Mercurial > SDL_sound_CoreAudio
annotate decoders/raw.c @ 104:103cfcb3c014
Updated to fix build system problem.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Oct 2001 18:15:52 +0000 |
parents | 6d9fdec2f708 |
children | 40de367eb59e |
rev | line source |
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4 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * RAW decoder for SDL_sound. This is as simple as it gets. | |
22 * | |
23 * This driver handles raw audio data. You must, regardless of where the | |
24 * data is actually coming from, specify the string "RAW" in the extension | |
25 * parameter of Sound_NewSample() (or, alternately, open a file with the | |
26 * extension ".raw" in Sound_NewSampleFromFile()). The string is checked | |
27 * case-insensitive. We need this check, because raw data, being raw, has | |
28 * no headers or magic number we can use to determine if we should handle a | |
29 * given file, so we needed some way to have this "decoder" discriminate. | |
30 * | |
31 * When calling Sound_NewSample*(), you must also specify a "desired" | |
32 * audio format. The "actual" format will always match what you specify, so | |
33 * there will be no conversion overhead, but these routines need to know how | |
34 * to treat the bits, since it's all random garbage otherwise. | |
35 * | |
36 * Please see the file LICENSE in the source's root directory. | |
37 * | |
38 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
39 */ | |
40 | |
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41 #include "SDL_sound.h" |
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42 |
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43 #define __SDL_SOUND_INTERNAL__ |
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44 #include "SDL_sound_internal.h" |
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45 |
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46 #ifdef SOUND_SUPPORTS_RAW |
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47 |
4 | 48 #include <stdio.h> |
49 #include <stdlib.h> | |
50 #include <string.h> | |
51 #include <assert.h> | |
52 | |
47
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53 static int RAW_init(void); |
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54 static void RAW_quit(void); |
4 | 55 static int RAW_open(Sound_Sample *sample, const char *ext); |
56 static void RAW_close(Sound_Sample *sample); | |
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57 static Uint32 RAW_read(Sound_Sample *sample); |
4 | 58 |
59 const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW = | |
60 { | |
61 { | |
62 "RAW", | |
63 "Raw audio", | |
64 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
65 "http://www.icculus.org/SDL_sound/" | |
66 }, | |
67 | |
47
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68 RAW_init, /* init() method */ |
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69 RAW_quit, /* quit() method */ |
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70 RAW_open, /* open() method */ |
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71 RAW_close, /* close() method */ |
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72 RAW_read /* read() method */ |
4 | 73 }; |
74 | |
75 | |
47
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76 static int RAW_init(void) |
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77 { |
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78 return(1); /* always succeeds. */ |
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79 } /* RAW_init */ |
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80 |
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81 |
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82 static void RAW_quit(void) |
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83 { |
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84 /* it's a no-op. */ |
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85 } /* RAW_quit */ |
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86 |
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87 |
4 | 88 static int RAW_open(Sound_Sample *sample, const char *ext) |
89 { | |
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90 /* |
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91 * We check this explicitly, since we have no other way to |
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92 * determine whether we should handle this data or not. |
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93 */ |
4 | 94 if (__Sound_strcasecmp(ext, "RAW") != 0) |
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95 { |
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96 Sound_SetError("RAW: extension isn't explicitly \"RAW\"."); |
4 | 97 return(0); |
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98 } /* if */ |
4 | 99 |
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100 /* |
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101 * You must also specify a desired format, so we know how to |
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102 * treat the bits that are otherwise binary garbage. |
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103 */ |
4 | 104 if ( (sample->desired.channels < 1) || |
105 (sample->desired.channels > 2) || | |
106 (sample->desired.rate == 0) || | |
107 (sample->desired.format == 0) ) | |
108 { | |
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109 Sound_SetError("RAW: invalid desired format."); |
4 | 110 return(0); |
111 } /* if */ | |
112 | |
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113 SNDDBG(("RAW: Accepting data stream.\n")); |
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114 |
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115 /* |
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116 * We never convert raw samples; what you ask for is what you get. |
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117 */ |
4 | 118 memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); |
119 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
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120 |
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121 return(1); /* we'll handle this data. */ |
4 | 122 } /* RAW_open */ |
123 | |
124 | |
125 static void RAW_close(Sound_Sample *sample) | |
126 { | |
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127 /* we don't allocate anything that we need to free. That's easy, eh? */ |
4 | 128 } /* RAW_close */ |
129 | |
130 | |
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131 static Uint32 RAW_read(Sound_Sample *sample) |
4 | 132 { |
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133 Uint32 retval; |
4 | 134 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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135 |
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136 /* |
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137 * We don't actually do any decoding, so we read the raw data |
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138 * directly into the internal buffer... |
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139 */ |
4 | 140 retval = SDL_RWread(internal->rw, internal->buffer, |
141 1, internal->buffer_size); | |
142 | |
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143 /* Make sure the read went smoothly... */ |
4 | 144 if (retval == 0) |
145 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
146 | |
147 else if (retval == -1) | |
148 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
149 | |
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150 /* (next call this EAGAIN may turn into an EOF or error.) */ |
4 | 151 else if (retval < internal->buffer_size) |
152 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
153 | |
154 return(retval); | |
155 } /* RAW_read */ | |
156 | |
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157 #endif /* SOUND_SUPPORTS_RAW */ |
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158 |
4 | 159 |
160 /* end of raw.c ... */ | |
161 |