Mercurial > MadButterfly
changeset 973:84f502fb3e40
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
author | wycc |
---|---|
date | Sat, 20 Nov 2010 11:45:17 +0800 |
parents | 8a7e5914a84b |
children | 8560ab7c1a63 |
files | pyink/MBScene.py |
diffstat | 1 files changed, 158 insertions(+), 181 deletions(-) [+] |
line wrap: on
line diff
--- a/pyink/MBScene.py Sat Nov 20 11:44:19 2010 +0800 +++ b/pyink/MBScene.py Sat Nov 20 11:45:17 2010 +0800 @@ -7,6 +7,7 @@ from lxml import etree import random import traceback +import time # Please refer to # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention @@ -97,7 +98,6 @@ self.current = cur for s in n.childList(): - print '--->',s.repr.name() if s.repr.name() == 'ns0:scene': try: start = int(s.repr.attribute("start")) @@ -124,6 +124,19 @@ pass pass pass + def update(self): + doc = self.desktop.doc().root() + rdoc = self.desktop.doc().rdoc + for node in doc.childList(): + if node.repr.name() == 'svg:metadata': + for t in node.childList(): + if t.repr.name() == "ns0:scenes": + node.repr.removeChild(t.repr) + ns = rdoc.createElement("ns0:scenes") + node.repr.appendChild(ns) + for layer in range(0,len(self._framelines)): + lobj = self._framelines[layer] + lobj.addScenes(rdoc,ns) def parseScene(self): @@ -207,7 +220,6 @@ def dumpID(self): for a,v in self.ID.items(): - print a pass pass @@ -228,190 +240,145 @@ new scene. """ - nth = self.last_cell.nScene - layer = self.getLayer(self.last_cell.layer) - x = self.last_cell.nScene - y = self.last_cell.nLayer - if layer == None: return - for i in range(0,len(layer.scenes)): - s = layer.scenes[i] - if nth >= s.start and nth <= s.end: - if nth == s.start: return - newscene = Scene(DuplicateNode(s.node),nth,s.end) - newscene.node.setId(self.newID()) - layer.scenes.insert(i+1,newscene) - layer.scenes[i].end = nth-1 - btn = self.newCell('start.png') - btn.nScene = nth - btn.layer = layer - btn.nLayer = y - self.grid.remove(self.last_cell) - self.grid.attach(btn, x,x+1,y,y+1,0,0,0,0) - return - pass - - if len(layer.scenes) > 0: - last = nth - lastscene = None - for s in layer.scenes: - if s.end < nth and last < s.end: - last = s.end - lastscene = s - pass - pass - - for x in range(last+1, nth): - btn = self.newCell('fill.png') - btn.nScene = x - btn.layer = layer.node.getId() - btn.nLayer = y - self.grid.attach(btn, x, x+1, y , y+1,0,0,0,0) - pass - - if lastscene == None: - node = etree.Element(_scene) - node.setId(self.newID()) - newscene = Scene(node,nth,nth) - else: - lastscene.end = nth-1 - newscene = Scene(DuplicateNode(lastscene.node),nth,nth) - newscene.node.setId(self.newID()) - pass - - layer.scenes.append(newscene) - btn = self.newCell('start.png') - x = self.last_cell.nScene - y = self.last_cell.nLayer - btn.nScene = nth - btn.layer = layer.node.getId() - btn.nLayer = y - self.grid.attach(btn, x, x+1, y, y+1,0,0,0,0) - else: - # This is the first scene in the layer - node = etree.Element(_scene) - node.repr.setId(self.newID()) - newscene = Scene(node,nth,nth) - layer.scenes.append(newscene) - btn = self.newCell('start.png') - btn.nScene = nth - btn.layer = layer.node.getId() - btn.nLayer = y - self.grid.attach(btn, x, x+1, y, y+1,0,0,0,0) - pass - pass + x = self.last_frame + y = self.last_line + rdoc = self.desktop.doc().rdoc + ns = rdoc.createElement("svg:g") + txt = rdoc.createElement("svg:rect") + txt.setAttribute("x","0",True) + txt.setAttribute("y","0",True) + txt.setAttribute("width","100",True) + txt.setAttribute("height","100",True) + txt.setAttribute("style","fill:#ff00",True) + ns.appendChild(txt) + gid = self.newID() + ns.setAttribute("id",gid,True) + self.last_line.node.repr.appendChild(ns) + self.last_line.add_keyframe(x,ns) + self.update() def removeKeyScene(self): - nth = self.last_cell.nScene - try: - layer = self.getLayer(self.last_cell.layer) - except: - return - x = self.last_cell.nScene - y = self.last_cell.nLayer - for i in range(0,len(layer.scenes)): - s = layer.scenes[i] - if nth == s.start: - if i == 0: - for j in range(s.start,s.end+1): - btn = self.newCell('empty.png') - btn.nScene = nth - btn.layer = layer - btn.nLayer = y - self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) - pass - layer.scenes.remove(s) + nth = self.last_frame + y = self.last_line + rdoc = self.desktop.doc().rdoc + i = 0 + layer = self.last_line + while i < len(layer._keys): + s = layer._keys[i] + print "nth:%d idx %d" % (nth,s.idx) + if nth > s.idx: + if i == len(layer._keys)-1: + return + if nth == s.idx: + if s.left_tween: + # This is left tween, we move the keyframe one frame ahead + if s.idx == layer._keys[i-1].idx: + layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) + self.last_line.rm_keyframe(nth) + self.last_line.rm_keyframe(nth-1) + else: + s.idx = s.idx-1 else: - if s.start == layer.scenes[i-1].end+1: - # If the start of the delete scene segment is - # the end of the last scene segmenet, convert - # all scenes in the deleted scene segmenet to - # the last one - layer.scenes[i-1].end = s.end - layer.scenes.remove(s) - btn = self.newCell('fill.png') + layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) + if s.right_tween: + self.last_line.rm_keyframe(layer._keys[i+1].idx) + self.last_line.rm_keyframe(nth) + else: + self.last_line.rm_keyframe(nth) - btn.nScene = nth - btn.layer = layer - btn.nLayer = y - self.grid.attach(btn, x,x+1,y,y+1,0,0,0,0) + self.update() + self.last_line._draw_all_frames() + return + i = i + 1 + def extendScene(self): + nth = self.last_frame + layer = self.last_line + i = 0 + while i < len(layer._keys): + s = layer._keys[i] + if s.right_tween: + if nth > s.idx: + if nth <= layer._keys[i+1].idx: + return + try: + if nth <= layer._keys[i+2].idx: + layer._keys[i+1].idx = nth + layer.draw_all_frames() + self.update() + self.setCurrentScene(nth) + return + else: + # We may in the next scene + i = i + 2 + pass + except: + # This is the last keyframe, extend the keyframe by + # relocate the location of the keyframe + layer._keys[i+1].idx = nth + layer._draw_all_frames() + self.update() + self.setCurrentScene(nth) + return + else: + # We are in the front of all keyframes + return + else: + # This is a single keyframe + if nth < s.idx: + return + if nth == s.idx: + return + try: + if nth < layer._keys[i+1].idx: + # We are after a single keyframe and no scene is + # available here. Create a new tween here + idx = layer._keys[i].idx + layer.add_keyframe(nth,layer._keys[i].ref) + layer.tween(idx) + layer._draw_all_frames() + self.update() + self.setCurrentScene(nth) + return else: - # Convert all scenes into empty cell - layer.scenes.remove(s) - for j in range(s.start,s.end+1): - btn = self.newCell('empty.png') - btn.nScene = nth - btn.layer = layer - btn.nLayer = y - self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) - pass + # We may in the next scene + i = i + 1 pass pass - return + except: + # This is the last scene, create a new one + idx = layer._keys[i].idx + layer.add_keyframe(nth,layer._keys[i].ref) + layer.tween(idx) + layer._draw_all_frames() + self.update() + self.setCurrentScene(nth) + return + pass pass pass - def extendScene(self): - nth = self.last_cell.nScene - try: - layer = self.getLayer(self.last_cell.layer) - except: - traceback.print_exc() - return - x = self.last_cell.nScene - y = self.last_cell.nLayer - if layer == None: - return - - for i in range(0,len(layer.scenes)-1): - s = layer.scenes[i] - if nth >= layer.scenes[i].start and nth <= layer.scenes[i].end: - return - pass - - for i in range(0,len(layer.scenes)-1): - s = layer.scenes[i] - if nth >= layer.scenes[i].start and nth < layer.scenes[i+1].start: - for j in range(layer.scenes[i].end+1, nth+1): - btn = self.newCell('fill.png') - btn.nScene = nth - btn.nLayer = y - btn.layer = self.last_cell.layer - self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) - layer.scenes[i].end = nth - return - pass - if len(layer.scenes) > 0 and \ - nth > layer.scenes[len(layer.scenes)-1].end: - for j in range(layer.scenes[len(layer.scenes)-1].end+1, nth+1): - btn = self.newCell('fill.png') - btn.nScene = nth - btn.nLayer = y - btn.layer = self.last_cell.layer - self.grid.attach(btn, j,j+1,y,y+1,0,0,0,0) - pass - layer.scenes[len(layer.scenes)-1].end = nth - pass - pass - pass def setCurrentScene(self,nth): self.current = nth - for layer in self.layers: - for s in layer.scenes: - if nth >= s.start and nth <= s.end: - s.node.repr.setAttribute("style","",True) - # print "Put the elemenets out" - layer.nodes = [] - - # for o in s.node: - # print " ",o.tag - # layer.nodes.append(o) - # for o in s.node: - # s.node.remove(o) + for layer in self._framelines: + i=0 + while i < len(layer._keys): + s = layer._keys[i] + print s.ref.attribute("id"),s.idx,s.left_tween,s.right_tween + if s.right_tween is False: + if nth == s.idx: + s.ref.setAttribute("style","",True) + else: + s.ref.setAttribute("style","display:none",True) + i = i + 1 + continue + + if nth >= (s.idx+1) and nth <= (layer._keys[i+1].idx+1): + s.ref.setAttribute("style","",True) else: - s.node.repr.setAttribute("style","display:none",True) - pass + s.ref.setAttribute("style","display:none",True) + i = i + 2 pass pass pass @@ -505,6 +472,12 @@ btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) return btn + def onCellClick(self,line,frame,but): + self.last_line = line + self.last_frame = frame + self.doEditScene(frame) + + def _create_framelines(self): import frameline self.scrollwin = gtk.ScrolledWindow() @@ -531,6 +504,9 @@ line.set_size_request(nframes * 10, 20) vbox.pack_start(line, False) self._framelines.append(line) + line.connect(line.FRAME_BUT_PRESS, self.onCellClick) + line.nLayer = i + line.node = self.layers[i].node pass pass @@ -540,9 +516,10 @@ for layer_i, layer in enumerate(self.layers): for scene in layer.scenes: frameline = self._framelines[layer_i] - for scene_i in range(scene.start, scene.stop + 1): - frameline.add_keyframe(scene_i) - pass + frameline.add_keyframe(scene.start-1,scene.node.repr) + if scene.start != scene.end: + frameline.add_keyframe(scene.end-1,scene.node.repr) + frameline.tween(scene.start-1) pass pass pass @@ -559,16 +536,16 @@ pass def doEditScene(self,w): - self.setCurrentScene(self.last_cell.nScene) + self.setCurrentScene(self.last_frame+1) pass def doInsertKeyScene(self,w): - # self.insertKeyScene() + self.insertKeyScene() # self.grid.show_all() return def doRemoveScene(self,w): - # self.removeKeyScene() + self.removeKeyScene() # self.grid.show_all() # self.generate() return @@ -576,13 +553,13 @@ def doExtendScene(self,w): self.extendScene() - self.grid.show_all() + #self.grid.show_all() pass def addButtons(self,hbox): - btn = gtk.Button('Edit') - btn.connect('clicked', self.doEditScene) - hbox.pack_start(btn,expand=False,fill=False) + #btn = gtk.Button('Edit') + #btn.connect('clicked', self.doEditScene) + #hbox.pack_start(btn,expand=False,fill=False) btn = gtk.Button('Insert Key') btn.connect('clicked',self.doInsertKeyScene) hbox.pack_start(btn,expand=False,fill=False)