Mercurial > MadButterfly
view inkscape/MB_EditButton.py @ 1214:e55499f7505a
Fix the issues with multiple framelines
- For multiple framelines, user move mouse from one frameline to
another, the frame is not showed correctly.
- Old implementation always draw normal frame on the frameline
where mouse just leaving.
- It is fixed by detecting leave-notify event and removing hover
mark.
- When user active a frame on a frameline that is not what old active
frame is at, the old active frame is not deactivated.
- It is fixed by calling frameline.deactive() of a frameline when a
frame is activated on another frameline.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Wed, 05 Jan 2011 17:56:14 +0800 |
parents | 1958bb2a87a2 |
children |
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#!/usr/bin/python import inkex import pygtk import gtk from copy import deepcopy from lxml import etree import os import tempfile class ConvertToButton(inkex.Effect): def effect(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.set_position(gtk.WIN_POS_MOUSE) self.defaultname = 'input symbol name here' if self.fillcontent() == False: self.window.show_all() self.window.connect("delete_event", gtk.main_quit) gtk.main() def onQuit(self,data): gtk.main_quit() def onAssign(self,data): text = self.text.get_text() if text != self.defaultname: self.node.set("mbname",text) gtk.main_quit() def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) def dumpattr(self,n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) return s def dump(self,node,l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n,l+1) print " " * l * 2,"/>" def hide_frame(self,frame): frame.set('style','display:none') def show_frame(self,frame): frame.set('style','') def EditNormalButton(self,event,node): self.EditButton(node,'_normal') def EditActiveButton(self,event,node): self.EditButton(node,'_active') def EditClickButton(self,event,node): self.EditButton(node,'_click') def EditFrame(self,node): # Generate a SVG file with node and invoke inkscape to edit it svg = etree.Element('svg') for n in node: svg.append(deepcopy(n)) fd,fname = tempfile.mkstemp(suffix='.svg') f = os.fdopen(fd,"w") f.write(etree.tostring(svg)) f.close() os.system("inkscape %s >/dev/null 2>/dev/null" % fname) svg = etree.parse(fname) os.unlink(fname) newnode=[] for n in svg.getroot(): if n.tag == '{http://www.w3.org/2000/svg}g': newnode.append(n) if n.tag == '{http://www.w3.org/2000/svg}rect': newnode.append(n) if n.tag == '{http://www.w3.org/2000/svg}text': newnode.append(n) return newnode def duplicateAttribute(self,new,old): for k,v in old.attrib.items(): new.set(k,v) def EditButton(self,node,mode): name = node.get('mbname') for frame in node: if frame.get('mbname') == name+mode: newnode = self.EditFrame(frame) oldframe = deepcopy(frame) frame.clear() self.duplicateAttribute(frame,oldframe) for n in newnode: frame.append(n) return def DisplayNormalButton(self,event,node): self.displayButton(node,'_normal') def DisplayActiveButton(self,event,node): self.displayButton(node,'_active') def DisplayClickButton(self,event,node): self.displayButton(node,'_click') def displayButton(self,node,mode): name = node.get('mbname') for n in node: if n.get('mbname') == name+mode: n.set('style','') else: n.set('style','display:none') gtk.main_quit() def fillcontent(self): if len(self.selected) != 1: self.confirm('Please select one group only') return False for id,node in self.selected.iteritems(): #self.dump(node) name = node.get("mbname") if name == None: self.confirm("The MadButterFly symbol is not defined yet. Please convert it to the symbol before convert it to button.") return False type = node.get("mbtype") if type != 'button': self.confirm('This is not a button') return False hbox = gtk.HBox() self.window.add(hbox) button = gtk.Button('Edit Normal') hbox.pack_start(button) button.connect("clicked", self.EditNormalButton,node) button = gtk.Button('Edit Active') hbox.pack_start(button) button.connect("clicked", self.EditActiveButton,node) button = gtk.Button('Edit Click') hbox.pack_start(button) button.connect("clicked", self.EditClickButton,node) button = gtk.Button('Display Normal') hbox.pack_start(button) button.connect("clicked", self.DisplayNormalButton,node) button = gtk.Button('Display Active') hbox.pack_start(button) button.connect("clicked", self.DisplayActiveButton,node) button = gtk.Button('Display Click') hbox.pack_start(button) button.connect("clicked", self.DisplayClickButton,node) return False a=ConvertToButton() a.affect() # vim: set ts=4