Mercurial > MadButterfly
view examples/dynamic/main.c @ 1265:ca301f6abef7
Support undo for insert key frame/rm keyframe. We will refresh all layers and scenes since it is not feasible to collect these changes and update the layers and scenes. We may scan two level only in the future to improve the performance.
author | wycc |
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date | Wed, 12 Jan 2011 15:01:14 +0800 |
parents | 36a63287e1d4 |
children |
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/*! \file * * svg2code_ex is an example that show programmers how to create a * menu with MadButterfly. * */ #include <stdio.h> #include <mb.h> #include <string.h> //#include "menu.h" #include "mb_af.h" typedef struct { shape_t *rect; co_aix orx,ory; int start_x,start_y; observer_t *obs1,*obs2; int currentscene; } app_data_t; #define CMOUSE(e) (coord_get_mouse_event(e)) static void add_rect_move(event_t *evt, void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mouse_event_t *mev = (mouse_event_t *) evt; printf("resize rectangle\n"); sh_rect_set(en->rect, en->start_x, en->start_y, mev->x - en->start_x, mev->y-en->start_y,0,0); rdman_shape_changed(MBAF_RDMAN(arg),en->rect); rdman_redraw_changed(MBAF_RDMAN(arg)); } static void add_rect_release(event_t *evt, void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mouse_event_t *mev = (mouse_event_t *) evt; printf("rectangle done\n"); subject_remove_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), en->obs1); subject_remove_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), en->obs2); } static void add_rect_2(event_t *evt, void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mouse_event_t *mev = (mouse_event_t *) evt; paint_t *color; printf("select first point\n"); // Add an rect path en->start_x = mev->x; en->start_y = mev->y; subject_remove_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), en->obs1); subject_remove_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), en->obs2); en->obs1 = subject_add_event_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), EVT_MOUSE_MOVE, add_rect_move, en); en->obs2 = subject_add_event_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), EVT_MOUSE_BUT_RELEASE, add_rect_release, en); } static void add_rect_2_move(event_t *evt, void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mouse_event_t *mev = (mouse_event_t *) evt; sh_rect_set(en->rect, mev->x, mev->y, 50,50,0,0); rdman_shape_changed(MBAF_RDMAN(arg),en->rect); rdman_redraw_changed(MBAF_RDMAN(arg)); } static void add_rect(event_t *evt, void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mouse_event_t *mev = (mouse_event_t *) evt; paint_t *color; printf("menut selected\n"); en->obs1 = subject_add_event_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), EVT_MOUSE_BUT_PRESS, add_rect_2, en); en->obs2 = subject_add_event_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), EVT_MOUSE_MOVE, add_rect_2_move, en); en->rect = rdman_shape_rect_new(MBAF_RDMAN(arg), mev->x, mev->y, 50 , 50, 0,0); // Paint it with color en->obs1 = subject_add_event_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), EVT_MOUSE_BUT_PRESS, add_rect_2, en); en->obs2 = subject_add_event_observer(CMOUSE(MBAF_RDMAN(arg)->root_coord), EVT_MOUSE_MOVE, add_rect_2_move, en); en->rect = rdman_shape_rect_new(MBAF_RDMAN(arg), mev->x, mev->y, 50 , 50, 0,0); // Paint it with color color = rdman_paint_color_new(MBAF_RDMAN(arg), 0.800000, 0.800000, 0.400000, 1.000000); rdman_paint_fill(MBAF_RDMAN(arg), color, en->rect); // Add to the stage //rdman_add_shape(MBAF_RDMAN(arg), en->rect, en->menu->root_coord); } void test(void *a) { printf("Button is pressed.....\n"); } mbaf_t *app; void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mb_timeval_t timer,interval; get_now(&timer); MB_TIMEVAL_SET(&interval, 1 ,0); MB_TIMEVAL_ADD(&timer, &interval); mb_timer_man_timeout( mbaf_get_timer(app), &timer, switch_scene, app); en->currentscene = (en->currentscene + 1) % 2; printf("switch to scene %d\n", en->currentscene + 1); MB_SPRITE_GOTO_SCENE(app->rootsprite,en->currentscene + 1); } MyApp_InitContent() { mb_button_t *b; mb_sprite_t *sprite; sprite = sprite_load("button", app->rdman, app->rdman->root_coord); b = mb_button_new(app->rdman, sprite, "btn"); mb_button_add_onClick(b, test,NULL); } void draw_text() { } int main(int argc, char * const argv[]) { subject_t *subject; mb_obj_t *button; app_data_t data; mb_timeval_t tmo,interval; if (argc > 1) app = mbaf_init(argv[1], ""); else app = mbaf_init("scene", ".libs"); data.currentscene=0; draw_text(); mbaf_set_data(app,&data); MyApp_InitContent(); get_now(&tmo); MB_TIMEVAL_SET(&interval, 1 ,0); mb_timer_man_timeout( mbaf_get_timer(app), &tmo, switch_scene, app); mbaf_loop(app); return 0; } /* vim: set ts=4 */