Mercurial > MadButterfly
view src/X_main.c @ 1281:e12472f8eef3
Handle type attribute to implemen the tween type change action undo.
author | wycc |
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date | Fri, 14 Jan 2011 00:02:11 +0800 |
parents | d09f603438d8 |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include <stdio.h> #include <unistd.h> #include <sys/time.h> #include <sys/select.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include "mb_graph_engine.h" #include <pango/pangocairo.h> #include <string.h> #include "mb_shapes.h" #include "mb_redraw_man.h" #include "mb_paint.h" #include "mb_timer.h" #include "mb_animate.h" #include "mb_backend_utils.h" #define OK 0 #define ERR -1 Display *display; Window win; void hint_shape(redraw_man_t *rdman, shape_t *shape) { static shape_t *last_shape = NULL; if(last_shape != shape) { if(last_shape != NULL && last_shape->stroke != NULL) { last_shape->stroke_width -= 2; rdman_shape_changed(rdman, last_shape); } if(shape != NULL && shape->stroke != NULL) { shape->stroke_width += 2; rdman_shape_changed(rdman, shape); } } last_shape = shape; } void event_interaction(Display *display, redraw_man_t *rdman, int w, int h) { XEvent evt; XMotionEvent *mevt; int r; co_aix x, y; shape_t *shape = NULL; int in_stroke; while(XEventsQueued(display, QueuedAfterReading) > 0) { r = XNextEvent(display, &evt); if(r == -1) break; switch(evt.type) { case MotionNotify: mevt = (XMotionEvent *)&evt; x = mevt->x; y = mevt->y; shape = find_shape_at_pos(rdman, x, y, &in_stroke); hint_shape(rdman, shape); break; case Expose: rdman_redraw_area(rdman, evt.xexpose.x, evt.xexpose.y, evt.xexpose.width, evt.xexpose.height); break; } } rdman_redraw_changed(rdman); XFlush(display); } void handle_connection(Display *display, mb_timer_man_t *timer_man, redraw_man_t *rdman, int w, int h) { int xcon; fd_set rds; int nfds; struct timeval tmo; mb_timeval_t mb_tmo, next_mb_tmo; mb_tman_t *tman; int r; tman = tman_timer_man_get_tman(timer_man); XSelectInput(display, win, PointerMotionMask | ExposureMask); XFlush(display); xcon = XConnectionNumber(display); nfds = xcon + 1; r = gettimeofday(&tmo, NULL); if(r == -1) { perror("gettimeofday"); return; } MB_TIMEVAL_SET(&mb_tmo, tmo.tv_sec, tmo.tv_usec); while(1) { FD_ZERO(&rds); FD_SET(xcon, &rds); r = mb_tman_next_timeout(tman, &mb_tmo, &next_mb_tmo); if(r != OK) r = select(nfds, &rds, NULL, NULL, NULL); else { tmo.tv_sec = MB_TIMEVAL_SEC(&next_mb_tmo); tmo.tv_usec = MB_TIMEVAL_USEC(&next_mb_tmo); r = select(nfds, &rds, NULL, NULL, &tmo); } if(r == -1) { perror("select"); return; } if(r == 0) { MB_TIMEVAL_ADD(&mb_tmo, &next_mb_tmo); mb_tman_handle_timeout(tman, &mb_tmo); rdman_redraw_changed(rdman); XFlush(display); } else if(FD_ISSET(xcon, &rds)) { event_interaction(display, rdman, w, h); } } } void draw_path(mbe_t *cr, int w, int h) { mbe_t *tmpcr; mbe_surface_t *tmpsuf; mbe_pattern_t *tmpptn; redraw_man_t rdman; shape_t *path1, *path2, *rect; coord_t *coord1, *coord2, *coord3; paint_t *fill1, *fill2, *fill3; paint_t *text_fill; grad_stop_t text_stops[2]; paint_t *stroke, *text_stroke; shape_t *text; grad_stop_t fill3_stops[3]; mbe_font_face_t *face; struct timeval tv; mb_timer_man_t *timer_man; mb_timeval_t mbtv, start, playing; mb_progm_t *progm; mb_word_t *word; mb_action_t *act; PangoAttrList *attrs = pango_attr_list_new(); tmpsuf = mbe_image_surface_create(MB_IFMT_ARGB32, w, h); tmpptn = mbe_pattern_create_for_surface(tmpsuf); tmpcr = mbe_create(tmpsuf); mbe_set_source(cr, tmpptn); redraw_man_init(&rdman, tmpcr, cr); coord1 = rdman_coord_new(&rdman, rdman.root_coord); coord2 = rdman_coord_new(&rdman, rdman.root_coord); coord3 = rdman_coord_new(&rdman, rdman.root_coord); fill1 = rdman_paint_color_new(&rdman, 1, 1, 0, 0.5); fill2 = rdman_paint_color_new(&rdman, 0, 1, 1, 0.5); stroke = rdman_paint_color_new(&rdman, 0.4, 0.4, 0.4, 1); text_stroke = rdman_paint_color_new(&rdman, 0.5, 0.5, 0.5, 1); face = mbe_get_font_face(tmpcr); text = rdman_shape_text_new(&rdman, "hello \xe6\xbc\xa2\xe5\xad\x97", 10, h / 4, 36.0, face, attrs); text_fill = rdman_paint_radial_new(&rdman, 100, h / 4, 70); grad_stop_init(text_stops, 0, 0.2, 0.9, 0.2, 1); grad_stop_init(text_stops + 1, 1, 0.9, 0.2, 0.2, 0.1); paint_radial_stops(text_fill, 2, text_stops); rdman_paint_stroke(&rdman, text_stroke, text); text->stroke_width = 0.5; rdman_paint_fill(&rdman, text_fill, text); rdman_add_shape(&rdman, text, coord3); path1 = rdman_shape_path_new(&rdman, "M 22,89.36218 C -34,-0.63782 39,-9.637817 82,12.36218 C 125,34.36218 142,136.36218 142,136.36218 C 100.66667,125.36218 74.26756,123.42795 22,89.36218 z "); rdman_paint_fill(&rdman, fill1, path1); rdman_paint_stroke(&rdman, stroke, path1); coord1->matrix[0] = 0.8; coord1->matrix[1] = 0; coord1->matrix[2] = 20; coord1->matrix[4] = 0.8; coord1->matrix[5] = 20; path2 = rdman_shape_path_new(&rdman, "M 22,89.36218 C -34,-0.63782 39,-9.637817 82,12.36218 C 125,34.36218 142,136.36218 142,136.36218 C 100.66667,125.36218 74.26756,123.42795 22,89.36218 z "); rdman_paint_fill(&rdman, fill2, path2); rdman_paint_stroke(&rdman, stroke, path2); coord2->matrix[0] = -0.8; coord2->matrix[1] = 0; coord2->matrix[2] = 180; coord2->matrix[4] = 0.8; coord2->matrix[5] = 20; rdman_coord_changed(&rdman, coord1); rdman_coord_changed(&rdman, coord2); rdman_add_shape(&rdman, (shape_t *)path1, coord1); rdman_add_shape(&rdman, (shape_t *)path2, coord2); fill3 = rdman_paint_linear_new(&rdman, 50, 50, 150, 150); grad_stop_init(fill3_stops, 0, 1, 0, 0, 0.5); grad_stop_init(fill3_stops + 1, 0.5, 0, 1, 0, 0.5); grad_stop_init(fill3_stops + 2, 1, 0, 0, 1, 0.5); paint_linear_stops(fill3, 3, fill3_stops); rect = rdman_shape_rect_new(&rdman, 50, 50, 100, 100, 20, 20); rdman_paint_fill(&rdman, fill3, rect); rdman_add_shape(&rdman, (shape_t *)rect, rdman.root_coord); rdman_redraw_all(&rdman); XFlush(display); timer_man = mb_timer_man_new(&tman_timer_factory); if(timer_man) { /* Prepare an animation program. */ progm = mb_progm_new(30, &rdman); MB_TIMEVAL_SET(&start, 0, 0); MB_TIMEVAL_SET(&playing, 1, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(50, 50, coord1, word); act = mb_shift_new(-50, 50, coord2, word); MB_TIMEVAL_SET(&start, 1, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 3, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 5, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(1, 0, 0, 1, fill1, word); act = mb_chgcolor_new(0, 0, 1, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 7, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 9, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 11, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 13, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 15, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 17, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 19, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 21, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 23, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 25, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 27, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 29, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 31, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); MB_TIMEVAL_SET(&start, 33, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, 20, coord1, word); act = mb_shift_new(0, -20, coord2, word); act = mb_chgcolor_new(0, 0, 1, 1, fill1, word); act = mb_chgcolor_new(1, 0, 0, 1, fill2, word); act = mb_visibility_new(VIS_HIDDEN, coord3, word); MB_TIMEVAL_SET(&start, 35, 0); MB_TIMEVAL_SET(&playing, 2, 0); word = mb_progm_next_word(progm, &start, &playing); act = mb_shift_new(0, -20, coord1, word); act = mb_shift_new(0, 20, coord2, word); act = mb_chgcolor_new(0, 1, 0, 0.5, fill1, word); act = mb_chgcolor_new(1, 0, 0, 0.5, fill2, word); act = mb_visibility_new(VIS_VISIBLE, coord3, word); /* Start playing the program. */ gettimeofday(&tv, NULL); MB_TIMEVAL_SET(&mbtv, tv.tv_sec, tv.tv_usec); mb_progm_start(progm, timer_man, &mbtv); handle_connection(display, timer_man, &rdman, w, h); mb_progm_free(progm); mb_timer_man_free(&tman_timer_factory, timer_man); } rdman_paint_free(&rdman, fill1); rdman_paint_free(&rdman, fill2); rdman_paint_free(&rdman, stroke); rdman_paint_free(&rdman, text_stroke); rdman_paint_free(&rdman, text_fill); rdman_shape_free(&rdman, path1); rdman_shape_free(&rdman, path2); rdman_shape_free(&rdman, rect); rdman_shape_free(&rdman, text); redraw_man_destroy(&rdman); mbe_destroy(tmpcr); mbe_surface_destroy(tmpsuf); } void drawing(mbe_surface_t *surface, int w, int h) { mbe_t *cr; cr = mbe_create(surface); mbe_set_source_rgb(cr, 0, 0, 0); mbe_paint(cr); draw_path(cr, w, h); mbe_destroy(cr); } int main(int argc, char * const argv[]) { Window root; Visual *visual; int screen; XSetWindowAttributes wattr; int depth; mbe_surface_t *surface; int w, h; int x, y; int r; display = XOpenDisplay(":0.0"); if(display == NULL) printf("XOpenDisplay\n"); screen = DefaultScreen(display); root = DefaultRootWindow(display); visual = DefaultVisual(display, screen); depth = DefaultDepth(display, screen); wattr.override_redirect = False; x = 10; y = 10; w = 200; h = 200; win = XCreateWindow(display, root, x, y, w, h, 1, depth, InputOutput, visual, CWOverrideRedirect, &wattr); r = XMapWindow(display, win); surface = mbe_win_surface_create(display, win, visual, w, h); if(surface == NULL) printf("mbe_win_surface_create\n"); drawing(surface, w, h); XFlush(display); sleep(10); XCloseDisplay(display); return 0; }