Mercurial > MadButterfly
view src/rotate.c @ 1395:a768d74e5f49
Fix the svg:use. For a svg:use, it is a group which include the content it reference. It means that we can not tween it to its origin object directly. Instead, we need to ungroup it and then use the result matrix to generate the tweened transformation matrix. Therefore, we need to concate its matrix to the referenced object.
Ad center object when the bbox-x is not available.
author | wycc |
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date | Sat, 02 Apr 2011 05:36:36 +0800 |
parents | 586e50f82c1f |
children |
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// -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- // vim: sw=4:ts=8:sts=4 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "mb_animate.h" static float comp_mb_timeval_ratio(const mb_timeval_t *a, const mb_timeval_t *b) { float ratio; ratio = (float)MB_TIMEVAL_SEC(a) * 1000000.0 + (float)MB_TIMEVAL_USEC(a); ratio /= (float)MB_TIMEVAL_SEC(b) * 1000000.0 + (float)MB_TIMEVAL_USEC(b); return ratio; } /*! \brief Animation action to rotate a coordinate. */ struct _mb_rotate { mb_action_t action; co_aix angle1, angle2; coord_t *coord; mb_timeval_t start_time; const mb_timeval_t *playing_time; }; typedef struct _mb_rotate mb_rotate_t; static void mb_rotate_start(mb_action_t *act, const mb_timeval_t *now, const mb_timeval_t *playing_time, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; co_aix *matrix; float _sin, _cos; _sin = sinf(rotate->angle1); _cos = cosf(rotate->angle1); matrix = rotate->coord->matrix; memset(matrix, 0, sizeof(co_aix) * 6); matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); MB_TIMEVAL_CP(&rotate->start_time, now); rotate->playing_time = playing_time; } static void mb_rotate_step(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; mb_timeval_t diff; co_aix *matrix; float ratio; float angle; float _sin, _cos; MB_TIMEVAL_CP(&diff, now); MB_TIMEVAL_DIFF(&diff, &rotate->start_time); ratio = comp_mb_timeval_ratio(&diff, rotate->playing_time); angle = rotate->angle1 * (1 - ratio) + rotate->angle2 * ratio; _sin = sinf(angle); _cos = cosf(angle); matrix = rotate->coord->matrix; matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); } static void mb_rotate_stop(mb_action_t *act, const mb_timeval_t *now, redraw_man_t *rdman) { mb_rotate_t *rotate = (mb_rotate_t *)act; co_aix *matrix; float _sin, _cos; _sin = sinf(rotate->angle2); _cos = cosf(rotate->angle2); matrix = rotate->coord->matrix; matrix[0] = _cos; matrix[1] = -_sin; matrix[3] = _sin; matrix[4] = _cos; rdman_coord_changed(rdman, rotate->coord); } static void mb_rotate_free(mb_action_t *act) { free(act); } mb_action_t *mb_rotate_new(float angle1, float angle2, coord_t *coord, mb_word_t *word) { mb_rotate_t *rotate; rotate = (mb_rotate_t *)malloc(sizeof(mb_rotate_t)); if(rotate == NULL) return NULL; rotate->angle1 = angle1; rotate->angle2 = angle2; rotate->coord = coord; rotate->action.start = mb_rotate_start; rotate->action.step = mb_rotate_step; rotate->action.stop = mb_rotate_stop; rotate->action.free = mb_rotate_free; mb_word_add_action(word, (mb_action_t *)rotate); return (mb_action_t *)rotate; }