Fri, 31 Dec 2010 11:10:14 +0800 |
Thinker K.F. Li |
Change signature of MBScene.insertKeyScene()
|
Fri, 31 Dec 2010 10:43:07 +0800 |
Thinker K.F. Li |
Fix issue that pyink does not switch current layer to the new key scene.
|
Fri, 31 Dec 2010 10:29:21 +0800 |
Thinker K.F. Li |
Stop selectSceneObject() from using private variable _keys of frameline
|
Fri, 31 Dec 2010 10:12:44 +0800 |
Thinker K.F. Li |
Move parseMetadata to MBScene_dom
|
Fri, 31 Dec 2010 00:49:58 +0800 |
wycc |
Add functions to insert and remove frame.
|
Thu, 30 Dec 2010 11:32:33 +0800 |
wycc |
Add comment to update it latter.
|
Wed, 29 Dec 2010 21:16:27 +0800 |
Thinker K.F. Li |
Refactory code of MBScene.updateUI() from MBScene.show()
|
Wed, 29 Dec 2010 00:33:48 +0800 |
wycc |
Add support to insert key frame in the middle of the tween.
|
Tue, 28 Dec 2010 22:26:11 +0800 |
wycc |
Merge.
|
Tue, 28 Dec 2010 13:35:34 +0800 |
Thinker K.F. Li |
Fix broken of running animation
|
Tue, 28 Dec 2010 13:35:34 +0800 |
Thinker K.F. Li |
Fix the issue of not removing node in old scene when switching scenes.
|
Tue, 28 Dec 2010 13:35:34 +0800 |
Thinker K.F. Li |
Fix issue of chagne tween type when there is more than one tween block.
|
Mon, 27 Dec 2010 23:01:48 +0800 |
wycc |
Remove the locate tween. It is a special case for the scale tween
|
Mon, 27 Dec 2010 22:54:37 +0800 |
wycc |
Show the frame when we select the keyframe. The duplicated group must be shown only in the tweened frame
|
Sun, 26 Dec 2010 23:40:09 +0800 |
Thinker K.F. Li |
Refactory cod eof TweenObject.updateTweenContent and MBScene.setCurrentScene().
|
Sun, 26 Dec 2010 19:17:12 +0800 |
Thinker K.F. Li |
Refactory frameline.py
|
Fri, 24 Dec 2010 15:40:16 +0800 |
Thinker K.F. Li |
Rename MBScene.dom to MBScene.root
|
Fri, 24 Dec 2010 15:18:05 +0800 |
wycc |
Merge
|
Fri, 24 Dec 2010 15:00:28 +0800 |
wycc |
Add the Run button to simulate the animation
|
Fri, 24 Dec 2010 14:44:07 +0800 |
wycc |
CHange the implementation to set the transformation matrix only. This is be more friendly for the animation inside the inskcape.
|
Fri, 24 Dec 2010 12:24:07 +0800 |
Thinker K.F. Li |
Change URL of design document for pyink.
|
Fri, 24 Dec 2010 12:21:25 +0800 |
Thinker K.F. Li |
Add blank line between methods.
|
Thu, 23 Dec 2010 11:04:05 +0800 |
Thinker K.F. Li |
Use getAttribute()/spitem instead of .label and DOMtoItem().
|
Thu, 23 Dec 2010 00:00:46 +0800 |
wycc |
Fix the issue of the new DOM implementation
|
Wed, 22 Dec 2010 23:02:46 +0800 |
wycc |
Separate the tween from the main module.
|
Wed, 22 Dec 2010 13:27:37 +0800 |
Thinker K.F. Li |
Use pybind with new DOM API (at PYNode).
|
Tue, 21 Dec 2010 14:35:42 +0800 |
wycc |
Fix the tween calculation for the inbetween frames. Now, we can use primitive instead og group to defin ethe animation. Currently, it has been tested against rectangle only. We need to check others as well.
|
Sun, 19 Dec 2010 00:02:31 +0800 |
wycc |
Do translation for every elements.
|
Sat, 18 Dec 2010 23:50:43 +0800 |
wycc |
Fix the mtraix animation.
|
Sat, 18 Dec 2010 10:00:01 +0800 |
wycc |
Lock the UI from refreshing during the update procedure
|
Sat, 18 Dec 2010 09:00:55 +0800 |
wycc |
Switch to the DOM-like API. The SPObject become the base of the DOM-like API.
|
Sat, 11 Dec 2010 21:08:51 +0800 |
wycc |
Add shape tween support.
|
Thu, 09 Dec 2010 07:48:08 +0800 |
wycc |
Add motion animation editor.
|
Tue, 07 Dec 2010 07:52:47 +0800 |
wycc |
Add tween type selector into the UI. This UI can be used to update the type attribute of the SVG.
|
Sun, 05 Dec 2010 08:16:54 +0800 |
wycc |
Add name editor to edit the inkscape:label withgout using the object property editor. This is more Flash-like operation.
|
Sat, 04 Dec 2010 07:43:51 +0800 |
wycc |
Implement the function to duplicate the previous scene. This require the latest inkscape-pybind, which contains duplicate() for the Node
|
Thu, 02 Dec 2010 08:23:08 +0800 |
wycc |
Call setCurrentLayer to enter the current scene group.
|
Tue, 30 Nov 2010 03:52:43 +0800 |
wycc |
Add NodeObserver to monitor the change of the layer and update it in the scene editor.
|
Mon, 22 Nov 2010 22:44:27 +0800 |
wycc |
SHift the ruler to the right to align to the frames
|
Sun, 21 Nov 2010 09:17:43 +0800 |
wycc |
Change the order of layer in the scene editor to make it consistent with the inkscape layer manager
|
Sun, 21 Nov 2010 08:43:02 +0800 |
wycc |
Set the inkscape:groupmode attribute so that the inkscape will put the scene groups in the layer manager and protect it from detection.
|
Sat, 20 Nov 2010 23:31:02 +0800 |
wycc |
Add MadButterfly name space
|
Sat, 20 Nov 2010 20:06:01 +0800 |
wycc |
Remove unnecessary lines.
|
Sat, 20 Nov 2010 15:44:05 +0800 |
wycc |
Hide the hover of all inactive framelines. This fix the issue of multiple hover in every frameline objects.
|
Sat, 20 Nov 2010 11:47:40 +0800 |
wycc |
Remove generate function
|
Sat, 20 Nov 2010 11:45:17 +0800 |
wycc |
Rewrite the MBScene to use framelines. The old layers/scenes data structure is used to load the scenes only. We should remove it completely in the future.
|
Wed, 17 Nov 2010 17:25:44 +0800 |
Thinker K.F. Li |
Remove showGrid() from MBScene
|
Wed, 17 Nov 2010 17:24:59 +0800 |
Thinker K.F. Li |
update framelines according content 0f layers
|
Wed, 17 Nov 2010 17:14:22 +0800 |
Thinker K.F. Li |
Rename Layer.scene to Layer.scenes since it is a list of scenes
|
Wed, 17 Nov 2010 17:10:07 +0800 |
Thinker K.F. Li |
Rename MBScene.layer to MBScene.layers
|
Wed, 17 Nov 2010 17:09:13 +0800 |
Thinker K.F. Li |
Add a frameline for each layer
|
Wed, 17 Nov 2010 15:19:35 +0800 |
Thinker K.F. Li |
Use frameline module in MBScene
|
Wed, 17 Nov 2010 14:31:59 +0800 |
Thinker K.F. Li |
Break long lines
|
Wed, 17 Nov 2010 14:17:59 +0800 |
Thinker K.F. Li |
Re-indent MBScene.py
|
Wed, 17 Nov 2010 13:30:32 +0800 |
Thinker K.F. Li |
Add tailing 'pass' commands to close indents
|
Mon, 15 Nov 2010 00:53:18 +0800 |
wycc |
Change the implement to insert window into the toplevel of the spdesktop. However, we not not insert the scene editor after the aloat window since they are created latter.
|
Sun, 14 Nov 2010 23:09:02 +0800 |
wycc |
Add scene editor. This vewrsion can only switch scene. It can not change the scene yet.
|