annotate decoders/aiff.c @ 312:498240aa76f1

Seek implementations.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 24 Apr 2002 20:47:21 +0000
parents c97be6e1bd27
children 8ba541e81c1e
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * AIFF decoder for SDL_sound
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22 *
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23 * [Insert something profound about the AIFF file format here.]
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24 *
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately
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27 * completely broken, but it was still useful because all the pieces were
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28 * still there, so to speak.)
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29 *
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30 * When rewriting it for SDL_sound, I changed its structure to be more like
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project
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32 * it would have been embarrassing how similar they are.
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33 *
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34 * It is not the most feature-complete AIFF loader the world has ever seen.
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35 * For instance, it only makes a token attempt at implementing the AIFF-C
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36 * standard; basically the parts of it that I can easily understand and test.
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37 * It's a start, though.
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38 *
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39 * Please see the file COPYING in the source's root directory.
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40 *
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE)
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42 */
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43
106
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44 #if HAVE_CONFIG_H
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45 # include <config.h>
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46 #endif
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47
104
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48 #ifdef SOUND_SUPPORTS_AIFF
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49
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50 #include <stdio.h>
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51 #include <stdlib.h>
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52 #include <string.h>
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53 #include <assert.h>
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54
106
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55 #include "SDL_sound.h"
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56
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57 #define __SDL_SOUND_INTERNAL__
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58 #include "SDL_sound_internal.h"
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59
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60 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf);
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61
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62
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63 static int AIFF_init(void);
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64 static void AIFF_quit(void);
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65 static int AIFF_open(Sound_Sample *sample, const char *ext);
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66 static void AIFF_close(Sound_Sample *sample);
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67 static Uint32 AIFF_read(Sound_Sample *sample);
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68 static int AIFF_rewind(Sound_Sample *sample);
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69 static int AIFF_seek(Sound_Sample *sample, Uint32 ms);
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70
149
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71 static const char *extensions_aiff[] = { "AIFF", NULL };
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72 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF =
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73 {
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74 {
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75 extensions_aiff,
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76 "Audio Interchange File Format",
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77 "Torbjörn Andersson <d91tan@Update.UU.SE>",
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78 "http://www.icculus.org/SDL_sound/"
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79 },
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80
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81 AIFF_init, /* init() method */
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82 AIFF_quit, /* quit() method */
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83 AIFF_open, /* open() method */
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84 AIFF_close, /* close() method */
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85 AIFF_read, /* read() method */
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86 AIFF_rewind, /* rewind() method */
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87 AIFF_seek /* seek() method */
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88 };
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89
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91 /*****************************************************************************
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92 * aiff_t is what we store in our internal->decoder_private field... *
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93 *****************************************************************************/
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94 typedef struct S_AIFF_FMT_T
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95 {
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96 Uint32 type;
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97
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98 Uint32 total_bytes;
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99 Uint32 data_starting_offset;
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100
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101 void (*free)(struct S_AIFF_FMT_T *fmt);
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102 Uint32 (*read_sample)(Sound_Sample *sample);
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103 int (*rewind_sample)(Sound_Sample *sample);
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105
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106 #if 0
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107 /*
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108 this is ripped from wav.c as ann example of format-specific data.
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109 please replace with something more appropriate when the need arises.
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110 */
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111 union
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112 {
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113 struct
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114 {
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115 Uint16 cbSize;
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116 Uint16 wSamplesPerBlock;
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117 Uint16 wNumCoef;
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118 ADPCMCOEFSET *aCoeff;
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119 } adpcm;
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120
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121 /* put other format-specific data here... */
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122 } fmt;
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123 #endif
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124 } fmt_t;
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125
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126
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127 typedef struct
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128 {
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129 fmt_t fmt;
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130 Sint32 bytesLeft;
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131 } aiff_t;
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132
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134
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135 /* Chunk management code... */
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136
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137 #define formID 0x4D524F46 /* "FORM", in ascii. */
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138 #define aiffID 0x46464941 /* "AIFF", in ascii. */
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139 #define aifcID 0x43464941 /* "AIFC", in ascii. */
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140 #define ssndID 0x444E5353 /* "SSND", in ascii. */
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141
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143 /*****************************************************************************
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144 * The COMM chunk... *
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145 *****************************************************************************/
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146
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147 #define commID 0x4D4D4F43 /* "COMM", in ascii. */
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148
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149 /* format/compression types... */
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150 #define noneID 0x454E4F4E /* "NONE", in ascii. */
34
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151
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152 typedef struct
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153 {
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154 Uint32 ckID;
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155 Uint32 ckDataSize;
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156 Uint16 numChannels;
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157 Uint32 numSampleFrames;
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158 Uint16 sampleSize;
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159 Uint32 sampleRate;
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160 /*
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Ryan C. Gordon <icculus@icculus.org>
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161 * We don't handle AIFF-C compressed audio yet, but for those
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162 * interested the allowed compression types are supposed to be
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163 *
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164 * compressionType compressionName meaning
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165 * ---------------------------------------------------------------
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166 * 'NONE' "not compressed" uncompressed, that is,
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167 * straight digitized samples
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168 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio
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169 * Compression / Expansion)
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170 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio
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171 * Compression / Expansion)
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Ryan C. Gordon <icculus@icculus.org>
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172 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio
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173 * Compression / Expansion
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Ryan C. Gordon <icculus@icculus.org>
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174 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio
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175 * Compression / Expansion
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Ryan C. Gordon <icculus@icculus.org>
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176 *
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177 * A pstring is a "Pascal-style string", that is, "one byte followed
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178 * by test bytes followed when needed by one pad byte. The total
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179 * number of bytes in a pstring must be even. The pad byte is
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180 * included when the number of text bytes is even, so the total of
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181 * text bytes + one count byte + one pad byte will be even. This pad
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Ryan C. Gordon <icculus@icculus.org>
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182 * byte is not reflected in the count."
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183 *
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184 * As for how these compression algorithms work, your guess is as
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Ryan C. Gordon <icculus@icculus.org>
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185 * good as mine.
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186 */
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187 Uint32 compressionType;
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188 #if 0
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189 pstring compressionName;
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190 #endif
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191 } comm_t;
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192
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193
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194 /*
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195 * Read in a comm_t from disk. This makes this process safe regardless of
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Ryan C. Gordon <icculus@icculus.org>
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196 * the processor's byte order or how the comm_t structure is packed.
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197 */
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198
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199 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm)
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200 {
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201 Uint8 sampleRate[10];
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202
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203 /* skip reading the chunk ID, since it was already read at this point... */
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204 comm->ckID = commID;
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205
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206 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1)
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207 return(0);
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208 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize);
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209
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210 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1)
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211 return(0);
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Ryan C. Gordon <icculus@icculus.org>
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212 comm->numChannels = SDL_SwapBE16(comm->numChannels);
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213
41
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214 if (SDL_RWread(rw, &comm->numSampleFrames,
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215 sizeof (comm->numSampleFrames), 1) != 1)
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216 return(0);
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217 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames);
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218
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219 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1)
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220 return(0);
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221 comm->sampleSize = SDL_SwapBE16(comm->sampleSize);
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222
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223 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1)
34
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224 return(0);
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225 comm->sampleRate = SANE_to_Uint32(sampleRate);
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226
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227 if (comm->ckDataSize > sizeof(comm->numChannels)
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Ryan C. Gordon <icculus@icculus.org>
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228 + sizeof(comm->numSampleFrames)
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Ryan C. Gordon <icculus@icculus.org>
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229 + sizeof(comm->sampleSize)
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Ryan C. Gordon <icculus@icculus.org>
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230 + sizeof(sampleRate))
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231 {
41
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232 if (SDL_RWread(rw, &comm->compressionType,
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233 sizeof (comm->compressionType), 1) != 1)
34
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234 return(0);
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235 comm->compressionType = SDL_SwapBE32(comm->compressionType);
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236 } /* if */
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Ryan C. Gordon <icculus@icculus.org>
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237 else
180
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238 {
34
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239 comm->compressionType = noneID;
180
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240 } /* else */
34
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241
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242 return(1);
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Ryan C. Gordon <icculus@icculus.org>
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243 } /* read_comm_chunk */
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244
180
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245
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246
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247 /*****************************************************************************
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248 * The SSND chunk... *
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249 *****************************************************************************/
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250
34
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251 typedef struct
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252 {
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253 Uint32 ckID;
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254 Uint32 ckDataSize;
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Ryan C. Gordon <icculus@icculus.org>
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255 Uint32 offset;
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Ryan C. Gordon <icculus@icculus.org>
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256 Uint32 blockSize;
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Ryan C. Gordon <icculus@icculus.org>
parents:
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257 /*
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Ryan C. Gordon <icculus@icculus.org>
parents:
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258 * Then, comm->numSampleFrames sample frames. (It's better to get the
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Ryan C. Gordon <icculus@icculus.org>
parents:
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259 * length from numSampleFrames than from ckDataSize.)
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260 */
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Ryan C. Gordon <icculus@icculus.org>
parents:
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261 } ssnd_t;
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parents:
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262
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Ryan C. Gordon <icculus@icculus.org>
parents:
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263
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Ryan C. Gordon <icculus@icculus.org>
parents:
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264 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd)
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parents:
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265 {
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Ryan C. Gordon <icculus@icculus.org>
parents:
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266 /* skip reading the chunk ID, since it was already read at this point... */
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parents:
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267 ssnd->ckID = ssndID;
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parents:
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268
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parents:
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269 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1)
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parents:
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270 return(0);
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parents:
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271 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize);
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272
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diff changeset
273 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1)
34
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parents:
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274 return(0);
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Ryan C. Gordon <icculus@icculus.org>
parents:
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275 ssnd->offset = SDL_SwapBE32(ssnd->offset);
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parents:
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276
41
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diff changeset
277 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1)
34
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diff changeset
278 return(0);
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parents:
diff changeset
279 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize);
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parents:
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280
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Ryan C. Gordon <icculus@icculus.org>
parents:
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281 /* Leave the SDL_RWops position indicator at the start of the samples */
41
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diff changeset
282 /* !!! FIXME: Int? Really? */
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parents: 34
diff changeset
283 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1)
34
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284 return(0);
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parents:
diff changeset
285
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Ryan C. Gordon <icculus@icculus.org>
parents:
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286 return(1);
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Ryan C. Gordon <icculus@icculus.org>
parents:
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287 } /* read_ssnd_chunk */
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288
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Ryan C. Gordon <icculus@icculus.org>
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289
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290
180
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291 /*****************************************************************************
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292 * Normal, uncompressed aiff handler... *
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293 *****************************************************************************/
34
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294
180
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295 static Uint32 read_sample_fmt_normal(Sound_Sample *sample)
34
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296 {
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297 Uint32 retval;
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298 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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299 aiff_t *a = (aiff_t *) internal->decoder_private;
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300 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ?
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301 internal->buffer_size : (Uint32) a->bytesLeft;
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302
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303 assert(max > 0);
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304
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305 /*
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306 * We don't actually do any decoding, so we read the AIFF data
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307 * directly into the internal buffer...
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308 */
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309 retval = SDL_RWread(internal->rw, internal->buffer, 1, max);
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310
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311 a->bytesLeft -= retval;
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312
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313 /* Make sure the read went smoothly... */
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314 if ((retval == 0) || (a->bytesLeft == 0))
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315 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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316
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317 else if (retval == -1)
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318 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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319
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320 /* (next call this EAGAIN may turn into an EOF or error.) */
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321 else if (retval < internal->buffer_size)
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322 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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323
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324 return(retval);
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325 } /* read_sample_fmt_normal */
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326
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327
221
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328 static int rewind_sample_fmt_normal(Sound_Sample *sample)
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329 {
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330 /* no-op. */
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331 return(1);
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332 } /* rewind_sample_fmt_normal */
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333
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334
180
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335 static void free_fmt_normal(fmt_t *fmt)
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336 {
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337 /* it's a no-op. */
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338 } /* free_fmt_normal */
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339
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340
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341 static int read_fmt_normal(SDL_RWops *rw, fmt_t *fmt)
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342 {
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343 /* (don't need to read more from the RWops...) */
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344 fmt->free = free_fmt_normal;
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345 fmt->read_sample = read_sample_fmt_normal;
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346 fmt->rewind_sample = rewind_sample_fmt_normal;
180
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347 return(1);
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348 } /* read_fmt_normal */
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349
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350
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351
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352
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353 /*****************************************************************************
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354 * Everything else... *
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355 *****************************************************************************/
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356
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357 static int AIFF_init(void)
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358 {
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359 return(1); /* always succeeds. */
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360 } /* AIFF_init */
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361
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362
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363 static void AIFF_quit(void)
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364 {
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365 /* it's a no-op. */
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366 } /* AIFF_quit */
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367
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368
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369 /*
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370 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point
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371 * number (Standard Apple Numeric Environment [SANE] data type Extended)".
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372 * Whose bright idea was that?
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373 *
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374 * This function was adapted from libsndfile, and while I do know a little
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375 * bit about the IEEE floating point standard I don't pretend to fully
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376 * understand this.
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377 */
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378 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf)
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379 {
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380 /* Is the frequency outside of what we can represent with Uint32? */
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381 if ( (sanebuf[0] & 0x80)
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382 || (sanebuf[0] <= 0x3F)
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383 || (sanebuf[0] > 0x40)
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384 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) )
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385 return 0;
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386
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387 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7)
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388 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]);
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389 } /* SANE_to_Uint32 */
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390
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391
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392 static int find_chunk(SDL_RWops *rw, Uint32 id)
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393 {
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394 Sint32 siz = 0;
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395 Uint32 _id = 0;
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396
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397 while (1)
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398 {
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399 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0);
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400 if (SDL_SwapLE32(_id) == id)
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401 return(1);
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402
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403 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0);
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404 siz = SDL_SwapBE32(siz);
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405 assert(siz > 0);
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406 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0);
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407 } /* while */
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408
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409 return(0); /* shouldn't hit this, but just in case... */
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410 } /* find_chunk */
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411
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412
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413 static int read_fmt(SDL_RWops *rw, comm_t *c, fmt_t *fmt)
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414 {
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415 fmt->type = c->compressionType;
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416
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417 /* if it's in this switch statement, we support the format. */
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418 switch (fmt->type)
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419 {
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420 case noneID:
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421 SNDDBG(("AIFF: Appears to be uncompressed audio.\n"));
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422 return(read_fmt_normal(rw, fmt));
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423
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424 /* add other types here. */
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425
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426 default:
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427 SNDDBG(("AIFF: Format %lu is unknown.\n",
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428 (unsigned int) fmt->type));
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429 Sound_SetError("AIFF: Unsupported format");
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430 return(0); /* not supported whatsoever. */
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431 } /* switch */
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432
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433 assert(0); /* shouldn't hit this point. */
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434 return(0);
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435 } /* read_fmt */
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436
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437
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438 static int AIFF_open(Sound_Sample *sample, const char *ext)
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439 {
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440 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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441 SDL_RWops *rw = internal->rw;
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442 Uint32 chunk_id;
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443 int bytes_per_sample;
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444 long pos;
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445 comm_t c;
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446 ssnd_t s;
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447 aiff_t *a;
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448
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449 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0);
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450 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */
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451
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452 chunk_id = SDL_ReadLE32(rw);
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453 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID,
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454 "AIFF: Not an AIFF or AIFC file.", 0);
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455
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456 /* Chunks may appear in any order, so we establish base camp here. */
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457 pos = SDL_RWtell(rw);
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458
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459 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0);
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460 BAIL_IF_MACRO(!read_comm_chunk(rw, &c),
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461 "AIFF: Can't read common chunk.", 0);
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462
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463 sample->actual.channels = (Uint8) c.numChannels;
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464 sample->actual.rate = c.sampleRate;
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465
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466 if (c.sampleSize <= 8)
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467 {
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468 sample->actual.format = AUDIO_S8;
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469 bytes_per_sample = 1;
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470 } /* if */
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471 else if (c.sampleSize <= 16)
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472 {
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473 sample->actual.format = AUDIO_S16MSB;
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474 bytes_per_sample = 2;
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475 } /* if */
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476 else
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477 {
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478 BAIL_MACRO("AIFF: Unsupported sample size.", 0);
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479 } /* else */
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480
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481 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0);
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482
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483 a = (aiff_t *) malloc(sizeof(aiff_t));
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484 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0);
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485
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486 if (!read_fmt(rw, &c, &(a->fmt)))
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487 {
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488 free(a);
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489 return(0);
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490 } /* if */
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491
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492 SDL_RWseek(rw, pos, SEEK_SET); /* if the seek fails, let it go... */
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493
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494 if (!find_chunk(rw, ssndID))
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495 {
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496 Sound_SetError("AIFF: No sound data chunk.");
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497 free(a);
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498 return(0);
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499 } /* if */
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500
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501 if (!read_ssnd_chunk(rw, &s))
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502 {
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503 Sound_SetError("AIFF: Can't read sound data chunk.");
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504 free(a);
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505 return(0);
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506 } /* if */
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507
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508 a->fmt.total_bytes = a->bytesLeft = bytes_per_sample * c.numSampleFrames;
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509 a->fmt.data_starting_offset = SDL_RWtell(rw);
180
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510 internal->decoder_private = (void *) a;
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511
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512 sample->flags = SOUND_SAMPLEFLAG_NONE;
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513
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514 SNDDBG(("AIFF: Accepting data stream.\n"));
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515 return(1); /* we'll handle this data. */
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516 } /* AIFF_open */
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517
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518
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519 static void AIFF_close(Sound_Sample *sample)
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520 {
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521 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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522 aiff_t *a = (aiff_t *) internal->decoder_private;
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523 a->fmt.free(&(a->fmt));
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524 free(a);
306
c97be6e1bd27 Added framework for Sound_Seek() support.
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525 } /* AIFF_close */
180
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526
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527
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528 static Uint32 AIFF_read(Sound_Sample *sample)
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529 {
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530 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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531 aiff_t *a = (aiff_t *) internal->decoder_private;
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532 return(a->fmt.read_sample(sample));
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533 } /* AIFF_read */
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534
221
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diff changeset
535
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536 static int AIFF_rewind(Sound_Sample *sample)
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537 {
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538 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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539 aiff_t *a = (aiff_t *) internal->decoder_private;
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540 fmt_t *fmt = &a->fmt;
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541 int rc = SDL_RWseek(internal->rw, fmt->data_starting_offset, SEEK_SET);
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542 BAIL_IF_MACRO(rc != fmt->data_starting_offset, ERR_IO_ERROR, 0);
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543 a->bytesLeft = fmt->total_bytes;
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544 return(fmt->rewind_sample(sample));
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diff changeset
545 } /* AIFF_rewind */
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diff changeset
546
306
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diff changeset
547
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diff changeset
548 static int AIFF_seek(Sound_Sample *sample, Uint32 ms)
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549 {
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550 BAIL_MACRO("!!! FIXME: Not implemented", 0);
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diff changeset
551 } /* AIFF_seek */
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552
64
40006625142a Changes in preparation of autoconf support.
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553 #endif /* SOUND_SUPPORTS_AIFF */
40006625142a Changes in preparation of autoconf support.
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554
180
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555 /* end of aiff.c ... */
34
938ef560c7bf Initial add. Thanks, Torbj�rn!
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diff changeset
556