view pyink/MBScene.py @ 1087:cd34de1a6960 openvg

Fix issue of incorrect color for color paint. It is always black (nearly). It is caused by translate RGBA values from MadButterfly to OpenVG with wrong function.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 03 Dec 2010 18:18:43 +0800
parents 16c69756ef5d
children afa42d5836cc
line wrap: on
line source

#!/usr/bin/python
# -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; -*-
# vim: sw=4:ts=8:sts=4
import pygtk
import gtk
import glib
from copy import deepcopy
from lxml import etree
import random
import traceback
import time
import pybInkscape

# Please refer to
# http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention
# for the designed document.


# Algorithm:
# 
# We will parse the first two level of the SVG DOM. collect a table of
# layer and scene.
# - 1. Collect the layer table which will be displayed as the first
#      column of the grid.
# - 2. Get the maximum scene number. This will decide the size of the
#      grid.
# - 3. When F6 is pressed, we will check if this scene has been
#      defined. This can be done by scan all second level group and
#      check if the current scene number is within the range specified
#      by scene field. The function IsSceneDefined(scene) can be used
#      for this purpose.
# - 4. If this is a new scene, we will append a new group which
#      duplication the content of the last scene in the same
#      group. The scene field will contain the number from the last
#      scene number of the last scene to the current scenen
#      number. For example, if the last scene is from 4-7 and the new
#      scene is 10, we will set the scene field as "8-10".
# - 5. If this scene are filled screne, we will split the existing
#       scene into two scenes with the same content.
#

class Layer:
    def __init__(self,node):
	self.scenes = []
	self.node = node
	self.nodes=[]
	pass
    pass

class Scene:
    def __init__(self, node, start,end):
	self.node = node
	self.start = int(start)
	self.end = int(end)
	pass
    pass

_scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes'
_scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene'
class LayerAttributeWatcher(pybInkscape.PYNodeObserver):
    def __init__(self,ui):
        self.ui = ui
    def notifyChildAdded(self,node,child,prev):
        pass
    def notifyChildRemoved(self,node,child,prev):
        pass
    def notifyChildOrderChanged(self,node,child,prev):
        pass
    def notifyContentChanged(self,node,old_content,new_content):
        pass
    def notifyAttributeChanged(self,node, name, old_value, new_value):
        self.ui.updateUI()
class LayerAddRemoveWatcher(pybInkscape.PYNodeObserver):
    def __init__(self,ui):
        self.ui = ui
    def notifyChildAdded(self,node,child,prev):
        self.ui.updateUI()
    def notifyChildRemoved(self,node,child,prev):
        self.ui.updateUI()
    def notifyChildOrderChanged(self,node,child,prev):
        self.ui.updateUI()
    def notifyContentChanged(self,node,old_content,new_content):
        self.ui.updateUI()
    def notifyAttributeChanged(self,node, name, old_value, new_value):
        self.ui.updateUI()
class MBScene():
    def __init__(self,desktop,win):
	self.desktop = desktop
	self.window = win
	self.layers = []
	self.layers.append(Layer(None))
	self.scenemap = None
	self.top = None
	self.last_update = None
	pass

    def confirm(self,msg):
	vbox = gtk.VBox()
	vbox.pack_start(gtk.Label(msg))
	self.button = gtk.Button('OK')
	vbox.pack_start(self.button)
	self.button.connect("clicked", self.onQuit)
	self.window.add(vbox)
	pass
    
    def dumpattr(self,n):
	s = ""
	for a,v in n.attrib.items():
	    s = s + ("%s=%s"  % (a,v))
	    pass
	return s
	
    def dump(self,node,l=0):
	print " " * l*2,"<", node.tag, self.dumpattr(node),">"
	for n in node:
	    self.dump(n,l+1)
	    pass
	print " " * l * 2,"/>"
	pass
    
    def parseMetadata(self,node):
	self.current = 1
	for n in node.childList():
	    if n.repr.name() == 'ns0:scenes':
		self.scenemap={}
		try:
		    cur = int(n.repr.attribute("current"))
		except:
		    cur = 1
		self.current = cur

		for s in n.childList():
		    if s.repr.name() == 'ns0:scene':
			try:
			    start = int(s.repr.attribute("start"))
			except:
			    traceback.print_exc()
			    continue
			try:
			    end = s.repr.attribute("end")
			    if end == None:
				end = start
				pass
			except:
			    end = start
			    pass
			link = s.repr.attribute("ref")
			self.scenemap[link] = [int(start),int(end)]
			print "scene %d to %d" % (self.scenemap[link][0],
						  self.scenemap[link][1])
			if cur >= start and cur <= end:
			    self.currentscene = link
			    pass
			pass
		    pass
		pass
	    pass
	pass
	if self.scenemap==None:
	    self.desktop.doc().root().repr.setAttribute("xmlns:ns0","http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd",True)
	    scenes = self.desktop.doc().rdoc.createElement("ns0:scenes")
	    node.repr.appendChild(scenes)
    def update(self):
        doc = self.desktop.doc().root()
	rdoc = self.desktop.doc().rdoc
	for node in doc.childList():
	    if node.repr.name() == 'svg:metadata':
	        for t in node.childList():
		    if t.repr.name() == "ns0:scenes":
		        node.repr.removeChild(t.repr)
			ns = rdoc.createElement("ns0:scenes")
			node.repr.appendChild(ns)
			for layer in range(0,len(self._framelines)):
			    lobj = self._framelines[layer]
			    lobj.addScenes(rdoc,ns)
    
    
    def parseScene(self):
	"""
	In this function, we will collect all items for the current
	scene and then relocate them back to the appropriate scene
	object.
	"""
	self.layers = []
	self.scenemap = None
	doc = self.desktop.doc().root()

        #obs = pybInkscape.PYNodeObserver()
        obs = LayerAddRemoveWatcher(self)
        doc.repr.addObserver(obs)
	for node in doc.childList():
	    if node.repr.name() == 'svg:metadata':
		self.parseMetadata(node)
		pass
	    elif node.repr.name() == 'svg:g':
		oldscene = None
	        obs = LayerAttributeWatcher(self)
	        node.repr.addObserver(obs)
		lyobj = Layer(node)
		self.layers.append(lyobj)
		lyobj.current_scene = []
		for scene in node.childList():
		    if scene.repr.name() == 'svg:g':
			try:
			    scmap = self.scenemap[scene.getId()]
			    if scmap == None:
				lyobj.current_scene.append(scene)
				continue
			except:
			    lyobj.current_scene.append(scene)
			    continue

			lyobj.scenes.append(Scene(scene,scmap[0],scmap[1]))
			pass
		    else:
			lyobj.current_scene.append(scene)
			pass
		    pass
		pass
	    pass


	self.collectID()
	self.dumpID()
	pass

    def collectID(self):
	self.ID = {}
	root = self.desktop.doc().root()
	for n in root.childList():
	    self.collectID_recursive(n)
	    pass
	pass
    
    def collectID_recursive(self,node):
	self.ID[node.getId()] = 1
	for n in node.childList():
	    self.collectID_recursive(n)
	    pass
	pass
    
    def newID(self):
	while True:
	    n = 's%d' % int(random.random()*10000)
			#print "try %s" % n
	    if self.ID.has_key(n) == False:
		return n
	    pass
	pass
    
    def dumpID(self):
	for a,v in self.ID.items():
	    pass
	pass
    
    def getLayer(self, layer):
	for l in self.layers:
	    if l.node.getId() == layer:
		return l
	    pass
	return None
    
    
    def insertKeyScene(self):
	"""
	Insert a new key scene into the stage. If the nth is always a
	key scene, we will return without changing anything.  If the
	nth is a filled scene, we will break the original scene into
	two parts. If the nth is out of any scene, we will append a
	new scene.

	"""
	x = self.last_frame
	y = self.last_line
	rdoc = self.desktop.doc().rdoc
	ns = rdoc.createElement("svg:g")
	txt = rdoc.createElement("svg:rect")
	txt.setAttribute("x","0",True)
	txt.setAttribute("y","0",True)
	txt.setAttribute("width","100",True)
	txt.setAttribute("height","100",True)
	txt.setAttribute("style","fill:#ff00",True)
	ns.appendChild(txt)
	gid = self.last_line.node.label()+self.newID()
	self.ID[gid]=1
	ns.setAttribute("id",gid,True)
	ns.setAttribute("inkscape:groupmode","layer",True)
	self.last_line.node.repr.appendChild(ns)
	print 'Add key ', x
	self.last_line.add_keyframe(x,ns)
	self.update()
	self.last_line.update()
    

    def removeKeyScene(self):
	nth = self.last_frame
	y = self.last_line
	rdoc = self.desktop.doc().rdoc
	i = 0
	layer = self.last_line
	while i < len(layer._keys):
	    s = layer._keys[i]
	    print "nth:%d idx %d" % (nth,s.idx)
	    if nth > s.idx:
	        if i == len(layer._keys)-1:
	            return
	    if nth == s.idx:
	        if s.left_tween:
		    # This is left tween, we move the keyframe one frame ahead
		    if s.idx == layer._keys[i-1].idx:
			layer._keys[i].ref.parent().removeChild(layer._keys[i].ref)
	                self.last_line.rm_keyframe(nth)
	                self.last_line.rm_keyframe(nth-1)
		    else:
		        s.idx = s.idx-1
		else:
		    layer._keys[i].ref.parent().removeChild(layer._keys[i].ref)
		    if s.right_tween:
		        self.last_line.rm_keyframe(layer._keys[i+1].idx)
	                self.last_line.rm_keyframe(nth)
		    else:
	                self.last_line.rm_keyframe(nth)

		self.update()
		self.last_line._draw_all_frames()
	        self.last_line.update()
		return
	    i = i + 1
    def extendScene(self):
	nth = self.last_frame
	layer = self.last_line
	i = 0
	while i < len(layer._keys):
	    s = layer._keys[i]
	    if s.right_tween:
	        if nth > s.idx:
		    if nth <= layer._keys[i+1].idx:
		        return
		    try:
		        if nth <= layer._keys[i+2].idx:
			    layer._keys[i+1].idx = nth
			    layer.draw_all_frames()
			    self.update()
			    self.setCurrentScene(nth)
			    self.last_line.update()
			    return
			else:
			    # We may in the next scene
			    i = i + 2
			    pass
		    except:
		        # This is the last keyframe, extend the keyframe by 
			# relocate the location of the keyframe
			layer._keys[i+1].idx = nth
			layer._draw_all_frames()
			self.update()
			self.last_line.update()
			self.setCurrentScene(nth)
			return
		else:
		    # We are in the front of all keyframes
		    return
	    else:
		# This is a single keyframe
		if nth < s.idx:
		    return
		if nth == s.idx:
		    return
		try:
		    if nth < layer._keys[i+1].idx:
			# We are after a single keyframe and no scene is 
			# available here. Create a new tween here
			idx = layer._keys[i].idx
			layer.add_keyframe(nth,layer._keys[i].ref)
			layer.tween(idx)
		        layer._draw_all_frames()
			self.update()
			self.setCurrentScene(nth)
			self.last_line.update()
			return
		    else:
			# We may in the next scene
			i = i + 1
			pass
		    pass
		except:
		    # This is the last scene, create a new one
		    idx = layer._keys[i].idx
		    layer.add_keyframe(nth,layer._keys[i].ref)
		    layer.tween(idx)
		    layer._draw_all_frames()
		    self.update()
		    self.setCurrentScene(nth)
		    self.last_line.update()
		    return
		pass
	    pass
	pass

    
    def setCurrentScene(self,nth):
	self.current = nth
	for layer in self._framelines:
	    i=0
	    while i < len(layer._keys):
	        s = layer._keys[i]
		print s.ref.attribute("id"),s.idx,s.left_tween,s.right_tween
		if s.right_tween is False:
		    if nth == s.idx+1:
		        s.ref.setAttribute("style","",True)
		    else:
		        s.ref.setAttribute("style","display:none",True)
		    i = i + 1
		    continue

		if nth >= (s.idx+1) and nth <= (layer._keys[i+1].idx+1):
		    s.ref.setAttribute("style","",True)
		else:
		    s.ref.setAttribute("style","display:none",True)
		i = i + 2
		pass
	    pass
	pass
	
	
    def newCell(self,file):
	img = gtk.Image()
	img.set_from_file(file)
	btn = gtk.EventBox()
	btn.add(img)
	btn.connect("button_press_event", self.cellSelect)
	btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray"))
	return btn
    
    def onCellClick(self,line,frame,but):
	self.last_line = line
	self.last_frame = frame
	self.last_line.active_frame(frame)
        self.doEditScene(frame)
        
        
    def _remove_active_frame(self,widget,event):
        """
	Hide all hover frames. This is a hack. We should use the lost focus event 
	instead in the future to reduce the overhead.
	"""
        for f in self._framelines:
	    if f != widget:
	        f.hide_hover()
	    
    def _create_framelines(self):
	import frameline
	self.scrollwin = gtk.ScrolledWindow()
	self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
	self.scrollwin.set_size_request(-1,150)
	
	nframes = 100
	
	vbox = gtk.VBox()
	vbox.show()
	self.scrollwin.add_with_viewport(vbox)
	
	ruler = frameline.frameruler(nframes)
	ruler.set_size_request(nframes * 10, 20)
	ruler.show()
	hbox = gtk.HBox()
	label=gtk.Label('')
	label.set_size_request(100,0)
	hbox.pack_start(label,expand=False,fill=True)
	hbox.pack_start(ruler)
	vbox.pack_start(hbox, False)

	#
	# Add a frameline for each layer
	#
	self._framelines = []
	for i in range(len(self.layers)-1,-1,-1):
	    line = frameline.frameline(nframes)
	    hbox = gtk.HBox()
	    label = gtk.Label(self.layers[i].node.label())
	    label.set_size_request(100,0)
	    hbox.pack_start(label,expand=False,fill=True)
	    hbox.pack_start(line)
	    line.set_size_request(nframes * 10, 20)
	    vbox.pack_start(hbox, False)
	    line.label = label
	    self._framelines.append(line)
	    line.connect(line.FRAME_BUT_PRESS, self.onCellClick)
	    line.nLayer = i
	    line.node = self.layers[i].node
	    line.layer = self.layers[i]
	    line.connect('motion-notify-event', self._remove_active_frame)
	    pass
	pass

    ## \brief Update conetent of frameliens according layers.
    #
    def _update_framelines(self):
	for frameline in self._framelines:
	    layer = frameline.layer
	    if frameline.node.label()==None:
	        frameline.label.set_text('???')
	    else:
	        frameline.label.set_text(frameline.node.label())
	    for scene in layer.scenes:
		frameline.add_keyframe(scene.start-1,scene.node.repr)
		if scene.start != scene.end:
		    frameline.add_keyframe(scene.end-1,scene.node.repr)
		    frameline.tween(scene.start-1)
		pass
	    pass
	pass

    def cellSelect(self, cell, data):
	if self.last_cell:
	    color = self.last_cell.get_colormap().alloc_color("gray")
	    self.last_cell.modify_bg(gtk.STATE_NORMAL, color)
	    pass
	
	self.last_cell = cell
	color = cell.get_colormap().alloc_color("green")
	cell.modify_bg(gtk.STATE_NORMAL, color)
	pass
    
    def doEditScene(self,w):
	self.setCurrentScene(self.last_frame+1)
	pass
    
    def doInsertKeyScene(self,w):
	self.insertKeyScene()
	# self.grid.show_all()
	return

    def doRemoveScene(self,w):
	self.removeKeyScene()
	return

    
    def doExtendScene(self,w):
	self.extendScene()
	#self.grid.show_all()
	pass
    
    def addButtons(self,hbox):
	#btn = gtk.Button('Edit')
	#btn.connect('clicked', self.doEditScene)
	#hbox.pack_start(btn,expand=False,fill=False)
	btn = gtk.Button('Insert Key')
	btn.connect('clicked',self.doInsertKeyScene)
	hbox.pack_start(btn,expand=False,fill=False)
	btn=gtk.Button('Remove Key')
	btn.connect('clicked', self.doRemoveScene)
	hbox.pack_start(btn,expand=False,fill=False)
	btn=gtk.Button('Extend scene')
	btn.connect('clicked', self.doExtendScene)
	hbox.pack_start(btn,expand=False,fill=False)
	pass
    
    def onQuit(self, event):
	self.OK = False
	gtk.main_quit()
	pass
    
    def onOK(self,event):
	self.OK = True
	gtk.main_quit()
	pass

    def updateUI(self):
        if self.last_update!= None:
            glib.source_remove(self.last_update)
        self.last_update = glib.timeout_add(300,self.show)
    def show(self):
	self.OK = True
	self.parseScene()
	self._create_framelines()
	self._update_framelines()
	if self.top == None:
	    self.top = gtk.VBox(False,0)
	    self.desktop.getToplevel().child.child.pack_end(self.top,expand=False)
	else:
	    self.top.remove(self.startWindow)
	vbox = gtk.VBox(False,0)
	self.startWindow = vbox
	self.top.pack_start(vbox,expand=False)
	vbox.pack_start(self.scrollwin,expand=False)
	hbox=gtk.HBox(False,0)
	self.addButtons(hbox)
	vbox.pack_start(hbox,expand=False)

	# self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
	# self.window.connect("destroy", gtk.main_quit)
	# self.window.set_position(gtk.WIN_POS_MOUSE)

	self.top.show_all()
	self.last_update = None
	return False
    pass