Mercurial > MadButterfly
view pyink/MBScene.py @ 1180:bfd7d466a022
Fix yeiling error message when select a scene.
- It is caused by the buggy fixing of changeset #7d700e5f82ba for an
eariler error of frameline.get_frame_block()
- Fix frameline.get_frame_block() with correct logic and fix early
code relied on the buggy fix.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Fri, 31 Dec 2010 11:31:18 +0800 |
parents | b65df4f0d30a |
children | f14dbcf19e2b |
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#!/usr/bin/python # -*- indent-tabs-mode: t; tab-width: 8; python-indent: 4; fill-column: 79 -*- # vim: sw=4:ts=8:sts=4:textwidth=79 import pygtk import gtk import glib from copy import deepcopy from lxml import etree import random import traceback import time import pybInkscape import math from tween import TweenObject from frameline import frameline, frameruler # Please refer to # http://www.assembla.com/wiki/show/MadButterfly/Inkscape_extention # for the designed document. # Algorithm: # # We will parse the first two level of the SVG DOM. collect a table of # layer and scene. # - 1. Collect the layer table which will be displayed as the first # column of the grid. # - 2. Get the maximum scene number. This will decide the size of the # grid. # - 3. When F6 is pressed, we will check if this scene has been # defined. This can be done by scan all second level group and # check if the current scene number is within the range specified # by scene field. The function IsSceneDefined(scene) can be used # for this purpose. # - 4. If this is a new scene, we will append a new group which # duplication the content of the last scene in the same # group. The scene field will contain the number from the last # scene number of the last scene to the current scenen # number. For example, if the last scene is from 4-7 and the new # scene is 10, we will set the scene field as "8-10". # - 5. If this scene are filled screne, we will split the existing # scene into two scenes with the same content. # class Layer: def __init__(self,node): self.scenes = [] self.node = node self.nodes=[] pass pass class Scene: def __init__(self, node, start,end,typ): self.node = node self.start = int(start) self.end = int(end) self.type = typ pass pass class DOM(pybInkscape.PYSPObject): def __init__(self,obj=None): self.proxy = obj pass def duplicate(self,doc): return DOM(self.repr.duplicate(doc)) class ObjectWatcher(pybInkscape.PYNodeObserver): def __init__(self,obj,type,func,arg): self.obj = obj self.type = type self.func = func self.arg = arg def notifyChildAdded(self,node,child,prev): if self.type == 'DOMNodeInserted': self.func(node) def notifyChildRemoved(self,node,child,prev): if self.type == 'DOMNodeRemoved': self.func(node) def notifyChildOrderChanged(self,node,child,prev): pass def notifyContentChanged(self,node,old_content,new_content): if self.type == 'DOMSubtreeModified': self.func(node) def notifyAttributeChanged(self,node, name, old_value, new_value): # print 'attr',node,name,old_value,new_value if self.type == 'DOMAttrModified': self.func(node,name) def addEventListener(obj, type, func,arg): obs = ObjectWatcher(obj,type,func,arg) obj.addSubtreeObserver(obs) _scenes = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scenes' _scene = '{http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd}scene' class LayerAttributeWatcher(pybInkscape.PYNodeObserver): def __init__(self,ui): self.ui = ui def notifyChildAdded(self,node,child,prev): pass def notifyChildRemoved(self,node,child,prev): pass def notifyChildOrderChanged(self,node,child,prev): pass def notifyContentChanged(self,node,old_content,new_content): pass def notifyAttributeChanged(self,node, name, old_value, new_value): self.ui.updateUI() pass class LayerAddRemoveWatcher(pybInkscape.PYNodeObserver): def __init__(self,ui): self.ui = ui pass def notifyChildAdded(self,node,child,prev): self.ui.updateUI() pass def notifyChildRemoved(self,node,child,prev): self.ui.updateUI() pass def notifyChildOrderChanged(self,node,child,prev): self.ui.updateUI() pass def notifyContentChanged(self,node,old_content,new_content): self.ui.updateUI() pass def notifyAttributeChanged(self,node, name, old_value, new_value): self.ui.updateUI() pass def _travel_DOM(node): nodes = [node] while nodes: node = nodes.pop(0) child = node.firstChild() while child: nodes.append(child) child = child.next() pass yield node pass pass class MBScene_dom(object): def dumpattr(self, n): s = "" for a,v in n.attrib.items(): s = s + ("%s=%s" % (a,v)) pass return s def dump(self, node, l=0): print " " * l*2,"<", node.tag, self.dumpattr(node),">" for n in node: self.dump(n, l+1) pass print " " * l * 2,"/>" pass def _parse_one_scenes(self, scenes): self.scenemap = {} try: cur = int(n.getAttribute("current")) except: cur = 1 pass self.current = cur for scene in scenes.childList(): if scene.name() != 'ns0:scene': continue try: start = int(scene.getAttribute("start")) except: traceback.print_exc() continue try: end = int(scene.getAttribute("end")) except: end = start pass if end > self.maxframe: self.maxframe = end pass try: scene_type = scene.getAttribute('type') if scene_type == None: scene_type = 'normal' pass except: traceback.print_exc() scene_type = 'normal' pass link = scene.getAttribute("ref") self.scenemap[link] = [int(start), int(end), scene_type] if cur >= start and cur <= end: self.currentscene = link pass pass pass def parseMetadata(self, node): for n in node.childList(): if n.name() == 'ns0:scenes': self._parse_one_scenes(n) break pass else: ns = "http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd" self.root.setAttribute("xmlns:ns0", ns) scenes = self.document.createElement("ns0:scenes") node.appendChild(scenes) pass pass pass class MBScene(MBScene_dom): _frameline_tween_types = (frameline.TWEEN_TYPE_NONE, frameline.TWEEN_TYPE_SHAPE) _tween_obj_tween_types = (TweenObject.TWEEN_TYPE_NORMAL, TweenObject.TWEEN_TYPE_SCALE) _tween_type_names = ('normal', 'scale') def __init__(self, desktop, win, root=None): self.desktop = desktop self.window = win self.layers = [] self.layers.append(Layer(None)) self.scenemap = None self.top = None self.last_update = None pybInkscape.inkscape.connect('change_selection', self.show_selection) self.last_select = None self.lockui=False self.tween=None self.document = None self.root = root self.framerate=12 self.maxframe=0 self._disable_tween_type_selector = False pass def show_selection(self,w,obj): objs = self.desktop.selection.list() try: o = objs[0] print o.getCenter() if o == self.last_select: return except: self.nameEditor.set_text('') self.last_select = None return self.last_select = o try: self.nameEditor.set_text(o.getAttribute("inkscape:label")) except: self.nameEditor.set_text('') pass pass def confirm(self,msg): vbox = gtk.VBox() vbox.pack_start(gtk.Label(msg)) self.button = gtk.Button('OK') vbox.pack_start(self.button) self.button.connect("clicked", self.onQuit) self.window.add(vbox) pass def update(self): doc = self.root rdoc = self.document for node in doc.childList(): if node.name() == 'svg:metadata': for t in node.childList(): if t.name() == "ns0:scenes": node.removeChild(t) ns = rdoc.createElement("ns0:scenes") node.appendChild(ns) for layer in range(0,len(self._framelines)): lobj = self._framelines[layer] self.addScenes(lobj, ns) pass pass pass pass pass pass def parseScene(self): """ In this function, we will collect all items for the current scene and then relocate them back to the appropriate scene object. """ self.layers = [] self.scenemap = None doc = self.root addEventListener(doc,'DOMNodeInserted',self.updateUI,None) addEventListener(doc,'DOMNodeRemoved',self.updateUI,None) doc.childList() try: self.width = float(doc.getAttribute("width")) self.height= float(doc.getAttribute("height")) except: self.width = 640 self.height=480 pass for node in doc.childList(): print node.name() if node.name() == 'svg:metadata': self.parseMetadata(node) pass elif node.name() == 'svg:g': oldscene = None #obs = LayerAttributeWatcher(self) #addEventListener(doc,'DOMAttrModified',self.updateUI,None) #node.addObserver(obs) lyobj = Layer(node) self.layers.append(lyobj) lyobj.current_scene = [] for scene in node.childList(): print scene.getCenter() if scene.name() == 'svg:g': try: label = scene.getAttribute('inkscape:label') if label == 'dup': # XXX: This would stop animation. # This function is called by updateUI() node.removeChild(scene) except: pass try: scmap = self.scenemap[scene.getAttribute('id')] if scmap == None: lyobj.current_scene.append(scene) continue except: lyobj.current_scene.append(scene) continue lyobj.scenes.append(Scene(scene,scmap[0],scmap[1],scmap[2])) pass else: lyobj.current_scene.append(scene) pass pass pass pass self.collectID() self.dumpID() pass def collectID(self): self.ID = {} root = self.root for n in root.childList(): self.collectID_recursive(n) pass pass def collectID_recursive(self,node): try: self.ID[node.getAttribute('id')] = 1 except: pass for n in node.childList(): self.collectID_recursive(n) pass pass def newID(self): while True: n = 's%d' % int(random.random()*10000) #print "try %s" % n if self.ID.has_key(n) == False: return n pass pass def dumpID(self): for a,v in self.ID.items(): pass pass def getLayer(self, layer): for l in self.layers: if l.node.getAttribute('id') == layer: return l pass return None def insertKeyScene(self, line, frame): """ Insert a new key scene into the stage. If the nth is always a key scene, we will return without changing anything. If the nth is a filled scene, we will break the original scene into two parts. If the nth is out of any scene, we will append a new scene. """ rdoc = self.document ns = rdoc.createElement("svg:g") found = False for node in line.node.childList(): try: label = node.getAttribute("inkscape:label") except: continue if label == "dup": #FIXME: The duplication here is not perfect. We should # get the element inside the group and apply the # transformation matrix to it directly. for n in node.childList(): ns.appendChild(n.duplicate(self.document)) found = True node.setAttribute("style","display:none") break pass pass if found == False: txt = rdoc.createElement("svg:rect") txt.setAttribute("x","0") txt.setAttribute("y","0") txt.setAttribute("width","100") txt.setAttribute("height","100") txt.setAttribute("style","fill:#ff00") ns.appendChild(txt) gid = line.node.getAttribute('inkscape:label')+self.newID() self.ID[gid]=1 ns.setAttribute("id",gid) ns.setAttribute("inkscape:groupmode","layer") line.node.appendChild(ns) line.add_keyframe(frame, ns) self.update() pass def removeKeyScene(self): nth = self.last_frame y = self.last_line rdoc = self.document i = 0 layer = self.last_line while i < len(layer._keys): s = layer._keys[i] print "nth:%d idx %d" % (nth,s.idx) if nth > s.idx: if i == len(layer._keys)-1: return if nth == s.idx: if s.left_tween: # This is left tween, we move the keyframe one frame ahead if s.idx == layer._keys[i-1].idx: layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) self.last_line.rm_keyframe(nth) self.last_line.rm_keyframe(nth-1) else: s.idx = s.idx-1 else: layer._keys[i].ref.parent().removeChild(layer._keys[i].ref) if s.right_tween: self.last_line.rm_keyframe(layer._keys[i+1].idx) self.last_line.rm_keyframe(nth) else: self.last_line.rm_keyframe(nth) self.update() self.last_line._draw_all_frames() self.last_line.update() return i = i + 1 pass pass def extendScene(self): nth = self.last_frame layer = self.last_line i = 0 while i < len(layer._keys): s = layer._keys[i] if s.right_tween: if nth > s.idx: if nth <= layer._keys[i+1].idx: return try: if nth <= layer._keys[i+2].idx: layer._keys[i+1].idx = nth layer.draw_all_frames() self.update() self.setCurrentScene(nth) self.last_line.update() return else: # We may in the next scene i = i + 2 pass except: # This is the last keyframe, extend the keyframe by # relocate the location of the keyframe layer._keys[i+1].idx = nth layer._draw_all_frames() self.update() self.last_line.update() self.setCurrentScene(nth) return else: # We are in the front of all keyframes return else: # This is a single keyframe if nth < s.idx: return if nth == s.idx: return try: if nth < layer._keys[i+1].idx: # We are after a single keyframe and no scene is # available here. Create a new tween here idx = layer._keys[i].idx layer.add_keyframe(nth,layer._keys[i].ref) layer.tween(idx) layer._draw_all_frames() self.update() self.setCurrentScene(nth) self.last_line.update() return else: # We may in the next scene i = i + 1 pass pass except: # This is the last scene, create a new one idx = layer._keys[i].idx layer.add_keyframe(nth,layer._keys[i].ref) layer.tween(idx) layer._draw_all_frames() self.update() self.setCurrentScene(nth) self.last_line.update() return pass pass pass def setCurrentScene(self,nth): """ Update the scene group according to the curretn scene data. There are a couple of cases. 1. If the type of the scene is normal, we display it when it contains the current frame. Otherwise hide it. 2. If the type of the scene is relocate or scale, we need to duplicate the scene group and then modify its transform matrix according to the definition of the scene. Then, hide the original scenr group and display the duplciate scene group. In addition, we may need to delete the old duplicated scene group as well. For each layer, we will always use the duplicated scene group whose name as dup. We will put the duplicated scene group inside it. We will create this group if it is not available. """ self.current = nth self.tween.updateMapping() idx = nth - 1 for layer in self._framelines: i=0 # Check the duplicated scene group and create it if it is not available try: layer.duplicateGroup.setAttribute("style","display:none") except: print "*"*40 layer.duplicateGroup = self.document.createElement("svg:g") layer.duplicateGroup.setAttribute("inkscape:label","dup") layer.duplicateGroup.setAttribute("sodipodi:insensitive","1") layer.duplicateGroup.setAttribute("style","") layer.layer.node.appendChild(layer.duplicateGroup) pass # Create a new group for start_idx, stop_idx, tween_type in layer.get_frame_blocks(): if start_idx == stop_idx: scene_group = layer.get_frame_data(start_idx) if idx == start_idx: scene_group.setAttribute('style', '') else: scene_group.setAttribute('style', 'display: none') pass elif idx == start_idx: layer.duplicateGroup.setAttribute("style","display:none") scene_group = layer.get_frame_data(start_idx) scene_group.setAttribute("style","") elif start_idx <= idx and stop_idx >= idx: scene_group = layer.get_frame_data(start_idx) scene_group.setAttribute("style","display:none") layer.duplicateGroup.setAttribute("style","") tween_type_idx = \ self._frameline_tween_types.index(tween_type) tween_obj_tween_type = \ self._tween_obj_tween_types[tween_type_idx] try: next_idx, next_stop_idx, next_tween_type = \ layer.get_frame_block(stop_idx + 1) except: next_scene_group = scene_group else: next_scene_group = layer.get_frame_data(next_idx) pass nframes = stop_idx - start_idx + 1 percent = float(idx - start_idx) / nframes self.tween.updateTweenContent(layer.duplicateGroup, tween_obj_tween_type, scene_group, next_scene_group, percent) else: scene_group = layer.get_frame_data(start_idx) scene_group.setAttribute("style","display:none") pass pass pass pass def enterGroup(self,obj): for l in self.layers: for s in l.node.childList(): if s.getAttribute('id') == obj.getAttribute("id"): self.desktop.setCurrentLayer(s.spitem) pass pass pass pass def selectSceneObject(self, frameline, frame_idx): try: start, stop, tween_type = frameline.get_frame_block(frame_idx) except: return scene_group = frameline.get_frame_data(start) self.enterGroup(scene_group) self.setTweenType(tween_type) pass def setTweenType(self, tween_type): sel_type = MBScene._frameline_tween_types.index(tween_type) self._disable_tween_type_selector = True self.tweenTypeSelector.set_active(sel_type) self._disable_tween_type_selector = False pass def newCell(self,file): img = gtk.Image() img.set_from_file(file) btn = gtk.EventBox() btn.add(img) btn.connect("button_press_event", self.cellSelect) btn.modify_bg(gtk.STATE_NORMAL, btn.get_colormap().alloc_color("gray")) return btn def onCellClick(self, line, frame, but): self.last_line = line self.last_frame = frame self.last_line.active_frame(frame) self.lockui = True self.doEditScene(None) self.lockui = False pass def _remove_active_frame(self,widget,event): """ Hide all hover frames. This is a hack. We should use the lost focus event instead in the future to reduce the overhead. """ for f in self._framelines: if f != widget: f.hide_hover() pass pass pass def _create_framelines(self): if not hasattr(self, 'scrollwin'): self.scrollwin = gtk.ScrolledWindow() self.scrollwin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) self.scrollwin.set_size_request(-1,150) vbox = gtk.VBox() vbox.show() self.scrollwin.add_with_viewport(vbox) self.scrollwin_vbox = vbox else: for c in self.scrollwin_vbox.get_children(): self.scrollwin_vbox.remove(c) vbox = self.scrollwin_vbox pass nframes = 100 ruler = frameruler(nframes) ruler.set_size_request(nframes * 10, 20) ruler.show() hbox = gtk.HBox() label=gtk.Label('') label.set_size_request(100,0) hbox.pack_start(label,expand=False,fill=True) hbox.pack_start(ruler) vbox.pack_start(hbox, False) # # Add a frameline for each layer # self._framelines = [] for i in range(len(self.layers)-1,-1,-1): line = frameline(nframes) hbox = gtk.HBox() label = gtk.Label(self.layers[i].node.getAttribute("inkscape:label")) label.set_size_request(100,0) hbox.pack_start(label,expand=False,fill=True) hbox.pack_start(line) line.set_size_request(nframes * 10, 20) vbox.pack_start(hbox, False) line.label = label self._framelines.append(line) line.connect(line.FRAME_BUT_PRESS, self.onCellClick) line.nLayer = i line.node = self.layers[i].node line.layer = self.layers[i] line.connect('motion-notify-event', self._remove_active_frame) pass vbox.show_all() pass ## \brief Update conetent of frameliens according layers. # def _update_framelines(self): for frameline in self._framelines: layer = frameline.layer if frameline.node.getAttribute("inkscape:label")==None: frameline.label.set_text('???') else: frameline.label.set_text(frameline.node.getAttribute("inkscape:label")) last_scene = None for scene in layer.scenes: if last_scene and last_scene.end == scene.start: frameline.setRightTween(last_scene.end) else: frameline.add_keyframe(scene.start-1,scene.node) last_scene = scene if scene.start != scene.end: frameline.add_keyframe(scene.end-1,scene.node) tween_type_idx = self._tween_type_names.index(scene.type) tween_type = self._frameline_tween_types[tween_type_idx] frameline.tween(scene.start-1, tween_type) pass pass pass def cellSelect(self, cell, data): if self.last_cell: color = self.last_cell.get_colormap().alloc_color("gray") self.last_cell.modify_bg(gtk.STATE_NORMAL, color) pass self.last_cell = cell color = cell.get_colormap().alloc_color("green") cell.modify_bg(gtk.STATE_NORMAL, color) pass def duplicateKeyScene(self): self.last_line.add_keyframe(self.last_frame) # Search for the current scene i = 0 while i < len(self.last_line._keys): key = self.last_line._keys[i] if key.idx == self.last_frame: if i == 0: # This is the first frame, we can not duplicate it self.last_line.rm_keyframe(self.last_frame) return node = self.duplicateSceneGroup(last_key.ref.getAttribute("id")) key.ref = node self.update() self.updateUI() self.doEditScene(None) return last_key = key i = i + 1 pass pass def duplicateSceneGroup(self,gid): # Search for the duplicated group doc = self.root rdoc = self.document orig = None for node in doc.childList(): if node.name() == 'svg:g': for t in node.childList(): if t.name() == "svg:g": if t.getAttribute("id") == gid: orig = t break pass pass pass pass if orig == None: return None ns = orig.duplicate(rdoc) old_nodes = _travel_DOM(orig) new_nodes = _travel_DOM(ns) for old_node in old_nodes: print old_node old_node_id = old_node.getAttribute('id') new_node = new_nodes.next() new_node.setAttribute('ns0:duplicate-src', old_node_id) pass gid = self.last_line.node.getAttribute("inkscape:label")+self.newID() self.ID[gid]=1 ns.setAttribute("id",gid) ns.setAttribute("inkscape:groupmode","layer") self.last_line.node.appendChild(ns) return ns def doEditScene(self, w): self.setCurrentScene(self.last_frame+1) self.selectSceneObject(self.last_line, self.last_frame) pass def doInsertKeyScene(self,w): self.lockui=True self.insertKeyScene(self.last_line, self.last_frame) self.selectSceneObject(self.last_line, self.last_frame) self.lockui=False # self.grid.show_all() return def doDuplicateKeyScene(self,w): self.lockui = True self.duplicateKeyScene() self.lockui = False def doRemoveScene(self,w): self.lockui = True self.removeKeyScene() self.lockui = False return def doExtendScene(self,w): self.lockui = True self.extendScene() self.lockui = False #self.grid.show_all() pass def changeObjectLabel(self,w): o = self.desktop.selection.list()[0] o.setAttribute("inkscape:label", self.nameEditor.get_text()) pass def addNameEditor(self,hbox): self.nameEditor = gtk.Entry(max=40) hbox.pack_start(self.nameEditor,expand=False,fill=False) self.editDone = gtk.Button('Set') hbox.pack_start(self.editDone,expand=False,fill=False) self.editDone.connect('clicked', self.changeObjectLabel) pass def doRun(self,arg): """ Execute the current animation till the last frame. """ if self.btnRun.get_label() == "Run": self.btnRun.set_label("Stop") self.lockui = True self.last_update = glib.timeout_add(1000/self.framerate,self.doRunNext) else: self.btnRun.set_label("Run") glib.source_remove(self.last_update) self.lockui = False pass def doRunNext(self): if self.current >= self.maxframe: self.current = 0 try: self.setCurrentScene(self.current+1) except: traceback.print_exc() raise self.last_update = glib.timeout_add(1000/self.framerate,self.doRunNext) def doInsertScene(self,w): self.lockui=True self.last_line.insert_frame(self.last_frame) self.update() self.lockui=False def doRemoveScene(self,w): self.lockui=True self.last_line.remove_frame(self.last_frame) self.update() self.lockui=False def addButtons(self,hbox): btn = gtk.Button('Insert Key') btn.connect('clicked',self.doInsertKeyScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Remove Key') btn.connect('clicked', self.doRemoveScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Extend scene') btn.connect('clicked', self.doExtendScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Duplicate Key') btn.connect('clicked', self.doDuplicateKeyScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Duplicate Key') btn.connect('clicked', self.doDuplicateKeyScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Insert') btn.connect('clicked', self.doInsertScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Remove') btn.connect('clicked', self.doRemoveScene) hbox.pack_start(btn,expand=False,fill=False) btn=gtk.Button('Run') btn.connect('clicked', self.doRun) self.btnRun = btn hbox.pack_start(btn,expand=False,fill=False) self.addNameEditor(hbox) self.addTweenTypeSelector(hbox) pass def onTweenTypeChange(self, w): if self._disable_tween_type_selector: return if self.last_line == None: return frameline = self.last_line idx = self.last_frame i = 0 found = -1 for start_idx, stop_idx, tween_type in frameline.get_frame_blocks(): if start_idx <= idx and stop_idx >= idx: n = self.tweenTypeSelector.get_active() new_tween_type = MBScene._frameline_tween_types[n] self.last_line.set_tween_type(start_idx, new_tween_type) self.update() break pass pass def addTweenTypeSelector(self,hbox): tweenbox = gtk.HBox() label = gtk.Label('Tween Type') tweenbox.pack_start(label) self.tweenTypeSelector = gtk.combo_box_new_text() self.tweenTypeSelector.append_text('normal') #self.tweenTypeSelector.append_text('relocate') self.tweenTypeSelector.append_text('scale') self.tweenTypeSelector.set_active(0) tweenbox.pack_start(self.tweenTypeSelector, expand=False,fill=False) hbox.pack_start(tweenbox,expand=False,fill=False) self.tweenTypeSelector.connect('changed', self.onTweenTypeChange) pass def onQuit(self, event): self.OK = False gtk.main_quit() pass def onOK(self,event): self.OK = True gtk.main_quit() pass def addScenes(self, frameline, scenes_node): doc = self.document for start_idx, stop_idx, tween_type in frameline.get_frame_blocks(): ref = frameline.get_frame_data(start_idx) tween_type_idx = self._frameline_tween_types.index(tween_type) tween_type_name = self._tween_type_names[tween_type_idx] scene_node = doc.createElement("ns0:scene") scenes_node.appendChild(scene_node) scene_node.setAttribute("start", str(start_idx + 1)) if start_idx != stop_idx: scene_node.setAttribute("end", str(stop_idx + 1)) pass scene_node.setAttribute("ref", ref.attribute("id")) scene_node.setAttribute("type", tween_type_name) pass pass def updateUI(self,node=None,arg=None): if self.lockui: return if self.last_update!= None: glib.source_remove(self.last_update) self.last_update = glib.timeout_add(300,self._updateUI) pass def _updateUI(self,node=None,arg=None): self.parseScene() self._create_framelines() self._update_framelines() pass def show(self): self.OK = True if not self.root: self.root = self.desktop.doc().root().repr pass self.document = self.desktop.doc().rdoc self.tween = TweenObject(self.document, self.root) self._updateUI() if self.top == None: self.top = gtk.VBox(False,0) self.desktop.getToplevel().child.child.pack_end(self.top,expand=False) else: self.top.remove(self.startWindow) pass vbox = gtk.VBox(False,0) self.startWindow = vbox self.top.pack_start(vbox,expand=False) vbox.pack_start(self.scrollwin,expand=False) hbox=gtk.HBox(False,0) self.addButtons(hbox) vbox.pack_start(hbox,expand=False) self.top.show_all() self.last_update = None return False pass