Mercurial > MadButterfly
view examples/tank/enemy.c @ 1349:b0e54ae756f8
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author | Thinker K.F. Li <thinker@codemud.net> |
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date | Sat, 12 Feb 2011 19:46:58 +0800 |
parents | 45fcbd54e873 |
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#include <stdio.h> #include <time.h> #include <stdlib.h> #include <string.h> #include "tank.h" struct _enemy { tank_rt_t *tank_rt; tank_t *tank; int memory[4]; }; typedef struct _enemy enemy_t; /*! \brief Pheromone Map trace the freq. the enemy tanks moving on an area. * * Every time a tank move to an area, it leaves 100 units of pheromone * on the area. And 9 of 10 pheromone are removed from the area for * every time slice (1/3 second). The max value of phereomone in an * area is 991. */ static int pheromone_map[MAP_H][MAP_W]; static void init_pheromone_map(void) { int i, j; for(i = 0; i < MAP_H; i++) for(j = 0; j < MAP_W; j++) pheromone_map[i][j] = 0; } static void remove_pheromone(void) { int i, j; for(i = 0; i < MAP_H; i++) for(j = 0; j < MAP_W; j++) pheromone_map[i][j] = pheromone_map[i][j] * 9 / 10; } static void leave_pheromone(int x, int y) { pheromone_map[y][x] += 100; } /* \brief Fire and move to the target tank if they are in a row or column. */ static int try_fire(tank_t *me, tank_t *target, tank_rt_t *tank_rt) { int x, y; int *tracer = NULL; int target_value; int target_dir; tank_t **enemies; int i; if(me->map_x == target->map_x) { /* In a row */ tracer = &y; target_value = target->map_y; if(me->map_y < target->map_y) target_dir = TD_DOWN; else target_dir = TD_UP; } if(me->map_y == target->map_y) { /* In a column */ tracer = &x; target_value = target->map_x; if(me->map_x < target->map_x) target_dir = TD_RIGHT; else target_dir = TD_LEFT; } if(tracer == NULL) return 0; /* Not in a row or column */ /* Check obstacles between tanks */ x = me->map_x; y = me->map_y; enemies = tank_rt->tank_enemies; if(*tracer < target_value) { while(++*tracer < target_value) { if(map[y][x] != MUD) break; for(i = 0; i < tank_rt->n_enemy; i++) { if(enemies[i]->map_x == x && enemies[i]->map_y == y) break; } if(i != tank_rt->n_enemy) break; } } else { while(--*tracer > target_value) { if(map[y][x] != MUD) break; for(i = 0; i < tank_rt->n_enemy; i++) { if(enemies[i]->map_x == x && enemies[i]->map_y == y) break; } if(i != tank_rt->n_enemy) break; } } if(*tracer == target_value) { /* No any obstacle between tanks */ /* Fire and move to target */ if(me->direction == target_dir && me->bullet == NULL) tank_fire_bullet(tank_rt, me); tank_move(me, target_dir, tank_rt); leave_pheromone(me->map_x, me->map_y); return 1; } return 0; /* Find one or more obstacles */ } #define NOTHING 0 #define SOMETHING 1 static void move_tank(enemy_t *enemy, tank_rt_t *tank_rt) { tank_t *me; tank_t **tanks, *tank; static const int shift_xy[4][2] = { {1, 0}, {0, 1}, {-1, 0}, {0, -1}}; int status[4]; int x, y; int i, tank_i; int dir, chk_dir; int interest_areas[4]; int all_interest; int min_interest; int possibles; int interest_dir; me = enemy->tank; tanks = tank_rt->tanks; /* Collect status */ for(i = 0; i < 4; i++) { x = me->map_x + shift_xy[i][0]; y = me->map_y + shift_xy[i][1]; interest_areas[i] = 0; /* Check obstacles */ if(x == -1 || y == -1 || x >= MAP_W || y >= MAP_H) { /* Out of range */ status[i] = SOMETHING; continue; } if(map[y][x] == MUD) { status[i] = NOTHING; interest_areas[i] = 992 - pheromone_map[y][x]; } else status[i] = SOMETHING; /* Check tanks */ for(tank_i = 0; tank_i < tank_rt->n_tanks; tank_i++) { tank = tanks[tank_i]; if(tank->map_x == x && tank->map_y == y) { status[i] = SOMETHING; break; } } } /* Try the same direction if status is not changed. */ for(i = 0; i < 4; i++) { if(status[i] != enemy->memory[i]) break; } if(i == 4) { /* Status is not changed */ tank_move(me, me->direction, tank_rt); leave_pheromone(me->map_x, me->map_y); return; } memcpy(enemy->memory, status, sizeof(int) * 4); /* Check possible directions except backward. */ switch(me->direction) { case TD_UP: dir = 3; break; case TD_RIGHT: dir = 0; break; case TD_DOWN: dir = 1; break; case TD_LEFT: dir = 2; break; } /* Compute itnerest for nearby areas */ possibles = 0; all_interest = 0; min_interest = 992; for(i = 0; i < 3; i++) { chk_dir = (dir + 3 + i) % 4; if(status[chk_dir] == NOTHING) { possibles++; all_interest += interest_areas[chk_dir]; if(min_interest > interest_areas[chk_dir]) min_interest = interest_areas[chk_dir]; } } all_interest -= (min_interest * possibles) + possibles; for(i = 0; i < 4; i++) interest_areas[i] = interest_areas[i] - min_interest + 1; if(possibles == 0) { /* Only can move backward */ switch(me->direction) { case TD_UP: tank_move(me, TD_DOWN, tank_rt); break; case TD_RIGHT: tank_move(me, TD_LEFT, tank_rt); break; case TD_DOWN: tank_move(me, TD_UP, tank_rt); break; case TD_LEFT: tank_move(me, TD_RIGHT, tank_rt); break; } leave_pheromone(me->map_x, me->map_y); return; } if(all_interest == 0) /* all nearby places are occupied */ return; interest_dir = (rand() % all_interest) + 1; for(i = 0; i < 3; i++) { chk_dir = (dir + 3 + i) % 4; if(status[chk_dir] == NOTHING) { interest_dir -= interest_areas[chk_dir]; if(interest_dir <= 0) break; } } switch(chk_dir) { case 0: tank_move(me, TD_RIGHT, tank_rt); break; case 1: tank_move(me, TD_DOWN, tank_rt); break; case 2: tank_move(me, TD_LEFT, tank_rt); break; case 3: tank_move(me, TD_UP, tank_rt); break; } leave_pheromone(me->map_x, me->map_y); } static void _drive_enemy_tank(enemy_t *enemy) { tank_rt_t *tank_rt; tank_t *me, *tank1, *tank2; int r; tank_rt = enemy->tank_rt; tank1 = tank_rt->tank1; tank2 = tank_rt->tank2; me = enemy->tank; r = try_fire(me, tank1, tank_rt); if(r) return; r = try_fire(me, tank2, tank_rt); if(r) return; move_tank(enemy, tank_rt); } static enemy_t *enemies = NULL; static mb_timer_man_t *timer_man; static void enemy_tick(int hdl, const mb_timeval_t *tmo, const mb_timeval_t *now, void *data); /*! \brief Drive every enemy tanks. */ static void enemy_tank_driver(tank_rt_t *tank_rt) { enemy_t *enemy; int n_enemy; mb_timeval_t timeout, addend; int i; n_enemy = tank_rt->n_enemy; for(i = 0; i < n_enemy; i++) { enemy = enemies + i; if(enemy->tank->progm == NULL) _drive_enemy_tank(enemy); } get_now(&timeout); MB_TIMEVAL_SET(&addend, 0, 300000); MB_TIMEVAL_ADD(&timeout, &addend); mb_timer_man_timeout(timer_man, &timeout, enemy_tick, tank_rt); } static void enemy_tick(int hdl, const mb_timeval_t *tmo, const mb_timeval_t *now, void *data) { tank_rt_t *tank_rt = (tank_rt_t *)data; remove_pheromone(); enemy_tank_driver(tank_rt); } /*! \brief Start a timer for enemy tank driver. */ static void start_enemy_tank_timer(tank_rt_t *tank_rt) { mb_timeval_t timeout, addend; timer_man = mb_runtime_timer_man(tank_rt->mb_rt); get_now(&timeout); MB_TIMEVAL_SET(&addend, 0, 300000); MB_TIMEVAL_ADD(&timeout, &addend); mb_timer_man_timeout(timer_man, &timeout, enemy_tick, tank_rt); } void init_enemies(tank_rt_t *tank_rt) { int n_enemy; tank_t **tank_enemies; tank_t *tank; int i, j; n_enemy = tank_rt->n_enemy; tank_enemies = tank_rt->tank_enemies; enemies = (enemy_t *)malloc(sizeof(enemy_t) * n_enemy); for(i = 0; i < n_enemy; i++) { tank = tank_enemies[i]; enemies[i].tank_rt = tank_rt; enemies[i].tank = tank; for(j = 0; j < 4; j++) enemies[i].memory[j] = SOMETHING; } srand(time(NULL)); start_enemy_tank_timer(tank_rt); }