Mercurial > MadButterfly
view include/mb_graph_engine.h @ 1214:e55499f7505a
Fix the issues with multiple framelines
- For multiple framelines, user move mouse from one frameline to
another, the frame is not showed correctly.
- Old implementation always draw normal frame on the frameline
where mouse just leaving.
- It is fixed by detecting leave-notify event and removing hover
mark.
- When user active a frame on a frameline that is not what old active
frame is at, the old active frame is not deactivated.
- It is fixed by calling frameline.deactive() of a frameline when a
frame is activated on another frameline.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Wed, 05 Jan 2011 17:56:14 +0800 |
parents | 7b4e80ab671a |
children |
line wrap: on
line source
/*! \page create_graph_engine Create a Graphic Engine. * * To create a graphic engine, you need to declare and define types * and functions that had been declared in * include/mb_graph_engine_cairo.h in a separated header an c file. * Likes what mb_graph_engine_skia.h does. * * You should also add options in configure.ac to enable the graphic * engine. You also need to add lines in include/mb_config.h.in and * include/mb_graph_engine.h to include correct header for the graphic * engine enabled by the user. */ // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __MBE_H_ #define __MBE_H_ #include <mb_config.h> #ifdef CAIRO_GRAPH_ENGINE #include <mb_graph_engine_cairo.h> #endif #ifdef SKIA_GRAPH_ENGINE #include <mb_graph_engine_skia.h> #endif #ifdef OPENVG_GRAPH_ENGINE #include <mb_graph_engine_openvg.h> #endif #endif /* __MBE_H_ */