Mercurial > MadButterfly
view examples/dynamic/hello.c @ 247:d9a78c859660
Seperate the frameowrk codes from the main.c.
Write a simpler MBAF demo hello program.
author | wycc |
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date | Thu, 01 Jan 2009 08:32:03 +0800 |
parents | |
children | 433fa83d16f9 |
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/*! \file * * svg2code_ex is an example that show programmers how to create a * menu with MadButterfly. * */ #include <stdio.h> #include <mb.h> #include <string.h> #include "menu.h" #include "mbapp.h" MBApp *myApp; typedef struct { shape_t *rect; co_aix orx,ory; int start_x,start_y; observer_t *obs1,*obs2; int currentscene; }MyAppData; void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg) { MyAppData *en = MBAPP_DATA((MBApp *)arg,MyAppData ); mb_timeval_t timer,interval; get_now(&timer); MB_TIMEVAL_SET(&interval, 1 ,0); MB_TIMEVAL_ADD(&timer, &interval); mb_tman_timeout( MBApp_getTimer(myApp), &timer, switch_scene, myApp); en->currentscene = (en->currentscene + 1) % 2; printf("switch to scene %d\n", en->currentscene + 1); MB_SPRITE_GOTO_SCENE(myApp->rootsprite,en->currentscene + 1); } int main(int argc, char * const argv[]) { subject_t *subject; mb_button_t *b; mb_obj_t *button; MyAppData data; mb_timeval_t tmo,interval; if (argc > 1) myApp = MBApp_Init(argv[1]); else myApp = MBApp_Init("scene"); data.currentscene=0; MBApp_setData(myApp,&data); //b = mb_button_new(myApp, myApp->rootsprite, "btn"); //mb_button_add_onClick(b, test,NULL); get_now(&tmo); MB_TIMEVAL_SET(&interval, 1 ,0); mb_tman_timeout( MBApp_getTimer(myApp), &tmo, switch_scene, myApp); MBApp_loop(myApp); return 0; } /* vim: set ts=4 */