view nodejs/INSTALL.txt @ 1161:a7faab54e8f8

Fix broken of running animation - Running animation is stop automatically after a certain time. - It is 300ms according MBScene._updateUI(). - It is caused by notification of changing DOM tree. The notification handlers would call MBScene.updateUI() to update framelines and buttons. - MBScene.updateUI() would call MBScene.show() after 300ms, MBScene.show() calls MBScene.parseScene() in turn. - MBScene.parseScene() would remove duplicate group that is using by code of running animation, MBScene.doRunNext(). It make running animation stop. - fixed by setting MBScene.lockui when a running animation is started or stoped.
author Thinker K.F. Li <thinker@codemud.net>
date Tue, 28 Dec 2010 13:35:34 +0800
parents a74b4d986a91
children
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svg.js: 
===============

The sample code to load an SVG file. It requires the libxmljs, which is
available at http://github.com/polotek/libxmljs/tree/refactor.  Please
copy the libxmljs.node to the objs/default if you want to test the
libxmljs+mbfly without installing them into the system. The path can be
defined by the NODE_PATH environment variable.

(1) Compile MadButterfly with nodejs support
 ~user/MadButterfly$ ./configure --enable-nodejs; make

(2) Compile libxmljs
 ~user/MadButterfly/nodejs$ git clone http://github.com/polotek/libxmljs.git
 ~user/MadButterfly/nodejs$ cd libxmljs; make; cd ..

(3) Copy the libxmljs.node to the nodejs build directory
 ~user/MadButterfly/nodejs$ cp libxmljs/libjsxml.node objs/default
(4) Set the path
 ~user/MadButterfly/nodejs$ export NODE_PATH=objs/default

(5) Execute testsvg.js
 ~user/MadButterfly/nodejs$ ./run examples/testsvg/testsvg.js