view examples/dynamic/hello.c @ 303:f894b30676e9

Add MBAF object suport. This is still work in progress yet. However, it won't affect other features. Therefore, it is checked in before it become mature.
author wycc
date Sun, 15 Feb 2009 08:34:57 +0800
parents d9a78c859660
children 433fa83d16f9
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/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include <string.h>
#include "menu.h"
#include "mbapp.h"


MBApp *myApp;

typedef struct {
    shape_t *rect;
    co_aix orx,ory;
    int start_x,start_y;
    observer_t *obs1,*obs2;
    int currentscene;
}MyAppData;


void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg)
{
    MyAppData *en = MBAPP_DATA((MBApp *)arg,MyAppData );
    mb_timeval_t timer,interval;

    
    get_now(&timer);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    MB_TIMEVAL_ADD(&timer, &interval);
    mb_tman_timeout( MBApp_getTimer(myApp), &timer, switch_scene, myApp);

    en->currentscene = (en->currentscene + 1) % 2;
    printf("switch to scene %d\n", en->currentscene + 1);
    MB_SPRITE_GOTO_SCENE(myApp->rootsprite,en->currentscene + 1);
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    mb_button_t *b;
    mb_obj_t *button;
    MyAppData data;
    mb_timeval_t tmo,interval;

    if (argc > 1) 
	    myApp = MBApp_Init(argv[1]);
    else
	    myApp = MBApp_Init("scene");
    data.currentscene=0;
    MBApp_setData(myApp,&data);
    //b = mb_button_new(myApp, myApp->rootsprite, "btn");
    //mb_button_add_onClick(b, test,NULL);
    get_now(&tmo);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    mb_tman_timeout( MBApp_getTimer(myApp), &tmo, switch_scene, myApp);
    

    MBApp_loop(myApp);

    return 0;
}

/* vim: set ts=4 */