Mercurial > MadButterfly
view include/mb_ani_menu.h @ 1265:ca301f6abef7
Support undo for insert key frame/rm keyframe. We will refresh all layers and scenes since it is not feasible to collect these changes and update the layers and scenes. We may scan two level only in the future to improve the performance.
author | wycc |
---|---|
date | Wed, 12 Jan 2011 15:01:14 +0800 |
parents | 1993e5ae60aa |
children |
line wrap: on
line source
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #ifndef __ANIMATED_MENU_H #define __ANIMATED_MENU_H typedef struct _mb_animated_menu { char **titles; int *menus_y; int *items; int top; int cur; int max; int ready; int speed; mbaf_t *app; mb_sprite_t *sprite; mb_obj_t **objects; mb_obj_t *lightbar; void (*callback)(struct _mb_animated_menu *m, int sel); void (*update_callback)(struct _mb_animated_menu *m, int sel); mb_progm_t *progm; mb_kb_event_t pending_keys[16]; int pending_pos, pending_last; } mb_animated_menu_t; /** \brief Create an instace of animated menu. * * The objectnames is used to extract symbols from the SVG file. * ${objectnames}0 - ${objectnames}8 is the text object. * ${objectnames}_lightbar is the lightbar. * */ mb_animated_menu_t *mb_animated_menu_new(mbaf_t *app,mb_sprite_t *sp,char *objnames,char *menus[]); void mb_animated_menu_set_speed(mb_animated_menu_t *m,int speed); int mb_animated_menu_get_speed(mb_animated_menu_t *m); void mb_animated_menu_set_callback(mb_animated_menu_t *m, void (*f)(mb_animated_menu_t *m, int sel)); #endif