Mercurial > MadButterfly
changeset 1243:d5f70928e9f1
Move MBScene_domview_ui and MBScene_domview to separated modules.
- domview.py is where MBScene_domview and MBScene_domview_monitor are.
- domview_ui.py is where MBScene_domview_ui and MBScene_frameline_stack are.
- keep modules small to make better collaberation.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Mon, 10 Jan 2011 16:32:16 +0800 |
parents | 1b1eb8f9a866 |
children | b241f9768833 |
files | pyink/MBScene.py pyink/domview.py pyink/domview_ui.py |
diffstat | 3 files changed, 1213 insertions(+), 1207 deletions(-) [+] |
line wrap: on
line diff
--- a/pyink/MBScene.py Mon Jan 10 16:09:18 2011 +0800 +++ b/pyink/MBScene.py Mon Jan 10 16:32:16 2011 +0800 @@ -4,15 +4,10 @@ import pygtk import gtk import glib -from copy import deepcopy -from lxml import etree -import random import traceback -import time import pybInkscape -import math from tween import TweenObject -from frameline import frameline, frameruler +from domview_ui import MBScene_domview_ui # Please refer to # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention @@ -42,40 +37,6 @@ # scene into two scenes with the same content. # -class Layer: - def __init__(self, node): - self.scenes = [] - self.group = node - pass - pass - -class ObjectWatcher(pybInkscape.PYNodeObserver): - def __init__(self, obj, type, func, arg): - self.obj = obj - self.type = type - self.func = func - self.arg = arg - - def notifyChildAdded(self, node, child, prev): - if self.type == 'DOMNodeInserted': - self.func(node, child) - def notifyChildRemoved(self, node, child, prev): - if self.type == 'DOMNodeRemoved': - self.func(node, child) - def notifyChildOrderChanged(self,node,child,prev): - pass - def notifyContentChanged(self,node,old_content,new_content): - if self.type == 'DOMSubtreeModified': - self.func(node) - def notifyAttributeChanged(self,node, name, old_value, new_value): - if self.type == 'DOMAttrModified': - self.func(node, name, old_value, new_value) - -def addEventListener(obj, type, func, arg): - obs = ObjectWatcher(obj, type, func, arg) - obj.addSubtreeObserver(obs) - pass - ## \brief Iterator to travel a sub-tree of DOM. # def _DOM_iterator(node): @@ -92,1173 +53,6 @@ pass -## \brief Monitor changes of DOM-tree. -# -# This class monitors DOM-tree to maintain _maxframe and maps for node ID to -# node and scene group ID to scene node. -class MBScene_domview_monitor(object): - def __init__(self, *args, **kws): - super(MBScene_domview_monitor, self).__init__() - - self._maxframe = 0 - self._id2node = {} # map ID to the node in the DOM tree. - self._group2scene = {} # map ID of a group to associated scene node. - pass - - def _start_monitor(self): - self._collect_node_ids() - self._collect_all_scenes() - - doc = self._doc - addEventListener(doc, 'DOMNodeInserted', self._on_insert_node, None) - addEventListener(doc, 'DOMNodeRemoved', self._on_remove_node, None) - addEventListener(doc, 'DOMAttrModified', self._on_attr_modified, None) - pass - - def _on_insert_node(self, node, child): - for cchild in child.childList(): - self._on_insert_node(child, cchild) - pass - - try: - child_id = child.getAttribute('id') - except: - pass - else: - if child_id not in self._id2node: - self._id2node[child_id] = child - pass - pass - - if child.name() == 'ns0:scene': - try: - ref = child.getAttribute('ref') - except: - pass - else: - if ref not in self._group2scene: - self._group2scene[ref] = child - pass - pass - - try: - start = child.getAttribute('start') - self._maxframe = max(int(start), self._maxframe) - except: - pass - try: - start = child.getAttribute('end') - self._maxframe = max(int(start), self._maxframe) - except: - pass - pass - pass - - def _find_maxframe(self, scenes_node): - maxframe = 0 - for child in scenes_node.childList(): - if child.name() != 'ns0:scene': - continue - - try: - start = child.getAttribute('start') - maxframe = max(int(start), maxframe) - except: - pass - try: - end = child.getAttribute('end') - maxframe = max(int(end), maxframe) - except: - pass - pass - return maxframe - - def _on_remove_node(self, node, child): - for cchild in child.childList(): - self._on_remove_node(child, cchild) - pass - - try: - child_id = child.getAttribute('id') - except: - pass - else: - if child_id not in self._id2node: - raise ValueError, \ - 'remove a node that is never known (%s)' % (child_id) - del self._id2node[child_id] - pass - - if child.name() == 'ns0:scene': - try: - ref = child.getAttribute('ref') - except: - pass - else: - del self._group2scene[ref] - pass - - try: - if node.name() == 'ns0:scenes' and \ - (int(child.getAttribute('start')) == self._maxframe or - int(child.getAttribute('end')) == self._maxframe): - self._maxframe = self._find_maxframe(node) - pass - except: - pass - pass - pass - - def _on_attr_modified(self, node, name, old_value, new_value): - if name == 'id' and old_value != new_value: - if old_value and (old_value not in self._id2node): - raise ValueError, \ - 'old ID value of passed node is invalid one (%s)' % \ - (old_value) - if (new_value in self._id2node): - raise ValueError, \ - 'new ID value of passed node is invalid one (%s)' % \ - (new_value) - - if old_value: - del self._id2node[old_value] - pass - self._id2node[new_value] = node - pass - elif name == 'ref' and node.name() == 'ns0:scene': - if old_value == new_value: - return - if old_value: - node = self._group2scene[old_value] # use old node. Binding - # may generate a new - # wrapper. - del self._group2scene[old_value] - pass - if new_value: - self._group2scene[new_value] = node - pass - pass - elif (name in ('start', 'end')) and node.name() == 'ns0:scene': - self._maxframe = max(int(new_value), self._maxframe) - pass - pass - - ## \brief Collect ID of nodes in the document. - # - # It is used to implement a fast mapping from an ID to the respective node. - # - def _collect_node_ids(self): - self._id2node = {} - root = self._root - for n in root.childList(): - self._collect_node_ids_recursive(n) - pass - pass - - def _collect_node_ids_recursive(self, node): - try: - node_id = node.getAttribute('id') - except: - return - - self._id2node[node_id] = node - for n in node.childList(): - self._collect_node_ids_recursive(n) - pass - pass - - def _parse_one_scene(self, scene_node): - assert scene_node.name() == 'ns0:scene' - - start = int(scene_node.getAttribute("start")) - try: - end = int(scene_node.getAttribute("end")) - except: - end = start - pass - - try: - scene_type = scene_node.getAttribute('type') - if scene_type == None: - scene_type = 'normal' - pass - except: - scene_type = 'normal' - pass - - return start, end, scene_type - - def _parse_one_scenes(self, scenes_node): - try: - cur = int(n.getAttribute("current")) - except: - cur = 0 - pass - self.current = cur - - for scene_node in scenes_node.childList(): - if scene_node.name() != 'ns0:scene': - continue - - try: - start, end, scene_type = self._parse_one_scene(scene_node) - except: - continue - - group_id = scene_node.getAttribute("ref") - self._group2scene[group_id] = scene_node - pass - pass - - ## \brief Parse all scenes node in svg:metadata subtree. - # - def _collect_all_scenes(self): - root = self._root - for child in root.childList(): - if child.name() != 'svg:metadata': - continue - - metadata_node = child - for metachild in metadata_node.childList(): - if metachild.name() == 'ns0:scenes': - self._parse_one_scenes(metachild) - self._maxframe = self._find_maxframe(metachild) - pass - pass - pass - pass - - ## \brief Return the node with given ID. - # - def get_node(self, node_id): - return self._id2node[node_id] - - ## \brief Return a scene node corresponding to a scene group of given ID. - # - def get_scene(self, group_id): - return self._group2scene[group_id] - - def new_id(self): - while True: - candidate = 's%d' % int(random.random()*100000) - if candidate not in self._id2node: - return candidate - pass - pass - pass - - -## \brief This layer provide a data view to the DOM-tree. -# -# This class maintains layers information, and provides functions to create, -# change and destroy scene node and scene group. A scene node is a 'ns0:scene' -# in 'ns0:scenes' tag. A scene group is respective 'svg:g' for a scene. -# -class MBScene_domview(MBScene_domview_monitor): - # Declare variables, here, for keeping tracking - _doc = None - _root = None - - def __init__(self, *args, **kws): - super(MBScene_domview, self).__init__() - pass - - ## \brief Create a scenes node if not existed. - # - def _init_metadata(self): - for node in self._root.childList(): - if node.name() == 'svg:metadata': - break - pass - else: - raise RuntimeError, \ - 'can not find <svg:metadata> node in the document' - - for n in node.childList(): - if n.name() == 'ns0:scenes': - self._scenes_node = n - break - pass - else: - ns = "http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd" - self._root.setAttribute("xmlns:ns0", ns) - scenes_node = self._doc.createElement("ns0:scenes") - node.appendChild(scenes_node) - self._scenes_node = scenes_node - pass - pass - - def _parse_all_layers(self): - root = self._root - layers = self._layers - - for child in root.childList(): - if child.name() != 'svg:g': - continue - - layer_group = child - layer = Layer(layer_group) - layer.idx = len(layers) - layers.append(layer) - self.parse_layer(layer.idx) - pass - pass - - def handle_doc_root(self, doc, root): - self._doc = doc - self._root = root - self._layers = [] - - self._start_monitor() # start MBScene_domview_monitor - self._init_metadata() - self._parse_all_layers() - pass - - def dumpattr(self, n): - s = "" - for a,v in n.attrib.items(): - s = s + ("%s=%s" % (a,v)) - pass - return s - - def dump(self, node, l=0): - print " " * l*2,"<", node.tag, self.dumpattr(node),">" - for n in node: - self.dump(n, l+1) - pass - print " " * l * 2,"/>" - pass - - ## \brief Create and add a ns0:scene node under ns0:scenes subtree. - # - def add_scene_node(self, start, end, - frame_type=TweenObject.TWEEN_TYPE_NORMAL, - ref=None): - type_names = ('normal', 'scale') - scenes_node = self._scenes_node - doc = self._doc - - scene_node = doc.createElement('ns0:scene') - self.chg_scene_node(scene_node, start=start) - if start != end: - self.chg_scene_node(scene_node, end=end) - pass - type_name = type_names[frame_type] - self.chg_scene_node(scene_node, tween_type=type_name) - if ref: - self.chg_scene_node(scene_node, ref=ref) - pass - - scenes_node.appendChild(scene_node) - - return scene_node - - ## \brief Change attributes of a scene node. - # - # This is here to monitor changes of scene node. - def chg_scene_node(self, scene_node, start=None, end=None, - tween_type=None, ref=None): - if start is not None: - scene_node.setAttribute('start', str(start)) - pass - if end is not None: - scene_node.setAttribute('end', str(end)) - pass - if tween_type is not None: - scene_node.setAttribute('type', tween_type) - pass - if ref is not None: - scene_node.setAttribute('ref', ref) - pass - pass - - def rm_scene_node(self, scene_node): - self._scenes_node.removeChild(scene_node) - pass - - def rm_scene_node_n_group(self, scene_node): - scene_group_id = scene_node.getAttribute('ref') - scene_group_node = self.get_node(scene_group_id) - scene_group_node.parent().removeChild(scene_group_node) - - self._scenes_node.removeChild(scene_node) - pass - - ## \brief Create and add a svg:g for a scene under a group for a layer. - # - def add_scene_group(self, layer_idx): - layer = self._layers[layer_idx] - doc = self._doc - - scene_group = doc.createElement('svg:g') - gid = self.new_id() - scene_group.setAttribute("id", gid) - scene_group.setAttribute("inkscape:groupmode", "layer") - - layer.group.appendChild(scene_group) - - return scene_group - - def parse_layer(self, layer_idx): - layer = self._layers[layer_idx] - layer_group = layer.group - - for child in layer_group.childList(): - if child.name() != 'svg:g': - continue - try: - child_id = child.getAttribute('id') - scene_node = self.get_scene(child_id) - except: - continue - - layer.scenes.append(scene_node) - pass - pass - - ## \brief Add/insert a layer at given position. - # - # \param layer_idx is the position in the layer list. - # - def insert_layer(self, layer_idx, layer_group): - layers = self._layers - - layer = Layer(layer_group) - if layer_idx >= len(layers): - layers.append(layer) - else: - layers.insert(layer_idx, layer) - for idx in range(layer_idx, len(layers)): - layers[idx].idx = idx - pass - pass - pass - - ## \brief Remove layer and associated scene nodes and scene groups. - # - def rm_layer(self, layer_idx): - layers = self._layers - - for layer in layers: - for scene_node in layer.scenes: - scene_group_id = scene_node.getAttribute('ref') - scene_group_node = self.get_node(scene_group_id) - scene_group_node.parent().removeChild(scene_group_node) - - scene_node.parent().removeChild(scene_node) - pass - pass - - del layers[layer_idx] - - for idx in range(layer_idx, len(layers)): - layers[idx].idx = idx - pass - pass - - def get_layer_num(self): - return len(self._layers) - - def find_layer_n_scene_of_node(self, node_id): - for layer_idx, layer in enumerate(self._layers): - for scene_node in layer.scenes: - scene_group_id = scene_node.getAttribute('ref') - if scene_group_id == node_id: - return layer_idx, scene_node - pass - pass - return -1, None - - def get_layer_group(self, layer_idx): - layer = self._layers[layer_idx] - return layer.group - - def get_all_scene_node_of_layer(self, layer_idx): - layer = self._layers[layer_idx] - return layer.scenes - - def get_layer_data(self, layer_idx): - layer = self._layers[layer_idx] - try: - data = layer.data - except: - return None - return data - - def set_layer_data(self, layer_idx, data): - layer = self._layers[layer_idx] - layer.data = data - pass - - def create_layer_dup_group(self, layer_idx): - layer = self._layers[layer_idx] - - dup_group = self._doc.createElement('svg:g') - gid = self.new_id() - dup_group.setAttribute('id', gid) - dup_group.setAttribute('inkscape:label', 'dup') - dup_group.setAttribute('sodipodi:insensitive', '1') - dup_group.setAttribute('style', '') - - layer.group.appendChild(dup_group) - - return dup_group - - def insert_frames(self, layer_idx, frame_idx, num): - layer = self._layers[layer_idx] - for scene_node in layer.scenes: - start, end, tween_type = self._parse_one_scene(scene_node) - if start >= frame_idx: - self.chg_scene_node(scene_node, start=(start + num)) - pass - if end >= frame_idx: - self.chg_scene_node(scene_node, end=(end + num)) - pass - pass - pass - - ## \brief Remove frames - # - # - Scenes covered by removing range were removed. - # - Scenes after removing range were shifted left. - # - def rm_frames(self, layer_idx, frame_idx, num): - layer = self._layers[layer_idx] - - last_rm = frame_idx + num - 1 # last removed frame - for scene_node in layer.scenes: - start, end, tween_type = \ - self._dom._parse_one_scene(scene_node) - - if end < frame_idx: - continue - - if start > last_rm: # this scene is at right side - self.chg_scene_node(scene_node, - start=(start - num), - end=(end - num)) - else: # this scene is covered by removing range - self.rm_scene_node_n_group(scene_node) - pass - pass - pass - - def get_max_frame(self): - return self._maxframe - pass - -## \brief Maintain a stack of frameline UI component. -# -# Every layer is assocated with a frameline. Framelines are showed/stacked in -# virtical. Framelines of lower layers are placed at lower position on the -# screen. This class provide a set of API to access framelines with layer and -# frame index number. You access/set content of frameline by specifing layer -# index and frame index. -# -class MBScene_frameline_stack(object): - _frameline_tween_types = (frameline.TWEEN_TYPE_NONE, - frameline.TWEEN_TYPE_SHAPE) - _num_frames_of_line = 100 - - _framelines = None - - def __init__(self, *args, **kws): - super(MBScene_frameline_stack, self).__init__(*args, **kws) - - self._last_mouse_over_frameline = None - self._last_active_frameline = None - self._active_frame_callback = None - pass - - def _change_hover_frameline(self, widget, event): - """ - Hide all hover frames. This is a hack. We should use the lost focus - event instead in the future to reduce the overhead. - """ - if self._last_mouse_over_frameline and \ - widget != self._last_mouse_over_frameline: - self._last_mouse_over_frameline.mouse_leave() - pass - self._last_mouse_over_frameline = widget - pass - - ## \brief Switch to new active frameline. - # - # Hide active frame mark for the active frame of old active frameline. It - # always shows at most one active frame mark. When a frame is activated, - # all active frame mark of other frameline should be hidden. - # - def _active_frameline(self, frameline): - last = self._last_active_frameline - - if last and last != frameline: - last.deactive() - pass - - self._last_active_frameline = frameline - pass - - ## \brief Called for changing of active frame. - # - # This handle deactive previous frameline that owns an active frame when a - # frame in another frameline is activated. - # - def _change_active_frame(self, frameline, frame_idx, button): - frameline.active_frame(frame_idx) - self._active_frameline(frameline) - - if self._active_frame_callback: - layer_idx = frameline.layer_idx - self._active_frame_callback(layer_idx, frame_idx) - pass - pass - - ## \brief Add a frameline into the frameline box for the given layer. - # - def _add_frameline(self, layer_idx): - if layer_idx > len(self._framelines): - raise ValueError, 'layer number should be a consequence' - - vbox = self._frameline_vbox - - line = frameline(self._num_frames_of_line) - line.set_size_request(self._num_frames_of_line * 10, 20) - - hbox = gtk.HBox() - label = gtk.Label('') - label.set_size_request(100,0) - hbox.pack_start(label,expand=False, fill=True) - hbox.pack_start(line) - vbox.pack_start(hbox, False) - - # Put later one on the top of earier one, but after the ruler. - position = len(self._framelines) - layer_idx + 1 - vbox.reorder_child(hbox, position) - - self._framelines[layer_idx: layer_idx] = [line] - - for idx in range(layer_idx, len(self._framelines)): - self._framelines[idx].layer_idx = idx - pass - - line.label = label - line.connect('motion-notify-event', self._change_hover_frameline) - line.connect(frameline.FRAME_BUT_PRESS, self._change_active_frame) - pass - - ## \brief Remove the given frameline from the frameline box. - # - def _remove_frameline(self, layer_idx): - vbox = self._frameline_vbox - line = self._framelines[layer_idx] - - hbox = line.parent - vbox.remove(hbox) - del self._framelines[layer_idx] - - for idx in range(layer_idx, len(self._framelines)): - self._framelines[idx].layer_idx = idx - pass - pass - - def _init_framelines(self): - self._framelines = [] - - box = gtk.ScrolledWindow() - self._frameline_box = box - box.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) - box.set_size_request(-1, 150) - vbox = gtk.VBox() - self._frameline_vbox = vbox - box.add_with_viewport(vbox) - - nframes = self._num_frames_of_line - - # - # Set up a ruler - # - ruler = frameruler(nframes) - ruler.set_size_request(nframes * 10, 20) - ruler.show() - hbox = gtk.HBox() - label=gtk.Label('') - label.set_size_request(100,0) - hbox.pack_start(label,expand=False,fill=True) - hbox.pack_start(ruler) - vbox.pack_start(hbox, False) - pass - - ## \brief Show framelines on the screen. - # - # When a frameline was inserted or removed, it would not be showed - # immediately. This function is used to notify toolkit to update the - # screen and drawing framelines. - def _show_framelines(self): - self._frameline_vbox.show_all() - pass - - ## \brief Make given frame as current active frame. - # - def active_frame(self, layer_idx, frame_idx): - frameline = self._framelines[layer_idx] - self._active_frameline(frameline) - frameline.active_frame(frame_idx) - pass - - ## \brief Get layer and frame index of current active frame. - # - # \return (-1, -1) for no active, (layer_idx, frame_idx) for current - # active. - def get_active_layer_frame(self): - if self._last_active_frameline: - layer_idx = self._last_active_frameline.layer_idx - frame_idx = self._last_active_frameline.get_active_frame() - if frame_idx != -1: - return layer_idx, frame_idx - pass - return -1, -1 - - ## \brief Get information of the key frame at left-side. - # - # The key frame, returned, is at the place of the give frame or its - # left-side. - def get_left_key_tween(self, layer_idx, frame_idx): - frameline = self._framelines[layer_idx] - start, end, fl_tween_type = frameline.get_frame_block_floor(frame_idx) - tween_type = self._frameline_tween_types.index(fl_tween_type) - return start, end, tween_type - - ## \brief Return information of a key frame and its tweening. - # - # This method return the key frame that the given frame is, or is in its - # tween. - # - # \return (start, end, tween_type) - def get_key_tween(self, layer_idx, frame_idx): - frameline = self._framelines[layer_idx] - start, end, fl_tween_type = frameline.get_frame_block(frame_idx) - - tween_type = self._frameline_tween_types.index(fl_tween_type) - return start, end, tween_type - - def get_all_key_tween_of_layer(self, layer_idx): - frameline = self._framelines[layer_idx] - info = frameline.get_frame_blocks() - tweens = [(tween[0], tween[1], - self._frameline_tween_types.index(tween[2])) - for tween in info] - return tweens - - ## \brief Tweening key frame to a give size - # - # The tween can be changed by tweening it again. - def tween(self, layer_idx, key_frame_idx, tween_len, - tween_type=TweenObject.TWEEN_TYPE_NORMAL): - assert tween_len > 0 - frameline = self._framelines[layer_idx] - right_frame_idx = key_frame_idx + tween_len - 1 - fl_tween_type = self._frameline_tween_types[tween_type] - - start, end, old_fl_tween_type = \ - frameline.get_frame_block(key_frame_idx) - if start != key_frame_idx: - ValueError, 'invalid key frame (%d)' % (key_frame_idx) - if start < end: - frameline.unmark_keyframe(end) - pass - frameline.mark_keyframe(right_frame_idx) - frameline.tween(start, fl_tween_type) - pass - - ## \brief Unmark a key frame. - # - # Once a key frame was unmark, the associated tween was also removed - # totally. - # - def unmark_keyframe(self, layer_idx, frame_idx): - frameline = self._framelines[layer_idx] - start, end, fl_tween_type = frameline.get_frame_block(frame_idx) - if start != frame_idx: - raise ValueError, 'no such key (%d, %d)' % (layer_idx, frame_idx) - - frameline.unmark_keyframe(frame_idx) - if start < end: - frameline.unmark_keyframe(end) - pass - pass - - ## \brief Makr a key frame. - # - # Make a frame as a key frame. - # - def mark_keyframe(self, layer_idx, frame_idx): - frameline = self._framelines[layer_idx] - frameline.mark_keyframe(frame_idx) - pass - - ## \brief Get data associated with the given key frame. - # - # The given frame index must be exactly a key frame. - # - def get_keyframe_data(self, layer_idx, frame_idx): - frameline = self._framelines[layer_idx] - data = frameline.get_frame_data(frame_idx) - return data - - ## \brief Set/associate data with the given key frame. - # - def set_keyframe_data(self, layer_idx, frame_idx, data): - frameline = self._framelines[layer_idx] - frameline.set_frame_data(frame_idx, data) - pass - - ## \brief Insert frames before specified frame. - # - # Specified frame and frames after it are shift right for \ref num - # positions to make a space for new frames. - # - def insert_frames(self, layer_idx, frame_idx, num): - assert num > 0 - assert frame_idx >= 0 - frameline = self._framelines[layer_idx] - for i in range(num): - frameline.add_frame(frame_idx) - pass - pass - - ## \brief Remove a number of frames from the frameline. - # - # All key frames and associated tween info covered by removing range would - # be removed. - # - def rm_frames(self, layer_idx, frame_idx, num): - assert num > 0 - assert frame_idx >= 0 - - frameline = self._framelines[layer_idx] - - # - # Remove right key frame of last tween which left one will be removed. - # - last_rm = frame_idx + num - 1 # last removed frame - try: - start, end, tween_type = frameline.get_frame_block(last_rm) - except ValueError: # last removed frame is not in any tween - pass - else: - if start >= frame_idx and end > last_rm: - # Left key frame of the tween was removed, but not right one. - frameline.untween(start) - frameline.unmark_keyframe(end) - pass - pass - - # - # Remove left key of the tween that right key frame is in removing - # range. - # - try: - start, end, tween_type = frameline.get_frame_block(frame_idx) - except ValueError: - pass - else: - if start < frame_idx and end <= last_rm: - # right key frame is in removing range but left one. - frameline.untween(start) - frameline.unmark_keyframe(start) - frameline.unmark_keyframe(end) - pass - pass - - for i in range(num): - frameline.rm_frame(frame_idx) - pass - pass - - ## \brief Set label for a layer. - # - def set_layer_label(self, layer_idx, txt): - frameline = self._framelines[layer_idx] - frameline.label.set_text(txt) - pass - - ## \brief Register a callback for active frame event. - # - # The callback would be called when a frame is activated. - # - def register_active_frame_callback(self, cb): - self._active_frame_callback = cb - pass - pass - -## \brief Bridge of DOM-tree to syncrhonize data-model and UI. -# -# This class is a wrapper -class MBScene_domview_ui(object): - _tween_type_names = ('normal', 'scale') - - def __init__(self): - super(MBScene_domview_ui, self).__init__() - self._fl_stack = MBScene_frameline_stack() - self._dom = MBScene_domview() - pass - - ## \brief Update content of a frameline from scenes of respective layer. - # - def _update_frameline_content(self, layer_idx): - fl_stack = self._fl_stack - scene_nodes = self._dom.get_all_scene_node_of_layer(layer_idx) - for scene_node in scene_nodes: - start, end, tween_name = self._dom._parse_one_scene(scene_node) - - fl_stack.mark_keyframe(layer_idx, start) - fl_stack.set_keyframe_data(layer_idx, start, scene_node) - if start != end: - tween_type = self._tween_type_names.index(tween_name) - tween_len = end - start + 1 - fl_stack.tween(layer_idx, start, tween_len, tween_type) - pass - pass - pass - - ## \brief Add a frameline for every found layer. - # - # This method is called to create a frameline for every layer found when - # loading a document. - # - def _add_frameline_for_every_layer(self): - for layer_idx in range(self._dom.get_layer_num()): - layer_group_node = self._dom.get_layer_group(layer_idx) - label = layer_group_node.getAttribute('inkscape:label') - - self._fl_stack._add_frameline(layer_idx) - self._fl_stack.set_layer_label(layer_idx, label) - - self._update_frameline_content(layer_idx) - pass - pass - - ## \brief This method is called to handle a new document. - # - def handle_doc_root(self, doc, root): - self._dom.handle_doc_root(doc, root) - self._fl_stack._init_framelines() - self._add_frameline_for_every_layer() - self._fl_stack._show_framelines() - pass - - ## \brief Mark given frame as a key frame. - # - def mark_key(self, layer_idx, key_idx): - scene_group = self._dom.add_scene_group(layer_idx) - scene_group_id = scene_group.getAttribute('id') - - scene_node = self._dom.add_scene_node(key_idx, key_idx) - self._dom.chg_scene_node(scene_node, ref=scene_group_id) - - self._fl_stack.mark_keyframe(layer_idx, key_idx) - self._fl_stack.set_keyframe_data(layer_idx, key_idx, scene_node) - pass - - ## \brief Tweening a key frame. - # - # To tween a key spanning several frames at right-side. - # The tween of a key frame can be changed by tweening it again. - # - def tween(self, layer_idx, key_frame_idx, tween_len, - tween_type=TweenObject.TWEEN_TYPE_NORMAL): - self._fl_stack.tween(layer_idx, key_frame_idx, tween_len, tween_type) - - end_frame_idx = key_frame_idx + tween_len - 1 - scene_node = self._fl_stack.get_keyframe_data(layer_idx, key_frame_idx) - tween_name = self._tween_type_names[tween_type] - self._dom.chg_scene_node(scene_node, end=end_frame_idx, - tween_type=tween_name) - pass - - ## \brief Change tween info of a key frame - # - def chg_tween(self, layer_idx, key_frame_idx, - tween_len=None, tween_type=None): - scene_node = self._fl_stack.get_keyframe_data(layer_idx, key_frame_idx) - start, end, old_tween_type = \ - self._fl_stack.get_key_tween(layer_idx, key_frame_idx) - - if tween_len is not None: - end = start + tween_len - 1 - self._dom.chg_scene_node(scene_node, end=end) - pass - if tween_type is not None: - tween_name = self._tween_type_names[tween_type] - self._dom.chg_scene_node(scene_node, tween_type=tween_name) - pass - - if tween_type is None: - tween_type = old_tween_type - pass - - tween_len = end - start + 1 - self._fl_stack.tween(layer_idx, start, tween_len, tween_type) - pass - - ## \brief Unmark a frame from a key frame. - # - def unmark_key(self, layer_idx, key_frame_idx): - scene_node = self._fl_stack.get_keyframe_data(layer_idx, key_frame_idx) - self._dom.rm_scene_node_n_group(scene_node) - - self._fl_stack.unmark_keyframe(layer_idx, key_frame_idx) - pass - - ## \brief Insert frames at specified position. - # - # All frame at and after given position will shift right. - # - def insert_frames(self, layer_idx, frame_idx, num): - self._fl_stack.insert_frames(layer_idx, frame_idx, num) - self._dom.insert_frames(layer_idx, frame_idx, num) - pass - - ## \brief Insert frames at specified position. - # - # All frame at and after given position will shift left, except nearest - # \ref num frames are removed. - # - def rm_frames(self, layer_idx, frame_idx, num): - self._fl_stack.insert_frames(layer_idx, frame_idx, num) - self._dom.rm_frames(layer_idx, frame_idx, num) - pass - - ## \brief Insert a layer at given position. - # - # Original layer \ref layer_idx and later ones would be shifted to make a - # space for the new layer. - # - def insert_layer(self, layer_idx): - self._dom.insert_layer(layer_idx) - self._fl_stack._add_frameline(layer_idx) - self._fl_stack._show_framelines() - pass - - ## \brief Remove given layer. - # - def rm_layer(self, layer_idx): - self._dom.rm_layer(layer_idx) - self._fl_stack._remove_frameline(layer_idx) - self._fl_stack._show_framelines() - pass - - def set_active_layer_frame(self, layer_idx, frame_idx): - self._fl_stack.active_frame(layer_idx, frame_idx) - pass - - ## \bref Return current active frame and its layer. - # - # \return (layer_idx, frame_idx) of active frame, or (-1, -1) when no - # active one. - def get_active_layer_frame(self): - layer_idx, frame_idx = self._fl_stack.get_active_layer_frame() - return layer_idx, frame_idx - - def get_layer_num(self): - return self._dom.get_layer_num() - - ## \brief Return associated group node for a key frame. - # - # The given frame index must be exactly a key frame. - # - def get_key_group(self, layer_idx, frame_idx): - scene_node = self._fl_stack.get_keyframe_data(layer_idx, frame_idx) - scene_group_id = scene_node.getAttribute('ref') - scene_group_node = self._dom.get_node(scene_group_id) - return scene_group_node - - ## \brief Find an associated key frame and tween info for a group ID. - # - def find_key_from_group(self, scene_group_id): - layer_idx, scene_node = \ - self._dom.find_layer_n_scene_of_node(scene_group_id) - start, end, tween_name = self._dom._parse_one_scene(scene_node) - tween_type = self._tween_type_names.index(tween_name) - return layer_idx, (start, end, tween_type) - - ## \brief Return key and tween info for given frame index. - # - # The return key is at given frame, or its tween covers given frame. - # - def get_key(self, layer_idx, frame_idx): - start, end, tween_type = \ - self._fl_stack.get_key_tween(layer_idx, frame_idx) - return start, end, tween_type - - def get_left_key(self, layer_idx, frame_idx): - start, end, tween_type = \ - self._fl_stack.get_left_key_tween(layer_idx, frame_idx) - return start, end, tween_type - - ## \brief Return information of key frames in the given layer. - # - def get_layer_keys(self, layer_idx): - key_tweens = self._fl_stack.get_all_key_tween_of_layer(layer_idx) - return key_tweens - - ## \brief Return widget showing frames and layers. - # - def get_frame_ui_widget(self): - return self._fl_stack._frameline_box - - ## \brief Register a callback for activating a frame event. - # - # The callback function is called when a frame is activated. - # - def register_active_frame_callback(self, cb): - self._fl_stack.register_active_frame_callback(cb) - pass - - ## \brief Get duplicate group of a layer. - # - def get_layer_dup_group(self, layer_idx): - data = self._dom.get_layer_data(layer_idx) - if not data: - data = dict() - self._dom.set_layer_data(layer_idx, data) - pass - - dup_group = None - if data.has_key('dup_group_id'): - try: - dup_group = self._dom.get_node(data['dup_group_id']) - except KeyError: - pass - pass - - if not dup_group: - # Search dup group from children of the layer group - layer_group = self._dom.get_layer_group(layer_idx) - for child in layer_group.childList(): - try: - label = child.getAttribute('inkscape:label') - except: - pass - else: - if label == 'dup': - data['dup_group_id'] = child - return child - pass - pass - - # Or create a new dup group for the layer - dup_group = self._dom.create_layer_dup_group(layer_idx) - data['dup_group_id'] = dup_group.getAttribute('id') - pass - - return dup_group - - def get_max_frame(self): - max_frame = self._dom.get_max_frame() - return max_frame - pass - ## \brief MBScene connect GUI and DOM-tree # # This method accepts user actions and involves MBScene_domview_ui to update
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pyink/domview.py Mon Jan 10 16:32:16 2011 +0800 @@ -0,0 +1,594 @@ +import random +import pybInkscape +from tween import TweenObject + +class Layer: + def __init__(self, node): + self.scenes = [] + self.group = node + pass + pass + +class ObjectWatcher(pybInkscape.PYNodeObserver): + def __init__(self, obj, type, func, arg): + self.obj = obj + self.type = type + self.func = func + self.arg = arg + + def notifyChildAdded(self, node, child, prev): + if self.type == 'DOMNodeInserted': + self.func(node, child) + def notifyChildRemoved(self, node, child, prev): + if self.type == 'DOMNodeRemoved': + self.func(node, child) + def notifyChildOrderChanged(self,node,child,prev): + pass + def notifyContentChanged(self,node,old_content,new_content): + if self.type == 'DOMSubtreeModified': + self.func(node) + def notifyAttributeChanged(self,node, name, old_value, new_value): + if self.type == 'DOMAttrModified': + self.func(node, name, old_value, new_value) + +def addEventListener(obj, type, func, arg): + obs = ObjectWatcher(obj, type, func, arg) + obj.addSubtreeObserver(obs) + pass + + +## \brief Monitor changes of DOM-tree. +# +# This class monitors DOM-tree to maintain _maxframe and maps for node ID to +# node and scene group ID to scene node. +class MBScene_domview_monitor(object): + def __init__(self, *args, **kws): + super(MBScene_domview_monitor, self).__init__() + + self._maxframe = 0 + self._id2node = {} # map ID to the node in the DOM tree. + self._group2scene = {} # map ID of a group to associated scene node. + pass + + def _start_monitor(self): + self._collect_node_ids() + self._collect_all_scenes() + + doc = self._doc + addEventListener(doc, 'DOMNodeInserted', self._on_insert_node, None) + addEventListener(doc, 'DOMNodeRemoved', self._on_remove_node, None) + addEventListener(doc, 'DOMAttrModified', self._on_attr_modified, None) + pass + + def _on_insert_node(self, node, child): + for cchild in child.childList(): + self._on_insert_node(child, cchild) + pass + + try: + child_id = child.getAttribute('id') + except: + pass + else: + if child_id not in self._id2node: + self._id2node[child_id] = child + pass + pass + + if child.name() == 'ns0:scene': + try: + ref = child.getAttribute('ref') + except: + pass + else: + if ref not in self._group2scene: + self._group2scene[ref] = child + pass + pass + + try: + start = child.getAttribute('start') + self._maxframe = max(int(start), self._maxframe) + except: + pass + try: + start = child.getAttribute('end') + self._maxframe = max(int(start), self._maxframe) + except: + pass + pass + pass + + def _find_maxframe(self, scenes_node): + maxframe = 0 + for child in scenes_node.childList(): + if child.name() != 'ns0:scene': + continue + + try: + start = child.getAttribute('start') + maxframe = max(int(start), maxframe) + except: + pass + try: + end = child.getAttribute('end') + maxframe = max(int(end), maxframe) + except: + pass + pass + return maxframe + + def _on_remove_node(self, node, child): + for cchild in child.childList(): + self._on_remove_node(child, cchild) + pass + + try: + child_id = child.getAttribute('id') + except: + pass + else: + if child_id not in self._id2node: + raise ValueError, \ + 'remove a node that is never known (%s)' % (child_id) + del self._id2node[child_id] + pass + + if child.name() == 'ns0:scene': + try: + ref = child.getAttribute('ref') + except: + pass + else: + del self._group2scene[ref] + pass + + try: + if node.name() == 'ns0:scenes' and \ + (int(child.getAttribute('start')) == self._maxframe or + int(child.getAttribute('end')) == self._maxframe): + self._maxframe = self._find_maxframe(node) + pass + except: + pass + pass + pass + + def _on_attr_modified(self, node, name, old_value, new_value): + if name == 'id' and old_value != new_value: + if old_value and (old_value not in self._id2node): + raise ValueError, \ + 'old ID value of passed node is invalid one (%s)' % \ + (old_value) + if (new_value in self._id2node): + raise ValueError, \ + 'new ID value of passed node is invalid one (%s)' % \ + (new_value) + + if old_value: + del self._id2node[old_value] + pass + self._id2node[new_value] = node + pass + elif name == 'ref' and node.name() == 'ns0:scene': + if old_value == new_value: + return + if old_value: + node = self._group2scene[old_value] # use old node. Binding + # may generate a new + # wrapper. + del self._group2scene[old_value] + pass + if new_value: + self._group2scene[new_value] = node + pass + pass + elif (name in ('start', 'end')) and node.name() == 'ns0:scene': + self._maxframe = max(int(new_value), self._maxframe) + pass + pass + + ## \brief Collect ID of nodes in the document. + # + # It is used to implement a fast mapping from an ID to the respective node. + # + def _collect_node_ids(self): + self._id2node = {} + root = self._root + for n in root.childList(): + self._collect_node_ids_recursive(n) + pass + pass + + def _collect_node_ids_recursive(self, node): + try: + node_id = node.getAttribute('id') + except: + return + + self._id2node[node_id] = node + for n in node.childList(): + self._collect_node_ids_recursive(n) + pass + pass + + def _parse_one_scene(self, scene_node): + assert scene_node.name() == 'ns0:scene' + + start = int(scene_node.getAttribute("start")) + try: + end = int(scene_node.getAttribute("end")) + except: + end = start + pass + + try: + scene_type = scene_node.getAttribute('type') + if scene_type == None: + scene_type = 'normal' + pass + except: + scene_type = 'normal' + pass + + return start, end, scene_type + + def _parse_one_scenes(self, scenes_node): + try: + cur = int(n.getAttribute("current")) + except: + cur = 0 + pass + self.current = cur + + for scene_node in scenes_node.childList(): + if scene_node.name() != 'ns0:scene': + continue + + try: + start, end, scene_type = self._parse_one_scene(scene_node) + except: + continue + + group_id = scene_node.getAttribute("ref") + self._group2scene[group_id] = scene_node + pass + pass + + ## \brief Parse all scenes node in svg:metadata subtree. + # + def _collect_all_scenes(self): + root = self._root + for child in root.childList(): + if child.name() != 'svg:metadata': + continue + + metadata_node = child + for metachild in metadata_node.childList(): + if metachild.name() == 'ns0:scenes': + self._parse_one_scenes(metachild) + self._maxframe = self._find_maxframe(metachild) + pass + pass + pass + pass + + ## \brief Return the node with given ID. + # + def get_node(self, node_id): + return self._id2node[node_id] + + ## \brief Return a scene node corresponding to a scene group of given ID. + # + def get_scene(self, group_id): + return self._group2scene[group_id] + + def new_id(self): + while True: + candidate = 's%d' % int(random.random()*100000) + if candidate not in self._id2node: + return candidate + pass + pass + pass + + +## \brief This layer provide a data view to the DOM-tree. +# +# This class maintains layers information, and provides functions to create, +# change and destroy scene node and scene group. A scene node is a 'ns0:scene' +# in 'ns0:scenes' tag. A scene group is respective 'svg:g' for a scene. +# +class MBScene_domview(MBScene_domview_monitor): + # Declare variables, here, for keeping tracking + _doc = None + _root = None + + def __init__(self, *args, **kws): + super(MBScene_domview, self).__init__() + pass + + ## \brief Create a scenes node if not existed. + # + def _init_metadata(self): + for node in self._root.childList(): + if node.name() == 'svg:metadata': + break + pass + else: + raise RuntimeError, \ + 'can not find <svg:metadata> node in the document' + + for n in node.childList(): + if n.name() == 'ns0:scenes': + self._scenes_node = n + break + pass + else: + ns = "http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd" + self._root.setAttribute("xmlns:ns0", ns) + scenes_node = self._doc.createElement("ns0:scenes") + node.appendChild(scenes_node) + self._scenes_node = scenes_node + pass + pass + + def _parse_all_layers(self): + root = self._root + layers = self._layers + + for child in root.childList(): + if child.name() != 'svg:g': + continue + + layer_group = child + layer = Layer(layer_group) + layer.idx = len(layers) + layers.append(layer) + self.parse_layer(layer.idx) + pass + pass + + def handle_doc_root(self, doc, root): + self._doc = doc + self._root = root + self._layers = [] + + self._start_monitor() # start MBScene_domview_monitor + self._init_metadata() + self._parse_all_layers() + pass + + def dumpattr(self, n): + s = "" + for a,v in n.attrib.items(): + s = s + ("%s=%s" % (a,v)) + pass + return s + + def dump(self, node, l=0): + print " " * l*2,"<", node.tag, self.dumpattr(node),">" + for n in node: + self.dump(n, l+1) + pass + print " " * l * 2,"/>" + pass + + ## \brief Create and add a ns0:scene node under ns0:scenes subtree. + # + def add_scene_node(self, start, end, + frame_type=TweenObject.TWEEN_TYPE_NORMAL, + ref=None): + type_names = ('normal', 'scale') + scenes_node = self._scenes_node + doc = self._doc + + scene_node = doc.createElement('ns0:scene') + self.chg_scene_node(scene_node, start=start) + if start != end: + self.chg_scene_node(scene_node, end=end) + pass + type_name = type_names[frame_type] + self.chg_scene_node(scene_node, tween_type=type_name) + if ref: + self.chg_scene_node(scene_node, ref=ref) + pass + + scenes_node.appendChild(scene_node) + + return scene_node + + ## \brief Change attributes of a scene node. + # + # This is here to monitor changes of scene node. + def chg_scene_node(self, scene_node, start=None, end=None, + tween_type=None, ref=None): + if start is not None: + scene_node.setAttribute('start', str(start)) + pass + if end is not None: + scene_node.setAttribute('end', str(end)) + pass + if tween_type is not None: + scene_node.setAttribute('type', tween_type) + pass + if ref is not None: + scene_node.setAttribute('ref', ref) + pass + pass + + def rm_scene_node(self, scene_node): + self._scenes_node.removeChild(scene_node) + pass + + def rm_scene_node_n_group(self, scene_node): + scene_group_id = scene_node.getAttribute('ref') + scene_group_node = self.get_node(scene_group_id) + scene_group_node.parent().removeChild(scene_group_node) + + self._scenes_node.removeChild(scene_node) + pass + + ## \brief Create and add a svg:g for a scene under a group for a layer. + # + def add_scene_group(self, layer_idx): + layer = self._layers[layer_idx] + doc = self._doc + + scene_group = doc.createElement('svg:g') + gid = self.new_id() + scene_group.setAttribute("id", gid) + scene_group.setAttribute("inkscape:groupmode", "layer") + + layer.group.appendChild(scene_group) + + return scene_group + + def parse_layer(self, layer_idx): + layer = self._layers[layer_idx] + layer_group = layer.group + + for child in layer_group.childList(): + if child.name() != 'svg:g': + continue + try: + child_id = child.getAttribute('id') + scene_node = self.get_scene(child_id) + except: + continue + + layer.scenes.append(scene_node) + pass + pass + + ## \brief Add/insert a layer at given position. + # + # \param layer_idx is the position in the layer list. + # + def insert_layer(self, layer_idx, layer_group): + layers = self._layers + + layer = Layer(layer_group) + if layer_idx >= len(layers): + layers.append(layer) + else: + layers.insert(layer_idx, layer) + for idx in range(layer_idx, len(layers)): + layers[idx].idx = idx + pass + pass + pass + + ## \brief Remove layer and associated scene nodes and scene groups. + # + def rm_layer(self, layer_idx): + layers = self._layers + + for layer in layers: + for scene_node in layer.scenes: + scene_group_id = scene_node.getAttribute('ref') + scene_group_node = self.get_node(scene_group_id) + scene_group_node.parent().removeChild(scene_group_node) + + scene_node.parent().removeChild(scene_node) + pass + pass + + del layers[layer_idx] + + for idx in range(layer_idx, len(layers)): + layers[idx].idx = idx + pass + pass + + def get_layer_num(self): + return len(self._layers) + + def find_layer_n_scene_of_node(self, node_id): + for layer_idx, layer in enumerate(self._layers): + for scene_node in layer.scenes: + scene_group_id = scene_node.getAttribute('ref') + if scene_group_id == node_id: + return layer_idx, scene_node + pass + pass + return -1, None + + def get_layer_group(self, layer_idx): + layer = self._layers[layer_idx] + return layer.group + + def get_all_scene_node_of_layer(self, layer_idx): + layer = self._layers[layer_idx] + return layer.scenes + + def get_layer_data(self, layer_idx): + layer = self._layers[layer_idx] + try: + data = layer.data + except: + return None + return data + + def set_layer_data(self, layer_idx, data): + layer = self._layers[layer_idx] + layer.data = data + pass + + def create_layer_dup_group(self, layer_idx): + layer = self._layers[layer_idx] + + dup_group = self._doc.createElement('svg:g') + gid = self.new_id() + dup_group.setAttribute('id', gid) + dup_group.setAttribute('inkscape:label', 'dup') + dup_group.setAttribute('sodipodi:insensitive', '1') + dup_group.setAttribute('style', '') + + layer.group.appendChild(dup_group) + + return dup_group + + def insert_frames(self, layer_idx, frame_idx, num): + layer = self._layers[layer_idx] + for scene_node in layer.scenes: + start, end, tween_type = self._parse_one_scene(scene_node) + if start >= frame_idx: + self.chg_scene_node(scene_node, start=(start + num)) + pass + if end >= frame_idx: + self.chg_scene_node(scene_node, end=(end + num)) + pass + pass + pass + + ## \brief Remove frames + # + # - Scenes covered by removing range were removed. + # - Scenes after removing range were shifted left. + # + def rm_frames(self, layer_idx, frame_idx, num): + layer = self._layers[layer_idx] + + last_rm = frame_idx + num - 1 # last removed frame + for scene_node in layer.scenes: + start, end, tween_type = \ + self._dom._parse_one_scene(scene_node) + + if end < frame_idx: + continue + + if start > last_rm: # this scene is at right side + self.chg_scene_node(scene_node, + start=(start - num), + end=(end - num)) + else: # this scene is covered by removing range + self.rm_scene_node_n_group(scene_node) + pass + pass + pass + + def get_max_frame(self): + return self._maxframe + pass +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pyink/domview_ui.py Mon Jan 10 16:32:16 2011 +0800 @@ -0,0 +1,618 @@ +import gtk +from tween import TweenObject +from frameline import frameline, frameruler +from domview import MBScene_domview + + +## \brief Maintain a stack of frameline UI component. +# +# Every layer is assocated with a frameline. Framelines are showed/stacked in +# virtical. Framelines of lower layers are placed at lower position on the +# screen. This class provide a set of API to access framelines with layer and +# frame index number. You access/set content of frameline by specifing layer +# index and frame index. +# +class MBScene_frameline_stack(object): + _frameline_tween_types = (frameline.TWEEN_TYPE_NONE, + frameline.TWEEN_TYPE_SHAPE) + _num_frames_of_line = 100 + + _framelines = None + + def __init__(self, *args, **kws): + super(MBScene_frameline_stack, self).__init__(*args, **kws) + + self._last_mouse_over_frameline = None + self._last_active_frameline = None + self._active_frame_callback = None + pass + + def _change_hover_frameline(self, widget, event): + """ + Hide all hover frames. This is a hack. We should use the lost focus + event instead in the future to reduce the overhead. + """ + if self._last_mouse_over_frameline and \ + widget != self._last_mouse_over_frameline: + self._last_mouse_over_frameline.mouse_leave() + pass + self._last_mouse_over_frameline = widget + pass + + ## \brief Switch to new active frameline. + # + # Hide active frame mark for the active frame of old active frameline. It + # always shows at most one active frame mark. When a frame is activated, + # all active frame mark of other frameline should be hidden. + # + def _active_frameline(self, frameline): + last = self._last_active_frameline + + if last and last != frameline: + last.deactive() + pass + + self._last_active_frameline = frameline + pass + + ## \brief Called for changing of active frame. + # + # This handle deactive previous frameline that owns an active frame when a + # frame in another frameline is activated. + # + def _change_active_frame(self, frameline, frame_idx, button): + frameline.active_frame(frame_idx) + self._active_frameline(frameline) + + if self._active_frame_callback: + layer_idx = frameline.layer_idx + self._active_frame_callback(layer_idx, frame_idx) + pass + pass + + ## \brief Add a frameline into the frameline box for the given layer. + # + def _add_frameline(self, layer_idx): + if layer_idx > len(self._framelines): + raise ValueError, 'layer number should be a consequence' + + vbox = self._frameline_vbox + + line = frameline(self._num_frames_of_line) + line.set_size_request(self._num_frames_of_line * 10, 20) + + hbox = gtk.HBox() + label = gtk.Label('') + label.set_size_request(100,0) + hbox.pack_start(label,expand=False, fill=True) + hbox.pack_start(line) + vbox.pack_start(hbox, False) + + # Put later one on the top of earier one, but after the ruler. + position = len(self._framelines) - layer_idx + 1 + vbox.reorder_child(hbox, position) + + self._framelines[layer_idx: layer_idx] = [line] + + for idx in range(layer_idx, len(self._framelines)): + self._framelines[idx].layer_idx = idx + pass + + line.label = label + line.connect('motion-notify-event', self._change_hover_frameline) + line.connect(frameline.FRAME_BUT_PRESS, self._change_active_frame) + pass + + ## \brief Remove the given frameline from the frameline box. + # + def _remove_frameline(self, layer_idx): + vbox = self._frameline_vbox + line = self._framelines[layer_idx] + + hbox = line.parent + vbox.remove(hbox) + del self._framelines[layer_idx] + + for idx in range(layer_idx, len(self._framelines)): + self._framelines[idx].layer_idx = idx + pass + pass + + def _init_framelines(self): + self._framelines = [] + + box = gtk.ScrolledWindow() + self._frameline_box = box + box.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) + box.set_size_request(-1, 150) + vbox = gtk.VBox() + self._frameline_vbox = vbox + box.add_with_viewport(vbox) + + nframes = self._num_frames_of_line + + # + # Set up a ruler + # + ruler = frameruler(nframes) + ruler.set_size_request(nframes * 10, 20) + ruler.show() + hbox = gtk.HBox() + label=gtk.Label('') + label.set_size_request(100,0) + hbox.pack_start(label,expand=False,fill=True) + hbox.pack_start(ruler) + vbox.pack_start(hbox, False) + pass + + ## \brief Show framelines on the screen. + # + # When a frameline was inserted or removed, it would not be showed + # immediately. This function is used to notify toolkit to update the + # screen and drawing framelines. + def _show_framelines(self): + self._frameline_vbox.show_all() + pass + + ## \brief Make given frame as current active frame. + # + def active_frame(self, layer_idx, frame_idx): + frameline = self._framelines[layer_idx] + self._active_frameline(frameline) + frameline.active_frame(frame_idx) + pass + + ## \brief Get layer and frame index of current active frame. + # + # \return (-1, -1) for no active, (layer_idx, frame_idx) for current + # active. + def get_active_layer_frame(self): + if self._last_active_frameline: + layer_idx = self._last_active_frameline.layer_idx + frame_idx = self._last_active_frameline.get_active_frame() + if frame_idx != -1: + return layer_idx, frame_idx + pass + return -1, -1 + + ## \brief Get information of the key frame at left-side. + # + # The key frame, returned, is at the place of the give frame or its + # left-side. + def get_left_key_tween(self, layer_idx, frame_idx): + frameline = self._framelines[layer_idx] + start, end, fl_tween_type = frameline.get_frame_block_floor(frame_idx) + tween_type = self._frameline_tween_types.index(fl_tween_type) + return start, end, tween_type + + ## \brief Return information of a key frame and its tweening. + # + # This method return the key frame that the given frame is, or is in its + # tween. + # + # \return (start, end, tween_type) + def get_key_tween(self, layer_idx, frame_idx): + frameline = self._framelines[layer_idx] + start, end, fl_tween_type = frameline.get_frame_block(frame_idx) + + tween_type = self._frameline_tween_types.index(fl_tween_type) + return start, end, tween_type + + def get_all_key_tween_of_layer(self, layer_idx): + frameline = self._framelines[layer_idx] + info = frameline.get_frame_blocks() + tweens = [(tween[0], tween[1], + self._frameline_tween_types.index(tween[2])) + for tween in info] + return tweens + + ## \brief Tweening key frame to a give size + # + # The tween can be changed by tweening it again. + def tween(self, layer_idx, key_frame_idx, tween_len, + tween_type=TweenObject.TWEEN_TYPE_NORMAL): + assert tween_len > 0 + frameline = self._framelines[layer_idx] + right_frame_idx = key_frame_idx + tween_len - 1 + fl_tween_type = self._frameline_tween_types[tween_type] + + start, end, old_fl_tween_type = \ + frameline.get_frame_block(key_frame_idx) + if start != key_frame_idx: + ValueError, 'invalid key frame (%d)' % (key_frame_idx) + if start < end: + frameline.unmark_keyframe(end) + pass + frameline.mark_keyframe(right_frame_idx) + frameline.tween(start, fl_tween_type) + pass + + ## \brief Unmark a key frame. + # + # Once a key frame was unmark, the associated tween was also removed + # totally. + # + def unmark_keyframe(self, layer_idx, frame_idx): + frameline = self._framelines[layer_idx] + start, end, fl_tween_type = frameline.get_frame_block(frame_idx) + if start != frame_idx: + raise ValueError, 'no such key (%d, %d)' % (layer_idx, frame_idx) + + frameline.unmark_keyframe(frame_idx) + if start < end: + frameline.unmark_keyframe(end) + pass + pass + + ## \brief Makr a key frame. + # + # Make a frame as a key frame. + # + def mark_keyframe(self, layer_idx, frame_idx): + frameline = self._framelines[layer_idx] + frameline.mark_keyframe(frame_idx) + pass + + ## \brief Get data associated with the given key frame. + # + # The given frame index must be exactly a key frame. + # + def get_keyframe_data(self, layer_idx, frame_idx): + frameline = self._framelines[layer_idx] + data = frameline.get_frame_data(frame_idx) + return data + + ## \brief Set/associate data with the given key frame. + # + def set_keyframe_data(self, layer_idx, frame_idx, data): + frameline = self._framelines[layer_idx] + frameline.set_frame_data(frame_idx, data) + pass + + ## \brief Insert frames before specified frame. + # + # Specified frame and frames after it are shift right for \ref num + # positions to make a space for new frames. + # + def insert_frames(self, layer_idx, frame_idx, num): + assert num > 0 + assert frame_idx >= 0 + frameline = self._framelines[layer_idx] + for i in range(num): + frameline.add_frame(frame_idx) + pass + pass + + ## \brief Remove a number of frames from the frameline. + # + # All key frames and associated tween info covered by removing range would + # be removed. + # + def rm_frames(self, layer_idx, frame_idx, num): + assert num > 0 + assert frame_idx >= 0 + + frameline = self._framelines[layer_idx] + + # + # Remove right key frame of last tween which left one will be removed. + # + last_rm = frame_idx + num - 1 # last removed frame + try: + start, end, tween_type = frameline.get_frame_block(last_rm) + except ValueError: # last removed frame is not in any tween + pass + else: + if start >= frame_idx and end > last_rm: + # Left key frame of the tween was removed, but not right one. + frameline.untween(start) + frameline.unmark_keyframe(end) + pass + pass + + # + # Remove left key of the tween that right key frame is in removing + # range. + # + try: + start, end, tween_type = frameline.get_frame_block(frame_idx) + except ValueError: + pass + else: + if start < frame_idx and end <= last_rm: + # right key frame is in removing range but left one. + frameline.untween(start) + frameline.unmark_keyframe(start) + frameline.unmark_keyframe(end) + pass + pass + + for i in range(num): + frameline.rm_frame(frame_idx) + pass + pass + + ## \brief Set label for a layer. + # + def set_layer_label(self, layer_idx, txt): + frameline = self._framelines[layer_idx] + frameline.label.set_text(txt) + pass + + ## \brief Register a callback for active frame event. + # + # The callback would be called when a frame is activated. + # + def register_active_frame_callback(self, cb): + self._active_frame_callback = cb + pass + pass + +## \brief Bridge of DOM-tree to syncrhonize data-model and UI. +# +# This class is a wrapper +class MBScene_domview_ui(object): + _tween_type_names = ('normal', 'scale') + + def __init__(self): + super(MBScene_domview_ui, self).__init__() + self._fl_stack = MBScene_frameline_stack() + self._dom = MBScene_domview() + pass + + ## \brief Update content of a frameline from scenes of respective layer. + # + def _update_frameline_content(self, layer_idx): + fl_stack = self._fl_stack + scene_nodes = self._dom.get_all_scene_node_of_layer(layer_idx) + for scene_node in scene_nodes: + start, end, tween_name = self._dom._parse_one_scene(scene_node) + + fl_stack.mark_keyframe(layer_idx, start) + fl_stack.set_keyframe_data(layer_idx, start, scene_node) + if start != end: + tween_type = self._tween_type_names.index(tween_name) + tween_len = end - start + 1 + fl_stack.tween(layer_idx, start, tween_len, tween_type) + pass + pass + pass + + ## \brief Add a frameline for every found layer. + # + # This method is called to create a frameline for every layer found when + # loading a document. + # + def _add_frameline_for_every_layer(self): + for layer_idx in range(self._dom.get_layer_num()): + layer_group_node = self._dom.get_layer_group(layer_idx) + label = layer_group_node.getAttribute('inkscape:label') + + self._fl_stack._add_frameline(layer_idx) + self._fl_stack.set_layer_label(layer_idx, label) + + self._update_frameline_content(layer_idx) + pass + pass + + ## \brief This method is called to handle a new document. + # + def handle_doc_root(self, doc, root): + self._dom.handle_doc_root(doc, root) + self._fl_stack._init_framelines() + self._add_frameline_for_every_layer() + self._fl_stack._show_framelines() + pass + + ## \brief Mark given frame as a key frame. + # + def mark_key(self, layer_idx, key_idx): + scene_group = self._dom.add_scene_group(layer_idx) + scene_group_id = scene_group.getAttribute('id') + + scene_node = self._dom.add_scene_node(key_idx, key_idx) + self._dom.chg_scene_node(scene_node, ref=scene_group_id) + + self._fl_stack.mark_keyframe(layer_idx, key_idx) + self._fl_stack.set_keyframe_data(layer_idx, key_idx, scene_node) + pass + + ## \brief Tweening a key frame. + # + # To tween a key spanning several frames at right-side. + # The tween of a key frame can be changed by tweening it again. + # + def tween(self, layer_idx, key_frame_idx, tween_len, + tween_type=TweenObject.TWEEN_TYPE_NORMAL): + self._fl_stack.tween(layer_idx, key_frame_idx, tween_len, tween_type) + + end_frame_idx = key_frame_idx + tween_len - 1 + scene_node = self._fl_stack.get_keyframe_data(layer_idx, key_frame_idx) + tween_name = self._tween_type_names[tween_type] + self._dom.chg_scene_node(scene_node, end=end_frame_idx, + tween_type=tween_name) + pass + + ## \brief Change tween info of a key frame + # + def chg_tween(self, layer_idx, key_frame_idx, + tween_len=None, tween_type=None): + scene_node = self._fl_stack.get_keyframe_data(layer_idx, key_frame_idx) + start, end, old_tween_type = \ + self._fl_stack.get_key_tween(layer_idx, key_frame_idx) + + if tween_len is not None: + end = start + tween_len - 1 + self._dom.chg_scene_node(scene_node, end=end) + pass + if tween_type is not None: + tween_name = self._tween_type_names[tween_type] + self._dom.chg_scene_node(scene_node, tween_type=tween_name) + pass + + if tween_type is None: + tween_type = old_tween_type + pass + + tween_len = end - start + 1 + self._fl_stack.tween(layer_idx, start, tween_len, tween_type) + pass + + ## \brief Unmark a frame from a key frame. + # + def unmark_key(self, layer_idx, key_frame_idx): + scene_node = self._fl_stack.get_keyframe_data(layer_idx, key_frame_idx) + self._dom.rm_scene_node_n_group(scene_node) + + self._fl_stack.unmark_keyframe(layer_idx, key_frame_idx) + pass + + ## \brief Insert frames at specified position. + # + # All frame at and after given position will shift right. + # + def insert_frames(self, layer_idx, frame_idx, num): + self._fl_stack.insert_frames(layer_idx, frame_idx, num) + self._dom.insert_frames(layer_idx, frame_idx, num) + pass + + ## \brief Insert frames at specified position. + # + # All frame at and after given position will shift left, except nearest + # \ref num frames are removed. + # + def rm_frames(self, layer_idx, frame_idx, num): + self._fl_stack.insert_frames(layer_idx, frame_idx, num) + self._dom.rm_frames(layer_idx, frame_idx, num) + pass + + ## \brief Insert a layer at given position. + # + # Original layer \ref layer_idx and later ones would be shifted to make a + # space for the new layer. + # + def insert_layer(self, layer_idx): + self._dom.insert_layer(layer_idx) + self._fl_stack._add_frameline(layer_idx) + self._fl_stack._show_framelines() + pass + + ## \brief Remove given layer. + # + def rm_layer(self, layer_idx): + self._dom.rm_layer(layer_idx) + self._fl_stack._remove_frameline(layer_idx) + self._fl_stack._show_framelines() + pass + + def set_active_layer_frame(self, layer_idx, frame_idx): + self._fl_stack.active_frame(layer_idx, frame_idx) + pass + + ## \bref Return current active frame and its layer. + # + # \return (layer_idx, frame_idx) of active frame, or (-1, -1) when no + # active one. + def get_active_layer_frame(self): + layer_idx, frame_idx = self._fl_stack.get_active_layer_frame() + return layer_idx, frame_idx + + def get_layer_num(self): + return self._dom.get_layer_num() + + ## \brief Return associated group node for a key frame. + # + # The given frame index must be exactly a key frame. + # + def get_key_group(self, layer_idx, frame_idx): + scene_node = self._fl_stack.get_keyframe_data(layer_idx, frame_idx) + scene_group_id = scene_node.getAttribute('ref') + scene_group_node = self._dom.get_node(scene_group_id) + return scene_group_node + + ## \brief Find an associated key frame and tween info for a group ID. + # + def find_key_from_group(self, scene_group_id): + layer_idx, scene_node = \ + self._dom.find_layer_n_scene_of_node(scene_group_id) + start, end, tween_name = self._dom._parse_one_scene(scene_node) + tween_type = self._tween_type_names.index(tween_name) + return layer_idx, (start, end, tween_type) + + ## \brief Return key and tween info for given frame index. + # + # The return key is at given frame, or its tween covers given frame. + # + def get_key(self, layer_idx, frame_idx): + start, end, tween_type = \ + self._fl_stack.get_key_tween(layer_idx, frame_idx) + return start, end, tween_type + + def get_left_key(self, layer_idx, frame_idx): + start, end, tween_type = \ + self._fl_stack.get_left_key_tween(layer_idx, frame_idx) + return start, end, tween_type + + ## \brief Return information of key frames in the given layer. + # + def get_layer_keys(self, layer_idx): + key_tweens = self._fl_stack.get_all_key_tween_of_layer(layer_idx) + return key_tweens + + ## \brief Return widget showing frames and layers. + # + def get_frame_ui_widget(self): + return self._fl_stack._frameline_box + + ## \brief Register a callback for activating a frame event. + # + # The callback function is called when a frame is activated. + # + def register_active_frame_callback(self, cb): + self._fl_stack.register_active_frame_callback(cb) + pass + + ## \brief Get duplicate group of a layer. + # + def get_layer_dup_group(self, layer_idx): + data = self._dom.get_layer_data(layer_idx) + if not data: + data = dict() + self._dom.set_layer_data(layer_idx, data) + pass + + dup_group = None + if data.has_key('dup_group_id'): + try: + dup_group = self._dom.get_node(data['dup_group_id']) + except KeyError: + pass + pass + + if not dup_group: + # Search dup group from children of the layer group + layer_group = self._dom.get_layer_group(layer_idx) + for child in layer_group.childList(): + try: + label = child.getAttribute('inkscape:label') + except: + pass + else: + if label == 'dup': + data['dup_group_id'] = child + return child + pass + pass + + # Or create a new dup group for the layer + dup_group = self._dom.create_layer_dup_group(layer_idx) + data['dup_group_id'] = dup_group.getAttribute('id') + pass + + return dup_group + + def get_max_frame(self): + max_frame = self._dom.get_max_frame() + return max_frame + pass +