Mercurial > SDL_sound_CoreAudio
annotate SDL_sound.h @ 205:2cae459bc47e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 10 Jan 2002 01:15:11 +0000 |
parents | e2cb8bfe8051 |
children | 249186e31431 |
rev | line source |
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0 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /** | |
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21 * @overview |
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22 * |
0 | 23 * The basic gist of SDL_sound is that you use an SDL_RWops to get sound data |
24 * into this library, and SDL_sound will take that data, in one of several | |
25 * popular formats, and decode it into raw waveform data in the format of | |
26 * your choice. This gives you a nice abstraction for getting sound into your | |
27 * game or application; just feed it to SDL_sound, and it will handle | |
28 * decoding and converting, so you can just pass it to your SDL audio | |
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29 * callback (or whatever). Since it gets data from an SDL_RWops, you can get |
0 | 30 * the initial sound data from any number of sources: file, memory buffer, |
31 * network connection, etc. | |
32 * | |
33 * As the name implies, this library depends on SDL: Simple Directmedia Layer, | |
34 * which is a powerful, free, and cross-platform multimedia library. It can | |
35 * be found at http://www.libsdl.org/ | |
36 * | |
37 * Support is in place or planned for the following sound formats: | |
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38 * - .WAV (Microsoft WAVfile RIFF data, internal.) |
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39 * - .VOC (Creative Labs' Voice format, internal.) |
11 | 40 * - .MP3 (MPEG-1 Layer 3 support, via the SMPEG library.) |
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41 * - .MID (MIDI music converted to Waveform data, via Timidity.) |
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42 * - .MOD (MOD files, via MikMod.) |
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43 * - .OGG (Ogg files, via Ogg Vorbis libraries.) |
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44 * - .RAW (Raw sound data in any format, internal.) |
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45 * - .CDA (CD audio read into a sound buffer, internal.) |
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46 * - .AU |
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47 * - .AIFF |
0 | 48 * |
49 * (...and more to come...) | |
50 * | |
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51 * Please see the file COPYING in the source's root directory. |
0 | 52 * |
53 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
54 */ | |
55 | |
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56 #ifndef _INCLUDE_SDL_SOUND_H_ |
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57 #define _INCLUDE_SDL_SOUND_H_ |
0 | 58 |
59 #include "SDL.h" | |
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60 #include "SDL_endian.h" |
0 | 61 |
62 #ifdef __cplusplus | |
63 extern "C" { | |
64 #endif | |
65 | |
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66 #ifdef SDL_SOUND_DLL_EXPORTS |
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67 # undef DECLSPEC |
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68 # define DECLSPEC __declspec(dllexport) |
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69 #endif |
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70 |
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71 |
29 | 72 #define SOUND_VER_MAJOR 0 |
73 #define SOUND_VER_MINOR 1 | |
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74 #define SOUND_VER_PATCH 4 |
29 | 75 |
76 | |
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77 /** |
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78 * These are flags that are used in a Sound_Sample to show various states. |
0 | 79 * |
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80 * To use: "if (sample->flags & SOUND_SAMPLEFLAG_ERROR) { dosomething(); }" |
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81 * |
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82 * @param SOUND_SAMPLEFLAG_NONE null flag. |
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83 * @param SOUND_SAMPLEFLAG_NEEDSEEK SDL_RWops must be able to seek. |
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84 * @param SOUND_SAMPLEFLAG_EOF end of input stream. |
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85 * @param SOUND_SAMPLEFLAG_ERROR unrecoverable error. |
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86 * @param SOUND_SAMPLEFLAG_EAGAIN function would block, or temp error. |
0 | 87 */ |
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88 typedef enum __SOUND_SAMPLEFLAGS__ |
0 | 89 { |
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90 SOUND_SAMPLEFLAG_NONE = 0, |
0 | 91 |
92 /* these are set at sample creation time... */ | |
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93 SOUND_SAMPLEFLAG_NEEDSEEK = 1, |
0 | 94 |
95 /* these are set during decoding... */ | |
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96 SOUND_SAMPLEFLAG_EOF = 1 << 29, |
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97 SOUND_SAMPLEFLAG_ERROR = 1 << 30, |
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98 SOUND_SAMPLEFLAG_EAGAIN = 1 << 31 |
0 | 99 } Sound_SampleFlags; |
100 | |
101 | |
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102 /** |
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103 * These are the basics of a decoded sample's data structure: data format |
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104 * (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample |
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105 * rate. If you need more explanation than that, you should stop developing |
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106 * sound code right now. |
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107 * |
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108 * @param format Equivalent of SDL_AudioSpec.format. |
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109 * @param channels Number of sound channels. 1 == mono, 2 == stereo. |
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110 * @param rate Sample rate; frequency of sample points per second (44100, |
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111 * 22050, 8000, etc.) |
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112 */ |
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113 typedef struct __SOUND_AUDIOINFO__ |
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114 { |
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115 Uint16 format; |
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116 Uint8 channels; |
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117 Uint32 rate; |
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118 } Sound_AudioInfo; |
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119 |
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120 |
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121 /** |
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122 * Each decoder sets up one of these structs, which can be retrieved via |
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123 * the Sound_AvailableDecoders() function. EVERY FIELD IN THIS IS READ-ONLY. |
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124 * |
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125 * @param extensions File extensions, list ends with NULL. Read it like this: |
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126 * const char **ext; |
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127 * for (ext = info->extensions; *ext != NULL; ext++) |
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128 * printf(" File extension \"%s\"\n", *ext); |
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129 * @param description Human readable description of decoder. |
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130 * @param author "Name Of Author <email@emailhost.dom>" |
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131 * @param url URL specific to this decoder. |
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132 */ |
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133 typedef struct __SOUND_DECODERINFO__ |
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134 { |
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135 const char **extensions; |
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136 const char *description; |
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137 const char *author; |
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138 const char *url; |
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139 } Sound_DecoderInfo; |
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140 |
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141 |
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142 |
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143 /** |
0 | 144 * The Sound_Sample structure is the heart of SDL_sound. This holds |
145 * information about a source of sound data as it is being decoded. | |
146 * EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to | |
147 * change them. | |
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148 * |
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149 * @param opaque Internal use only. Don't touch. |
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150 * @param decoder Decoder used for this sample. |
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151 * @param desired Desired audio format for conversion. |
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152 * @param actual Actual audio format of sample. |
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153 * @param buffer Decoded sound data lands in here. |
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154 * @param buffer_size Current size of (buffer), in bytes (Uint8). |
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155 * @param flags Flags relating to this sample. |
0 | 156 */ |
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157 typedef struct __SOUND_SAMPLE__ |
0 | 158 { |
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159 void *opaque; |
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160 const Sound_DecoderInfo *decoder; |
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161 Sound_AudioInfo desired; |
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162 Sound_AudioInfo actual; |
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163 void *buffer; |
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164 Uint32 buffer_size; |
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165 Sound_SampleFlags flags; |
0 | 166 } Sound_Sample; |
167 | |
168 | |
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169 /** |
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170 * Just what it says: a major.minor.patch style version number... |
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171 * |
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172 * @param major The major version number. |
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173 * @param minor The minor version number. |
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174 * @param patch The patchlevel version number. |
0 | 175 */ |
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176 typedef struct __SOUND_VERSION__ |
0 | 177 { |
178 int major; | |
179 int minor; | |
180 int patch; | |
181 } Sound_Version; | |
182 | |
183 | |
184 | |
185 /* functions and macros... */ | |
186 | |
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187 #define SOUND_VERSION(x) { \ |
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188 (x)->major = SOUND_VER_MAJOR; \ |
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189 (x)->minor = SOUND_VER_MINOR; \ |
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190 (x)->patch = SOUND_VER_PATCH; \ |
0 | 191 } |
192 | |
193 /** | |
194 * Get the version of SDL_sound that is linked against your program. If you | |
195 * are using a shared library (DLL) version of SDL_sound, then it is possible | |
196 * that it will be different than the version you compiled against. | |
197 * | |
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198 * This is a real function; the macro SOUND_VERSION tells you what version |
0 | 199 * of SDL_sound you compiled against: |
200 * | |
201 * Sound_Version compiled; | |
202 * Sound_Version linked; | |
203 * | |
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204 * SOUND_VERSION(&compiled); |
0 | 205 * Sound_GetLinkedVersion(&linked); |
206 * printf("We compiled against SDL_sound version %d.%d.%d ...\n", | |
207 * compiled.major, compiled.minor, compiled.patch); | |
208 * printf("But we linked against SDL_sound version %d.%d.%d.\n", | |
209 * linked.major, linked.minor, linked.patch); | |
210 * | |
211 * This function may be called safely at any time, even before Sound_Init(). | |
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212 * |
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213 * @param ver Sound_Version structure to fill with shared library's version. |
0 | 214 */ |
215 extern DECLSPEC void Sound_GetLinkedVersion(Sound_Version *ver); | |
216 | |
217 | |
218 /** | |
219 * Initialize SDL_sound. This must be called before any other SDL_sound | |
220 * function (except perhaps Sound_GetLinkedVersion()). You should call | |
221 * SDL_Init() before calling this. Sound_Init() will attempt to call | |
222 * SDL_Init(SDL_INIT_AUDIO), just in case. This is a safe behaviour, but it | |
223 * may not configure SDL to your liking by itself. | |
224 * | |
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225 * @returns nonzero on success, zero on error. Specifics of the |
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226 * error can be gleaned from Sound_GetError(). |
0 | 227 */ |
228 extern DECLSPEC int Sound_Init(void); | |
229 | |
230 | |
231 /** | |
232 * Shutdown SDL_sound. This closes any SDL_RWops that were being used as | |
233 * sound sources, and frees any resources in use by SDL_sound. | |
234 * | |
235 * All Sound_Sample pointers you had prior to this call are INVALIDATED. | |
236 * | |
237 * Once successfully deinitialized, Sound_Init() can be called again to | |
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238 * restart the subsystem. All default API states are restored at this |
0 | 239 * point. |
240 * | |
241 * You should call this BEFORE SDL_Quit(). This will NOT call SDL_Quit() | |
242 * for you! | |
243 * | |
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244 * @returns nonzero on success, zero on error. Specifics of the error |
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245 * can be gleaned from Sound_GetError(). If failure, state of |
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246 * SDL_sound is undefined, and probably badly screwed up. |
0 | 247 */ |
248 extern DECLSPEC int Sound_Quit(void); | |
249 | |
250 | |
251 /** | |
252 * Get a list of sound formats supported by this implementation of SDL_sound. | |
253 * This is for informational purposes only. Note that the extension listed is | |
11 | 254 * merely convention: if we list "MP3", you can open an MPEG-1 Layer 3 audio |
0 | 255 * file with an extension of "XYZ", if you like. The file extensions are |
256 * informational, and only required as a hint to choosing the correct | |
257 * decoder, since the sound data may not be coming from a file at all, thanks | |
258 * to the abstraction that an SDL_RWops provides. | |
259 * | |
260 * The returned value is an array of pointers to Sound_DecoderInfo structures, | |
261 * with a NULL entry to signify the end of the list: | |
262 * | |
263 * Sound_DecoderInfo **i; | |
264 * | |
265 * for (i = Sound_AvailableDecoders(); *i != NULL; i++) | |
266 * { | |
267 * printf("Supported sound format: [%s], which is [%s].\n", | |
268 * i->extension, i->description); | |
269 * // ...and other fields... | |
270 * } | |
271 * | |
272 * The return values are pointers to static internal memory, and should | |
273 * be considered READ ONLY, and never freed. | |
274 * | |
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275 * @returns READ ONLY Null-terminated array of READ ONLY structures. |
0 | 276 */ |
277 extern DECLSPEC const Sound_DecoderInfo **Sound_AvailableDecoders(void); | |
278 | |
279 | |
280 /** | |
281 * Get the last SDL_sound error message as a null-terminated string. | |
282 * This will be NULL if there's been no error since the last call to this | |
283 * function. The pointer returned by this call points to an internal buffer. | |
284 * Each thread has a unique error state associated with it, but each time | |
285 * a new error message is set, it will overwrite the previous one associated | |
286 * with that thread. It is safe to call this function at anytime, even | |
287 * before Sound_Init(). | |
288 * | |
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289 * @returns READ ONLY string of last error message. |
0 | 290 */ |
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291 extern DECLSPEC const char *Sound_GetError(void); |
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292 |
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293 |
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294 /** |
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295 * Clear the current error message, so the next call to Sound_GetError() will |
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296 * return NULL. |
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297 */ |
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298 extern DECLSPEC void Sound_ClearError(void); |
0 | 299 |
300 | |
301 /** | |
302 * Start decoding a new sound sample. The data is read via an SDL_RWops | |
303 * structure (see SDL_rwops.h in the SDL include directory), so it may be | |
304 * coming from memory, disk, network stream, etc. The (ext) parameter is | |
305 * merely a hint to determining the correct decoder; if you specify, for | |
306 * example, "mp3" for an extension, and one of the decoders lists that | |
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307 * as a handled extension, then that decoder is given first shot at trying |
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308 * to claim the data for decoding. If none of the extensions match (or the |
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309 * extension is NULL), then every decoder examines the data to determine if |
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310 * it can handle it, until one accepts it. In such a case your SDL_RWops will |
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311 * need to be capable of rewinding to the start of the stream. |
0 | 312 * If no decoders can handle the data, a NULL value is returned, and a human |
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313 * readable error message can be fetched from Sound_GetError(). |
0 | 314 * Optionally, a desired audio format can be specified. If the incoming data |
315 * is in a different format, SDL_sound will convert it to the desired format | |
316 * on the fly. Note that this can be an expensive operation, so it may be | |
317 * wise to convert data before you need to play it back, if possible, or | |
318 * make sure your data is initially in the format that you need it in. | |
319 * If you don't want to convert the data, you can specify NULL for a desired | |
320 * format. The incoming format of the data, preconversion, can be found | |
321 * in the Sound_Sample structure. | |
322 * Note that the raw sound data "decoder" needs you to specify both the | |
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323 * extension "RAW" and a "desired" format, or it will refuse to handle |
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324 * the data. This is to prevent it from catching all formats unsupported |
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325 * by the other decoders. |
0 | 326 * Finally, specify an initial buffer size; this is the number of bytes that |
327 * will be allocated to store each read from the sound buffer. The more you | |
328 * can safely allocate, the more decoding can be done in one block, but the | |
329 * more resources you have to use up, and the longer each decoding call will | |
330 * take. Note that different data formats require more or less space to | |
331 * store. This buffer can be resized via Sound_SetBufferSize() ... | |
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332 * The buffer size specified must be a multiple of the size of a single |
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333 * sample point. So, if you want 16-bit, stereo samples, then your sample |
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334 * point size is (2 channels * 16 bits), or 32 bits per sample, which is four |
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335 * bytes. In such a case, you could specify 128 or 132 bytes for a buffer, |
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336 * but not 129, 130, or 131 (although in reality, you'll want to specify a |
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337 * MUCH larger buffer). |
0 | 338 * When you are done with this Sound_Sample pointer, you can dispose of it |
339 * via Sound_FreeSample(). | |
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340 * You do not have to keep a reference to (rw) around. If this function |
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341 * suceeds, it stores (rw) internally (and disposes of it during the call |
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342 * to Sound_FreeSample()). If this function fails, it will dispose of the |
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343 * SDL_RWops for you. |
0 | 344 * |
345 * @param rw SDL_RWops with sound data. | |
346 * @param ext File extension normally associated with a data format. | |
347 * Can usually be NULL. | |
348 * @param desired Format to convert sound data into. Can usually be NULL, | |
349 * if you don't need conversion. | |
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350 * @returns Sound_Sample pointer, which is used as a handle to several other |
0 | 351 * SDL_sound APIs. NULL on error. If error, use |
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352 * Sound_GetError() to see what went wrong. |
0 | 353 */ |
354 extern DECLSPEC Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, | |
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355 Sound_AudioInfo *desired, |
0 | 356 Uint32 bufferSize); |
357 | |
358 /** | |
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359 * This is identical to Sound_NewSample(), but it creates an SDL_RWops for you |
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360 * from the file located in (filename). Note that (filename) is specified in |
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361 * platform-dependent notation. ("C:\\music\\mysong.mp3" on windows, and |
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362 * "/home/icculus/music/mysong.mp3" or whatever on Unix, etc.) |
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363 * Sound_NewSample()'s "ext" parameter is gleaned from the contents of |
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364 * (filename). |
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365 * |
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366 * @param filename file containing sound data. |
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367 * @param desired Format to convert sound data into. Can usually be NULL, |
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368 * if you don't need conversion. |
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369 * @param bufferSize size, in bytes, of initial read buffer. |
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370 * @returns Sound_Sample pointer, which is used as a handle to several other |
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371 * SDL_sound APIs. NULL on error. If error, use |
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372 * Sound_GetError() to see what went wrong. |
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373 */ |
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374 extern DECLSPEC Sound_Sample *Sound_NewSampleFromFile(const char *filename, |
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375 Sound_AudioInfo *desired, |
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376 Uint32 bufferSize); |
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377 |
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378 /** |
0 | 379 * Dispose of a Sound_Sample pointer that was returned from Sound_NewSample(). |
380 * This will also close/dispose of the SDL_RWops that was used at creation | |
381 * time, so there's no need to keep a reference to that around. | |
382 * The Sound_Sample pointer is invalid after this call, and will almost | |
383 * certainly result in a crash if you attempt to keep using it. | |
384 * | |
385 * @param sample The Sound_Sample to delete. | |
386 */ | |
387 extern DECLSPEC void Sound_FreeSample(Sound_Sample *sample); | |
388 | |
389 | |
390 /** | |
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391 * Change the current buffer size for a sample. If the buffer size could |
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392 * be changed, then the sample->buffer and sample->buffer_size fields will |
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393 * reflect that. If they could not be changed, then your original sample |
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394 * state is preserved. If the buffer is shrinking, the data at the end of |
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395 * buffer is truncated. If the buffer is growing, the contents of the new |
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396 * space at the end is undefined until you decode more into it or initialize |
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397 * it yourself. |
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398 * |
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399 * The buffer size specified must be a multiple of the size of a single |
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400 * sample point. So, if you want 16-bit, stereo samples, then your sample |
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401 * point size is (2 channels * 16 bits), or 32 bits per sample, which is four |
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402 * bytes. In such a case, you could specify 128 or 132 bytes for a buffer, |
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403 * but not 129, 130, or 131 (although in reality, you'll want to specify a |
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404 * MUCH larger buffer). |
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405 * |
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406 * @param sample The Sound_Sample whose buffer to modify. |
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407 * @param new_size The desired size, in bytes, of the new buffer. |
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408 * @returns non-zero if buffer size changed, zero on failure. |
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409 */ |
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410 extern DECLSPEC int Sound_SetBufferSize(Sound_Sample *sample, Uint32 new_size); |
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411 |
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412 |
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413 /** |
0 | 414 * Decode more of the sound data in a Sound_Sample. It will decode at most |
415 * sample->buffer_size bytes into sample->buffer in the desired format, and | |
416 * return the number of decoded bytes. | |
417 * If sample->buffer_size bytes could not be decoded, then please refer to | |
418 * sample->flags to determine if this was an End-of-stream or error condition. | |
419 * | |
420 * @param sample Do more decoding to this Sound_Sample. | |
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421 * @returns number of bytes decoded into sample->buffer. If it is less than |
0 | 422 * sample->buffer_size, then you should check sample->flags to see |
423 * what the current state of the sample is (EOF, error, read again). | |
424 */ | |
425 extern DECLSPEC Uint32 Sound_Decode(Sound_Sample *sample); | |
426 | |
427 | |
428 /** | |
429 * Decode the remainder of the sound data in a Sound_Sample. This will | |
430 * dynamically allocate memory for the ENTIRE remaining sample. | |
431 * sample->buffer_size and sample->buffer will be updated to reflect the | |
432 * new buffer. Please refer to sample->flags to determine if the decoding | |
433 * finished due to an End-of-stream or error condition. | |
434 * | |
435 * Be aware that sound data can take a large amount of memory, and that | |
436 * this function may block for quite awhile while processing. Also note | |
437 * that a streaming source (for example, from a SDL_RWops that is getting | |
438 * fed from an Internet radio feed that doesn't end) may fill all available | |
439 * memory before giving up...be sure to use this on finite sound sources | |
440 * only! | |
441 * | |
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442 * When decoding the sample in its entirety, the work is done one buffer at a |
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443 * time. That is, sound is decoded in sample->buffer_size blocks, and |
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444 * appended to a continually-growing buffer until the decoding completes. |
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445 * That means that this function will need enough RAM to hold approximately |
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446 * sample->buffer_size bytes plus the complete decoded sample at most. The |
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447 * larger your buffer size, the less overhead this function needs, but beware |
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448 * the possibility of paging to disk. Best to make this user-configurable if |
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449 * the sample isn't specific and small. |
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450 * |
0 | 451 * @param sample Do all decoding for this Sound_Sample. |
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452 * @returns number of bytes decoded into sample->buffer. You should check |
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453 * sample->flags to see what the current state of the sample is |
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454 * (EOF, error, read again). |
0 | 455 */ |
456 extern DECLSPEC Uint32 Sound_DecodeAll(Sound_Sample *sample); | |
457 | |
458 #ifdef __cplusplus | |
459 } | |
460 #endif | |
461 | |
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462 #endif /* !defined _INCLUDE_SDL_SOUND_H_ */ |
0 | 463 |
464 /* end of SDL_sound.h ... */ | |
465 |