Mercurial > SDL_sound_CoreAudio
annotate SDL_sound_internal.h @ 107:427541211bfd
config.h management updates.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Oct 2001 18:29:58 +0000 |
parents | 6d9fdec2f708 |
children | 3e60862fbd76 |
rev | line source |
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4 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * Internal function/structure declaration. Do NOT include in your | |
22 * application. | |
23 * | |
24 * Please see the file LICENSE in the source's root directory. | |
25 * | |
26 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
27 */ | |
28 | |
29 #ifndef _INCLUDE_SDL_SOUND_INTERNAL_H_ | |
30 #define _INCLUDE_SDL_SOUND_INTERNAL_H_ | |
31 | |
32 #ifndef __SDL_SOUND_INTERNAL__ | |
33 #error Do not include this header from your applications. | |
34 #endif | |
35 | |
36 #include "SDL.h" | |
37 | |
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38 #if (defined DEBUG_CHATTER) |
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39 #define SNDDBG(x) printf x |
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40 #else |
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41 #define SNDDBG(x) |
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42 #endif |
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43 |
4 | 44 typedef struct __SOUND_DECODERFUNCTIONS__ |
45 { | |
46 /* This is a block of info about your decoder. See SDL_sound.h. */ | |
47 const Sound_DecoderInfo info; | |
48 | |
49 /* | |
42
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50 * This is called during the Sound_Init() function. Use this to |
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51 * set up any global state that your decoder needs, such as |
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52 * initializing an external library, etc. |
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53 * |
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54 * Return non-zero if initialization is successful, zero if there's |
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55 * a fatal error. If this method fails, then this decoder is |
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56 * flagged as unavailable until SDL_sound() is shut down and |
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57 * reinitialized, in which case this method will be tried again. |
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58 * |
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59 * Note that the decoders quit() method won't be called if this |
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60 * method fails, so if you can't intialize, you'll have to clean |
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61 * up the half-initialized state in this method. |
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62 */ |
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63 int (*init)(void); |
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64 |
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65 /* |
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66 * This is called during the Sound_Quit() function. Use this to |
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67 * clean up any global state that your decoder has used during its |
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68 * lifespan. |
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69 */ |
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70 void (*quit)(void); |
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71 |
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72 /* |
4 | 73 * Returns non-zero if (sample) has a valid fileformat that this |
74 * driver can handle. Zero if this driver can NOT handle the data. | |
75 * | |
76 * Extension, which may be NULL, is just a hint as to the form of | |
77 * data that is being passed in. Most decoders should determine if | |
78 * they can handle the data by the data itself, but others, like | |
79 * the raw data handler, need this hint to know if they should | |
80 * accept the data in the first place. | |
81 * | |
82 * (sample)'s (opaque) field should be cast to a Sound_SampleInternal | |
83 * pointer: | |
84 * | |
85 * Sound_SampleInternal *internal; | |
86 * internal = (Sound_SampleInternal *) sample->opaque; | |
87 * | |
88 * Certain fields of sample will be filled in for the decoder before | |
89 * this call, and others should be filled in by the decoder. Some | |
90 * fields are offlimits, and should NOT be modified. The list: | |
91 * | |
92 * in Sound_SampleInternal section: | |
93 * Sound_Sample *next; (offlimits) | |
94 * Sound_Sample *prev; (offlimits) | |
95 * SDL_RWops *rw; (can use, but do NOT close it) | |
96 * const Sound_DecoderFunctions *funcs; (that's this structure) | |
97 * SDL_AudioCVT sdlcvt; (offlimits) | |
98 * void *buffer; (offlimits until read() method) | |
99 * Uint32 buffer_size; (offlimits until read() method) | |
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100 * void *decoder_private; (read and write access) |
4 | 101 * |
102 * in rest of Sound_Sample: | |
103 * void *opaque; (this was internal section, above) | |
104 * const Sound_DecoderInfo *decoder; (read only) | |
105 * Sound_AudioInfo desired; (read only, usually not needed here) | |
106 * Sound_AudioInfo actual; (please fill this in) | |
107 * void *buffer; (offlimits) | |
108 * Uint32 buffer_size; (offlimits) | |
109 * Sound_SampleFlags flags; (set appropriately) | |
110 */ | |
111 int (*open)(Sound_Sample *sample, const char *ext); | |
112 | |
113 /* | |
114 * Clean up. SDL_sound is done with this sample, so the decoder should | |
115 * clean up any resources it allocated. Anything that wasn't | |
116 * explicitly allocated by the decoder should be LEFT ALONE, since | |
117 * the higher-level SDL_sound layer will clean up its own mess. | |
118 */ | |
119 void (*close)(Sound_Sample *sample); | |
120 | |
121 /* | |
122 * Get more data from (sample). The decoder should get a pointer to | |
123 * the internal structure... | |
124 * | |
125 * Sound_SampleInternal *internal; | |
126 * internal = (Sound_SampleInternal *) sample->opaque; | |
127 * | |
128 * ...and then start decoding. Fill in up to internal->buffer_size | |
129 * bytes of decoded sound in the space pointed to by | |
130 * internal->buffer. The encoded data is read in from internal->rw. | |
131 * Data should be decoded in the format specified during the | |
132 * decoder's open() method in the sample->actual field. The | |
133 * conversion to the desired format is done at a higher level. | |
134 * | |
135 * The return value is the number of bytes decoded into | |
136 * internal->buffer, which can be no more than internal->buffer_size, | |
137 * but can be less. If it is less, you should set a state flag: | |
138 * | |
139 * If there's just no more data (end of file, etc), then do: | |
140 * sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
141 * | |
142 * If there's an unrecoverable error, then do: | |
143 * Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); | |
144 * sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
145 * | |
146 * If there's more data, but you'd have to block for considerable | |
147 * amounts of time to get at it, or there's a recoverable error, | |
148 * then do: | |
149 * Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); | |
150 * sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
151 * | |
152 * SDL_sound will not call your read() method for any samples with | |
153 * SOUND_SAMPLEFLAG_EOF or SOUND_SAMPLEFLAG_ERROR set. The | |
154 * SOUND_SAMPLEFLAG_EAGAIN flag is reset before each call to this | |
155 * method. | |
156 */ | |
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157 Uint32 (*read)(Sound_Sample *sample); |
4 | 158 } Sound_DecoderFunctions; |
159 | |
160 | |
161 typedef struct __SOUND_SAMPLEINTERNAL__ | |
162 { | |
163 Sound_Sample *next; | |
164 Sound_Sample *prev; | |
165 SDL_RWops *rw; | |
166 const Sound_DecoderFunctions *funcs; | |
167 SDL_AudioCVT sdlcvt; | |
168 void *buffer; | |
169 Uint32 buffer_size; | |
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170 void *decoder_private; |
4 | 171 } Sound_SampleInternal; |
172 | |
173 | |
174 | |
175 /* error messages... */ | |
176 #define ERR_IS_INITIALIZED "Already initialized" | |
177 #define ERR_NOT_INITIALIZED "Not initialized" | |
178 #define ERR_INVALID_ARGUMENT "Invalid argument" | |
179 #define ERR_OUT_OF_MEMORY "Out of memory" | |
180 #define ERR_NOT_SUPPORTED "Operation not supported" | |
181 #define ERR_UNSUPPORTED_FORMAT "Sound format unsupported" | |
182 #define ERR_NOT_A_HANDLE "Not a file handle" | |
183 #define ERR_NO_SUCH_FILE "No such file" | |
184 #define ERR_PAST_EOF "Past end of file" | |
185 #define ERR_IO_ERROR "I/O error" | |
186 #define ERR_COMPRESSION "(De)compression error" | |
187 #define ERR_PREV_ERROR "Previous decoding already caused an error" | |
188 #define ERR_PREV_EOF "Previous decoding already triggered EOF" | |
189 | |
190 /* | |
191 * Call this to set the message returned by Sound_GetError(). | |
192 * Please only use the ERR_* constants above, or add new constants to the | |
193 * above group, but I want these all in one place. | |
194 * | |
195 * Calling this with a NULL argument is a safe no-op. | |
196 */ | |
197 void Sound_SetError(const char *err); | |
198 | |
199 | |
200 /* | |
201 * Use this if you need a cross-platform stricmp(). | |
202 */ | |
203 int __Sound_strcasecmp(const char *x, const char *y); | |
204 | |
205 | |
206 /* These get used all over for lessening code clutter. */ | |
207 #define BAIL_MACRO(e, r) { Sound_SetError(e); return r; } | |
208 #define BAIL_IF_MACRO(c, e, r) if (c) { Sound_SetError(e); return r; } | |
209 | |
210 | |
211 | |
212 | |
213 /*--------------------------------------------------------------------------*/ | |
214 /*--------------------------------------------------------------------------*/ | |
215 /*------------ ----------------*/ | |
216 /*------------ You MUST implement the following functions ----------------*/ | |
217 /*------------ if porting to a new platform. ----------------*/ | |
218 /*------------ (see platform/unix.c for an example) ----------------*/ | |
219 /*------------ ----------------*/ | |
220 /*--------------------------------------------------------------------------*/ | |
221 /*--------------------------------------------------------------------------*/ | |
222 | |
223 | |
224 /* (None, right now.) */ | |
225 | |
226 | |
227 #ifdef __cplusplus | |
228 extern "C" { | |
229 #endif | |
230 | |
231 #endif /* defined _INCLUDE_SDL_SOUND_INTERNAL_H_ */ | |
232 | |
233 /* end of SDL_sound_internal.h ... */ | |
234 |