Mercurial > MadButterfly
view nodejs/INSTALL.txt @ 1161:a7faab54e8f8
Fix broken of running animation
- Running animation is stop automatically after a certain time.
- It is 300ms according MBScene._updateUI().
- It is caused by notification of changing DOM tree. The
notification handlers would call MBScene.updateUI() to update
framelines and buttons.
- MBScene.updateUI() would call MBScene.show() after 300ms,
MBScene.show() calls MBScene.parseScene() in turn.
- MBScene.parseScene() would remove duplicate group that is using
by code of running animation, MBScene.doRunNext(). It make
running animation stop.
- fixed by setting MBScene.lockui when a running animation is started
or stoped.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | a74b4d986a91 |
children |
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svg.js: =============== The sample code to load an SVG file. It requires the libxmljs, which is available at http://github.com/polotek/libxmljs/tree/refactor. Please copy the libxmljs.node to the objs/default if you want to test the libxmljs+mbfly without installing them into the system. The path can be defined by the NODE_PATH environment variable. (1) Compile MadButterfly with nodejs support ~user/MadButterfly$ ./configure --enable-nodejs; make (2) Compile libxmljs ~user/MadButterfly/nodejs$ git clone http://github.com/polotek/libxmljs.git ~user/MadButterfly/nodejs$ cd libxmljs; make; cd .. (3) Copy the libxmljs.node to the nodejs build directory ~user/MadButterfly/nodejs$ cp libxmljs/libjsxml.node objs/default (4) Set the path ~user/MadButterfly/nodejs$ export NODE_PATH=objs/default (5) Execute testsvg.js ~user/MadButterfly/nodejs$ ./run examples/testsvg/testsvg.js