Mercurial > MadButterfly
view include/mb_paint.h @ 1535:9aff42a7e2b9 tip
Fix issue of add/remove a frame at a scene before all key frames of a layer.
When you added or removed a frame at a scene before all key frames of
a layer, frameline was not updated correctly. It seems nothing
happened, but domview is updated. This changeset fix this issue by
correcting logic for boundary case.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Fri, 30 Sep 2011 22:07:28 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __PAINT_H_ #define __PAINT_H_ #include "mb_graph_engine.h" #include "mb_types.h" #include "mb_redraw_man.h" #include "mb_img_ldr.h" #include "mb_tools.h" extern paint_t *rdman_paint_color_new(redraw_man_t *rdman, co_comp_t r, co_comp_t g, co_comp_t b, co_comp_t a); extern void paint_color_set(paint_t *paint, co_comp_t r, co_comp_t g, co_comp_t b, co_comp_t a); extern void paint_color_get(paint_t *paint, co_comp_t *r, co_comp_t *g, co_comp_t *b, co_comp_t *a); #define paint_init(_paint, _type, _prepare, _free) \ do { \ (_paint)->pnt_type = _type; \ (_paint)->flags = 0; \ (_paint)->prepare = _prepare; \ (_paint)->free = _free; \ STAILQ_INIT((_paint)->members); \ (_paint)->pnt_next = NULL; \ } while(0) #define paint_destroy(_paint) extern paint_t *rdman_paint_linear_new(redraw_man_t *rdman, co_aix x1, co_aix y1, co_aix x2, co_aix y2); extern grad_stop_t *paint_linear_stops(paint_t *paint, int n_stops, grad_stop_t *stops); extern paint_t *rdman_paint_radial_new(redraw_man_t *rdman, co_aix cx, co_aix cy, co_aix r); extern grad_stop_t *paint_radial_stops(paint_t *paint, int n_stops, grad_stop_t *stops); #define grad_stop_init(stop, _offset, _r, _g, _b, _a) \ do { \ (stop)->offset = _offset; \ (stop)->r = _r; \ (stop)->g = _g; \ (stop)->b = _b; \ (stop)->a = _a; \ } while(0) /*! \brief A paint that fill or stroke shape with an image. */ extern paint_t *rdman_paint_image_new(redraw_man_t *rdman, mb_img_data_t *img); /*! \brief Set a matrix to transform image. */ extern void paint_image_set_matrix(paint_t *paint, co_aix matrix[6]); extern void paint_image_get_size(paint_t *paint, int *w, int *h); #endif /* __PAINT_H_ */