Mercurial > SDL_sound_CoreAudio
annotate decoders/wav.c @ 119:254916e602c6
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Oct 2001 22:11:09 +0000 |
parents | 40de367eb59e |
children | e46e31fdecfd |
rev | line source |
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17 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * WAV decoder for SDL_sound. | |
22 * | |
23 * This driver handles Microsoft .WAVs, in as many of the thousands of | |
24 * variations as we can. | |
25 * | |
26 * Please see the file LICENSE in the source's root directory. | |
27 * | |
28 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
29 */ | |
30 | |
106
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31 #if HAVE_CONFIG_H |
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32 # include <config.h> |
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33 #endif |
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34 |
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35 #ifdef SOUND_SUPPORTS_WAV |
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36 |
17 | 37 #include <stdio.h> |
38 #include <stdlib.h> | |
39 #include <string.h> | |
40 #include <assert.h> | |
41 | |
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42 #include "SDL_sound.h" |
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43 |
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44 #define __SDL_SOUND_INTERNAL__ |
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45 #include "SDL_sound_internal.h" |
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46 |
47
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47 static int WAV_init(void); |
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48 static void WAV_quit(void); |
17 | 49 static int WAV_open(Sound_Sample *sample, const char *ext); |
50 static void WAV_close(Sound_Sample *sample); | |
51 static Uint32 WAV_read(Sound_Sample *sample); | |
52 | |
53 const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV = | |
54 { | |
55 { | |
56 "WAV", | |
57 "Microsoft WAVE audio format", | |
58 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
59 "http://www.icculus.org/SDL_sound/" | |
60 }, | |
61 | |
47
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62 WAV_init, /* init() method */ |
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63 WAV_quit, /* quit() method */ |
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64 WAV_open, /* open() method */ |
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65 WAV_close, /* close() method */ |
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66 WAV_read /* read() method */ |
17 | 67 }; |
68 | |
69 | |
70 /* this is what we store in our internal->decoder_private field... */ | |
71 typedef struct | |
72 { | |
73 Sint32 bytesLeft; | |
74 } wav_t; | |
75 | |
76 | |
77 /* Chunk management code... */ | |
78 | |
79 #define riffID 0x46464952 /* "RIFF", in ascii. */ | |
80 #define waveID 0x45564157 /* "WAVE", in ascii. */ | |
81 | |
82 | |
83 #define fmtID 0x20746D66 /* "fmt ", in ascii. */ | |
84 | |
85 #define FMT_NORMAL 1 /* Uncompressed waveform data. */ | |
86 | |
87 typedef struct | |
88 { | |
89 Uint32 chunkID; | |
90 Sint32 chunkSize; | |
91 Sint16 wFormatTag; | |
92 Uint16 wChannels; | |
93 Uint32 dwSamplesPerSec; | |
94 Uint32 dwAvgBytesPerSec; | |
95 Uint16 wBlockAlign; | |
96 Uint16 wBitsPerSample; | |
97 } fmt_t; | |
98 | |
99 | |
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100 static int WAV_init(void) |
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101 { |
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102 return(1); /* always succeeds. */ |
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103 } /* WAV_init */ |
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104 |
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105 |
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106 static void WAV_quit(void) |
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107 { |
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108 /* it's a no-op. */ |
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109 } /* WAV_quit */ |
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110 |
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111 |
17 | 112 /* |
113 * Read in a fmt_t from disk. This makes this process safe regardless of | |
114 * the processor's byte order or how the fmt_t structure is packed. | |
115 */ | |
116 static int read_fmt_chunk(SDL_RWops *rw, fmt_t *fmt) | |
117 { | |
118 /* skip reading the chunk ID, since it was already read at this point... */ | |
119 fmt->chunkID = fmtID; | |
120 | |
121 if (SDL_RWread(rw, &fmt->chunkSize, sizeof (fmt->chunkSize), 1) != 1) | |
122 return(0); | |
123 fmt->chunkSize = SDL_SwapLE32(fmt->chunkSize); | |
124 | |
125 if (SDL_RWread(rw, &fmt->wFormatTag, sizeof (fmt->wFormatTag), 1) != 1) | |
126 return(0); | |
127 fmt->wFormatTag = SDL_SwapLE16(fmt->wFormatTag); | |
128 | |
129 if (SDL_RWread(rw, &fmt->wChannels, sizeof (fmt->wChannels), 1) != 1) | |
130 return(0); | |
131 fmt->wChannels = SDL_SwapLE16(fmt->wChannels); | |
132 | |
133 if (SDL_RWread(rw, &fmt->dwSamplesPerSec, | |
134 sizeof (fmt->dwSamplesPerSec), 1) != 1) | |
135 return(0); | |
136 fmt->dwSamplesPerSec = SDL_SwapLE32(fmt->dwSamplesPerSec); | |
137 | |
138 if (SDL_RWread(rw, &fmt->dwAvgBytesPerSec, | |
139 sizeof (fmt->dwAvgBytesPerSec), 1) != 1) | |
140 return(0); | |
141 fmt->dwAvgBytesPerSec = SDL_SwapLE32(fmt->dwAvgBytesPerSec); | |
142 | |
143 if (SDL_RWread(rw, &fmt->wBlockAlign, sizeof (fmt->wBlockAlign), 1) != 1) | |
144 return(0); | |
145 fmt->wBlockAlign = SDL_SwapLE16(fmt->wBlockAlign); | |
146 | |
147 if (SDL_RWread(rw, &fmt->wBitsPerSample, | |
148 sizeof (fmt->wBitsPerSample), 1) != 1) | |
149 return(0); | |
150 fmt->wBitsPerSample = SDL_SwapLE16(fmt->wBitsPerSample); | |
151 | |
152 return(1); | |
153 } /* read_fmt_chunk */ | |
154 | |
155 | |
156 #define dataID 0x61746164 /* "data", in ascii. */ | |
157 | |
158 typedef struct | |
159 { | |
160 Uint32 chunkID; | |
161 Sint32 chunkSize; | |
162 /* Then, (chunkSize) bytes of waveform data... */ | |
163 } data_t; | |
164 | |
165 | |
166 /* | |
167 * Read in a fmt_t from disk. This makes this process safe regardless of | |
168 * the processor's byte order or how the fmt_t structure is packed. | |
169 */ | |
170 static int read_data_chunk(SDL_RWops *rw, data_t *data) | |
171 { | |
172 /* skip reading the chunk ID, since it was already read at this point... */ | |
173 data->chunkID = dataID; | |
174 | |
175 if (SDL_RWread(rw, &data->chunkSize, sizeof (data->chunkSize), 1) != 1) | |
176 return(0); | |
177 data->chunkSize = SDL_SwapLE32(data->chunkSize); | |
178 | |
179 return(1); | |
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180 } /* read_data_chunk */ |
17 | 181 |
182 | |
183 static int find_chunk(SDL_RWops *rw, Uint32 id) | |
184 { | |
185 Sint32 siz = 0; | |
186 Uint32 _id = 0; | |
187 | |
188 while (1) | |
189 { | |
190 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); | |
191 if (SDL_SwapLE32(_id) == id) | |
192 return(1); | |
193 | |
194 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); | |
195 siz = SDL_SwapLE32(siz); | |
196 assert(siz > 0); | |
197 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_SET) != siz, NULL, 0); | |
198 } /* while */ | |
199 | |
200 return(0); /* shouldn't hit this, but just in case... */ | |
201 } /* find_chunk */ | |
202 | |
203 | |
204 static int WAV_open(Sound_Sample *sample, const char *ext) | |
205 { | |
206 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
207 SDL_RWops *rw = internal->rw; | |
208 fmt_t f; | |
209 data_t d; | |
210 wav_t *w; | |
211 | |
212 BAIL_IF_MACRO(SDL_ReadLE32(rw) != riffID, "WAV: Not a RIFF file.", 0); | |
213 SDL_ReadLE32(rw); /* throw the length away; we get this info later. */ | |
214 BAIL_IF_MACRO(SDL_ReadLE32(rw) != waveID, "WAV: Not a WAVE file.", 0); | |
215 BAIL_IF_MACRO(!find_chunk(rw, fmtID), "WAV: No format chunk.", 0); | |
216 BAIL_IF_MACRO(!read_fmt_chunk(rw, &f), "WAV: Can't read format chunk.", 0); | |
217 | |
218 /* !!! FIXME: This will have to change for compression types... */ | |
219 BAIL_IF_MACRO(f.wFormatTag != FMT_NORMAL, "WAV: Unsupported encoding.", 0); | |
220 | |
221 sample->actual.channels = (Uint8) f.wChannels; | |
222 sample->actual.rate = f.dwSamplesPerSec; | |
223 | |
224 if (f.wBitsPerSample <= 8) | |
225 sample->actual.format = AUDIO_U8; | |
226 else if (f.wBitsPerSample <= 16) | |
227 sample->actual.format = AUDIO_S16LSB; | |
228 else | |
229 BAIL_MACRO("WAV: Unsupported sample size.", 0); | |
230 | |
231 BAIL_IF_MACRO(!find_chunk(rw, dataID), "WAV: No data chunk.", 0); | |
232 BAIL_IF_MACRO(!read_data_chunk(rw, &d), "WAV: Can't read data chunk.", 0); | |
233 | |
234 w = (wav_t *) malloc(sizeof(wav_t)); | |
235 BAIL_IF_MACRO(w == NULL, ERR_OUT_OF_MEMORY, 0); | |
236 w->bytesLeft = d.chunkSize; | |
237 internal->decoder_private = (void *) w; | |
238 | |
239 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
240 | |
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241 SNDDBG(("WAV: Accepting data stream.\n")); |
17 | 242 return(1); /* we'll handle this data. */ |
243 } /* WAV_open */ | |
244 | |
245 | |
246 static void WAV_close(Sound_Sample *sample) | |
247 { | |
248 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
249 free(internal->decoder_private); | |
250 } /* WAV_close */ | |
251 | |
252 | |
253 static Uint32 WAV_read(Sound_Sample *sample) | |
254 { | |
255 Uint32 retval; | |
256 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
257 wav_t *w = (wav_t *) internal->decoder_private; | |
258 Uint32 max = (internal->buffer_size < (Uint32) w->bytesLeft) ? | |
259 internal->buffer_size : (Uint32) w->bytesLeft; | |
260 | |
261 assert(max > 0); | |
262 | |
263 /* | |
264 * We don't actually do any decoding, so we read the wav data | |
265 * directly into the internal buffer... | |
266 */ | |
267 retval = SDL_RWread(internal->rw, internal->buffer, 1, max); | |
268 | |
269 w->bytesLeft -= retval; | |
270 | |
271 /* Make sure the read went smoothly... */ | |
272 if ((retval == 0) || (w->bytesLeft == 0)) | |
273 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
274 | |
275 else if (retval == -1) | |
276 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
277 | |
278 /* (next call this EAGAIN may turn into an EOF or error.) */ | |
279 else if (retval < internal->buffer_size) | |
280 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
281 | |
282 return(retval); | |
283 } /* WAV_read */ | |
284 | |
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285 #endif /* SOUND_SUPPORTS_WAV */ |
17 | 286 |
287 /* end of wav.c ... */ | |
288 |