Mercurial > MadButterfly
view src/animate.c @ 1323:ffbbd3aa218d
Make a component from a group.
User can translate a group into a component from context menu.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Sun, 30 Jan 2011 19:15:17 +0800 |
parents | 572277fcec0d |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 /*! \file * \brief Animation tools. * * \sa \ref ani */ /*! \page ani What is Animation? * * Animation is a program to move, resize, rotate, ..., changing * graphics on the output screen. * * \image html program.png * * XXX: Program is a sequence of actions duration a perior. * Actions are grouped into words. A program defines * the order and time of playing of words. A word * defines how long to perform a set of actions. Actions * in a word are performed concurrently. * * Animation shapes are updated periodically. Every action * are working with start, step, and stop 3 calls. start is * called when start time the word, contain it, due. step is * called periodically in duration of playing time start at * 'start time'. When the clock run out the playing time of * a word, it call stop of actions in the word. * * A program is driven by a timer. Once a program is started, it registers * with timer for periodic running. \ref mb_timer_man_t is timer of * MadButterfly. The update frequence is 10fps by default, now. * * \section use_progm How to Use Animation Program? * Following code block creates a program with 2 words. First word is * started immediately after the program been started. It is consisted * for 1 second. Second word is started 1 second after the program been * started. It is consisted for 2 seconds. There are 2 action in * first word, they shift graphics managed by coord1 & coord2 by (50,50) and * (-50,50) pixels, respectly. The shifting is performed incrementally * in 1 second. Second word shifts coord1 and coord2, too. And, graphics * managed by coord3 are hidden at end of the word. At end of code in the * block, mb_progm_start() starts the program. 3rd argument of * mb_progm_start() must be current wall time. * * \code * progm = mb_progm_new(10, &rdman); * * MB_TIMEVAL_SET(&start, 0, 0); * MB_TIMEVAL_SET(&playing, 1, 0); * word = mb_progm_next_word(progm, &start, &playing); * * act = mb_shift_new(50, 50, coord1, word); * act = mb_shift_new(-50, 50, coord2, word); * * MB_TIMEVAL_SET(&start, 1, 0); * MB_TIMEVAL_SET(&playing, 2, 0); * word = mb_progm_next_word(progm, &start, &playing); * * act = mb_shift_new(0, 20, coord1, word); * act = mb_shift_new(0, -20, coord2, word); * act = mb_visibility_new(VIS_HIDDEN, coord3, word); * * gettimeofday(&tv, NULL); * MB_TIMEVAL_SET(&mbtv, tv.tv_sec, tv.tv_usec); * mb_progm_start(progm, timer_man, &mbtv); * \endcode * * * \sa \ref animate.c */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "mb_types.h" #include "mb_redraw_man.h" #include "mb_timer.h" #include "mb_animate.h" #define STEP_INTERVAL 90000 #define ASSERT(x) /*! \brief A word is a set of concurrent actions in a program. */ struct _mb_word { mb_timeval_t start_time; /*!< time to start the word */ mb_timeval_t playing_time; /*!< time duration of playing */ mb_timeval_t abs_start, abs_stop; STAILQ(mb_action_t) actions; }; /*! \brief A program describe a series of actions to animate shapes. * * first_playing is an index to one of words. It always points to * the first of words that is playing or waiting for playing. */ struct _mb_progm { redraw_man_t *rdman; mb_timeval_t start_time; int first_playing; /*!< first playing word. */ mb_timer_man_t *timer_man; subject_t *complete; /*!< notify when a program is completed. */ int cur_timer; int n_words; int max_words; mb_word_t words[1]; }; /*! \brief Create a program object. * * \param max_words is maximum number of words the program can hold. * \param rdman is a rdman that show graphics manipulated by it. */ mb_progm_t *mb_progm_new(int max_words, redraw_man_t *rdman) { mb_progm_t *progm; #ifndef UNITTEST observer_factory_t *factory; #endif /* UNITTEST */ int i; progm = (mb_progm_t *)malloc(sizeof(mb_progm_t) + (sizeof(mb_word_t) * (max_words - 1))); if(progm == NULL) return NULL; progm->rdman = rdman; #ifndef UNITTEST factory = rdman_get_observer_factory(rdman); progm->complete = subject_new(factory, progm, OBJT_PROGM); if(progm->complete == NULL) { free(progm); return NULL; } #endif /* UNITTEST */ progm->n_words = 0; progm->max_words = max_words; for(i = 0; i < max_words; i++) STAILQ_INIT(progm->words[i].actions); progm->cur_timer = -1; return progm; } void mb_progm_free(mb_progm_t *progm) { int n_words; mb_word_t *word; mb_action_t *cur_act; int i; n_words = progm->n_words; for(i = 0; i < n_words; i++) { word = progm->words + i; for(cur_act = STAILQ_HEAD(word->actions); cur_act != NULL; cur_act = STAILQ_HEAD(word->actions)) { STAILQ_REMOVE(word->actions, mb_action_t, next, cur_act); cur_act->free(cur_act); } } #ifndef UNITTEST subject_free(progm->complete); #endif /* UNITTEST */ free(progm); } /*! \brief Add a new word into a program. * * The start time of new word should bigger or equal to last one. * The time should be specified in incremental order. */ mb_word_t *mb_progm_next_word(mb_progm_t *progm, const mb_timeval_t *start, const mb_timeval_t *playing) { mb_word_t *word; if(progm->n_words >= progm->max_words) return NULL; if(progm->n_words && MB_TIMEVAL_LATER(&progm->words[progm->n_words - 1].start_time, start)) return NULL; word = progm->words + progm->n_words++; MB_TIMEVAL_CP(&word->start_time, start); MB_TIMEVAL_CP(&word->playing_time, playing); return word; } void mb_word_add_action(mb_word_t *word, mb_action_t *act) { STAILQ_INS_TAIL(word->actions, mb_action_t, next, act); } static void mb_word_start(mb_word_t *word, const mb_timeval_t *tmo, const mb_timeval_t *now, redraw_man_t *rdman) { mb_action_t *act; for(act = STAILQ_HEAD(word->actions); act != NULL; act = STAILQ_NEXT(mb_action_t, next, act)) { act->start(act, tmo, &word->playing_time, rdman); } } static void mb_word_step(mb_word_t *word, const mb_timeval_t *tmo, const mb_timeval_t *now, redraw_man_t *rdman) { mb_action_t *act; for(act = STAILQ_HEAD(word->actions); act != NULL; act = STAILQ_NEXT(mb_action_t, next, act)) { act->step(act, tmo, rdman); } } static void mb_word_stop(mb_word_t *word, const mb_timeval_t *tmo, const mb_timeval_t *now, redraw_man_t *rdman) { mb_action_t *act; for(act = STAILQ_HEAD(word->actions); act != NULL; act = STAILQ_NEXT(mb_action_t, next, act)) { act->stop(act, tmo, rdman); } } /*! \brief Time stepping for a program. * * Any two actions in concurrent words never change the same attribute. * Start time of words in a program are specified in incremental order. * * \note Program will take a big step at last monent. It is because * mb_progm_step() running mb_word_stop() if the word being stop * between now and next_tmo. It is not obviously if time stepping * small. */ static void mb_progm_step(int timer_hdl, const mb_timeval_t *tmo, const mb_timeval_t *now, void *arg) { mb_progm_t *progm = (mb_progm_t *)arg; #ifndef UNITTEST /*! \todo Leverage aspective programming to prevent problem of unittest. */ mb_progm_complete_t comp_evt; #endif /* UNITTEST */ mb_timeval_t next_tmo; mb_word_t *word; int timer; int i; MB_TIMEVAL_SET(&next_tmo, 0, STEP_INTERVAL); MB_TIMEVAL_ADD(&next_tmo, now); /* _step() or _stop() words that in playing. */ i = progm->first_playing; for(word = progm->words + i; i < progm->n_words && MB_TIMEVAL_LATER(tmo, &word->abs_start); word = progm->words + ++i) { if(MB_TIMEVAL_LATER(tmo, &word->abs_stop)) continue; if(MB_TIMEVAL_LATER(&next_tmo, &word->abs_stop)) mb_word_stop(word, tmo, now, progm->rdman); else mb_word_step(word, tmo, now, progm->rdman); } /* Start words that their abs_start is in duration * from now to timeout for next update. */ for(word = progm->words + i; i < progm->n_words && MB_TIMEVAL_LATER(&next_tmo, &word->abs_start); word = progm->words + ++i) { mb_word_start(word, tmo, now, progm->rdman); if(MB_TIMEVAL_LATER(&next_tmo, &word->abs_stop)) mb_word_stop(word, tmo, now, progm->rdman); } /* Find a new first_playing if any consequence words, following current * first_playing word, are stoped. */ i = progm->first_playing; for(word = progm->words + i; i < progm->n_words && MB_TIMEVAL_LATER(&next_tmo, &word->abs_stop); word = progm->words + ++i) { progm->first_playing++; } /* Setup timeout for next update. */ if(progm->first_playing < progm->n_words) { word = progm->words + progm->first_playing; if(MB_TIMEVAL_LATER(&word->abs_start, &next_tmo)) MB_TIMEVAL_CP(&next_tmo, &word->abs_start); timer = mb_timer_man_timeout(progm->timer_man, &next_tmo, mb_progm_step, progm); progm->cur_timer = timer; } else { /* Make program to complete. */ #ifndef UNITTEST comp_evt.event.type = EVT_PROGM_COMPLETE; comp_evt.event.tgt = comp_evt.event.cur_tgt = progm->complete; comp_evt.progm = progm; subject_notify(progm->complete, &comp_evt.event); #endif /* UNITTEST */ progm->cur_timer = -1; } } void mb_progm_start(mb_progm_t *progm, mb_timer_man_t *timer_man, mb_timeval_t *now) { int timer; mb_word_t *word; int i; if(progm->n_words == 0) return; progm->timer_man = timer_man; MB_TIMEVAL_CP(&progm->start_time, now); progm->first_playing = 0; for(i = 0; i < progm->n_words; i++) { word = progm->words + i; MB_TIMEVAL_CP(&word->abs_start, &word->start_time); MB_TIMEVAL_ADD(&word->abs_start, now); MB_TIMEVAL_CP(&word->abs_stop, &word->abs_start); MB_TIMEVAL_ADD(&word->abs_stop, &word->playing_time); } if(MB_TIMEVAL_EQ(&progm->words[0].abs_start, now)) { mb_progm_step(-1, now, now, progm); return; } timer = mb_timer_man_timeout(timer_man, &progm->words[0].abs_start, mb_progm_step, progm); ASSERT(timer != -1); /* We need timer to abort it. */ progm->cur_timer = timer; } void mb_progm_finish(mb_progm_t *progm) { mb_timeval_t infi; mb_progm_abort(progm); MB_TIMEVAL_SET(&infi, 0x7fffffff,0); mb_progm_step(-1, &progm->start_time, &infi,progm); } void mb_progm_abort(mb_progm_t *progm) { /*! \todo Make sure abort release resources. */ if(progm->cur_timer != -1) { mb_timer_man_remove(progm->timer_man, progm->cur_timer); progm->cur_timer = -1; } } /*! \brief Return event subject for completion of a program. */ subject_t *mb_progm_get_complete(mb_progm_t *progm) { return progm->complete; } static void _free_completed_hdlr(event_t *event, void *arg) { mb_progm_t *progm = (mb_progm_t *)arg; mb_progm_free(progm); } /*! \brief The program should be freed after completed. */ void mb_progm_free_completed(mb_progm_t *progm) { subject_t *complete; complete = mb_progm_get_complete(progm); subject_add_observer(complete, _free_completed_hdlr, progm); } #ifdef UNITTEST #include "mb_backend_utils.h" #include <CUnit/Basic.h> typedef struct _mb_dummy mb_dummy_t; struct _mb_dummy { mb_action_t action; int id; int *logidx; int *logs; }; static void mb_dummy_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_dummy_t *dummy = (mb_dummy_t *)act; dummy->logs[(*dummy->logidx)++] = dummy->id; } static void mb_dummy_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_dummy_t *dummy = (mb_dummy_t *)act; dummy->logs[(*dummy->logidx)++] = dummy->id; } static void mb_dummy_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_dummy_t *dummy = (mb_dummy_t *)act; dummy->logs[(*dummy->logidx)++] = dummy->id; } static void mb_dummy_free(mb_action_t *act) { free(act); } mb_action_t *mb_dummy_new(int id, int *logidx, int *logs, mb_word_t *word) { mb_dummy_t *dummy; dummy = (mb_dummy_t *)malloc(sizeof(mb_dummy_t)); if(dummy == NULL) return NULL; dummy->id = id; dummy->logidx = logidx; dummy->logs = logs; dummy->action.start = mb_dummy_start; dummy->action.step = mb_dummy_step; dummy->action.stop = mb_dummy_stop; dummy->action.free = mb_dummy_free; mb_word_add_action(word, (mb_action_t *)dummy); return (mb_action_t *)dummy; } void test_animate_words(void) { mb_progm_t *progm; mb_word_t *word; mb_action_t *acts[4]; mb_timer_man_t *timer_man; mb_tman_t *tman; mb_timeval_t tv1, tv2, now, tmo_after; int logcnt = 0; int logs[256]; int r; timer_man = mb_timer_man_new(&tman_timer_factory); CU_ASSERT(timer_man != -1); tman = tman_timer_man_get_tman(timer_man); progm = mb_progm_new(3, NULL); CU_ASSERT(progm != NULL); MB_TIMEVAL_SET(&tv1, 1, 0); MB_TIMEVAL_SET(&tv2, 0, STEP_INTERVAL * 3); word = mb_progm_next_word(progm, &tv1, &tv2); CU_ASSERT(word != NULL); acts[0] = mb_dummy_new(0, &logcnt, logs, word); CU_ASSERT(acts[0] != NULL); MB_TIMEVAL_SET(&tv1, 1, STEP_INTERVAL * 4 / 3); MB_TIMEVAL_SET(&tv2, 0, STEP_INTERVAL / 3); word = mb_progm_next_word(progm, &tv1, &tv2); CU_ASSERT(word != NULL); acts[1] = mb_dummy_new(1, &logcnt, logs, word); CU_ASSERT(acts[1] != NULL); MB_TIMEVAL_SET(&tv1, 1, STEP_INTERVAL * 2); MB_TIMEVAL_SET(&tv2, 0, STEP_INTERVAL * 3); word = mb_progm_next_word(progm, &tv1, &tv2); CU_ASSERT(word != NULL); acts[2] = mb_dummy_new(2, &logcnt, logs, word); CU_ASSERT(acts[2] != NULL); MB_TIMEVAL_SET(&now, 0, 0); mb_progm_start(progm, timer_man, &now); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 1 && MB_TIMEVAL_USEC(&tmo_after) == 0); /* 1.0s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 1); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.1s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 4); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.2s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 6); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.3s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 8); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.4s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 9); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == 0); CU_ASSERT(MB_TIMEVAL_SEC(&tmo_after) == 0 && MB_TIMEVAL_USEC(&tmo_after) == STEP_INTERVAL); /* 1.5s */ MB_TIMEVAL_ADD(&now, &tmo_after); mb_tman_handle_timeout(tman, &now); CU_ASSERT(logcnt == 10); r = mb_tman_next_timeout(tman, &now, &tmo_after); CU_ASSERT(r == -1); mb_progm_free(progm); mb_timer_man_free(&tman_timer_factory, timer_man); } CU_pSuite get_animate_suite(void) { CU_pSuite suite; suite = CU_add_suite("Suite_animate", NULL, NULL); if(suite == NULL) return NULL; CU_ADD_TEST(suite, test_animate_words); return suite; } #endif /* UNITTEST */