Mercurial > MadButterfly
view include/mb_so.h @ 249:ab8284c8dcee
* Add loopback reference from rdman to the backend. This is only required when we need to acquire the tman for the animation. This is not a reasonable arrangement since the animation should be backend transparent. We should not touch the backend directly from the animation. We should relocate the tman to the rdman.
* Remove reference to the MBApp from the mb_button_t so that it will be easier for us to generate button inside the sprite.
author | wycc |
---|---|
date | Sun, 04 Jan 2009 09:32:49 +0800 |
parents | 6f63aa67ed83 |
children | 586e50f82c1f |
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/*! \file * \brief Define types for sprite shared objects. * * A sprite shared object includes definitions of multiple sprite factories. * Sprite factories are used to create sprites for MadButterfly. * * \see http://en.wikipedia.org/wiki/Sprite_(computer_graphics) */ #ifndef __MB_SO_H_ #define __MB_SO_H_ /*! \brief Name of the variable that define contents in a shared object. */ #define MB_SPRITE_SO_SYM "mb_sprite_so_def" typedef struct _mb_sprite_so mb_sprite_so_t; typedef struct _sprite_factory sprite_factory_t; /*! \brief Define content of a sprite shared object. * * The type of symbol with name, defined by \ref MB_SPRITE_SO_SYM, in * a sprite shared object. It define content of a sprite object, a.k.a. * an array of sprite factories (\ref sprite_factory_t). */ struct _mb_sprite_so { const char *soname; int num_factories; sprite_factory_t *factories; }; /*! \brief Define a factory to create sprites. */ struct _sprite_factory { const char *name; sprite_t *(*new)(coord_t*); }; #endif /* __MB_SO_H_ */