Mercurial > MadButterfly
view include/mb_graph_engine.h @ 1166:d73ef03c96de
Refactory code of MBScene.updateUI() from MBScene.show()
- It is too busy to reborn full GUI components of pyink everytime the
content being updated.
- It is fixed by moveing code about updating of frameline to
MBScene._updateUI() and avoid calling MBScene.show() to reduce time
for updating frameline.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Wed, 29 Dec 2010 21:16:27 +0800 |
parents | 7b4e80ab671a |
children |
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/*! \page create_graph_engine Create a Graphic Engine. * * To create a graphic engine, you need to declare and define types * and functions that had been declared in * include/mb_graph_engine_cairo.h in a separated header an c file. * Likes what mb_graph_engine_skia.h does. * * You should also add options in configure.ac to enable the graphic * engine. You also need to add lines in include/mb_config.h.in and * include/mb_graph_engine.h to include correct header for the graphic * engine enabled by the user. */ // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __MBE_H_ #define __MBE_H_ #include <mb_config.h> #ifdef CAIRO_GRAPH_ENGINE #include <mb_graph_engine_cairo.h> #endif #ifdef SKIA_GRAPH_ENGINE #include <mb_graph_engine_skia.h> #endif #ifdef OPENVG_GRAPH_ENGINE #include <mb_graph_engine_openvg.h> #endif #endif /* __MBE_H_ */