view include/mb_graph_engine.h @ 1180:bfd7d466a022

Fix yeiling error message when select a scene. - It is caused by the buggy fixing of changeset #7d700e5f82ba for an eariler error of frameline.get_frame_block() - Fix frameline.get_frame_block() with correct logic and fix early code relied on the buggy fix.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 31 Dec 2010 11:31:18 +0800
parents 7b4e80ab671a
children
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/*! \page create_graph_engine Create a Graphic Engine.
 *
 * To create a graphic engine, you need to declare and define types
 * and functions that had been declared in
 * include/mb_graph_engine_cairo.h in a separated header an c file.
 * Likes what mb_graph_engine_skia.h does.
 *
 * You should also add options in configure.ac to enable the graphic
 * engine.  You also need to add lines in include/mb_config.h.in and
 * include/mb_graph_engine.h to include correct header for the graphic
 * engine enabled by the user.
 */
// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*-
// vim: sw=4:ts=8:sts=4
#ifndef __MBE_H_
#define __MBE_H_
#include <mb_config.h>

#ifdef CAIRO_GRAPH_ENGINE
#include <mb_graph_engine_cairo.h>
#endif

#ifdef SKIA_GRAPH_ENGINE
#include <mb_graph_engine_skia.h>
#endif

#ifdef OPENVG_GRAPH_ENGINE
#include <mb_graph_engine_openvg.h>
#endif

#endif /* __MBE_H_ */