Mercurial > MadButterfly
view nodejs/examples/scene/mainmenu.js @ 1535:9aff42a7e2b9 tip
Fix issue of add/remove a frame at a scene before all key frames of a layer.
When you added or removed a frame at a scene before all key frames of
a layer, frameline was not updated correctly. It seems nothing
happened, but domview is updated. This changeset fix this issue by
correcting logic for boundary case.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Fri, 30 Sep 2011 22:07:28 +0800 |
parents | 380464725e75 |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 var svg = require("svg"); var mbapp = require("mbapp"); var sys=require("sys"); var animate=require("animate"); var fs = require("fs"); /** * We will fetch the EPG file from the server and fetch all images required for the main category from it. * If these files are cached, we will not fetch it again. Otherwise, we will fetch them. The EPG class is * responsible for the cache management. */ function MainMenu(app) { var self = this; this.n = 1; this.app = app; self.init(app); } MainMenu.prototype.init=function(app) { var self = this; app.loadSVG("mbtest.svg"); app.addKeyListener(mbapp.KEY_LEFT, function() { self.key_left();}); app.addKeyListener(mbapp.KEY_RIGHT, function() { self.key_right();}); app.addKeyListener(mbapp.KEY_UP, function() {self.key_up();}); app.addKeyListener(mbapp.KEY_DOWN, function() {self.key_down();}); app.addKeyListener(mbapp.KEY_ENTER, function() {self.key_enter();}); app.changeScene(this.n); } MainMenu.prototype.key_left=function () { this.n = this.n - 1; this.app.changeScene(this.n); sys.puts("scene "+this.n); } MainMenu.prototype.key_right=function() { this.n = this.n + 1; this.app.changeScene(this.n); sys.puts("scene "+this.n); } MainMenu.prototype.key_up=function() { } MainMenu.prototype.key_down=function () { } MainMenu.prototype.key_enter=function() { } exports.MainMenu=MainMenu;