view inkscape/firefox/template/textmenu/main.c @ 1095:bced6fe39856

Fix position (collision) detection for OpenVG. We still have no way to check if a point is in the fill area of a shape for OpenVG. So, we only use current area (rectangle) of a shape to determine it. So, mbe_in_fill() of OpenVG always return true.
author Thinker K.F. Li <thinker@codemud.net>
date Sat, 04 Dec 2010 13:48:43 +0800
parents 26c302b47de1
children
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#include <stdio.h>
#include <mb.h>
#include <string.h>
//#include "menu.h"
#include "mb_af.h"
#include "mb_ani_menu.h"
#include "%n.h"


char *menus[] = {
	"This is item 1",
	"This is item 2",
	"This is item 3",
	"This is item 4",
	"This is item 5",
	"This is item 6",
	"This is item 7",
	"This is item 8"
};


mbaf_t *myApp;

_MyApp_InitContent(int argc, char *argv[])
{
    MyAppData *data = MBAF_DATA(myApp,MyAppData);
    subject_t *key = MBAF_KB_SUBJECT(myApp);
    char name[255];
    coord_t *l;
    int i;
    mb_sprite_t *sprite=myApp->rootsprite;
    
    data->m = mb_animated_menu_new(myApp,myApp->rootsprite,"item",menus);
    mb_animated_menu_set_callback(data->m, myselect_callback);
    MyApp_InitContent(myApp,argc,argv);
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    mb_obj_t *button;
    MyAppData data;

    myApp = mbaf_init("list", "");
    mbaf_set_data(myApp,&data);
    _MyApp_InitContent(argc,argv);

    mbaf_loop(myApp);

    return 0;
}

/* vim: set ts=4 */