Mercurial > MadButterfly
view include/mb_redraw_man.h @ 222:f7057177abbb
Add functions to move and scale the coord_t like the actionscript. Users should use these functions instead of the matrix directly.
author | wycc |
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date | Sun, 14 Dec 2008 12:51:55 +0800 |
parents | 530bb7728546 |
children | 29e1b2bffe4c |
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#ifndef __REDRAW_MAN_H_ #define __REDRAW_MAN_H_ #include <cairo.h> #include "mb_tools.h" #include "mb_types.h" #include "mb_observer.h" typedef struct _redraw_man redraw_man_t; typedef void (*free_func_t)(redraw_man_t *rdman, void *obj); struct _free_obj { void *obj; free_func_t free_func; }; typedef struct _free_obj free_obj_t; struct _free_objs { int num, max; free_obj_t *objs; }; typedef struct _free_objs free_objs_t; DARRAY(coords, coord_t *); DARRAY(geos, geo_t *); DARRAY(areas, area_t *); /*! \brief Manage redrawing of shapes (graphic elements). * * Every coord_t and geo_t object is assigned with a unique * incremental order. The order is a unsigned integer. * Every time a new coord_t or geo_t object is added, it is * assigned with a order number that 1 bigger than last one * until reaching maximum of unsigned integer. * When a maximum is meet, all coord_t or geo_t objects * are reasigned with a new order number from 1. It means * order numbers that have been assigned and then removed * later are recycled. * * Dirty flag is clear when the transformation matrix of a coord * object been recomputed or when a geo_t objects been redrawed. */ struct _redraw_man { unsigned int next_coord_order; int n_coords; coord_t *root_coord; elmpool_t *geo_pool; elmpool_t *coord_pool; elmpool_t *shnode_pool; elmpool_t *observer_pool; elmpool_t *subject_pool; elmpool_t *paint_color_pool; coords_t dirty_coords; geos_t dirty_geos; areas_t dirty_areas; geos_t gen_geos; STAILQ(shape_t) shapes; /*!< \brief All managed shapes. */ STAILQ(paint_t) paints; /*!< \brief All managed paints. */ free_objs_t free_objs; cairo_t *cr; cairo_t *backend; ob_factory_t ob_factory; subject_t *redraw; /*!< \brief Notified after redrawing. */ }; extern int redraw_man_init(redraw_man_t *rdman, cairo_t *cr, cairo_t *backend); extern void redraw_man_destroy(redraw_man_t *rdman); extern int rdman_find_overlaid_shapes(redraw_man_t *rdman, geo_t *geo, geo_t ***overlays); extern int rdman_add_shape(redraw_man_t *rdman, shape_t *shape, coord_t *coord); /*! \brief Make a shape been managed by a redraw manager. */ #define rdman_shape_man(rdman, shape) \ STAILQ_INS_TAIL(rdman->shapes, shape_t, sh_next, shape) extern int rdman_shape_free(redraw_man_t *rdman, shape_t *shape); #define rdman_paint_man(rdman, paint) \ STAILQ_INS_TAIL(rdman->paints, paint_t, pnt_next, shape) extern int rdman_paint_free(redraw_man_t *rdman, paint_t *paint); extern coord_t *rdman_coord_new(redraw_man_t *rdman, coord_t *parent); extern int rdman_coord_free(redraw_man_t *rdman, coord_t *coord); extern int rdman_coord_subtree_free(redraw_man_t *rdman, coord_t *subtree); extern int rdman_coord_changed(redraw_man_t *rdman, coord_t *coord); extern int rdman_shape_changed(redraw_man_t *rdman, shape_t *shape); extern int rdman_redraw_changed(redraw_man_t *rdman); extern int rdman_redraw_all(redraw_man_t *rdman); extern int rdman_redraw_area(redraw_man_t *rdman, co_aix x, co_aix y, co_aix w, co_aix h); extern geo_t *rdman_geos(redraw_man_t *rdman, geo_t *last); extern int rdman_force_clean(redraw_man_t *rdman); extern shnode_t *shnode_new(redraw_man_t *rdman, shape_t *shape); #define shnode_free(rdman, node) elmpool_elm_free((rdman)->shnode_pool, node) #define shnode_list_free(rdman, q) \ do { \ shnode_t *__node, *__last; \ __last = STAILQ_HEAD(q); \ if(__last == NULL) break; \ for(__node = STAILQ_NEXT(shnode_t, next, __last); \ __node != NULL; \ __node = STAILQ_NEXT(shnode_t, next, __node)) { \ shnode_free(rdman, __last); \ __last = __node; \ } \ shnode_free(rdman, __last); \ } while(0) #define _rdman_paint_child(rdman, paint, shape) \ do { \ shnode_t *__node; \ if((shape)->fill != (paint) && \ (shape)->stroke != (paint)) { \ __node = shnode_new(rdman, shape); \ STAILQ_INS_TAIL((paint)->members, \ shnode_t, next, __node); \ } \ } while(0) extern void _rdman_paint_real_remove_child(redraw_man_t *rdman, paint_t *paint, shape_t *shape); #define _rdman_paint_remove_child(rdman, paint, shape) \ do { \ if((shape)->fill == (shape)->stroke && \ (shape)->stroke == paint) \ break; \ _rdman_paint_real_remove_child(rdman, paint, shape); \ } while(0) #define rdman_paint_fill(rdman, paint, shape) \ do { \ if((shape)->fill == paint) \ break; \ _rdman_paint_remove_child(rdman, paint, shape); \ _rdman_paint_child(rdman, paint, shape); \ (shape)->fill = paint; \ } while(0) #define rdman_paint_stroke(rdman, paint, shape) \ do { \ if((shape)->stroke == paint) \ break; \ _rdman_paint_remove_child(rdman, paint, shape); \ _rdman_paint_child(rdman, paint, shape); \ (shape)->stroke = paint; \ } while(0) extern int rdman_paint_changed(redraw_man_t *rdman, paint_t *paint); extern shape_t *find_shape_at_pos(redraw_man_t *rdman, co_aix x, co_aix y, int *in_stroke); #define rdman_get_ob_factory(rdman) (&(rdman)->ob_factory) #define rdman_get_redraw_subject(rdman) ((rdman)->redraw) #endif /* __REDRAW_MAN_H_ */