Mercurial > MadButterfly
view pyink/html5css3.py @ 1413:b8dfa491ed9d
Use app.refresh() instead of redraw_changed()
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Wed, 06 Apr 2011 11:14:15 +0800 |
parents | 9e7ec3b96968 |
children |
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import pybExtension from domview import component_manager, layers_parser, scenes_parser from trait import composite, trait, require @composite class dom_parser(object): use_traits = (component_manager, layers_parser, scenes_parser) provide_traits = {layers_parser.get_scene: '_scenes_get_scene'} method_map_traits = { scenes_parser._find_maxframe: '_find_maxframe', scenes_parser._collect_all_scenes: '_collect_all_scenes', scenes_parser._collect_node_ids: '_collect_node_ids', component_manager._start_component_manager: '_start_component_manager', scenes_parser.get_scene: '_scenes_get_scene' } def __init__(self): self._metadata_node = None self._scenes_node = None self._doc = None self._root = None self._layers = [] self._layers_parent = None self._maxframe = 0 self.current = 0 self._id2node = {} self._group2scene = {} pass def _find_metadata(self): for child in self._root.childList(): if child.name() == 'svg:metadata': self._metadata_node = child break pass else: raise RuntimeError, 'can not find \'svg:metadata\' node' for child in self._metadata_node.childList(): if child.name() == 'ns0:scenes': self._scenes_node = child break pass else: raise RuntimeError, \ 'can not find \'ns0:scenes\' node under \'svg:metadata\'' pass ## \brief Return the range of a scene node. # @staticmethod def _scene_node_range(node): start = node.getAttribute('start') try: end = node.getAttribute('end') except: end = start pass try: scene_type = node.getAttribute('type') except: scene_type = 'normal' pass return int(start), int(end), scene_type ## \brief To handle the parsing for the given document. # def start_handle(self, doc): self._doc = doc self._root = doc.root() self._layers_parent = self._root self._find_metadata() self._collect_node_ids() self._collect_all_scenes() self.parse_all_layers() self._start_component_manager() pass ## \brief Reset the content of the parser before next parsing. # def reset(self): self.reset_layers() pass def get_maxframe(self): return self._maxframe def _find_scene_node(self, frame_idx, layer_idx): layer = self._layers[layer_idx] for scene_node in layer.scenes: start, end, scene_type = self._scene_node_range(scene_node) if start <= frame_idx and frame_idx <= end: return scene_node pass pass def get_scene(self, frame_idx, layer_idx): scene_node = self._find_scene_node(frame_idx, layer_idx) if scene_node: start, end, scene_type = self._scene_node_range(scene_node) return start, end, scene_type return None def get_scene_group(self, frame_idx, layer_idx): scene_node = self._find_scene_node(frame_idx, layer_idx) if scene_node: gid = scene_node.getAttribute('ref') scene_group = self.get_node(gid) return scene_group return None pass def _print_subtree(node, lvl, out): ## \brief Determize whether to skip a node and its descendants. # # Some part of the tree is useless in the result document. # def skip(node): node_name = node.name() if node_name == 'svg:metadata': return True try: label = node.getAttribute('inkscape:label') except: return False if label == 'dup': return True return False ## \brief Last modify style properties before generate output. # # This is function return a string that will be written out as # value of style attribute. # def filter_style(node): from tween import _parse_style_ani try: style = node.getAttribute('style') except: style = '' pass # # Make scene groups hidden # try: scene_group = node.getAttribute('scene_group') except: return style if scene_group != 'true': return style props = {} _parse_style_ani(node, props) props['display'] = 'none' return ';'.join([key + ':' + value for key, value in props.items()]) def _print_level(txt, lvl, out): indent = ' ' * lvl print >> out, '%s%s' % (indent, txt) pass def _print_node_open(node, lvl, out): node_name = node.name() if node_name.startswith('svg:'): node_name = node_name[4:] pass attrs = [] for attrname in node.allAttributes(): if attrname == 'style': attrvalue = filter_style(node) if not attrvalue: continue pass else: attrvalue = node.getAttribute(attrname) pass attr = '%s="%s"' % (attrname, attrvalue) attrs.append(attr) pass if attrs: attrs_str = ' '.join(attrs) line = '<%s %s>' % (node_name, attrs_str) else: line = '<%s>' % (node_name) pass _print_level(line, lvl, out) pass def _print_node_close(node, lvl, out): node_name = node.name() if node_name.startswith('svg:'): node_name = node_name[4:] pass line = '</%s>' % (node_name) _print_level(line, lvl, out) pass def _print_node_single(node, lvl, out): node_name = node.name() if node_name.startswith('svg:'): node_name = node_name[4:] pass attrs = [] for attrname in node.allAttributes(): attrvalue = node.getAttribute(attrname) attr = '%s="%s"' % (attrname, attrvalue) attrs.append(attr) pass if attrs: attrs_str = ' '.join(attrs) line = '<%s %s/>' % (node_name, attrs_str) else: line = '<%s/>' % (node_name) pass _print_level(line, lvl, out) pass def _print_node_content(node, lvl, out): line = node.content() _print_level(line, lvl, out) pass children = node.childList() if not children: if node.name() != 'string': _print_node_single(node, lvl, out) else: _print_node_content(node, lvl, out) pass return _print_node_open(node, lvl, out) for child in children: if skip(child): continue _print_subtree(child, lvl + 1, out) pass _print_node_close(node, lvl, out) pass ## \brief CSS3 animation code generator. # # This trait parses and generate transition code, in CSS3, for two # nodes. # @trait class css3_ani_gen(object): _parse_ani_attrs = require _passing = lambda name, value: (name, str(value)) _trans_transform = lambda name, value: \ (name, 'matrix(' + ','.join([str(e) for e in value[0]]) + ')') _translators = {'x': _passing, 'y': _passing, 'width': _passing, 'height': _passing, 'opacity': _passing, 'transform': _trans_transform } del _trans_transform del _passing @staticmethod def _ani_attr_to_css3(attrname, attrvalue, css): translator = css3_ani_gen._translators[attrname] cssname, cssvalue = translator(attrname, attrvalue) css[cssname] = cssvalue pass def _make_css3_transition(self, node1, node2, duration): from tween import _normalize_attrs ani_attrs1 = self._parse_ani_attrs(node1) ani_attrs2 = self._parse_ani_attrs(node2) _normalize_attrs(node1, ani_attrs1, node2, ani_attrs2) css = {} attrnames = set(ani_attrs1.keys() + ani_attrs2.keys()) for attrname in attrnames: attrvalue = ani_attrs2[attrname] self._ani_attr_to_css3(attrname, attrvalue, css) pass properties = css.keys() css['transition-property'] = ', '.join(properties) css['transition-duration'] = '%gs' % (duration) return css def _write_css(self, selector, css_props, out): print >> out, '%s {' % (selector) for prop_name, prop_value in css_props.items(): print >> out, ' %s: %s;' % (prop_name, prop_value) pass print >> out, '}' pass pass @composite class html5css3_ext(pybExtension.PYBindExtImp): use_traits = (css3_ani_gen,) method_map_traits = {css3_ani_gen._make_css3_transition: '_make_css3_transition', css3_ani_gen._write_css: '_write_css' } _frame_rate = 12 def __init__(self): self._stylesheet = {} pass @staticmethod def _parse_ani_attrs(node): from tween import _parse_attr_ani, _parse_style_ani attrs = {} _parse_attr_ani(node, attrs) _parse_style_ani(node, attrs) return attrs def save(self, module, doc, filename): import sys parser = dom_parser() self._parser = parser parser.start_handle(doc.rdoc) self._handle_transition_layers() out = file(filename, 'w+') print >> out, '''\ <html xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:ns0="http://madbutterfly.sourceforge.net/DTD/madbutterfly.dtd" > <head> <title>Scribboo Test Page</title> <!-- Style for animation transitions --> <style type='text/css'>''' for selector, style in self._stylesheet.items(): self._write_css(selector, style, out) pass print >> out, '''\ </style> <script>''' print >>out, 'var animation_info = ' import pprint pprint.pprint(self._stylesheet, stream=out, indent=4, depth=2) print >> out, '''\ </script> </head> <body>''' root = doc.rdoc.root() _print_subtree(root, 1, out) print >> out, '''\ </body> </html>''' out.close() pass ## \brief Find all animation pairs. # # An animation pair is two nodes, one from start scene group and # another from stop scene group. The node from start scene group # will transite to the state of the node from stop scene group. # This method is responsible for finding all pairs. # @staticmethod def _find_transition_pairs(start_scene_group, stop_scene_group): # Collect all nodes in stop scene stop_nodes = {} node = stop_scene_group.firstChild() while node: try: node_label = node.getAttribute("ns0:duplicate-src") stop_nodes[node_label] = node except: pass node = node.next() pass # Collect all nodes in start scene start_nodes = {} node = start_scene_group.firstChild() while node: try: node_label = node.getAttribute("id") start_nodes[node_label] = node except: pass node = node.next() pass pairs = [] for start_node in start_scene_group.childList(): start_node_id = start_node.getAttribute('id') try: stop_node = stop_nodes[start_node_id] except: stop_node = start_node pass pairs.append((start_node, stop_node)) pass return pairs def _make_scene_group_style(self, frame_idx, layer_idx): scene_group = self._parser.get_scene_group(frame_idx, layer_idx) gid = scene_group.getAttribute('id') selector = '.frame%04d #%s' % (frame_idx, gid) style = {'display': 'inline'} self._stylesheet[selector] = style pass def _handle_transition_layer(self, layer_idx): parser = self._parser maxframe = parser.get_maxframe() stylesheet = self._stylesheet frame_idx = 0 while frame_idx < maxframe: scene = parser.get_scene(frame_idx, layer_idx) if not scene: frame_idx = frame_idx + 1 continue self._make_scene_group_style(frame_idx, layer_idx) start, end, tween_type = scene if start == end: frame_idx = frame_idx + 1 continue next_start = end + 1 scene = parser.get_scene(next_start, layer_idx) if not scene: frame_idx = next_start + 1 continue scene_group = parser.get_scene_group(start, layer_idx) next_scene_group = parser.get_scene_group(next_start, layer_idx) duration = float(next_start - start) / self._frame_rate # # Generate style for every transition pair # transition_pairs = \ self._find_transition_pairs(scene_group, next_scene_group) for start_node, stop_node in transition_pairs: css_props = self._make_css3_transition(start_node, stop_node, duration) node_id = start_node.getAttribute('id') selector = '.frame%04d #%s' % (start, node_id) stylesheet[selector] = css_props pass frame_idx = next_start pass pass def _handle_transition_layers(self): num_layers = self._parser.get_layer_num() for layer_idx in range(num_layers): self._handle_transition_layer(layer_idx) pass pass pass extension = (html5css3_ext(), 'net.scribboo.html5css3', 'HTML5/CSS3 exporter', 'output', {'extension': '.html', 'mimetype': 'text/html', '_filetypename': 'HTML5/CSS3 (*.html)'})