view nodejs/run.sh @ 1161:a7faab54e8f8

Fix broken of running animation - Running animation is stop automatically after a certain time. - It is 300ms according MBScene._updateUI(). - It is caused by notification of changing DOM tree. The notification handlers would call MBScene.updateUI() to update framelines and buttons. - MBScene.updateUI() would call MBScene.show() after 300ms, MBScene.show() calls MBScene.parseScene() in turn. - MBScene.parseScene() would remove duplicate group that is using by code of running animation, MBScene.doRunNext(). It make running animation stop. - fixed by setting MBScene.lockui when a running animation is started or stoped.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents bced6fe39856
children
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#!/bin/sh

ABS=`realpath $0`
if [ -z "$SRCDIR" ]; then
    SRCDIR=`dirname $ABS`/..
fi
if [ -z "$BUILDDIR" ]; then
    BUILDDIR=`dirname $ABS`/..
fi

NODE_PATH=${BUILDDIR}/nodejs/objs/default:${SRCDIR}/nodejs:$NODE_PATH
export NODE_PATH

LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:${BUILDDIR}/src/.libs/
export LD_LIBRARY_PATH

DIR=`dirname $1`
FNAME=`basename $1`

if [ -z "$DEBUG" ]; then
    cd $DIR; node $FNAME
else
    # DEBUG
    cd $DIR; gdb -args node $FNAME
fi