Mercurial > SDL_sound_CoreAudio
annotate decoders/aiff.c @ 104:103cfcb3c014
Updated to fix build system problem.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Oct 2001 18:15:52 +0000 |
parents | 6d9fdec2f708 |
children | 40de367eb59e |
rev | line source |
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1 /* |
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2 * SDL_sound -- An abstract sound format decoding API. |
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3 * Copyright (C) 2001 Ryan C. Gordon. |
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4 * |
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5 * This library is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU Lesser General Public |
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7 * License as published by the Free Software Foundation; either |
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8 * version 2.1 of the License, or (at your option) any later version. |
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9 * |
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10 * This library is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 * Lesser General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU Lesser General Public |
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16 * License along with this library; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 */ |
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19 |
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20 /* |
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21 * AIFF decoder for SDL_sound |
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22 * |
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23 * [Insert something profound about the AIFF file format here.] |
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24 * |
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25 * This code was ripped from a decoder I had written for SDL_mixer, which was |
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26 * based on SDL_mixer's old AIFF music loader. (This loader was unfortunately |
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27 * completely broken, but it was still useful because all the pieces were |
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28 * still there, so to speak.) |
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29 * |
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30 * When rewriting it for SDL_sound, I changed its structure to be more like |
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31 * the WAV loader Ryan wrote. Had they not both been part of the same project |
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32 * it would have been embarrassing how similar they are. |
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33 * |
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34 * It is not the most feature-complete AIFF loader the world has ever seen. |
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35 * For instance, it only makes a token attempt at implementing the AIFF-C |
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36 * standard; basically the parts of it that I can easily understand and test. |
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37 * It's a start, though. |
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38 * |
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39 * Please see the file LICENSE in the source's root directory. |
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40 * |
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41 * This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE) |
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42 */ |
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43 |
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44 #include "SDL_sound.h" |
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45 |
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46 #define __SDL_SOUND_INTERNAL__ |
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47 #include "SDL_sound_internal.h" |
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48 |
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49 #ifdef SOUND_SUPPORTS_AIFF |
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50 |
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51 #include <stdio.h> |
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52 #include <stdlib.h> |
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53 #include <string.h> |
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54 #include <assert.h> |
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55 |
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56 #include "SDL.h" |
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57 #include "SDL_endian.h" |
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58 |
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59 static int AIFF_init(void); |
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60 static void AIFF_quit(void); |
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61 static int AIFF_open(Sound_Sample *sample, const char *ext); |
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62 static void AIFF_close(Sound_Sample *sample); |
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63 static Uint32 AIFF_read(Sound_Sample *sample); |
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64 |
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65 const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF = |
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66 { |
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67 { |
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68 "AIFF", |
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69 "Audio Interchange File Format", |
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70 "Torbjörn Andersson <d91tan@Update.UU.SE>", |
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71 "http://www.icculus.org/SDL_sound/" |
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72 }, |
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73 |
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74 AIFF_init, /* init() method */ |
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75 AIFF_quit, /* quit() method */ |
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76 AIFF_open, /* open() method */ |
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77 AIFF_close, /* close() method */ |
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78 AIFF_read /* read() method */ |
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79 }; |
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80 |
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81 |
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82 /* this is what we store in our internal->decoder_private field... */ |
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83 typedef struct { |
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84 Sint32 bytesLeft; |
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85 } aiff_t; |
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86 |
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87 |
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88 /* Chunk management code... */ |
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89 |
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90 #define formID 0x4d524f46 /* "FORM", in ascii. */ |
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91 #define aiffID 0x46464941 /* "AIFF", in ascii. */ |
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92 #define aifcID 0x43464941 /* "AIFC", in ascii. */ |
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93 #define ssndID 0x444e5353 /* "SSND", in ascii. */ |
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94 #define commID 0x4d4d4f43 /* "COMM", in ascii. */ |
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95 |
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96 #define noneID 0x454e4f4e /* "NONE", in ascii. */ |
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97 |
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98 typedef struct |
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99 { |
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100 Uint32 ckID; |
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101 Uint32 ckDataSize; |
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102 Uint16 numChannels; |
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103 Uint32 numSampleFrames; |
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104 Uint16 sampleSize; |
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105 Uint32 sampleRate; |
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106 /* |
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107 * We don't handle AIFF-C compressed audio yet, but for those |
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108 * interested the allowed compression types are supposed to be |
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109 * |
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110 * compressionType compressionName meaning |
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111 * --------------------------------------------------------------- |
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112 * 'NONE' "not compressed" uncompressed, that is, |
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113 * straight digitized samples |
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114 * 'ACE2' "ACE 2-to-1" 2-to-1 IIGS ACE (Audio |
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115 * Compression / Expansion) |
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116 * 'ACE8' "ACE 8-to-3" 8-to-3 IIGS ACE (Audio |
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117 * Compression / Expansion) |
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118 * 'MAC3' "MACE 3-to-1" 3-to-1 Macintosh Audio |
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119 * Compression / Expansion |
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120 * 'MAC6' "MACE 6-to-1" 6-to-1 Macintosh Audio |
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121 * Compression / Expansion |
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122 * |
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123 * A pstring is a "Pascal-style string", that is, "one byte followed |
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124 * by test bytes followed when needed by one pad byte. The total |
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125 * number of bytes in a pstring must be even. The pad byte is |
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126 * included when the number of text bytes is even, so the total of |
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127 * text bytes + one count byte + one pad byte will be even. This pad |
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128 * byte is not reflected in the count." |
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129 * |
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130 * As for how these compression algorithms work, your guess is as |
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131 * good as mine. |
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132 */ |
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133 Uint32 compressionType; |
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134 #if 0 |
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135 pstring compressionName; |
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136 #endif |
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137 } comm_t; |
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138 |
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139 |
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140 |
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141 static int AIFF_init(void) |
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142 { |
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143 return(1); /* always succeeds. */ |
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144 } /* AIFF_init */ |
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145 |
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146 |
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147 static void AIFF_quit(void) |
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148 { |
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149 /* it's a no-op. */ |
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150 } /* AIFF_quit */ |
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151 |
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152 |
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153 /* |
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154 * Sample rate is encoded as an "80 bit IEEE Standard 754 floating point |
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155 * number (Standard Apple Numeric Environment [SANE] data type Extended)". |
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156 * Whose bright idea was that? |
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157 * |
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158 * This function was adapted from libsndfile, and while I do know a little |
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159 * bit about the IEEE floating point standard I don't pretend to fully |
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160 * understand this. |
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161 */ |
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162 |
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163 static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) |
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164 { |
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165 /* Is the frequency outside of what we can represent with Uint32? */ |
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166 if ( (sanebuf[0] & 0x80) |
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167 || (sanebuf[0] <= 0x3F) |
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168 || (sanebuf[0] > 0x40) |
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169 || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) ) |
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170 return 0; |
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171 |
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172 return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) |
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173 | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]); |
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174 } /* SANE_to_Uint32 */ |
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175 |
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176 |
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177 /* |
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178 * Read in a comm_t from disk. This makes this process safe regardless of |
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179 * the processor's byte order or how the comm_t structure is packed. |
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180 */ |
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181 |
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182 static int read_comm_chunk(SDL_RWops *rw, comm_t *comm) |
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183 { |
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184 Uint8 sampleRate[10]; |
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185 |
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186 /* skip reading the chunk ID, since it was already read at this point... */ |
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187 comm->ckID = commID; |
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188 |
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189 if (SDL_RWread(rw, &comm->ckDataSize, sizeof (comm->ckDataSize), 1) != 1) |
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190 return(0); |
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191 comm->ckDataSize = SDL_SwapBE32(comm->ckDataSize); |
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192 |
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193 if (SDL_RWread(rw, &comm->numChannels, sizeof (comm->numChannels), 1) != 1) |
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194 return(0); |
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195 comm->numChannels = SDL_SwapBE16(comm->numChannels); |
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196 |
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197 if (SDL_RWread(rw, &comm->numSampleFrames, |
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198 sizeof (comm->numSampleFrames), 1) != 1) |
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199 return(0); |
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200 comm->numSampleFrames = SDL_SwapBE32(comm->numSampleFrames); |
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201 |
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202 if (SDL_RWread(rw, &comm->sampleSize, sizeof (comm->sampleSize), 1) != 1) |
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203 return(0); |
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204 comm->sampleSize = SDL_SwapBE16(comm->sampleSize); |
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205 |
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206 if (SDL_RWread(rw, sampleRate, sizeof (sampleRate), 1) != 1) |
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207 return(0); |
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208 comm->sampleRate = SANE_to_Uint32(sampleRate); |
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209 |
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210 if (comm->ckDataSize > sizeof(comm->numChannels) |
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211 + sizeof(comm->numSampleFrames) |
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212 + sizeof(comm->sampleSize) |
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213 + sizeof(sampleRate)) |
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214 { |
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215 if (SDL_RWread(rw, &comm->compressionType, |
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216 sizeof (comm->compressionType), 1) != 1) |
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217 return(0); |
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218 comm->compressionType = SDL_SwapBE32(comm->compressionType); |
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219 } /* if */ |
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220 else |
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221 comm->compressionType = noneID; |
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222 |
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223 return(1); |
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224 } /* read_comm_chunk */ |
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225 |
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226 typedef struct |
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227 { |
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228 Uint32 ckID; |
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229 Uint32 ckDataSize; |
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230 Uint32 offset; |
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231 Uint32 blockSize; |
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232 /* |
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233 * Then, comm->numSampleFrames sample frames. (It's better to get the |
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234 * length from numSampleFrames than from ckDataSize.) |
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235 */ |
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236 } ssnd_t; |
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237 |
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238 |
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239 static int read_ssnd_chunk(SDL_RWops *rw, ssnd_t *ssnd) |
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240 { |
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241 /* skip reading the chunk ID, since it was already read at this point... */ |
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242 ssnd->ckID = ssndID; |
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243 |
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244 if (SDL_RWread(rw, &ssnd->ckDataSize, sizeof (ssnd->ckDataSize), 1) != 1) |
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245 return(0); |
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246 ssnd->ckDataSize = SDL_SwapBE32(ssnd->ckDataSize); |
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247 |
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248 if (SDL_RWread(rw, &ssnd->offset, sizeof (ssnd->offset), 1) != 1) |
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249 return(0); |
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250 ssnd->offset = SDL_SwapBE32(ssnd->offset); |
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251 |
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252 if (SDL_RWread(rw, &ssnd->blockSize, sizeof (ssnd->blockSize), 1) != 1) |
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253 return(0); |
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254 ssnd->blockSize = SDL_SwapBE32(ssnd->blockSize); |
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255 |
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256 /* Leave the SDL_RWops position indicator at the start of the samples */ |
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257 /* !!! FIXME: Int? Really? */ |
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258 if (SDL_RWseek(rw, (int) ssnd->offset, SEEK_CUR) == -1) |
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259 return(0); |
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260 |
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261 return(1); |
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262 } /* read_ssnd_chunk */ |
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263 |
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264 |
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265 static int find_chunk(SDL_RWops *rw, Uint32 id) |
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266 { |
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267 Sint32 siz = 0; |
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268 Uint32 _id = 0; |
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269 |
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270 while (1) |
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271 { |
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272 BAIL_IF_MACRO(SDL_RWread(rw, &_id, sizeof (_id), 1) != 1, NULL, 0); |
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273 if (SDL_SwapLE32(_id) == id) |
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274 return(1); |
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275 |
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276 BAIL_IF_MACRO(SDL_RWread(rw, &siz, sizeof (siz), 1) != 1, NULL, 0); |
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277 siz = SDL_SwapBE32(siz); |
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278 assert(siz > 0); |
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279 BAIL_IF_MACRO(SDL_RWseek(rw, siz, SEEK_CUR) == -1, NULL, 0); |
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280 } /* while */ |
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281 |
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282 return(0); /* shouldn't hit this, but just in case... */ |
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283 } /* find_chunk */ |
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284 |
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285 |
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286 static int AIFF_open(Sound_Sample *sample, const char *ext) |
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287 { |
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288 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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289 SDL_RWops *rw = internal->rw; |
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290 Uint32 chunk_id; |
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291 int bytes_per_sample; |
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292 long pos; |
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293 comm_t c; |
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294 ssnd_t s; |
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295 aiff_t *a; |
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296 |
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297 BAIL_IF_MACRO(SDL_ReadLE32(rw) != formID, "AIFF: Not a FORM file.", 0); |
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298 SDL_ReadBE32(rw); /* throw the length away; we don't need it. */ |
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299 |
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300 chunk_id = SDL_ReadLE32(rw); |
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301 BAIL_IF_MACRO(chunk_id != aiffID && chunk_id != aifcID, |
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302 "AIFF: Not an AIFF or AIFC file.", 0); |
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303 |
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304 /* Chunks may appear in any order, so we establish base camp here. */ |
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305 pos = SDL_RWtell(rw); |
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306 |
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307 BAIL_IF_MACRO(!find_chunk(rw, commID), "AIFF: No common chunk.", 0); |
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308 BAIL_IF_MACRO(!read_comm_chunk(rw, &c), |
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309 "AIFF: Can't read common chunk.", 0); |
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310 |
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311 /* !!! FIXME: This will have to change for compression types... */ |
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312 BAIL_IF_MACRO(c.compressionType != noneID, |
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313 "AIFF: Unsupported encoding.", 0); |
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314 |
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315 BAIL_IF_MACRO(c.sampleRate == 0, "AIFF: Unsupported sample rate.", 0); |
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316 |
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317 sample->actual.channels = (Uint8) c.numChannels; |
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318 sample->actual.rate = c.sampleRate; |
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319 |
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320 if (c.sampleSize <= 8) |
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321 { |
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322 sample->actual.format = AUDIO_S8; |
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323 bytes_per_sample = 1; |
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324 } /* if */ |
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325 else if (c.sampleSize <= 16) |
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326 { |
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327 sample->actual.format = AUDIO_S16MSB; |
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328 bytes_per_sample = 2; |
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329 } /* if */ |
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330 else |
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331 BAIL_MACRO("AIFF: Unsupported sample size.", 0); |
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332 |
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333 SDL_RWseek(rw, pos, SEEK_SET); |
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334 |
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335 BAIL_IF_MACRO(!find_chunk(rw, ssndID), "AIFF: No sound data chunk.", 0); |
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336 BAIL_IF_MACRO(!read_ssnd_chunk(rw, &s), |
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337 "AIFF: Can't read sound data chunk.", 0); |
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338 |
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339 a = (aiff_t *) malloc(sizeof(aiff_t)); |
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340 BAIL_IF_MACRO(a == NULL, ERR_OUT_OF_MEMORY, 0); |
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341 a->bytesLeft = bytes_per_sample * c.numSampleFrames; |
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342 internal->decoder_private = (void *) a; |
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343 |
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344 sample->flags = SOUND_SAMPLEFLAG_NONE; |
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345 |
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346 SNDDBG(("AIFF: Accepting data stream.\n")); |
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347 return(1); /* we'll handle this data. */ |
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348 } /* AIFF_open */ |
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349 |
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350 |
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351 static void AIFF_close(Sound_Sample *sample) |
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352 { |
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353 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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354 free(internal->decoder_private); |
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355 } /* WAV_close */ |
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356 |
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357 |
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358 static Uint32 AIFF_read(Sound_Sample *sample) |
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359 { |
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360 Uint32 retval; |
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361 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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362 aiff_t *a = (aiff_t *) internal->decoder_private; |
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363 Uint32 max = (internal->buffer_size < (Uint32) a->bytesLeft) ? |
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364 internal->buffer_size : (Uint32) a->bytesLeft; |
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365 |
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366 assert(max > 0); |
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367 |
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368 /* |
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369 * We don't actually do any decoding, so we read the AIFF data |
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370 * directly into the internal buffer... |
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371 */ |
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372 retval = SDL_RWread(internal->rw, internal->buffer, 1, max); |
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373 |
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374 a->bytesLeft -= retval; |
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375 |
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376 /* Make sure the read went smoothly... */ |
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377 if ((retval == 0) || (a->bytesLeft == 0)) |
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378 sample->flags |= SOUND_SAMPLEFLAG_EOF; |
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379 |
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380 else if (retval == -1) |
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381 sample->flags |= SOUND_SAMPLEFLAG_ERROR; |
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382 |
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383 /* (next call this EAGAIN may turn into an EOF or error.) */ |
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384 else if (retval < internal->buffer_size) |
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385 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; |
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Ryan C. Gordon <icculus@icculus.org>
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386 |
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Ryan C. Gordon <icculus@icculus.org>
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387 return(retval); |
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Ryan C. Gordon <icculus@icculus.org>
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388 } /* AIFF_read */ |
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389 |
64
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390 #endif /* SOUND_SUPPORTS_AIFF */ |
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391 |
34
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392 |
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393 /* end of aiff.c ... */ |