Mercurial > MadButterfly
view nodejs/run.sh @ 1161:a7faab54e8f8
Fix broken of running animation
- Running animation is stop automatically after a certain time.
- It is 300ms according MBScene._updateUI().
- It is caused by notification of changing DOM tree. The
notification handlers would call MBScene.updateUI() to update
framelines and buttons.
- MBScene.updateUI() would call MBScene.show() after 300ms,
MBScene.show() calls MBScene.parseScene() in turn.
- MBScene.parseScene() would remove duplicate group that is using
by code of running animation, MBScene.doRunNext(). It make
running animation stop.
- fixed by setting MBScene.lockui when a running animation is started
or stoped.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | bced6fe39856 |
children |
line wrap: on
line source
#!/bin/sh ABS=`realpath $0` if [ -z "$SRCDIR" ]; then SRCDIR=`dirname $ABS`/.. fi if [ -z "$BUILDDIR" ]; then BUILDDIR=`dirname $ABS`/.. fi NODE_PATH=${BUILDDIR}/nodejs/objs/default:${SRCDIR}/nodejs:$NODE_PATH export NODE_PATH LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:${BUILDDIR}/src/.libs/ export LD_LIBRARY_PATH DIR=`dirname $1` FNAME=`basename $1` if [ -z "$DEBUG" ]; then cd $DIR; node $FNAME else # DEBUG cd $DIR; gdb -args node $FNAME fi