view dox/dictionary.h @ 1214:e55499f7505a

Fix the issues with multiple framelines - For multiple framelines, user move mouse from one frameline to another, the frame is not showed correctly. - Old implementation always draw normal frame on the frameline where mouse just leaving. - It is fixed by detecting leave-notify event and removing hover mark. - When user active a frame on a frameline that is not what old active frame is at, the old active frame is not deactivated. - It is fixed by calling frameline.deactive() of a frameline when a frame is activated on another frameline.
author Thinker K.F. Li <thinker@codemud.net>
date Wed, 05 Jan 2011 17:56:14 +0800
parents 5f38974372db
children
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/*! \page dictionary Dictionary
 *
 * This page is a list of acronyms and their meaning.
 *
 * - \b cb stands for CallBack.
 * - \b coord stands for COORDinate.
 * - \b elm stands for ELMent.
 * - \b fact stands for FACTory.
 * - \b geo stands for GEOmetry.
 * - \b ldr stands for LoaDeR.
 * - \b man stands for MANager.
 * - \b mb stands for MadButterfly.
 * - \b mbe stands for MadButterfly graphic Engine.
 * - \b obj stands for OBJect.
 * - \b prop stands for PROPerty.
 * - \b rdman stands for ReDraw MANager.
 * - \b rect stands for RECTangle.
 * - \b rm stands for ReMove.
 * - \b rt stands for RunTime.
 * - \b sh stands for SHapes.
 * - \b tman stands for Timer MANager.
 * - \b val stands for VALue.
 */