEG_version v;
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89 SMPEG_VERSION(&v);
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90 SNDDBG(("MP3: Compiled against SMPEG v%d.%d.%d.\n",
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91 v.major, v.minor, v.patch));
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92 first_time = 0;
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93 } /* if */
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94 } /* output_version */
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95
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96
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97 static int MP3_open(Sound_Sample *sample, const char *ext)
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98 {
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99 SMPEG *smpeg;
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100 SMPEG_Info smpeg_info;
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101 SDL_AudioSpec spec;
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102 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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103 SDL_RWops *refCounter;
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104 Uint8 mp3_magic[2];
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105
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106 output_version();
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107
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108 /*
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109 * SMPEG appears to be far too greedy about what it accepts as input.
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110 * This test was adapted from SDL_mixer.
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111 */
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112 if (SDL_RWread(internal->rw, mp3_magic, sizeof (mp3_magic), 1) != 1)
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113 {
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114 Sound_SetError("MP3: Could not read MP3 magic.");
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115 return(0);
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116 }
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117 if (mp3_magic[0] != 0xFF || (mp3_magic[1] & 0xF0) != 0xF0)
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118 {
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119 Sound_SetError("MP3: Not an MP3 stream.");
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120 return(0);
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121 }
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122 SDL_RWseek(internal->rw, -sizeof (mp3_magic), SEEK_CUR);
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123
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124 refCounter = RWops_RWRefCounter_new(internal->rw);
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125 if (refCounter == NULL)
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126 {
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127 SNDDBG(("MP3: Failed to create reference counting RWops.\n"));
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128 return(0);
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129 } /* if */
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130
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131 /* replace original RWops. This is safe. Honest. :) */
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132 internal->rw = refCounter;
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133
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134 /*
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135 * increment the refcount, since SMPEG will nuke the RWops if it can't
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136 * accept the contained data...
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137 */
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138 RWops_RWRefCounter_addRef(refCounter);
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139 smpeg = SMPEG_new_rwops(refCounter, &smpeg_info, 0);
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140
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141 if (SMPEG_error(smpeg))
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142 {
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143 Sound_SetError(SMPEG_error(smpeg));
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144 SMPEG_delete(smpeg);
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145 return(0);
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146 } /* if */
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147
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148 if (!smpeg_info.has_audio)
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149 {
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150 Sound_SetError("MP3: No audio stream found in data.");
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151 SMPEG_delete(smpeg);
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152 return(0);
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153 } /* if */
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154
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155 SNDDBG(("MP3: Accepting data stream.\n"));
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156 SNDDBG(("MP3: has_audio == {%s}.\n", smpeg_info.has_audio ? "TRUE" : "FALSE"));
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157 SNDDBG(("MP3: has_video == {%s}.\n", smpeg_info.has_video ? "TRUE" : "FALSE"));
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158 SNDDBG(("MP3: width == (%d).\n", smpeg_info.width));
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159 SNDDBG(("MP3: height == (%d).\n", smpeg_info.height));
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160 SNDDBG(("MP3: current_frame == (%d).\n", smpeg_info.current_frame));
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161 SNDDBG(("MP3: current_fps == (%f).\n", smpeg_info.current_fps));
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162 SNDDBG(("MP3: audio_string == [%s].\n", smpeg_info.audio_string));
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163 SNDDBG(("MP3: audio_current_frame == (%d).\n", smpeg_info.audio_current_frame));
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164 SNDDBG(("MP3: current_offset == (%d).\n", smpeg_info.current_offset));
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165 SNDDBG(("MP3: total_size == (%d).\n", smpeg_info.total_size));
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166 SNDDBG(("MP3: current_time == (%f).\n", smpeg_info.current_time));
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167 SNDDBG(("MP3: total_time == (%f).\n", smpeg_info.total_time));
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168
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169 SMPEG_enablevideo(smpeg, 0);
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170 SMPEG_enableaudio(smpeg, 1);
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171 SMPEG_loop(smpeg, 0);
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172
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173 SMPEG_wantedSpec(smpeg, &spec);
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174 /*
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175 * One of the MP3:s I tried wouldn't work unless I added this line
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176 * to tell SMPEG that yes, it may have the spec it wants.
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177 */
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178 SMPEG_actualSpec(smpeg, &spec);
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179 sample->actual.format = spec.format;
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180 sample->actual.rate = spec.freq;
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181 sample->actual.channels = spec.channels;
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182 sample->flags = SOUND_SAMPLEFLAG_NONE;
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183 internal->decoder_private = smpeg;
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184
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185 SMPEG_play(smpeg);
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186 return(1);
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187 } /* MP3_open */
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188
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189
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190 static void MP3_close(Sound_Sample *sample)
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191 {
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192 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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193 SMPEG_delete((SMPEG *) internal->decoder_private);
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194 } /* MP3_close */
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195
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196
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197 static Uint32 MP3_read(Sound_Sample *sample)
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198 {
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199 Uint32 retval;
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200 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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201 SMPEG *smpeg = (SMPEG *) internal->decoder_private;
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202
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203 /*
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204 * We have to clear the buffer because apparently SMPEG_playAudio()
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205 * will mix the decoded audio with whatever's already in it. Nasty.
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206 */
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207 memset(internal->buffer, 0, internal->buffer_size);
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208 retval = SMPEG_playAudio(smpeg, internal->buffer, internal->buffer_size);
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209 if (retval < internal->buffer_size)
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210 {
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211 char *errMsg = SMPEG_error(smpeg);
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212 if (errMsg == NULL)
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213 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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214 else
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215 {
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216 Sound_SetError(errMsg);
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217 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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218 } /* else */
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219 } /* if */
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220
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221 return(retval);
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222 } /* MP3_read */
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223
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224 #endif /* SOUND_SUPPORTS_MP3 */
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225
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226 /* end of mp3.c ... */
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227