Mercurial > MadButterfly
view src/graph_engine_skia.cpp @ 495:9e36e06fcc18 Android_Skia
Include SkRegion.h for graph_engine_skia.cpp
author | Thinker K.F. Li <thinker@branda.to> |
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date | Thu, 26 Nov 2009 15:03:00 +0800 |
parents | d984a6672be7 |
children | 6abc53f00792 |
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/*! \page ge_layer Graphic Engine Layer * * Graphic Engine Layer is an abstract of graphic engine; likes Cairo * and Skia. It provides portability for the rest of MadButterfly. * * The basic stratage of interface of graphic engine layer is defined * according purpose of MadButterfly. For example, MadButterfly wants * a function that can clear a canvas, we define a clear function. * Never define a indirectly way to finish the function. Never define * a way to finish the function for the reason that some engine * require you to finish the task in that procedure. It avoids * binding graphic engine layer with any behavior of a graphic engine, * and provides more compatible with other engines, to define * interface of graphic engine layer according purpose of * MadButterfly. * * \section ge_mem Graphic Engine Layer Memory Management * * MadButterfly is responsible for management of objects and memory * blocks returned by graphic engine layer, even for graphic engines * that have management model. MadButterfly supposes memory blocks * only be released when they are no more used. MadBufferfly is * responsible for release them. So, even a graphic engine has * reference count with objects, MadButterfly still keep a reference * for every object returned by the engine until no one will use it. * * \section ge_transform Transformation of Coordination System * * Points of pathes are transformed when it is added to the canvas * with the transformation matrix at the time. So, changes of * transformation matrix of an canvas will not affect points that had * been added. It only affects points been added when the matrix is * setted. */ #include <stdio.h> #include <SkCanvas.h> #include <SkBitmap.h> #include <SkRegion.h> #include <SkShader.h> #include <SkDevice.h> #include <SkGradientShader.h> #include <SkXfermode.h> #include <SkColorFilter.h> #define C_START extern "C" { #define C_END } C_START #include "mb_graph_engine_skia.h" #include "mb_shapes.h" #include "mb_img_ldr.h" /*! \brief Source pattern * * For Skia, source pattern is SkShader with some decoration. Since * SkShade will repeative tiling or extenting edge color, it can not * stop tiling and extenting for fixed size bitmap. So, we need to * translate mbe_paint() into a drawing of a rectangle. */ struct _mbe_pattern_t { SkShader *shader; int w, h; int has_size; co_aix matrix[6]; }; struct _mbe_scaled_font_t { struct _mb_font_face_t *face; co_aix fnt_mtx[6]; co_aix ctm[6]; }; struct _mbe_font_face_t {}; /*! \brief MadButterfly Graphic Engine Context. * * A context comprises source pattern, target surface, path, * line-width, and transform matrix. */ struct _mbe_t { SkCanvas *canvas; SkPath *path, *subpath; SkPaint *paint; SkRegion *saved_region; struct _mbe_states_t *states; }; struct _mbe_states_t { mbe_pattern_t *ptn; int ptn_owned; co_aix line_width; co_aix matrix[6]; struct _mbe_states_t *next; }; #ifndef ASSERT #define ASSERT(x) #endif #define PI 3.1415926535897931 #define CO_AIX_2_SKSCALAR(a) ((SkScalar)a) #define SKSCALAR_2_CO_AIX(a) ((co_aix)(a)) #define MB_MATRIX_2_SKMATRIX(sk, mb) { \ (sk).setScaleX(CO_AIX_2_SKSCALAR((mb)[0])); \ (sk).setSkewX(CO_AIX_2_SKSCALAR((mb)[1])); \ (sk).setTranslateX(CO_AIX_2_SKSCALAR((mb)[2])); \ (sk).setSkewY(CO_AIX_2_SKSCALAR((mb)[3])); \ (sk).setScaleY(CO_AIX_2_SKSCALAR((mb)[4])); \ (sk).setTranslateY(CO_AIX_2_SKSCALAR((mb)[5])); \ } #define SKMATRIX_2_MB_MATRIX(mb, sk) { \ (mb)[0] = SKSCALAR_2_CO_AIX((sk).getScaleX()); \ (mb)[1] = SKSCALAR_2_CO_AIX((sk).getSkewX()); \ (mb)[2] = SKSCALAR_2_CO_AIX((sk).getTranslateX()); \ (mb)[3] = SKSCALAR_2_CO_AIX((sk).getSkewY()); \ (mb)[4] = SKSCALAR_2_CO_AIX((sk).getScaleY()); \ (mb)[5] = SKSCALAR_2_CO_AIX((sk).getTranslateY()); \ } #define MBSTOP_2_SKCOLOR(c) \ ((((int)((c)->a * 255)) << 24) | \ (((int)((c)->r * 255)) << 16) | \ (((int)((c)->g * 255)) << 8) | \ (((int)((c)->b * 255)))) static const co_aix id_matrix[6] = { 1, 0, 0, 0, 1, 0 }; static void _prepare_sized_pattern(mbe_t *mbe, mbe_pattern_t *ptn) { SkCanvas *canvas = mbe->canvas; SkPath path; co_aix x, y; co_aix reverse[6]; *mbe->saved_region = canvas->getTotalClip(); compute_reverse(ptn->matrix, reverse); x = 0; y = 0; matrix_trans_pos(reverse, &x, &y); path.moveTo(CO_AIX_2_SKSCALAR(x), CO_AIX_2_SKSCALAR(y)); x = 0; y = ptn->h; matrix_trans_pos(reverse, &x, &y); path.moveTo(CO_AIX_2_SKSCALAR(x), CO_AIX_2_SKSCALAR(y)); x = ptn->w; y = ptn->h; matrix_trans_pos(reverse, &x, &y); path.moveTo(CO_AIX_2_SKSCALAR(x), CO_AIX_2_SKSCALAR(y)); path.close(); canvas->clipPath(path, SkRegion::kIntersect_Op); } static void _finish_sized_pattern(mbe_t *mbe) { SkCanvas *canvas = mbe->canvas; canvas->setClipRegion(*mbe->saved_region); } static void _canvas_device_region(SkCanvas *canvas, SkRegion *region) { SkDevice *device; int w, h; device = canvas->getDevice(); w = device->width(); h = device->height(); region->setRect(0, 0, w, h); } static void _update_path(mbe_t *mbe) { SkPath *path = mbe->path; SkPath *subpath = mbe->subpath; SkMatrix canvas_matrix; SkPoint point; MB_MATRIX_2_SKMATRIX(canvas_matrix, mbe->states->matrix); path->addPath(*subpath, canvas_matrix); subpath->getLastPt(&point); subpath->rewind(); subpath->moveTo(point); } /* * When a function want to use the paint associated with a canvas to * draw, it should call _prepare_paint() can make the paint ready. * And, call _finish_paint() when the paint is no more used. */ static void _prepare_paint(mbe_t *mbe, SkPaint::Style style) { SkPaint *paint = mbe->paint; mbe_pattern_t *ptn = mbe->states->ptn; SkShader *shader = ptn->shader; co_aix matrix[6]; SkMatrix skmatrix; paint->setStyle(style); /* Local matrix of SkShader is a mapping from source pattern to * user space. Unlikely, for Cairo is a mapping from user space * to source pattern. */ matrix_mul(mbe->states->matrix, ptn->matrix, matrix); MB_MATRIX_2_SKMATRIX(skmatrix, matrix); shader->setLocalMatrix(skmatrix); paint->setShader(shader); if(style == SkPaint::kStroke_Style) paint->setStrokeWidth(CO_AIX_2_SKSCALAR(mbe->states->line_width)); if(ptn->has_size) _prepare_sized_pattern(mbe, ptn); } static void _finish_paint(mbe_t *mbe) { mbe_pattern_t *ptn = mbe->states->ptn; mbe->paint->reset(); if(ptn->has_size) _finish_sized_pattern(mbe); } mbe_pattern_t *mbe_pattern_create_for_surface(mbe_surface_t *surface) { mbe_pattern_t *ptn; SkBitmap *bitmap = (SkBitmap *)surface; ptn = (mbe_pattern_t *)malloc(sizeof(mbe_pattern_t)); ptn->shader = SkShader::CreateBitmapShader(*bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); if(ptn->shader == NULL) { free(ptn); return NULL; } ptn->has_size = 1; ptn->w = bitmap->width(); ptn->h = bitmap->height(); memcpy(ptn->matrix, id_matrix, sizeof(co_aix) * 6); return ptn; } mbe_pattern_t * mbe_pattern_create_radial(co_aix cx0, co_aix cy0, co_aix radius0, co_aix cx1, co_aix cy1, co_aix radius1, grad_stop_t *stops, int stop_cnt) { mbe_pattern_t *ptn; SkColor *colors; SkScalar *poses; grad_stop_t *stop; SkPoint center; int i; ptn = (mbe_pattern_t *)malloc(sizeof(mbe_pattern_t)); colors = new SkColor[stop_cnt]; poses = new SkScalar[stop_cnt]; if(ptn == NULL || colors == NULL || poses == NULL) goto fail; center.set(CO_AIX_2_SKSCALAR(cx1), CO_AIX_2_SKSCALAR(cy1)); stop = stops; for(i = 0; i < stop_cnt; i++) { colors[i] = MBSTOP_2_SKCOLOR(stop); poses[i] = CO_AIX_2_SKSCALAR(stop->offset); } /* * cx0, cy0 and radius0 is not used. Since Skia is still not * support two circles radial. And, SVG 1.2 is also not support * two circles. */ ptn->shader = SkGradientShader::CreateRadial(center, CO_AIX_2_SKSCALAR(radius1), colors, poses, stop_cnt, SkShader::kClamp_TileMode); if(ptn->shader == NULL) goto fail; memcpy(ptn->matrix, id_matrix, sizeof(co_aix) * 6); delete colors; delete poses; return ptn; fail: if(ptn) free(ptn); if(colors) delete colors; if(poses) delete poses; return NULL; } mbe_pattern_t * mbe_pattern_create_linear(co_aix x0, co_aix y0, co_aix x1, co_aix y1, grad_stop_t *stops, int stop_cnt) { mbe_pattern_t *ptn; SkColor *colors; SkScalar *poses; grad_stop_t *stop; SkPoint points[2]; int i; ptn = (mbe_pattern_t *)malloc(sizeof(mbe_pattern_t)); colors = new SkColor[stop_cnt]; poses = new SkScalar[stop_cnt]; if(ptn == NULL || colors == NULL || poses == NULL) goto fail; points[0].set(CO_AIX_2_SKSCALAR(x0), CO_AIX_2_SKSCALAR(y0)); points[1].set(CO_AIX_2_SKSCALAR(x1), CO_AIX_2_SKSCALAR(y1)); stop = stops; for(i = 0; i < stop_cnt; i++) { colors[i] = MBSTOP_2_SKCOLOR(stop); poses[i] = CO_AIX_2_SKSCALAR(stop->offset); } /* * cx0, cy0 and radius0 is not used. Since Skia is still not * support two circles radial. And, SVG 1.2 is also not support * two circles. */ ptn->shader = SkGradientShader::CreateLinear(points, colors, poses, stop_cnt, SkShader::kClamp_TileMode); if(ptn->shader == NULL) goto fail; memcpy(ptn->matrix, id_matrix, sizeof(co_aix) * 6); delete colors; delete poses; return ptn; fail: if(ptn) free(ptn); if(colors) delete colors; if(poses) delete poses; return NULL; } void mbe_pattern_set_matrix(mbe_pattern_t *ptn, const co_aix matrix[6]) { SkMatrix skmatrix; MB_MATRIX_2_SKMATRIX(skmatrix, matrix); ptn->shader->setLocalMatrix(skmatrix); } void mbe_pattern_destroy(mbe_pattern_t *ptn) { if(ptn->shader) delete ptn->shader; free(ptn); } int mbe_image_surface_get_stride(mbe_surface_t *surface) { return ((SkBitmap *)surface)->rowBytes(); } int mbe_image_surface_get_height(mbe_surface_t *surface) { return ((SkBitmap *)surface)->height(); } int mbe_image_surface_get_width(mbe_surface_t *surface) { return ((SkBitmap *)surface)->width(); } unsigned char *mbe_image_surface_get_data(mbe_surface_t *surface) { return (unsigned char *)((SkBitmap *)surface)->getPixels(); } mbe_surface_t *mbe_image_surface_create_from_png(const char *filename) {} mbe_surface_t * mbe_image_surface_create_for_data(unsigned char *data, mb_img_fmt_t fmt, int width, int height, int stride) { SkBitmap *bitmap; SkBitmap::Config cfg; switch(fmt) { case MB_IFMT_ARGB32: cfg = SkBitmap::kARGB_8888_Config; break; case MB_IFMT_A8: cfg = SkBitmap::kA8_Config; break; case MB_IFMT_A1: cfg = SkBitmap::kA1_Config; break; case MB_IFMT_RGB16_565: cfg = SkBitmap::kRGB_565_Config; break; case MB_IFMT_RGB24: default: return NULL; } bitmap = new SkBitmap(); if(bitmap == NULL) return NULL; bitmap->setConfig(cfg, width, height, stride); bitmap->setPixels(data); return (mbe_surface_t *)bitmap; } mb_img_fmt_t mbe_image_surface_get_format(mbe_surface_t *surface) { SkBitmap *bitmap = (SkBitmap *)surface; mb_img_fmt_t fmt; SkBitmap::Config cfg; cfg = bitmap->getConfig(); switch(cfg) { case SkBitmap::kARGB_8888_Config: fmt = MB_IFMT_ARGB32; break; case SkBitmap::kA8_Config: fmt = MB_IFMT_A8; break; case SkBitmap::kA1_Config: fmt = MB_IFMT_A1; break; case SkBitmap::kRGB_565_Config: fmt = MB_IFMT_RGB16_565; break; default: fmt = MB_IFMT_DUMMY; } return fmt; } mbe_surface_t * mbe_image_surface_create(mb_img_fmt_t fmt, int width, int height) { SkBitmap *bitmap; SkBitmap::Config cfg; switch(fmt) { case MB_IFMT_ARGB32: cfg = SkBitmap::kARGB_8888_Config; break; case MB_IFMT_A8: cfg = SkBitmap::kA8_Config; break; case MB_IFMT_A1: cfg = SkBitmap::kA1_Config; break; case MB_IFMT_RGB16_565: cfg = SkBitmap::kRGB_565_Config; break; case MB_IFMT_RGB24: default: return NULL; } bitmap = new SkBitmap(); if(bitmap == NULL) return NULL; bitmap->setConfig(cfg, width, height); bitmap->allocPixels(); return (mbe_surface_t *)bitmap; } mbe_scaled_font_t *mbe_scaled_font_reference(mbe_scaled_font_t *scaled) { } void mbe_scaled_font_destroy(mbe_scaled_font_t *scaled) {} mbe_font_face_t *mbe_font_face_reference(mbe_font_face_t *face) {} mbe_scaled_font_t * mbe_scaled_font_create(mbe_font_face_t *face, co_aix fnt_mtx[6], co_aix ctm[6]) {} mbe_scaled_font_t *mbe_get_scaled_font(mbe_t *canvas) {} void mbe_scaled_font_text_extents(mbe_scaled_font_t *scaled, const char *txt, mbe_text_extents_t *extents) {} void mbe_font_face_destroy(mbe_font_face_t *face) {} void mbe_paint_with_alpha(mbe_t *canvas, co_aix alpha) { SkPaint *paint = canvas->paint; SkColorFilter *filter; SkColor color; color = ((uint32_t)(alpha * 255)) << 24; filter = SkColorFilter::CreatePorterDuffFilter(color, SkPorterDuff::kSrcOver_Mode); mbe_paint(canvas); } void mbe_surface_destroy(mbe_surface_t *surface) {} void mbe_set_source_rgba(mbe_t *canvas, co_aix r, co_aix g, co_aix b, co_aix a) {} void mbe_set_scaled_font(mbe_t *canvas, const mbe_scaled_font_t *scaled) {} void mbe_set_source_rgb(mbe_t *canvas, co_aix r, co_aix g, co_aix b) {} void mbe_set_line_width(mbe_t *canvas, co_aix width) { canvas->states->line_width = width; } mbe_font_face_t *mbe_get_font_face(mbe_t *canvas) {} void mbe_fill_preserve(mbe_t *canvas) { mbe_pattern_t *ptn = canvas->states->ptn; SkPaint *paint = canvas->paint; SkPath *path = canvas->path; SkRegion *saved_clip = NULL; co_aix x, y; ASSERT(paint); ASSERT(ptn); ASSERT(path); if(!canvas->subpath->isEmpty()) _update_path(canvas); _prepare_paint(canvas, SkPaint::kFill_Style); canvas->canvas->drawPath(*path, *paint); _finish_paint(canvas); } void mbe_set_source(mbe_t *canvas, mbe_pattern_t *source) { canvas->states->ptn = source; } void mbe_reset_clip(mbe_t *canvas) { SkRegion clip; _canvas_device_region(canvas->canvas, &clip); canvas->canvas->setClipRegion(clip); } mbe_surface_t *mbe_get_target(mbe_t *canvas) { return (mbe_surface_t *)&canvas->canvas->getDevice()->accessBitmap(false); } void mbe_close_path(mbe_t *canvas) { canvas->subpath->close(); } void mbe_text_path(mbe_t *canvas, const char *txt) {} void mbe_rectangle(mbe_t *canvas, co_aix x, co_aix y, co_aix width, co_aix height) { SkPath *subpath = canvas->subpath; subpath->addRect(CO_AIX_2_SKSCALAR(x), CO_AIX_2_SKSCALAR(y), CO_AIX_2_SKSCALAR(x + width), CO_AIX_2_SKSCALAR(y + height)); } int mbe_in_stroke(mbe_t *canvas, co_aix x, co_aix y) { return 0; } void mbe_new_path(mbe_t *canvas) { canvas->subpath->reset(); } void mbe_curve_to(mbe_t *canvas, co_aix x1, co_aix y1, co_aix x2, co_aix y2, co_aix x3, co_aix y3) { SkPath *subpath = canvas->subpath; subpath->cubicTo(CO_AIX_2_SKSCALAR(x1), CO_AIX_2_SKSCALAR(y1), CO_AIX_2_SKSCALAR(x2), CO_AIX_2_SKSCALAR(y2), CO_AIX_2_SKSCALAR(x3), CO_AIX_2_SKSCALAR(y3)); } void mbe_restore(mbe_t *canvas) { struct _mbe_states_t *states; _update_path(canvas); states = canvas->states; ASSERT(states->next); canvas->states = states->next; free(states); } void mbe_move_to(mbe_t *canvas, co_aix x, co_aix y) { canvas->subpath->moveTo(CO_AIX_2_SKSCALAR(x), CO_AIX_2_SKSCALAR(y)); } void mbe_line_to(mbe_t *canvas, co_aix x, co_aix y) { canvas->subpath->lineTo(CO_AIX_2_SKSCALAR(x), CO_AIX_2_SKSCALAR(y)); } int mbe_in_fill(mbe_t *canvas, co_aix x, co_aix y) { SkRegion region, dev_region; bool in_fill; if(!canvas->subpath->isEmpty()) _update_path(canvas); _canvas_device_region(canvas->canvas, &dev_region); region.setPath(*canvas->path, dev_region); in_fill = region.contains(x, y); return in_fill; } void mbe_stroke(mbe_t *canvas) { SkPath *path = canvas->path; SkPaint *paint = canvas->paint; ASSERT(ptn); ASSERT(path); ASSERT(paint); if(!canvas->subpath->isEmpty()) _update_path(canvas); _prepare_paint(canvas, SkPaint::kStroke_Style); canvas->canvas->drawPath(*path, *paint); _finish_paint(canvas); path->reset(); } mbe_t *mbe_create(mbe_surface_t *target) { mbe_t *mbe; struct _mbe_states_t *states; SkBitmap *bitmap = (SkBitmap *)target; mbe = (mbe_t *)malloc(sizeof(mbe_t)); if(mbe == NULL) return NULL; mbe->states = (struct _mbe_states_t *) malloc(sizeof(struct _mbe_states_t)); states = mbe->states; if(states == NULL) { free(mbe); return NULL; } mbe->canvas = new SkCanvas(*bitmap); mbe->path = new SkPath(); mbe->subpath = new SkPath(); mbe->saved_region = new SkRegion(); mbe->paint = new SkPaint(); states->ptn = NULL; states->ptn_owned = 0; states->line_width = 0; states->next = NULL; if(mbe->canvas == NULL || mbe->path == NULL || mbe->subpath == NULL || mbe->paint == NULL || mbe->saved_region == NULL) goto fail; memcpy(states->matrix, id_matrix, sizeof(co_aix) * 6); return mbe; fail: if(mbe->canvas) delete mbe->canvas; if(mbe->path) delete mbe->path; if(mbe->subpath) delete mbe->subpath; if(mbe->paint) delete mbe->paint; if(mbe->saved_region) delete mbe->saved_region; free(states); free(mbe); return NULL; } void mbe_destroy(mbe_t *canvas) { struct _mbe_states_t *states; delete canvas->canvas; delete canvas->path; delete canvas->subpath; delete canvas->paint; delete canvas->saved_region; while(canvas->states) { states = canvas->states; canvas->states = states->next; if(states->ptn && states->ptn_owned) mbe_pattern_destroy(states->ptn); free(states); } free(canvas); } void mbe_paint(mbe_t *canvas) { SkPaint *paint = canvas->paint; ASSERT(paint); _prepare_paint(canvas, SkPaint::kFill_Style); canvas->canvas->drawPaint(*paint); _finish_paint(canvas); } void mbe_save(mbe_t *canvas) { struct _mbe_states_t *states; states = (struct _mbe_states_t *)malloc(sizeof(struct _mbe_states_t)); ASSERT(states); memcpy(states, canvas->states, sizeof(struct _mbe_states_t)); states->next = canvas->states; canvas->states = states; } void mbe_fill(mbe_t *canvas) { mbe_fill_preserve(canvas); canvas->path->reset(); } void mbe_clip(mbe_t *canvas) { if(!canvas->subpath->isEmpty()) _update_path(canvas); canvas->canvas->clipPath(*canvas->path, SkRegion::kIntersect_Op); canvas->path->reset(); } mbe_font_face_t * mbe_query_font_face(const char *family, int slant, int weight) {} void mbe_free_font_face(mbe_font_face_t *face) {} void mbe_clear(mbe_t *canvas) { SkColor color = 0; canvas->canvas->drawColor(color, SkPorterDuff::kClear_Mode); } void mbe_copy_source(mbe_t *canvas) { SkPaint *paint = canvas->paint; SkXfermode *mode; _prepare_paint(canvas, SkPaint::kFill_Style); mode = SkPorterDuff::CreateXfermode(SkPorterDuff::kSrc_Mode); paint->setXfermode(mode); mode->unref(); canvas->canvas->drawPaint(*paint); _finish_paint(canvas); } void mbe_transform(mbe_t *mbe, co_aix matrix[6]) { _update_path(mbe); matrix_mul(matrix, mbe->states->matrix, mbe->states->matrix); } void mbe_arc(mbe_t *mbe, co_aix x, co_aix y, co_aix radius, co_aix angle_start, co_aix angle_stop) { SkPoint point; SkPath *subpath = mbe->subpath; SkRect rect; SkScalar x0, y0; SkScalar ang_start, ang_stop; SkScalar sweep; SkScalar r; /* radius */ subpath->getLastPt(&point); x0 = point.fX; y0 = point.fX; r = CO_AIX_2_SKSCALAR(radius); ang_start = CO_AIX_2_SKSCALAR(angle_start * 180 / PI); ang_stop = CO_AIX_2_SKSCALAR(angle_stop * 180 / PI); /* Skia can only draw an arc in clockwise directly. We negative * start and stop point to draw the arc in the mirror along x-axis * in a sub-path. Then, the sub-path are reflected along x-axis, * again. We get a right path, and add it to the path of mbe_t. */ if(ang_start > ang_stop) { SkPath tmppath; SkMatrix matrix; co_aix reflect[6] = { 1, 0, 0, 0, -1, 0}; rect.set(-r, -r, r, r); sweep = ang_start - ang_stop; tmppath.arcTo(rect, -ang_start, sweep, false); reflect[2] = x; reflect[5] = y; MB_MATRIX_2_SKMATRIX(matrix, reflect); subpath->addPath(tmppath, matrix); } else { rect.set(x0 - r, y0 - r, x0 + r, y0 + r); sweep = ang_stop - ang_start; subpath->arcTo(rect, ang_start, sweep, false); } } C_END