view examples/dynamic/hello.c @ 308:9e1d72eca57b

Seperate mb_animated_menu from the demo program
author wycc
date Sun, 22 Feb 2009 11:52:56 +0800
parents d9a78c859660
children 433fa83d16f9
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/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include <string.h>
#include "menu.h"
#include "mbapp.h"


MBApp *myApp;

typedef struct {
    shape_t *rect;
    co_aix orx,ory;
    int start_x,start_y;
    observer_t *obs1,*obs2;
    int currentscene;
}MyAppData;


void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg)
{
    MyAppData *en = MBAPP_DATA((MBApp *)arg,MyAppData );
    mb_timeval_t timer,interval;

    
    get_now(&timer);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    MB_TIMEVAL_ADD(&timer, &interval);
    mb_tman_timeout( MBApp_getTimer(myApp), &timer, switch_scene, myApp);

    en->currentscene = (en->currentscene + 1) % 2;
    printf("switch to scene %d\n", en->currentscene + 1);
    MB_SPRITE_GOTO_SCENE(myApp->rootsprite,en->currentscene + 1);
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    mb_button_t *b;
    mb_obj_t *button;
    MyAppData data;
    mb_timeval_t tmo,interval;

    if (argc > 1) 
	    myApp = MBApp_Init(argv[1]);
    else
	    myApp = MBApp_Init("scene");
    data.currentscene=0;
    MBApp_setData(myApp,&data);
    //b = mb_button_new(myApp, myApp->rootsprite, "btn");
    //mb_button_add_onClick(b, test,NULL);
    get_now(&tmo);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    mb_tman_timeout( MBApp_getTimer(myApp), &tmo, switch_scene, myApp);
    

    MBApp_loop(myApp);

    return 0;
}

/* vim: set ts=4 */